Is this going to be a hero action for Silas going forward? Because I kind of want it to be a hero action for Silas going forward.
Congrats on making me pity a character in only one paragraph btw. Not just Larana either. I also pity the Hutt who finds out he enslaved Lady Ciaran's cousin. Probably the hard way.
Silas Cata - Grandfather
Nothing needs to be said about this old scoundrel.
Jisela Parsa - Grandmother (deceased)
A Miralukan woman and a rather usuall Miralukan. Was a instructor of the Luka Sene. Encountered Silas when she was traveling through the Core Regions and they quickly ended up being an odd couple. Died shortly after the birth of her son due to severe illness, leaving Silas very depressed and causing him to quickly leave after arranging for his son to be taken care off by someone else and leaving behind A LOT of credits for him.
Jasper Parsa - Father
Half-Miralukan and son of Silas. Lived quite comfortably due to the credits Silas left behind and became a Luka Sene Scholar. Only rarely encountered Silas and they never got along. Also quickly disliked his daughter Ciaran due to her taking after Silas very quickly and being very resistant to any attempt correct that. Oblivious to the fact that the great Lady Ciaran and his daughter are one of the same since she disappeared a long time ago.
Eevy Varn - Mother
Miraluka and wife of Jasper Parsa. Scholar of the Luka Sene. Quite similiar to her husband which includes the heavy dislike of Silas and the fact that Ciaran quickly took after him instead of either of her parents. Also oblivious to the fact that the Lady Ciaran and her daughter are one and the same since she disappeared a long time ago.
No siblings
Various Aunts, Uncles, Cousins, whatever:
Two Examples:
Larana Shayal
Part-Human Twi'lek trader from the Outer Rim. Daughter of one of Silas other children. Relatively successfull trader (in part due to a lot of money her parents got from Silas) and a complete sweetheart. The war ruined her business, she ended up in debt and it ended up being a Hutt who decided to collect the debt. Slavery ensued... and a message is trying to get to Silas who will probably snap.
Galvin Thorn
Part-Human Zeltron. Son of one of Silas other children. Ruthless mercenary and thrillseeker. He too lived a comfortable live thanks to Silas, but the Zeltrons typical love for excitement went to his head... and he loves combat. Also wants to kill Silas just for laughs.
Well, regarding Larana Shayal, it would be simple enough for Ciaran to purchase and free Larana, a clean way of resolving the matter without aggravating the Hutts.
It has been said before, but something should really be done about Ciaran's Learning stat so that it is at least 20. I would like Learning to be one of Ciaran's better stats again.
Perhaps next turn, we should have the Silencer train. He needs to increase his Martial score, hopefully to become the highest of the hero units again, and with it, the bonus of Grievous' Martial score increasing to match. Perhaps we can spare Grievous next turn to go on that hunting expedition.
on Larana Shayal, once we have the information, why don't we simply buy out the contract from the relevant hutt/owner? she ends up employed by us until she pays off the amount we paid to free her. It should be well within our ability to pay for casually unless she has particularly pissed off the hutt.
Well, regarding Larana Shayal, it would be simple enough for Ciaran to purchase and free Larana, a clean way of resolving the matter without aggravating the Hutts.
Sure that's what Ciaran would do, but it's not how Silas Cata would handle the situation.
Remember that way back when a rival crime lord tried to assassinate Ciaran, Silas responded by basically having them and their entire organization slaughtered to the man, regardless of cost.
I don't think finding out they unknowingly enslaved a friend or family member of someone who matters is exactly new for the huts, they probably have a standard response. Given our current standing with them they would probably apologize, and then reimburse and free her. A few thousand credits and a slave is cheap for good will with a near peer trade partner.
on Larana Shayal, once we have the information, why don't we simply buy out the contract from the relevant hutt/owner? she ends up employed by us until she pays off the amount we paid to free her. It should be well within our ability to pay for casually unless she has particularly pissed off the hutt.
You can't go around letting hutts think they can get you to do things by enslaving your relatives. It's just too much hassle for everyone. Far better to make a statement that people will remember. Probably by pointing The Silencer at him and then waiting for it to show up on the news.
Well, it is not like the Hutts knew that Larana was Ciaran's relative. Normally, it would be a simple enough matter to resolve. The problem that needs to be addressed is determining how to prevent Silas from going on a rampage. The Abyss Watchers aboslutely cannot afford to alienate the Hutts, especially not after gaining such close economic and diplomatic ties to them.
Well, it is not like the Hutts knew that Larana was Ciaran's relative. Normally, it would be a simple enough matter to resolve. The problem that needs to be addressed is determining how to prevent Silas from going on a rampage. The Abyss Watchers aboslutely cannot afford to alienate the Hutts, especially not after gaining such close economic and diplomatic ties to them.
silas will have his revenge, then we will have a new baby cousin to embarrass and cuddle and give a new business because why not, family is family right?
lets help him, by covering it up or by saying we have no idea who the crazy that massacred a hutt compound is
Well, it is not like the Hutts knew that Larana was Ciaran's relative. Normally, it would be a simple enough matter to resolve. The problem that needs to be addressed is how to prevent Silas from going on a rampage. The Abyss Watchers aboslutely cannot afford to alienate the Hutts, especially not after gaining such close diplomatic ties to them.
In unrelated new, right before the update I had gone back over the original quest thread to do 'dice statistics' for all of the turns so far. It was... interesting.
Here are the previous turns in this thread, as rolled by Dr. Snark
Turn 22: dice average was 50.1 (highest roll was 98, lowest roll was 7. 2 of 14 rolls > 90%)
Turn 21: dice average was 59.8 (highest roll was 94, lowest roll was 8. 1 of 13 rolls > 90%)
Turn 20: dice average was 35.7 (highest roll was 63, lowest roll was 11. 0 of 9 rolls > 90%)
Here's the previous thread, when Teron dice were rolled by Teron.
Turn 19: dice average was 47.3 (highest roll was 89, lowest roll was 5. 0 of 9 rolls > 90%)
Turn 18: dice average was 66.1 (highest roll was 93, lowest roll was 7. 2 of 9 rolls > 90%)
Turn 17: dice average was 69.3 (highest roll was 92, lowest roll was 42 . 2 of 8 rolls > 90%)
Turn 16: dice average was 58.6 (highest roll was 99, lowest roll was 25. 2 of 8 rolls > 90%)
Turn 15: dice average was 68.8 (highest roll was 98, lowest roll was 21. 6 of 17 rolls > 90%)
Turn 14: dice average was 67.3 (highest roll was 100, lowest roll was 13. 3 of 16 rolls > 90%)
Turn 13: dice average was 48.0 (highest roll was 97, lowest roll was 1. 2 of 17 rolls > 90%)
Turn 12: dice average was 67.4 (highest roll was 91, lowest roll was 36. 1 of 14 rolls > 90%)
Turn 11: dice average was 48.2 (highest roll was 87, lowest roll was 4. 0 of 17 rolls > 90%)
Turn 10: dice average was 56.0 (highest roll was 93, lowest roll was 17. 2 of 13 rolls > 90%)
Turn 9: dice average was 65.7 (highest roll was 100, lowest roll was 34. 2 of 11 rolls > 90%)
Turn 8: dice average was 54.6 (highest roll was 82, lowest roll was 18. 0 of 11 rolls > 90%)
Turn 7: dice average was 66.4 (highest roll was 98, lowest roll was 38. 3 of 12 rolls > 90%)
Turn 6: dice average was 65.5 (highest roll was 92, lowest roll was 22. 2 of 11 rolls > 90%)
Turn 5: dice average was 74.6 (highest roll was 100, lowest roll was 40. 3 of 9 rolls > 90%) <-- WTF is this?
Turn 4: dice average was 69.5 (highest roll was 95, lowest roll was 52 . 2 of 10 rolls > 90%)
Turn 3: dice average was 66.1 (highest roll was 97, lowest roll was 8. 2 of 9 rolls > 90%)
Turn 2: dice average was 64.7 (highest roll was 99, lowest roll was 22. 1 of 7 rolls > 90%)
Turn 1: dice average was 59.4 (highest roll was 94, lowest roll was 31. 1 of 8 rolls > 90%)
So yeah, @Teron dice are very real. We only had three turns (out of 19) where the dice average were less than 50 (though never less than 47), while fully 12 of the 19 turns had average results of 60 or more, before any modifiers were added. That's better results than we received for a week ago for Turn 21, and those results had been cause for outright jubilation!
And that's not to mention the sheer INSANITY of Turn 5 -- a natural 100 (on our Naboo heist, no less), a full third of all rolls qualifying as natural crits, with an average of nearly 75 and no rolls less than 40. What devilry is this? (Needless to say, that was the turn we went from being a small-time gang leader in the Coruscant underworld, to being a real player in galactic-level politics. Poor Teron).
It also explains why the thread had such a panicked reaction to @Dr. Snark's first rolls in this thread, on Turn 20. We've never had rolls so low, and his dice average was more than 10 less than the lowest turn average that Teron had ever rolled. That includes the catastrophic Turn 11 -- the one where we rolled three duds in a row and got put in a coma for several months due to an assassination attempt. Yikes.
Anyway, all that work meant re-reading the last thread, and I picked out a few points that I had questions about. Unfortunately, my list of questions got so long that it'd be better to post them separately.
So, here's the megalist of questions inspired by my re-read of the original thread. All questions addressed to @Dr. Snark, but I'd love to hear from others as well. There's a lot of content here, and some of it is pretty significant for where we are this turn. (Most significantly, IMO, is the fact that we've apparently owned property on Castell for the last decade!)
Do we still receive this bonus for Naboo-related actions? We haven't done anything with the planet for a long while, despite owning several trading posts & assets on the planet (from when we were helping the planet recover after the TF invasion). Ah, memories....
You fortunately were fast and popular enough to actually be able to acquire one of the biggest factories that was formerly owned by BAW with someone bluntly stating that you were barely a day ahead of schedule before ownership would've been transfered elsewhere and you have been cleared to be allowed to buy it from all the way from the top and you can guess who did so. Regardless, you now own a big Arms Manufacturing factory under an alias directly on Neimoidia and it even has most of the blueprints for its civilian and military vehicles saved in its database. Reward: Income +100, Ownership of an Arms Manufacturing factory, all blueprints of the TFs ground vehicles
According to this, our facility on Neimoidia can actually produce any and all known Trade Federation vehicles. This would include:
Multi-Troop Transport (the big ones that can transport 112 B1 battle droids on storage racks. Designed to be operated by B1 battle droids).
Armored Assault Tank (1 big laser, 4 'small' lasers, and 6 launchers with bunker-busting & armor-piercing shells. Designed for battle droid use).
Single-Trooper Aerial Platform (the 'flying pogo sticks' from Episode 1, used for scouting and anti-infantry. Designed for battle droid use).
Vulture-class Droid Fighters (the mass-producible droid ships used by the Trade Federation in the Battle of Naboo)
Hyena-class Droid Bombers (more autonomous than the vulture droid, these carry 4 proton bombs and 6 proton torpedoes, plus lasers)
Rogue-class Starfighter (one-man customizable combat vessel that was the starfighter of choice for the bounty hunter Cad Bane. 'Nuff said).
That's a lot of firepower. And we've been running the factory for a little over a decade now -- shouldn't we have some of these on-hand? At the very least, those Multi-Troop Transports would let us store & transport more B1 battle droid squads without running into a hard cap on where to put them all. And the Armored Assault Tanks + STAPs should significantly increase the combat strength of our battle droid squads. Not to mention those droid fighters & bombers that'd give us a bit more oomph to our space defenses....
[X] Invest on Alaris Prime: The Wookiees had colonised Alaris Prime some time before 32BBY and as far as you are aware the colony holds a lot of capable engineers, research and so on and other than Kashyyyk its actually something substantial you can invest in. Chance of Success: 70% Cost: 50 Upkeep:20 Reward: Income +80, ?
Required: 30 Rolled: 43+5=48
Apparently the Wookiees are still busy setting up their corporations and workshops all over the planet and the recent visit by the TF has made them cautious. Still after enough prodding you have found a few groups of engineers who gladly took the offered credits. Well, that's at least something. Reward: Income +80
Depending on how you define "a few groups of engineers", it seems we have invested in the Kashyyyk economy. Given the reference to "corporations and workshops", I'm inclined to think we were investing in precisely that: company ownership and engineering facilities on the planet. Granted we weren't successful enough for the "?" (presumably the Devastator production facility), but we still have investments in the system.
Should I add Kashyyyk to the list of an 'Abyss Watchers assets' when I update the map for next turn?
[X] Request from Shu Mai: Shu Mai, a former employee from one of your companies on Castell who apparently has reached a considerably high rank with the Commerce Guild in recent years...
When I saw this in the Turn 11 Results, my first thought was: "Wait, we have companies on Castell?" So I did a bit of backtracking, and found this in Turn 8:
[X] Stabilise Castell: An acquaintance has told you that the planet Castell which lies somewhere on the midway point of the Perlemian Trade Route is economicaly pretty much destroyed due to collapsing under trade taxes and an easy target to swoop in and exploit the situation. Chance of Success: 90% Cost: 100 Upkeep: 30 Reward: Income +80, ?
Required: 10 Rolled: 59
The claim that it was economically destroyed was a understatement since the planet has been in a state of internal warfare and slaughter for years by now due to the collapsed economy. By what you could see the natives of the planet, the Gossam, were even murdering each other over foot. In the end it only meant for you though that you could do some cherry picking by choosing the most promising looking businesses and corporations, investing generous amounts of credits into them, twisting a few arms and rerouting a few deals to the planet which has cheap and enthusiastic workers in abundance. In fact, one such example is a Gossam called Shu Mai who has proven herself especially enthusiastic about commanding her fellow Gossams around in one of the corporations your have partial control over. Reward: Income +80, ?
So... yeah. We just spent 200 credits to build/buy a facility just so we'd have a presence on Castell, and it turns out we already owned assets on the planet. And not just one asset, but multiple corporations' worth of assets. So much so that we were one of the parties responsible (along with the Commerce Guild) for bringing Castell out of a 10-year planetary Great Depresion.
Shu Mai was one of the Gossam who suffered during a devastating ten-year economic failure around the time of the Trade Federation's Invasion of Naboo in 32 BBY. This depression came about after taxes on trade routes became more and more expensive, resulting in a lowered cost and demand for Castellian goods and services.[5] During the financial crisis, the situation became so severe for the saurian species that they were murdering each other over food, money and passage offworld. However, the Commerce Guild stepped in and effectively saved the planet from complete disaster. In return for dedicated Gossam servitude, the Commerce Guild bought massive amounts of Gossam property and gave their economy a kick start with a series of huge investments. Castell eventually became one of the prime locations of Commerce Guild manufacture. One of the Gossam employed by the corporation was Shu Mai, who, through her aggressive business skills and determined nature,[4] as well as her loyal support of the Gossam workforce,[5] slowly began to ascend the Guild's ranks, until she became its Chief of Property Resources.[1]
Mai was instrumental in bringing her homeworld out of its devastating financial slump, through expert negotiation tactics and occasional illegal activities. Mai was eventually given the chance of repurchasing Castell, which would drastically reduce the rent and tributes her species had to pay to the Guild, as well as freeing them from their slave-like servitude. Shu Mai did purchase back her home planet—but only for her own gains. After the purchase, she raised rents and ruthlessly forced her people to pay her large tributes. Her superiors at the Commerce Guild were highly impressed by this maneuver and it gained her great standing among her colleagues. Eventually,[1][4] after many ruined careers and mysterious accidents,[6] she was named the new Presidente of the Guild by her peers.
@Dr. Snark, how should we proceed here? It looks like we have a lot more planetary assets than we thought, so what does this mean for our new facility?
I'd be inclined to hand-wave the new 'base' as Ciaran pulling together all of her corporate assets under a single mega-corporate umbrella, while investing heavily in the Castell economy in order to take advantage of the planet's ties to the Perlemian Trade Route. The idea would be to use our status as a 'Neutral' trade partner to connect Castell (a Separatist-owned world) with its neighboring Republic-owned trading partners. Thoughts?
[X] Shadows on a Starship: You have been approached by one of the Jedis chosen for joining the Outbound-Flight who told you about how Jorus increasingly volatile personality worries him and how him being stuck on a colony ship for months might just cause disaster. To put matters simply, he asks if you can have someone join the flight speficialy to keep an eye on Jorus and the Jedi. Chance of Success: 50% Reward: ?
Required: 50 Rolled: 63+34+5=102
You sucessfully had some of your agents infiltrate the colony ship before it left and the Jedi on board are not aware in the least about it. Reward: ? Not that you are aware of it yet, but your men managed to reroute the ship past Chiss space and riled up the other Jedi into detaining Jorus themselves.
Is there an update for 'Outbound Flight' in our future? We had a whole series of actions investing in the project and maneuvering the expedition to avoid Palpatine's sabotage, but we've heard nothing from them (or our agents on board) in the last decade. One of the reasons Palpatine tried to sabotage the project (besides his usual 'kill all Jedi' antics) was due to his worry that Outbound Flight would encounter the Yuuzhan Vong and return to warn the rest of the galaxy of the impending danger (...which would cause more moderate voices to regain control of the peace process and bring the Clone Wars to a sudden end in order to deal with the threat of extra-galactic invasion). Will Outbound Flight play any further role in this quest?
You did not expect to find treasure on Dantooine of all places as some of your men told you that they found the ruins of an ancient Enclave of the Jedi on the planet. It did not take long for you to take a long your apprentices to loot the whole place and actually find a few untouched sealed rooms with some instructional holocrons and the location of some nearby crystal caves which actually still exist... mostly. Reward: +5 on all Lore rolls, gained Lightsaber crystals, +2 Lore, ?
Ah-ha! We do receive a +5 default bonus for Lore rolls, thanks to those instructional holocrons. (Please add it to the first-page list).
In other news, if we explored the Jedi Enclave, does that mean we're familiar with the history of Darth Revan and the whole 'Knights of the Old Republic' storyline? That might be useful material, if we want to sway Anakin away from the Jedi Order. Also, you can remove Dantooine from the "Archaeological Expeditions" Lore options.
That's a lot of firepower. And we've been running the factory for a little over a decade now -- shouldn't we have some of these on-hand? At the very least, those Multi-Troop Transports would let us store & transport more B1 battle droid squads without running into a hard cap on where to put them all. And the Armored Assault Tanks + STAPs should significantly increase the combat strength of our battle droid squads. Not to mention those droid fighters & bombers that'd give us a bit more oomph to our space defenses....
The droid fighters and bombers are a large part of the Oracle Fleet/Kiln Home Defenses.
As for the heavier vehicles, it's more of the fact that there's really not a good way to get them off of Nemodia without raising a lot of questions. You might need a better presence to figure that out. (Hint, hint.)
@Dr. Snark, how should we proceed here? It looks like we have a lot more planetary assets than we thought, so what does this mean for our new facility?
Oooh, that's a thing. In that case, I'll retcon the cost of the base to being only 100 since you have those assets on planet, and in general the Castell base upgrades will be cheaper because of it.
Is there an update for 'Outbound Flight' in our future? We had a whole series of actions investing in the project and maneuvering the expedition to avoid Palpatine's sabotage, but we've heard nothing from them (or our agents on board) in the last decade. One of the reasons Palpatine tried to sabotage the project (besides his usual 'kill all Jedi' antics) was due to the fear that Outbound Flight would encounter the Yuuzhan Vong and return to warn the rest of the galaxy of the impending danger. (Which would cause more moderate voices to regain control of the peace process and bring the Clone Wars to a sudden end in order to deal with the threat of extra-galactic invasion). Will Outbound Flight play any further role in this quest?
The agents bailed out before the Flight proceeded past Chiss space. After that, any results would be so far out that it's not certain at this point. Stay tuned.
Ah-ha! We do receive a +5 default bonus for Lore rolls, thanks to those instructional holocrons. (Please add it to the first-page list). In other news, if we explored the Jedi Enclave, does that mean we're familiar with the history of Darth Revan and the whole 'Knights of the Old Republic' storyline? That might be useful material, if we want to sway Anakin away from the Jedi Order. Also, you can remove Dantooine from the "Archaeological Expeditions" Lore options.
ok, we have to go there. If only to make fun of the force ghosts. I mean, they legit called themselves the Brotherhood of Darkness! they could not have been more chunin if they spiked their hair, and waxed poetic about how ruthless and tormented they were.
oh god they really are. Honestly I think kylo ren is more reparative of the sith than the likes of Palpatine and Darth Vader. Which kind of makes sense when they literally get stronger by brooding.
a) How Mother Talzin + Dathomir (all other Force-users) + Vectivus shall react with one another? Some light sided, some dark sided in addition with not-traditional ones like 'US' {the Balance .... yeah, sounds good, that's our side}? Yeah, time bomb *thumbs up*
b) Ciara's parents. Admit it, it might be ... interesting ... if she meet them, showing all her success, or playing them on "How my grandfather helped me save the Galaxy... no thanks to you, of course". Extra points if she reunites the extended family. PURE CHAOS Cata style!!!
c) Hutt Jedi, what - *slap* See I can be nice as well, you you Baka!