Habstab
HabStab
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So, writing up some... Well, not some, but... Quite a few suggestions for new bases. Not done yet, but hopefully all my choices will be good.
a) The only evidence we have of non-Force users using lightsabers are Pre Vizla and Sabine Wren. They could both use lightsabers effectively. You need training to use them properly but non-Force users have been shown to have the capability to train skills. Also, we'd still have a market for collectors and the sufficiently dumb. EDIT: There was also that woman who stole Ahsoka's lightsaber. She found quite a bit of utility with it.
b) The key words there are "best effect". Lightsabers are still plenty useful for unbonded Force users. We've seen Force users in canon wield lightsabers that weren't their own and they worked fairly well. Certainly an improvement over having no lightsabers at all.
Our main market for lightsabers would never be criminals, who'd barely buy something they'd quickly find is mostly useless to them. Precious few people would use them as door openers and glorified stabbing implements, but on the whole a non Force Sensitive can't block blaster bolts and is better off with a trusty blaster.Frankly, unless someone already uses something like a lightsaber or wants the appearance of being a Jedi, there is no real market for them except amongst idiots who are going to get themselves killed.
We have no interest in destabilizing the Galaxies criminal underworld right now. That's all that a significant influx of lightsabers would do. Either from a lot of people getting themselves killed or by people using the guise of Jedi to kill important people.
The Jedi would also have to make dealing with it one of their top priorities, to them, such a large increase in lightsaber supply would be far more likely to be someone found an ancient battlefield or lost Enclave and as such are selling ancient Jedi relics, and what about any potential holocrons!? Jedi? Or worse, what about Sith! Not making it high priority could in their eyes lead to a resurgence of yet more Sith.
It's far easier to believe ancient battlefield or lost Enclave with lightsabers and potential lost knowledge than it is to believe someone discovered the secrets of lightsabers, managed to acquire significant crystal deposits and then mined the deposits and created lightsabers on such a scale without ever being detected.
We'd get away with a profit, but the underworld would be burning behind us.
FTFY. Riphath going back to Kalee and giving back by acting as a coach (given that he's both worked with Grievous and played Gravball back in school) ? Man, that would be so hilariously fun.Kaleesh Outpost:
[] Gravball League: fund youth leagues and sponsor a professional franchise?
[] Yavin -- I'm not sure if we want a base on Yavin IV, or a space station facility elsewhere in the Yavin system since there's so much stuff to find
[] Prakith: So many great things! And, also, subterranean hairless Wookies! Why not set up a base here?
[] Increase droid storage: We currently have a cap on the number of B1s that our Coruscant droid factory can make. Why not increase the amount of B1s that we can it can hold?
[] Barracks construction: You know what's annoying? Not being able to recruit more Wookies. Let's build some barracks on Kashyyyk so we can get even more!Kashyyyk Facility:
[] Salvage/Recycling Teams: Kashyyyk is a fascinating ecosystem. Let's clean up the planet and keep things that way
[] Trade Ports: Kashyyyk has trouble attracting interstellar trade. We can help with that.
[] Wookie Infrastructure Programs: high upkeep, in exchange for a bonus to our planetary income
[] Creature Exporters: Kashyyyk is home to all manner of beast fierce in tooth and claw. There may be a market for exotic and dangerous animals elsewhere in the galaxy, to fill nature reserves for the eco-friendly and hunting grounds for those who are less so.
[] System Defenses: put sensors and quick-response squadrons in the area, to protect against Trandoshan raiders (this should relieve some of the pressure, so we can hire more Wookie Warriors...)
-[] Planetary Shield: if we need to go the extra mile...
Ord Mantell Compound
[] Fort Garnik Depot: now that we own it, let's make it bigger
-[] Arsenal: set up an arsenal, so CNS members can pay us to store and supply weapons in case they need help
-[] Drydock: set up a facility for starship repairs
[] System Defenses: Ord Mantell is the first line of defense for the northern CNS. Make sure there's advanced warning in case of attack.
[] Expanded Smuggler's Den: that is what the planet is known for...
You underestimate my power!
[X] Don't not press the button
lets not do that, 5% is NOT end game people, lets wait till we at least get 50
you saw nothingYou realize the vote is a double-negative and you're actually voting to press the button.
But what of those that did not see nothing?
sssssshhhhhhhhhhh
[] Kaleesh bases: The Trandos are still taking Wookie slaves. So why not build a base for quite a few of our Kaleesh to stay in so, that the next time the Trandos decide to try to enslave more Wookies, they'll find the Kaleesh waiting for them.
[] Make a Lellish run advertising firm: They are the masters of advertising, after all.
[] Savrip uplift: Why not invite the Arkanians to Ord Martell to try and uplift the Savrip like they did the Yaka? It would certainly benefit all sides. The Savrip are uplifted, the Arkanians can use their technology to uplift another race, and we gain a high tech group of brutes living next door that we can recruit.
(5 Droideka squads, 4 Vulture Droid squadrons, 4 Hyena Droid squadrons, 3 AAT groups "acquired" thanks to Gurlanin infiltration. All droid units automatically upgraded with Sair Frames.
Dr. Snark, if we have the Colla IV mission to steal the Scorpenek Annihilator Droid blueprints (and anything else since we're there, including production facilities) like we gained from my omake on the Droideka upgrades ("Overarchiever"), I have ideas for it.
Just a reminder: the Colicoids, who made the Scorpenek and live on Colla IV (it's their homeworld), have moved against the Hutts in the past (between Episode I and II) over the spice trade, taking over Kessel, but not managing to take over the facilities on Nar Shaddaa. We had the option to support one side or the other in the conflict and we did nothing then.
Now, since we will move against the Colicoids, we could get some support from the Hutts as we help them take back their installations, discreetly of course. Odds are the Colicoids will retaliate or try to fight back. We could arrange things so that they aren't successful, but not too soon. (Maybe leak some info to the Republic or set things up so some fleet is ready to ambush them or something.) All this fighting would serves as a distraction for the infiltration team that will go to Colla IV. This must be a stealth mission, since the Scorpenek Droids (and their smaller cousins the Droidekas) would slaughter any force we land for a battle.
Once on the planet, they steal all the data they can, starting with the Scorpenek and going from there. Time will be of the essence since the team will have a limited timeframe.
It would useful to have the infiltration team do an overview of both the planet, the Colicoids (they will likely eat any prisoner, something to stimulate the infiltration team to not fuck up or relax at all during the mission) and the installation if possible before the start of the mission. And also make a list in priority order for what to take.
Probably. That, or he's going on a spirit journey, and it'll end with him hunting down a Krayt Dragon on Tatooine and rebuilding his saber.And I bet that Anakin is searching for an holocron of Meetra Surik to get some counsel. He needs it and knows it, but he would prefer talk with someone he feel he could trust and that is totally separate from the issues he wants to discuss. Who better than the Jedi that he clearly has great respect for and is dead. She was on his mind since shortly before leaving he told her story to his padawan. My second guess would be places he feels greatly connected to (either through his life or from his visions).
Nah, it's great. I added most of your base upgrade suggestions as well.So... I originally went pretty... Crazy with suggesting new bases...
Prakith and Aargau: sounds good[] Prakith: So many great things! And, also, subterranean hairless Wookies! Why not set up a base here?
[] Aargau: So many shinies, so many things to do. And we could try to expand the Aargau Medical Observer Corps to other planets. It would help with finding out who committed which war crimes.
[] Columus: Well, this place seems interesting. And it even has its own cloning facilities!
[] Genesia: Another crime ridden world? I believe it's time to spread our underworld empire to a new planet.
[] Woostri: So much technology and research! Who knows what we might stea- I mean... Ug... Research!
[] Orma: The possibility of finding technology from the old Republic? And the possibility of finding lost Jedi artifacts? Why haven't we already trued to get in on this?
[] Sojourn: Our old "friend" Hego Damask once used an ancient Sith Fortress that is located on this planet. Who knows what he stored here. Plus, it has a lot of near extinct game animals on it, so Grievous will have quite a few things to hunt with his new "friend" Jar Jar.
[] Yavin XXII: There are quite a few interesting things on Yavin XXII. We could always rebuild Yavin Station.
[] Tenara: Home to the famous pirate bolt-hole and "treasure vaults".
[] Phaeda: When people say your planet "makes Narr Shaddaa look classy", your planet is horribly, horribly corrupt and crime ridden. Still, there's a lot of money to be made on this planet if we play out cards right.
Pantolomin: sounds good, actually. (Note that the Jervo's World space station used to be controlled by Lhosan Industries, which was a Taris-based megacorp.)[] Pantolomin: A planet with a tourism based economy and a giant space station know as Jervo's World above it. While we don't have the ability to buy Jervo's World just yet, we can start buying up stuff on Pantolomin's surface to gain a lot of extra credits.
[] Froz: ... They made a belt that makes people less clumsy. Or, at least, more dextrous. Well, that seems like something we should have as standard equipment for our troops. And, who knows what they could make next?
[] Keral: This place is the sole producer of the Keral firegems... Which the Senate has banned the export of them. Probably because they can be used to sabotage hyperdrive reactors. These could be useful for certain missions, especially ones where we have to stop an enemy ship from fleeing.
[] Talus: The "twin world" to Tralus. Home to a tradeport, shadowport, three different factions (junkyard salvagers, anarchist faction and exiled warrior faction), a cloning facility, research station, and a few other goodies
[] Mrlsst: The home of the Mrlsst Academy and the Mrlsst Center. And Mrlsst Academy is supposed to be the best academy outside of the core!
[] Yaka: We've got an in thanks to our close ties to Arkania we should be able to set up a base on the planet quite easily.
[] Amfar: The economy is in decline thanks to the war. But, with our "help" we can hopefully raise the economy up and up... While lining our pockets with credits, of course.
[] Maladi: Home to an assassin cult that nearly killed Hego Demask. And they're super good, it seems. "On par with the Jedi".
[] Almas: So many good things! So many things to find!
[] Cularin: Home to force sensitive chameleons... And the Wookie Liberation Front. It's also the headquarters of the Metatheran Cartel.
[] Alk'Lellish III: The Lellish are advertising masters! Why not make their home planet the hub of our... Propaganda campaign?
[] Ragna III: The homeworld of the Yuzzem, who are as strong as Wookies. Why not recruit a few?
Interesting, but this seems more like flavor for a 'Aegis Security' or 'Rapid Response Force' base upgrade. Not sure it'd be a separate thing.Kashyyyk
[] Kaleesh bases: The Trandos are still taking Wookie slaves. So why not build a base for quite a few of our Kaleesh to stay in so, that the next time the Trandos decide to try to enslave more Wookies, they'll find the Kaleesh waiting for them.
I'll add it to the list -- hopefully Dr. Snark approves it.Taris
[] Make a Lellish run advertising firm: They are the masters of advertising, after all.
I'm not sure the rest of Naboo would look kindly on our supplying the (not fully trusted) natives with weaponry. As for the recruitment center... nope.Naboo
[] Modernize the Gungan military: Truth be told, the Gungan military is much more... Primitive than many of the other members of the CNS. So, why not give them some credits to make them into a modern military?
[] Gungan recruitment program: While Gungans might not be a very fearsome species, there's no reason for you to not try to recruit some Gungan soldiers. Especially if what Grievous says about Jar Jar Binks is true.
Savrips are classified on the wiki as 'semi-sentient' -- there's quite a bit of dispute even in non-POV sources about whether they should be considered people or something more akin to apes or dolphins on the sentience scale. It would be interesting to bring the Arkanians into the mix, but they already have a reputation for mad science, so maybe not just yet. As for the Scraplands Archaeology team -- I'm not sure there's all that much 'archaeology' to do there, and we already have salvage teams working through the junk, so I think we're covered.Ord Mantell
[] Savrip uplift: Why not invite the Arkanians to Ord Martell to try and uplift the Savrip like they did the Yaka? It would certainly benefit all sides. The Savrip are uplifted, the Arkanians can use their technology to uplift another race, and we gain a high tech group of brutes living next door that we can recruit.
[] Scrapland archeology teams: There's a lot of junk located in Scraplands, but, ad the old saying goes, one man's junk is another man's treasure.
[] Tansarii Point Station: A shadowport that is home to a bunch and a bunch of smugglers. Why not try and get on the action? Plus, it's right above Ord Martell.
[] Invest in the Nova Orion Station: Above Ord Martell is a starship R&D station know as the Nova Orion. Why not invest in it and see what it comes up with?
I've got nothing here.
[] The old smuggler: The Tansarii Point Station over Ord Martell is controlled by a man named Jorj Car'das. Perhaps we should meet him and see if we can't make a deal with him.
I've got nothing here.
Eh, I do want to build our own Yavin Station, since it would also be a place to base our fleet out of.Yavin XXII: I'm pretty sure our Yavin base would cover the whole system, whether we build it on the surface of Yavin 4 or in space as a successor to Yavin Station from KOTOR.
Same reason I wanted to build a base on Genesia, to recruit more pirates.Phaeda: the wiki also says the planet is "of little strategic or commercial importance," which is why it's only known as a haven for smugglers. It doesn't seem significant enough to merit a base.
Froz: it's in the Corellian sector, though not in the same area as the Corellia system or Corellia proper. More importantly, as cool as the planet is, there are plenty of cooler and more significant planets in the sector, especially Nubia. Still worth considering for later.
Yaka: besides the native people, nothing of interest here. Plus it's in the same area as Arkania, so anything we could do here, we'd already do via that base
Alk'Lellish: as above, not much to do here besides recruit the natives. Might be better to run that recruiting out of some other planet, instead.
Interesting, but this seems more like flavor for a 'Aegis Security' or 'Rapid Response Force' base upgrade. Not sure it'd be a separate thing.
I'm not sure the rest of Naboo would look kindly on our supplying the (not fully trusted) natives with weaponry. As for the recruitment center... nope.
Savrips are classified on the wiki as 'semi-sentient' -- there's quite a bit of dispute even in non-POV sources about whether they should be considered people or something more akin to apes or dolphins on the sentience scale. It would be interesting to bring the Arkanians into the mix, but they already have a reputation for mad science, so maybe not just yet.
As for the Scraplands Archaeology team -- I'm not sure there's all that much 'archaeology' to do there, and we already have salvage teams working through the junk, so I think we're covered.
As for the space stations: Nova Orion is a carbon-copy of Tansarii Point Station (it was a location for Star Wars Galaxy MMORPG), so that doesn't seem worth it, but Tansarii Point Station is interesting. It's currently controlled by Jorj Car'das who has a long wiki entry describing his ties to Palpatine, canon!Thrawn, Yoda, and a whole bunch of major characters of the original trilogy. This one may well be worth checking out, though contacting Car'das may deserve an action rather than a base upgrade.
Meta-knowledge wise, and not to hard to deduce in game to based on what we know of Palatines plans, Palatine has the codes to deactivate the CNS droid army on his signal.