a) The only evidence we have of non-Force users using lightsabers are Pre Vizla and Sabine Wren. They could both use lightsabers effectively. You need training to use them properly but non-Force users have been shown to have the capability to train skills. Also, we'd still have a market for collectors and the sufficiently dumb. EDIT: There was also that woman who stole Ahsoka's lightsaber. She found quite a bit of utility with it.
b) The key words there are "best effect". Lightsabers are still plenty useful for unbonded Force users. We've seen Force users in canon wield lightsabers that weren't their own and they worked fairly well. Certainly an improvement over having no lightsabers at all.


Frankly, unless someone already uses something like a lightsaber or wants the appearance of being a Jedi, there is no real market for them except amongst idiots who are going to get themselves killed.



We have no interest in destabilizing the Galaxies criminal underworld right now. That's all that a significant influx of lightsabers would do. Either from a lot of people getting themselves killed or by people using the guise of Jedi to kill important people.

The Jedi would also have to make dealing with it one of their top priorities, to them, such a large increase in lightsaber supply would be far more likely to be someone found an ancient battlefield or lost Enclave and as such are selling ancient Jedi relics, and what about any potential holocrons!? Jedi? Or worse, what about Sith! Not making it high priority could in their eyes lead to a resurgence of yet more Sith.

It's far easier to believe ancient battlefield or lost Enclave with lightsabers and potential lost knowledge than it is to believe someone discovered the secrets of lightsabers, managed to acquire significant crystal deposits and then mined the deposits and created lightsabers on such a scale without ever being detected.

We'd get away with a profit, but the underworld would be burning behind us.
 
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Frankly, unless someone already uses something like a lightsaber or wants the appearance of being a Jedi, there is no real market for them except amongst idiots who are going to get themselves killed.



We have no interest in destabilizing the Galaxies criminal underworld right now. That's all that a significant influx of lightsabers would do. Either from a lot of people getting themselves killed or by people using the guise of Jedi to kill important people.

The Jedi would also have to make dealing with it one of their top priorities, to them, such a large increase in lightsaber supply would be far more likely to be someone found an ancient battlefield or lost Enclave and as such are selling ancient Jedi relics, and what about any potential holocrons!? Jedi? Or worse, what about Sith! Not making it high priority could in their eyes lead to a resurgence of yet more Sith.

It's far easier to believe ancient battlefield or lost Enclave with lightsabers and potential lost knowledge than it is to believe someone discovered the secrets of lightsabers, managed to acquire significant crystal deposits and then mined the deposits and created lightsabers on such a scale without ever being detected.

We'd get away with a profit, but the underworld would be burning behind us.
Our main market for lightsabers would never be criminals, who'd barely buy something they'd quickly find is mostly useless to them. Precious few people would use them as door openers and glorified stabbing implements, but on the whole a non Force Sensitive can't block blaster bolts and is better off with a trusty blaster.

It'd be rich collectors willing to pay enormous amounts of money for something they won't use so long as it's authentic. And the Jedi honestly wouldn't have the time to deal with a business that happens to be shady but not outright criminal.

If we ever ran into someone who can use lightsabers and doesn't have their own then they are probably recruitment material.
 
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Kaleesh Outpost:
[] Gravball League: fund youth leagues and sponsor a professional franchise?
FTFY. Riphath going back to Kalee and giving back by acting as a coach (given that he's both worked with Grievous and played Gravball back in school) ? Man, that would be so hilariously fun.
 
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So... I originally went pretty... Crazy with suggesting new bases... But then I went through and got rid of quite a few places I wanted to build bases on. But, there's still quite a few places I think we should, eventually, build bases on. And... Yeah, this is my third time revising this...

[] Yavin -- I'm not sure if we want a base on Yavin IV, or a space station facility elsewhere in the Yavin system since there's so much stuff to find

I suggest rebuilding Yavin Station over Yavin XXII.

[] Prakith: So many great things! And, also, subterranean hairless Wookies! Why not set up a base here?
[] Aargau: So many shinies, so many things to do. And we could try to expand the Aargau Medical Observer Corps to other planets. It would help with finding out who committed which war crimes.
[] Columus: Well, this place seems interesting. And it even has its own cloning facilities!
[] Genesia: Another crime ridden world? I believe it's time to spread our underworld empire to a new planet.
[] Woostri: So much technology and research! Who knows what we might stea- I mean... Ug... Research!
[] Orma: The possibility of finding technology from the old Republic? And the possibility of finding lost Jedi artifacts? Why haven't we already trued to get in on this?
[] Sojourn: Our old "friend" Hego Damask once used an ancient Sith Fortress that is located on this planet. Who knows what he stored here. Plus, it has a lot of near extinct game animals on it, so Grievous will have quite a few things to hunt with his new "friend" Jar Jar.
[] Yavin XXII: There are quite a few interesting things on Yavin XXII. We could always rebuild Yavin Station.
[] Tenara: Home to the famous pirate bolt-hole and "treasure vaults".
[] Phaeda: When people say your planet "makes Narr Shaddaa look classy", your planet is horribly, horribly corrupt and crime ridden. Still, there's a lot of money to be made on this planet if we play out cards right.
[] Increase droid storage: We currently have a cap on the number of B1s that our Coruscant droid factory can make. Why not increase the amount of B1s that we can it can hold?
Kashyyyk Facility:
[] Salvage/Recycling Teams: Kashyyyk is a fascinating ecosystem. Let's clean up the planet and keep things that way
[] Trade Ports: Kashyyyk has trouble attracting interstellar trade. We can help with that.
[] Wookie Infrastructure Programs: high upkeep, in exchange for a bonus to our planetary income
[] Creature Exporters: Kashyyyk is home to all manner of beast fierce in tooth and claw. There may be a market for exotic and dangerous animals elsewhere in the galaxy, to fill nature reserves for the eco-friendly and hunting grounds for those who are less so.

[] System Defenses: put sensors and quick-response squadrons in the area, to protect against Trandoshan raiders (this should relieve some of the pressure, so we can hire more Wookie Warriors...)
-[] Planetary Shield: if we need to go the extra mile...
[] Barracks construction: You know what's annoying? Not being able to recruit more Wookies. Let's build some barracks on Kashyyyk so we can get even more!
[] Wookie R&D: We're already recruiting Wookie engineers and soldiers, so why not see if there's any Wookies who we can recruit for our R&D department.
Ord Mantell Compound
[] Fort Garnik Depot: now that we own it, let's make it bigger
-[] Arsenal: set up an arsenal, so CNS members can pay us to store and supply weapons in case they need help
-[] Drydock: set up a facility for starship repairs
[] System Defenses: Ord Mantell is the first line of defense for the northern CNS. Make sure there's advanced warning in case of attack.
[] Expanded Smuggler's Den: that is what the planet is known for...

-[] Expand Barracks: We need more space to house our troops, so why not build a new barracks and expand old ones so we can hold even more troops.
 
[X] Don't press the button
lets not do that, 5% is NOT end game people, lets wait till we at least get 50
 
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I don't know about you guys, but there is something very persuasive about the button.


I don't think I could possibly resists its shininess. It is just begging me to push it. :o

I fear that I am falling to the shiny...button...pressing...side. I think it is far worst than anything that Dark Side could come up with. :confused:
 
[X] Don't press the button because we don't get omake bonuses for this you madmen.

If we got omake bonuses for this I'd be all for it, but we don't so please for all that's good and pure and/or bad and grubby (depending on personal preference) stop!
 
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My next suggestions for new bases. And some suggestions for possible base upgrades. What do you think @Publicola?

New bases:

[] Pantolomin: A planet with a tourism based economy and a giant space station know as Jervo's World above it. While we don't have the ability to buy Jervo's World just yet, we can start buying up stuff on Pantolomin's surface to gain a lot of extra credits.

[] Froz: ... They made a belt that makes people less clumsy. Or, at least, more dextrous. Well, that seems like something we should have as standard equipment for our troops. And, who knows what they could make next?

[] Keral: This place is the sole producer of the Keral firegems... Which the Senate has banned the export of them. Probably because they can be used to sabotage hyperdrive reactors. These could be useful for certain missions, especially ones where we have to stop an enemy ship from fleeing.

[] Talus: The "twin world" to Tralus. Home to a tradeport, shadowport, three different factions (junkyard salvagers, anarchist faction and exiled warrior faction), a cloning facility, research station, and a few other goodies

[] Mrlsst: The home of the Mrlsst Academy and the Mrlsst Center. And Mrlsst Academy is supposed to be the best academy outside of the core!

[] Yaka: We've got an in thanks to our close ties to Arkania we should be able to set up a base on the planet quite easily.

[] Amfar: The economy is in decline thanks to the war. But, with our "help" we can hopefully raise the economy up and up... While lining our pockets with credits, of course.

[] Maladi: Home to an assassin cult that nearly killed Hego Demask. And they're super good, it seems. "On par with the Jedi".

[] Almas: So many good things! So many things to find!

[] Cularin: Home to force sensitive chameleons... And the Wookie Liberation Front. It's also the headquarters of the Metatheran Cartel.

[] Alk'Lellish III: The Lellish are advertising masters! Why not make their home planet the hub of our... Propaganda campaign?

[] Ragna III: The homeworld of the Yuzzem, who are as strong as Wookies. Why not recruit a few?

[] Kaleesh bases: The Trandos are still taking Wookie slaves. So why not build a base for quite a few of our Kaleesh to stay in so, that the next time the Trandos decide to try to enslave more Wookies, they'll find the Kaleesh waiting for them.
[] Make a Lellish run advertising firm: They are the masters of advertising, after all.

[] Modernize the Gungan military: Truth be told, the Gungan military is much more... Primitive than many of the other members of the CNS. So, why not give them some credits to make them into a modern military?

[] Gungan recruitment program: While Gungans might not be a very fearsome species, there's no reason for you to not try to recruit some Gungan soldiers. Especially if what Grievous says about Jar Jar Binks is true.

Ord Mantell Compound
[] Savrip uplift: Why not invite the Arkanians to Ord Martell to try and uplift the Savrip like they did the Yaka? It would certainly benefit all sides. The Savrip are uplifted, the Arkanians can use their technology to uplift another race, and we gain a high tech group of brutes living next door that we can recruit.

[] Scrapland archeology teams: There's a lot of junk located in Scraplands, but, ad the old saying goes, one man's junk is another man's treasure.

[] Tansarii Point Station: A shadowport that is home to a bunch and a bunch of smugglers. Why not try and get on the action? Plus, it's right above Ord Martell.

[] Invest in the Nova Orion Station: Above Ord Martell is a starship R&D station know as the Nova Orion. Why not invest in it and see what it comes up with?
 
(5 Droideka squads, 4 Vulture Droid squadrons, 4 Hyena Droid squadrons, 3 AAT groups "acquired" thanks to Gurlanin infiltration. All droid units automatically upgraded with Sair Frames.

I am laughing evilly because we now the very dangerous Droidekas I wrote about. Those droids in the Foundry are going to get slaughtered. Though if we had the Suppressor variant...

As for action write-in, I quoted a previous post of mine: Colla IV infiltration
Dr. Snark, if we have the Colla IV mission to steal the Scorpenek Annihilator Droid blueprints (and anything else since we're there, including production facilities) like we gained from my omake on the Droideka upgrades ("Overarchiever"), I have ideas for it.

Just a reminder: the Colicoids, who made the Scorpenek and live on Colla IV (it's their homeworld), have moved against the Hutts in the past (between Episode I and II) over the spice trade, taking over Kessel, but not managing to take over the facilities on Nar Shaddaa. We had the option to support one side or the other in the conflict and we did nothing then.

Now, since we will move against the Colicoids, we could get some support from the Hutts as we help them take back their installations, discreetly of course. Odds are the Colicoids will retaliate or try to fight back. We could arrange things so that they aren't successful, but not too soon. (Maybe leak some info to the Republic or set things up so some fleet is ready to ambush them or something.) All this fighting would serves as a distraction for the infiltration team that will go to Colla IV. This must be a stealth mission, since the Scorpenek Droids (and their smaller cousins the Droidekas) would slaughter any force we land for a battle.

Once on the planet, they steal all the data they can, starting with the Scorpenek and going from there. Time will be of the essence since the team will have a limited timeframe.

It would useful to have the infiltration team do an overview of both the planet, the Colicoids (they will likely eat any prisoner, something to stimulate the infiltration team to not fuck up or relax at all during the mission) and the installation if possible before the start of the mission. And also make a list in priority order for what to take.

So we could go into Intrigue and maybe Martial but I consider it as a combination if my suggestions are used. And no suggestions of frontal or direct assault allowed. A single Scorpenek has slaughtered entire regiments alone, including their division of AT-TEs and other vehicles in canon. And the reports we, as Ciaran, have suggest they can do exactly that.

And I bet that Anakin is searching for an holocron of Meetra Surik to get some counsel. He needs it and knows it, but he would prefer talk with someone he feel he could trust and that is totally separate from the issues he wants to discuss. Who better than the Jedi that he clearly has great respect for and is dead. She was on his mind since shortly before leaving he told her story to his padawan. My second guess would be places he feels greatly connected to (either through his life or from his visions).
 
Oh cool, Ahsoka joined the Jedi Shadows.
And I bet that Anakin is searching for an holocron of Meetra Surik to get some counsel. He needs it and knows it, but he would prefer talk with someone he feel he could trust and that is totally separate from the issues he wants to discuss. Who better than the Jedi that he clearly has great respect for and is dead. She was on his mind since shortly before leaving he told her story to his padawan. My second guess would be places he feels greatly connected to (either through his life or from his visions).
Probably. That, or he's going on a spirit journey, and it'll end with him hunting down a Krayt Dragon on Tatooine and rebuilding his saber.

Either way, I expect himself to declare himself either The Exile or The Skywalker or something, like Meetra was.
 
I wouldn't be surprised if Anakin encounters someone like Revan. As far as he knows, Revan has a good record for going back to the Light Side. Excluding the MMO nonsense, but I doubt that information is common knowledge or if that truly was Revan in the first place given the shit he went through for three centuries.

Would be hilarious if he shows up wearing a mask and dark robes, just not what everyone expects.
 
So... I originally went pretty... Crazy with suggesting new bases...
Nah, it's great. I added most of your base upgrade suggestions as well.

[] Prakith: So many great things! And, also, subterranean hairless Wookies! Why not set up a base here?
[] Aargau: So many shinies, so many things to do. And we could try to expand the Aargau Medical Observer Corps to other planets. It would help with finding out who committed which war crimes.
[] Columus: Well, this place seems interesting. And it even has its own cloning facilities!
[] Genesia: Another crime ridden world? I believe it's time to spread our underworld empire to a new planet.
[] Woostri: So much technology and research! Who knows what we might stea- I mean... Ug... Research!
[] Orma: The possibility of finding technology from the old Republic? And the possibility of finding lost Jedi artifacts? Why haven't we already trued to get in on this?
[] Sojourn: Our old "friend" Hego Damask once used an ancient Sith Fortress that is located on this planet. Who knows what he stored here. Plus, it has a lot of near extinct game animals on it, so Grievous will have quite a few things to hunt with his new "friend" Jar Jar.
[] Yavin XXII: There are quite a few interesting things on Yavin XXII. We could always rebuild Yavin Station.
[] Tenara: Home to the famous pirate bolt-hole and "treasure vaults".
[] Phaeda: When people say your planet "makes Narr Shaddaa look classy", your planet is horribly, horribly corrupt and crime ridden. Still, there's a lot of money to be made on this planet if we play out cards right.
Prakith and Aargau: sounds good
Columus: doesn't really have much going on, and the 'cloning facilities' are a thing because Columi are incapable of reproducing normally. Not really 'cloning' like Kamino does it.
Genesia: doesn't feel substantial enough to deserve a base.
Woostri: sounds good (I've been a fan of this planet ever since I heard of it)
Orma: this is verging on 'too small', but I like the idea of planting the flag on a junkyard planet, especially one with a reputation for Old Republic tech
Sojourn: excellent idea, but I don't think we'd be able to get away with setting up on the planet without attracting Palpatine's notice. I do have base upgrades for Kiln that would turn our 'private retreat' into a similar hunting lodge/nature preserve area.
Yavin XXII: I'm pretty sure our Yavin base would cover the whole system, whether we build it on the surface of Yavin 4 or in space as a successor to Yavin Station from KOTOR.
Tenara: my description for this planet was somewhat misleading -- it was known for pirate bolt-holes and treasure vaults, but now it's no longer used for that -- it's a farming planet, with the locals offered 'guided tours' through the old (now empty) treasure vaults.
Phaeda: the wiki also says the planet is "of little strategic or commercial importance," which is why it's only known as a haven for smugglers. It doesn't seem significant enough to merit a base.



[] Pantolomin: A planet with a tourism based economy and a giant space station know as Jervo's World above it. While we don't have the ability to buy Jervo's World just yet, we can start buying up stuff on Pantolomin's surface to gain a lot of extra credits.

[] Froz: ... They made a belt that makes people less clumsy. Or, at least, more dextrous. Well, that seems like something we should have as standard equipment for our troops. And, who knows what they could make next?

[] Keral: This place is the sole producer of the Keral firegems... Which the Senate has banned the export of them. Probably because they can be used to sabotage hyperdrive reactors. These could be useful for certain missions, especially ones where we have to stop an enemy ship from fleeing.

[] Talus: The "twin world" to Tralus. Home to a tradeport, shadowport, three different factions (junkyard salvagers, anarchist faction and exiled warrior faction), a cloning facility, research station, and a few other goodies

[] Mrlsst: The home of the Mrlsst Academy and the Mrlsst Center. And Mrlsst Academy is supposed to be the best academy outside of the core!

[] Yaka: We've got an in thanks to our close ties to Arkania we should be able to set up a base on the planet quite easily.

[] Amfar: The economy is in decline thanks to the war. But, with our "help" we can hopefully raise the economy up and up... While lining our pockets with credits, of course.

[] Maladi: Home to an assassin cult that nearly killed Hego Demask. And they're super good, it seems. "On par with the Jedi".

[] Almas: So many good things! So many things to find!

[] Cularin: Home to force sensitive chameleons... And the Wookie Liberation Front. It's also the headquarters of the Metatheran Cartel.

[] Alk'Lellish III: The Lellish are advertising masters! Why not make their home planet the hub of our... Propaganda campaign?

[] Ragna III: The homeworld of the Yuzzem, who are as strong as Wookies. Why not recruit a few?
Pantolomin: sounds good, actually. (Note that the Jervo's World space station used to be controlled by Lhosan Industries, which was a Taris-based megacorp.)
Froz: it's in the Corellian sector, though not in the same area as the Corellia system or Corellia proper. More importantly, as cool as the planet is, there are plenty of cooler and more significant planets in the sector, especially Nubia. Still worth considering for later.
Keral: not enough to attract us -- those fire gems are interesting, but not much else is there
Talus: orbits Centerpoint Station, so we'd want to send archaeologists to that first before we unlock a base. Plus it's in the same system as Corellia proper, so it might be better to run everything from that planet's base
Mrlsst: sounds good
Yaka: besides the native people, nothing of interest here. Plus it's in the same area as Arkania, so anything we could do here, we'd already do via that base
Amfar: there are a lot of planets with a struggling economy; Amfar isn't distinct enough to deserve a base.
Maladi: the assassins are ridiculously good, but there's nothing else of interest on that planet. That might be a good martial action, or upgrade on some other planet to try to get in contact with them...
Almas and Cularin: same system, so they can be run out of a single base, but we need to send an expedition there first to 'unlock' it
Alk'Lellish: as above, not much to do here besides recruit the natives. Might be better to run that recruiting out of some other planet, instead.



Kashyyyk
[] Kaleesh bases: The Trandos are still taking Wookie slaves. So why not build a base for quite a few of our Kaleesh to stay in so, that the next time the Trandos decide to try to enslave more Wookies, they'll find the Kaleesh waiting for them.
Interesting, but this seems more like flavor for a 'Aegis Security' or 'Rapid Response Force' base upgrade. Not sure it'd be a separate thing.

Taris
[] Make a Lellish run advertising firm: They are the masters of advertising, after all.
I'll add it to the list -- hopefully Dr. Snark approves it.

Naboo
[] Modernize the Gungan military: Truth be told, the Gungan military is much more... Primitive than many of the other members of the CNS. So, why not give them some credits to make them into a modern military?
[] Gungan recruitment program: While Gungans might not be a very fearsome species, there's no reason for you to not try to recruit some Gungan soldiers. Especially if what Grievous says about Jar Jar Binks is true.
I'm not sure the rest of Naboo would look kindly on our supplying the (not fully trusted) natives with weaponry. As for the recruitment center... nope.

Ord Mantell
[] Savrip uplift: Why not invite the Arkanians to Ord Martell to try and uplift the Savrip like they did the Yaka? It would certainly benefit all sides. The Savrip are uplifted, the Arkanians can use their technology to uplift another race, and we gain a high tech group of brutes living next door that we can recruit.
[] Scrapland archeology teams: There's a lot of junk located in Scraplands, but, ad the old saying goes, one man's junk is another man's treasure.
[] Tansarii Point Station: A shadowport that is home to a bunch and a bunch of smugglers. Why not try and get on the action? Plus, it's right above Ord Martell.
[] Invest in the Nova Orion Station: Above Ord Martell is a starship R&D station know as the Nova Orion. Why not invest in it and see what it comes up with?
Savrips are classified on the wiki as 'semi-sentient' -- there's quite a bit of dispute even in non-POV sources about whether they should be considered people or something more akin to apes or dolphins on the sentience scale. It would be interesting to bring the Arkanians into the mix, but they already have a reputation for mad science, so maybe not just yet. As for the Scraplands Archaeology team -- I'm not sure there's all that much 'archaeology' to do there, and we already have salvage teams working through the junk, so I think we're covered.

As for the space stations: Nova Orion is a carbon-copy of Tansarii Point Station (it was a location for Star Wars Galaxy MMORPG), so that doesn't seem worth it, but Tansarii Point Station is interesting. It's currently controlled by Jorj Car'das who has a long wiki entry describing his ties to Palpatine, canon!Thrawn, Yoda, and a whole bunch of major characters of the original trilogy. This one may well be worth checking out, though contacting Car'das may deserve an action rather than a base upgrade.

Thanks for the write-ins!
 
looking through the list of anti-palatine assets, three points sorta merged in my mind.

With Doku tentatively allied to us, The CNS is no longer a drawback to the plan to take down palatine. though still something that needs to be dealt with afterwards.
We have access to the droids current programing and schematics. Possibly even any hardwired/programed kill codes in them.
We also have fry's codebreaker, which basically let's us hack anything more easily.

Meta-knowledge wise, and not to hard to deduce in game to based on what we know of Palatines plans, Palatine has the codes to deactivate the CNS droid army on his signal.


What I am thinking is.. how hard would it be to replace Palatines shutdown code with a nonsense version, and acquire the shutdown code our self? or hack the Corrascant civilian and military net to plant a Trojan to scramble such a code should it be sent out. Basically insure Palatine cant shutdown the CNS droid army on a whim, and possibly gain the ability to do so our self if we need to. at the very least, its a decent failsafe to hinder him should we fail, simply be keeping the CNS in the game for longer.
 
Suggestions for possible actions.


[] Fund General Kota's militia: Rahm Kota is an oddity among the Jedi generals, since he uses a militia of volunteers instead of clones. Why not fund and help train his militia?

[] Assist the 212th Attack Battalion: We've already done the same to Anakin's 501rst, why not go onto Obi-Wan's 212th?

[] Assist the WolfPack: A clone battalion led by Jedi Plo Koon, the Jedi who found Ahsoka and one of the Jedi Masters she was close to. Helping them out and making sure Plo doesnt die should be a good idea.

[] Recruit the Maladi assassins: A very powerful group of assassins. Perhaps we should get into contact with them and see if we can't get their help?

I've got nothing for this at the moment.
I've got nothing here.
[] The old smuggler: The Tansarii Point Station over Ord Martell is controlled by a man named Jorj Car'das. Perhaps we should meet him and see if we can't make a deal with him.
I've got nothing here.


[] Study the anti-force force venom from the birds native to one of the planet's that has joined the CNS. I've totally forgot what the name of this planet is, sadly. I'll try to find it again later.


HK-47:

[] Begin the slaver slaughter: While we could always have the CNS attack slavers such as the Trandos, we could do something much more... Cruel, to the slavers that is. By sending in HK-47 to assassinate the leaders of the slavers and freeing their slaves. Of course we would just be sending HK-47 in alone, but he certainly can handle a bunch of slavers.
-Basically we let HK go and take down slavers as a hero action like we have Ventress going to different force sects as a hero action. Could also do a similar action with Grievous.
[] The assassin's mark: There are people that need to die if we are to succeed, so why not let the best assassin droid in history take them down? Letting him do this would make him... Very happy.
-Basically just a bunch of actions where we send HK to kill a specific target.

Thrawn:
[] The talented: Thrawn seems interested with this Republic Navy officer, perhaps there are other people in the GAR, CIS, and CNS that could interest Thrawn?
-Possiblity of finding different talented military leaders throughout the galaxy. We might even find Veers. That ought to be fun. Plus, it would allow Thrawn to find competent leaders to put in change of the CNS military.
Genesia: doesn't feel substantial enough to deserve a base.

I was thinking we could base our pirate fleet out of here and help recruit some more of them. Or, we could do that somewhere else.
Yavin XXII: I'm pretty sure our Yavin base would cover the whole system, whether we build it on the surface of Yavin 4 or in space as a successor to Yavin Station from KOTOR.
Eh, I do want to build our own Yavin Station, since it would also be a place to base our fleet out of.
Phaeda: the wiki also says the planet is "of little strategic or commercial importance," which is why it's only known as a haven for smugglers. It doesn't seem significant enough to merit a base.
Same reason I wanted to build a base on Genesia, to recruit more pirates.

Froz: it's in the Corellian sector, though not in the same area as the Corellia system or Corellia proper. More importantly, as cool as the planet is, there are plenty of cooler and more significant planets in the sector, especially Nubia. Still worth considering for later.

Could always build a base on Nubia and then build a factory on Nubia to make those belts for our and the CNS's troops.

Yaka: besides the native people, nothing of interest here. Plus it's in the same area as Arkania, so anything we could do here, we'd already do via that base

Then maybe we should build a recruitment center on Yaka so we can recruit some of them? They'd make good soldiers and good scientists.


Okay, wrote up a martial action for these guys.
Alk'Lellish: as above, not much to do here besides recruit the natives. Might be better to run that recruiting out of some other planet, instead.

I figured we might be able to turn the planet into the "hub" for our propaganda efforts, since it is the home planet of the Lellish. But, I figured that the planet itself isn't that interesting, so I added the action to recruit some Lellish and move then to Taris to make a advertising firm so we didn't miss out on using the Lellish.
Interesting, but this seems more like flavor for a 'Aegis Security' or 'Rapid Response Force' base upgrade. Not sure it'd be a separate thing.

Eh, I was thinking more along the lines with what we did with the Muuns and the Kaleesh. I was also thinking about trying to invite the Mantis Bounty Hunter Chapter to Kashyyyk to build their own base their, but figured that might as well wait until we actually recruit them.

I'm not sure the rest of Naboo would look kindly on our supplying the (not fully trusted) natives with weaponry. As for the recruitment center... nope.

Eh, it's mostly to increase the strength of the CNS army. And also make it where we can unlock the Grand Gungan Army as a anti-palpatine asset. And, for the recruiting Gungan one? I literally went "F it, might as well suggest it. Need more meet for the meet grinder. But, no one else will probably want to do it."

Savrips are classified on the wiki as 'semi-sentient' -- there's quite a bit of dispute even in non-POV sources about whether they should be considered people or something more akin to apes or dolphins on the sentience scale. It would be interesting to bring the Arkanians into the mix, but they already have a reputation for mad science, so maybe not just yet.

Maybe we could catch some and smuggle then back to Arkania and have them uplift those first in secret? Plus, I figured it would be a good thing to do since it would also remove any threat the could have to our base if they decided to try and randomly attack. Plus, more meet for the meet grinder and the Foundry.

As for the Scraplands Archaeology team -- I'm not sure there's all that much 'archaeology' to do there, and we already have salvage teams working through the junk, so I think we're covered.

Eh, who knows what might have gotten lost there? Or purposely hidden? But, you're probably right.

As for the space stations: Nova Orion is a carbon-copy of Tansarii Point Station (it was a location for Star Wars Galaxy MMORPG), so that doesn't seem worth it, but Tansarii Point Station is interesting. It's currently controlled by Jorj Car'das who has a long wiki entry describing his ties to Palpatine, canon!Thrawn, Yoda, and a whole bunch of major characters of the original trilogy. This one may well be worth checking out, though contacting Car'das may deserve an action rather than a base upgrade.

Probably start smuggling stuff out of Tansarii Point Station and then try to contact or recruit Car'das next turn. But, I will throw in a write in for contacting him this turn.

Thanks for the write-ins


Thanks for the feedback! Really appreciated it!
 
@Publicola I have a couple of ideas that are either incredibly dumb or pretty awesome

Stewardship:

[] Tales of the Old Republic: Revan. Diversification is the key to success, and the Entertainment Industry is one of the most important pillars of the Galactic economy. You will enter this world with a Saga that will always be remembered, The Saga of Revan, you will spare not expense to take this wonder to life. The fact that with the excuse of getting extra documentation, or filming in real landscapes you gives you the justification of entering many places absolutely forbidden to the General Public is a nice Extra.

And this is an Intrigue action is the previous one is accepted

[] A visit to The Temple´s Archives. With the justification of getting documentation for your Film Saga ask for a Visit to the Jedi Archives, and use the opportunity to Acquire as much information as you can.

And this is for a new model of Ship

[] Archeological Ship. Archeology has become one of your most profitable activities profitable enough to justify this investment, this new design creates a long-range explorer ship with one of the best sensor and communication networks in the galaxy, large enough to fit both the machinery and vehicles needed in the excavations and the laboratories to analyze the samples. The fact that is also Heavily armored and with a Stealth dispositive is merely the insurance policy.
 
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