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An ape with a beret?
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Only in the dc universe.
Perhaps, but at least their names are mostly puns.Oh, lovely. The Jammers aka. the "The future is total crap and the bad guys rule, so lets blow it up. *BOMM* Ooops. We turned the entire god damn world into a Mad Max-setting thats even worse." apes.
Explosions and insurrection! Palpatine's Day Off! A Jedi childrens birthday party gets out of hand!
A trolling match between Obi-wan and Ciaran?
After that it's just fun.Its all fun and games at the Pinata till someone loses a hand.
I'd have liked to see something about characters that have fallen to the wayside, like OOM-9.
I'd have liked to see something about characters that have fallen to the wayside, like OOM-9.
If you take suggestions/ideas for your omake, here's what I had for OOM-9:Thats an idea. I've done that a couple of times allready anyway.
OOM-9 Training Log: Tactical Training with Thrawn
Session 1:
Attempted standard Strategy in simulated Battle against Admiral Thrawn. Result: Crushing defeat. Analysing combat data and formulating new strategy.
Session 2:
Same Result. Attempting new strategy.
Session 3:
Same Result. Attempting randomised approach to test Thrawns capability to react to unpredictability.
Session 4:
Another defeat, but an unwelcome interruption by HK-47 to mock me gave me an idea.
Session 5-8:
Continued standard attempts to defeat Thrawn with varying tactics to hide intentions.
Session 9:
Crushing Victory. Reprogrammed the simulated battle beforehand to give myself numerological advantage which would arrive with a delay which Thrawn could not anticipate. Theory: Nobody expects OOM-9 to cheat blatantly.
Ah, the Kirk Method. A wise strategy, one with a lot of pedigree.OOM-9 Training Log: Tactical Training with Thrawn
Session 1:
Attempted standard Strategy in simulated Battle against Admiral Thrawn. Result: Crushing defeat. Analysing combat data and formulating new strategy.
Session 2:
Same Result. Attempting new strategy.
Session 3:
Same Result. Attempting randomised approach to test Thrawns capability to react to unpredictability.
Session 4:
Another defeat, but an unwelcome interruption by HK-47 to mock me gave me an idea.
Session 5-8:
Continued standard attempts to defeat Thrawn with varying tactics to hide intentions.
Session 9:
Crushing Victory. Reprogrammed the simulated battle beforehand to give myself numerological advantage which would arrive with a delay which Thrawn could not anticipate. Theory: Nobody expects OOM-9 to cheat blatantly.
Ah, the Kirk Method. A wise strategy, one with a lot of pedigree.
Amusingly, he tries it again, and Thrown doesn't stop him or interferes. Then Thrown promptly annihilates all of his forces despite the additional forces.Exactly. I was thinking... how do I get OOM-9 to win a battle he can't win, EVER? Oh right... Kobayashi Maru. Kirk. He is just gonna reprogramm it. That works.
Which causes OOM-9 to cheat harder?Amusingly, he tries it again, and Thrown doesn't stop him or interferes. Then Thrown promptly annihilates all of his forces despite the additional forces.