It's my favorite problem to have: we have a lot of great actions we could take and we are limited in what actions we actually can take.
 
I think that covers everything.

Unless you want to set it for later and/or just didn't mention it, but it was kinda promised with my omake "Overachiever" since made it canon:
Intrigue
[] Mission to Colla IV: infiltration of the Coilicoid Nest facilities
Cheriss sent you a report on her upgrades to the Droideka. In it, she included some very juicy information about its "bigger cousin" the Scorpenek Annihilator Droid. You must get you hands on the designs and see what the Shard will do with them. While said droids make direct assault suicidal, it does not means you can't have people sneak in. And while they're there, they may as well steal everything else they can. Just warn them that the Colicoids will likely eat anyone they get their claws on.

This one is a suggestion to help the infiltration:
Martial and/or Intrigue
[] Distraction for Colla IV: help the Hutts retake Kessel.
You once had the opportunity to support either the Colicoids or the Hutts in their conflict for Spice facilities. You didn't. Now if you would help the Hutts retake Kessel (at your suggestion), you would make at least some goodwill. There will likely be retaliation from the Colicoids, but it would be just too bad if something were to happen to the forces sent. And with their attention on Kessel and the War, the Colicoids shouldn't be looking at their homeworld too much.
 
My next round of suggestions! Feedback is always appreciated:

Martial:

[] The best of the Third Army: The 41st Elite Corps is led by Commander Gree and Jedi Master Luminara Unduli, the master of the traitor Barris. While removing the biochips from the troopers should be easy, the Clones, especially Commander Gree may attempt to follow Order 66 anyway, thanks to his loyalty to the Republic. While this may be commendable in any other situation, when it comes to preventing Order 66 it's just annoying. We may have to "deal with him" in a discreet way.
-And by "deal with him" I mean either have HK assassinate him or convince him to not follow Order 66 if Palpatine activates it. Or we could simply hope that Palpatine doesn't get to start Order 66.


[] Recruit Chieftain Tarrful of the Wookies: While we have quite a few Wookies in the Abyss Watchers, we do not have a definitive "leader" of them like we do with the Kaleesh. So, why not recruit a Wookie with years and years of experience of fighting?
-Gain a new martial hero.

Stewardship:

[] CNS Silver Cross assistance: Try to get the more mercantile members of the CNS to help us with the Neutrality "tax".
Intrigue:

[] The heroes of Muunilist: Ten Arc troopers helped bring down Muunilist when the Republic attacked it. They're now a days know as the Muunilist Ten. Well, let's see if we can't find them and take their biochips out.
-Possiblity of gaining the Muunilist Ten as a anti-palpatine resource. Possiblity of also recruiting the Muunilist Ten, or, at least being able to call in favors from them.

Lore:

[] Following in his footsteps: Uh... What the hell happened to Revan during those three hundred years? Let's try and see if we can't figure out what happened to him.

Thoughts on these write ins guys?

Edit:.. might be found crazy with the write ins. I'll stop for now.
 
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Thoughts on these write ins guys?
<cracks neck> Let's do this.

Martial:
[] With the strength of a Rancor: Clone Commander Colt leads the Rancor Battalion, a clone battalion that is stationed at Kamino. While they haven't seen much combat, they did participate in the battle of Kamino. Why not go and send some "assistance" in the form of mercenary "trainers" that, in actuality, would help to slowly remove the biochips from Rancor Battalion. And, this should make any future mission to Kamino easier.
-Could also be a Intrigue action. Also, I'm not sure Colt is the commander at the moment. He could be dead. I don't know.

[] The fiercest of fighters: The Galactic Marines are the most fearsome group of clones in the Republic army. Their commander Alpo is know for reassigning any trooper that doesn't fit his strict requirements. They also have a few prototype spacepowerstuits(essentially a combination of power armour and a space suit) that had their weapon systems malfunction, forcing the troopers wearing them to engage in hand to hand combat. We could always try to lend a hand, removing their biochips, and stealing a few of their spacepowerstuits. (Could be an Intrigue action)
-While having the Galactic Marines as a anti-palpatine resource would just be WONDERFUL, I'm more interested in stealing some of that space power armour. It allowed them to engage B2S in hand to hand! Just think of what we could do with that!
[] The best of the Third Army: The 41st Elite Corps is led by Commander Gree and Jedi Master Luminara Unduli, the master of the traitor Barris. While removing the biochips from the troopers should be easy, the Clones, especially Commander Gree may attempt to follow Order 66 anyway, thanks to his loyalty to the Republic. While this may be commendable in any other situation, when it comes to preventing Order 66 it's just annoying. We may have to "deal with him" in a discreet way.
-And by "deal with him" I mean either have HK assassinate him or convince him to not follow Order 66 if Palpatine activates it. Or we could simply hope that Palpatine doesn't get to start Order 66.
Intrigue:
[] The heroes of Muunilist: Ten Arc troopers helped bring down Muunilist when the Republic attacked it. They're now a days know as the Muunilist Ten. Well, let's see if we can't find them and take their biochips out.
-Possiblity of gaining the Muunilist Ten as a anti-palpatine resource. Possiblity of also recruiting the Muunilist Ten, or, at least being able to call in favors from them.
I think this may be like the Anti-Palpatine intrigue actions -- there are so many options for clone groups to target for help/biochip removal, that it's simply not feasible to go through all of them before we trigger the end game. OTOH, the presence of a lot of good actions never stopped us before, so these could be added to a new 'action tree' with lots of sub-options we could pick.

Diplomacy:
[] Visions of the future: That Wookie, Chewbacca... He was in the vision featuring Luke, Leia, and Vader, right? Then, it might be a good idea to try and recruit him, or, at least, keep a closer eye on him.
Martial:
[] Recruit Chieftain Tarrful of the Wookies: While we have quite a few Wookies in the Abyss Watchers, we do not have a definitive "leader" of them like we do with the Kaleesh. So, why not recruit a Wookie with years and years of experience of fighting?
-Gain a new martial hero.
I am very intrigued by the Chewbacca action -- we now have IC knowledge that he's a significant figure, so we really should consider getting in contact again. I don't think Tarrful deserves a separate action, though, since it'd be too similar to the Chewbacca and of the new, the major original-trilogy character takes precedence.

Stewardship:
[] CNS Silver Cross assistance: Try to get the more mercantile members of the CNS to help us with the Neutrality "tax".
I'm not sure what this would do or what effect it'd have. @Habstab, can you clarify what you meant by this?

Lore:
[] Following in his footsteps: Uh... What the hell happened to Revan during those three hundred years? Let's try and see if we can't figure out what happened to him.
I really like this option, especially if Anakin Skywalker is following in Meetra Surik (the Exile's) footsteps in his own journey. However, I think this would more likely be a 'Personal' action, since it'd be an intensely personal journey for Ciaran.


As for Hero actions:
Thrawn:
[] Heart of a Warrior: The videos from the Foundry are just golden! But, Thrawn did say that he did expect a lot of casualties, but was completely surprised by what happened with less than 5% "casualties". Perhaps we should let him go over the videos of the raid and see where his prediction of the casualty number went wrong and see if we can replicate this kind of success later. The fact that he can also edit the videos together into a propaganda gold mine is just a plus!
It might have be a lucky one-off, but I could see Thrawn taking some personal interest in the raid videos, and his Diplomacy stat should help turn it into a PR masterpiece. (I'm imagining shades of Leni Reifenstahl's 'Triumph of the Will', especially with Grievous's arrival).

Silencer:
[] The sound of Silence: There are a lot of rival Criminal Empire's in the Galaxy, why not send the Silencer to deal with them for you?
-Basically, we send the Silencer to attack a rival Criminal Empire and see what damage he can cause. Hopefully, it's tons.
This seems too broad-brushed, but if you had a specific target that might be feasible.

Grievous:
[] The Scourge Strikes again: Grievous is already know as the scourge of the Underworld, why not send him back down to help with cleaning out Coruscant's Underworld?
-Basically, just send Grievous back down to Coruscant's Underworld and let him loose to attack any gang or organization down there.
I'm not sure there are any gangs/organizations down in the Coruscant Underworld, at least none that deserve Grievous's 'personal touch'.


Finally, let's not forget @Noitaerc:
Intrigue
[] Mission to Colla IV: infiltration of the Coilicoid Nest facilities
Cheriss sent you a report on her upgrades to the Droideka. In it, she included some very juicy information about its "bigger cousin" the Scorpenek Annihilator Droid. You must get you hands on the designs and see what the Shard will do with them. While said droids make direct assault suicidal, it does not means you can't have people sneak in. And while they're there, they may as well steal everything else they can. Just warn them that the Colicoids will likely eat anyone they get their claws on.
I like this idea... so much that I proposed it as a write-in during a previous turn. It's already a listed 'Intrigue' action:
[] Ball Busting: The Coilcoids have proven to be one of the most effective suppliers for the CIS, giving them droidekas, buzz droids, and tri-fighters. Said technology could be very useful in your hands given the right opportunity, though the CIS is hardly going to leave such an important supplier unguarded. Chance of Success: 70% Reward: Coilcoid technology stolen, potential to sabotage factories

As for your second:
[] Distraction for Colla IV: help the Hutts retake Kessel.
You once had the opportunity to support either the Colicoids or the Hutts in their conflict for Spice facilities. You didn't. Now if you would help the Hutts retake Kessel (at your suggestion), you would make at least some goodwill. There will likely be retaliation from the Colicoids, but it would be just too bad if something were to happen to the forces sent. And with their attention on Kessel and the War, the Colicoids shouldn't be looking at their homeworld too much.
I really don't like the idea of helping the Hutts or giving them control over what is already one of the worst slave-mines in the galaxy. This would be terrible for our PR if it ever got out (plus, you know, it's wrong). I do like the idea of infiltrating and/or leading a slave rebellion on Kessel against the Colicoids though. I just don't think we should involve the Hutts at all.
 
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I'm not sure what this would do or what effect it'd have. @Habstab, can you clarify what you meant by this?

I originally was going to suggest going to groups like the Kashyyyk Royal Families and seeing if we could lower the affect of the "neutrality tax" like what happened when we deepened thr relationship between us and the... Babada(how do you spell that?) Merchants. But, I switched it to what it's currently is because... I was unsure if the Royal Wookie Families could actually help out with that.

Also, want me to tell you some of my scrapped suggestions? These are suggestions that I think might be good, I just don't know how to actually make them work.
 
On those actions:

Republic military stuff would probably fall under one action with lots of sub-headings.

Sure you can poke Chewie if you want. You have all of the reason to now.

Coilcoids is already a thing, except now it would be solely focused on getting a Scorponek and its blueprints. As for messing with Kessel, it's not like you have to openly do it for the Hutts, buuuutttt if they just so happen to benefit from your distraction, then that's just how it is, right?

Following Revan is...interesting, and would definitely be a Personal action...if I can figure out how it would play out. I do like the idea, it's just more of a matter of "where do you start with that?"

The recruitment video thing...yeah I could see that working. Again, the write-up for it would be amazing. (Just in case anyone's wondering, Thrawn's numbers came from the "simulation" I did to test the Foundry raid system.)
 
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I think this may be like the Anti-Palpatine intrigue actions -- there are so many options for clone groups to target for help/biochip removal, that it's simply not feasible to go through all of them before we trigger the end game. OTOH, the presence of a lot of good actions never stopped us before, so these could be added to a new 'action tree' with lots of sub-options we could pick.
Now, if we could develop a piece of equipment issued to all troops (like dog tags) that include a mechanism that suppresses commands sent to the implanted chip, we might be able to so something. Of course we'd need Ciaran to identify the shatterpoint when the command is sent.
 
seeing if we could lower the affect of the "neutrality tax" like what happened when we deepened thr relationship between us and the... Babada(how do you spell that?) Merchants.
The thing with the Baobab Merchants (it took me forever to figure out how to spell it properly, so no worries) is that they have one of the biggest merchant fleets in the galaxy. That's why they offered a discount on the Neutrality Tax. You'd need to find some other group with a comparable footprint to get another discount like it.

Also, want me to tell you some of my scrapped suggestions? These are suggestions that I think might be good, I just don't know how to actually make them work.
Sure.

Coilcoids is already a thing, except now it would be solely focused on getting a Scorponek and its blueprints.
Err, we did get the droideka blueprints, but there are still the "buzz droids and tri-fighters" that are up for grabs. Could you simply add Scorponeks to the existing 'Ball Busting' action instead?
 
Republic military stuff would probably fall under one action with lots of sub-headings.

Can we eventually do an action so we can do one of these per turn like with the CNS stuff and the genemods?

Sure you can poke Chewie if you want. You have all of the reason to now.

If we crit that, can we get a life debt from Chewie?

Following Revan is...interesting, and would definitely be a Personal action...if I can figure out how it would play out. I do like the idea, it's just more of a matter of "where do you start with that?"

Well, we could start at the Foundry and go from there. Or go off into the Unknown regions. But, the reason I put it as a lore action was because of this very problem. We do the lore action this turn then next turn we actually know where to start for our personal action. That sound good?


Going to find where I left the rest of them, but here's three of them:

Martial action:

So... Are the 7th Aleena Reconnaissance Regiment a thing? Eh, they're a volunteer Republic regiment. Might be good to fund and train them.

Diplomacy

The defender of the home tree: Yoda is greatly respected among the Wookies. The Jedi in general are respected by the Wookies. Why not have some of the more influential members of the Wookies speak out in protest against the new laws constricting the Jedi?

???(Base upgrade? Intrigue?)

While the SSS does protect the Senate, they don't hold as much authority as the blue armoured Senate Guards that actually guard the Senate. Well, why not try to get a few of our guys into the Senate Guard?

I'll be back with the rest of the scrapped ideas.
 
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Scorpeneks would probably be on the level of Decimators (or better; they could pick a fight with a dozen AT-TEs and win?!). However, they're only twice the height of a droideka so they're way more portable.

Buzz droids are innovative in the "Damage over Time, shield-penetrating, distracting weapon in a combat that typically is more all or nothing" way.

Tri Fighters... "how many guns can we stick on this thing, how small can we make it, and how big can we make the guns" seems to be the Colicoid way. I approve. I also am curious to see how much Thrawn could do with a fair sized stock of them.

Colicoid raiding looks better and better all the time.
 

So more scrapped idea:

Diplomacy:

The second ceasefire: We need to prolong the war as long as possible. Why not try to get a second ceasefire to happen?

Intrigue:

An action to actually make our Bothan spymaster a hero unit. Dr. Snark joked quite a while ago that he should make him a full hero. Well, why not make him a full hero?

Personal actions:

Cheat, cheat like mad: Well, we did have a vision of the future and saw quite a few things including the X-Wing, but, what about the future model of the Y-Wing or any of the Tie variants? So, why not go through the vision of the future again and see what ship designs we can find... And see if we can learn about that other guy(Han Solo) in the vision.

Base upgrades:

Any planet with a population:

Mando Guardian barracks: Fun fact, humanity wasn't the creators of the Mando culture. Another fun fact, traditionally it doesn't matter what species you are, you can become a Mando. Why not build this and see if any of the planet's local population has what it takes to be a Mando?

The Home:
The Abyss: A large meditation room filled with images depicting important events that happened to our organizatio.

Coruscant:

Uncle Borvo's Palace: While we've let Uncle Brovo do whatever he's wanted or needed. But, with everything that's happening, maybe we should increase the security of his palace?

Thoughts on these scrapped ideas?
 
Can we eventually do an action so we can do one of these per turn like with the CNS stuff and the genemods?
+1. Depending on the size of the list, this might be feasible, but it'd depend on @Dr. Snark.

Martial action:
So... Are the 7th Aleena Reconnaissance Regiment a thing? Eh, they're a volunteer Republic regiment. Might be good to fund and train them.
This sounds like one of the thousands/millions of local planetary militias that were conscripted for military service in the broader galaxy. Not sure it deserves an action.


Diplomacy
The defender of the home tree: Yoda is greatly respected among the Wookies. The Jedi in general are respected by the Wookies. Why not have some of the more influential members of the Wookies speak out in protest against the new laws constricting the Jedi?
This seems more like flavor-text for a successful response to the Jedi Reform acts. Wookies aren't really that well known, in-universe.

Diplomacy:
The second ceasefire: We need to prolong the war as long as possible. Why not try to get a second ceasefire to happen?
...Maybe? Right now Palpatine is chomping at the bit to expand the scope and scale of the war, so this would be really hard to succeed. But we already have an 'in' with Dooku, so it might be possible? I'm not sure Dr. Snark will approve this one, simply because it'd be too similar to the first ceasefire and dipping into the same well twice can be challenging for a writer.

Intrigue:
An action to actually make our Bothan spymaster a hero unit. Dr. Snark joked quite a while ago that he should make him a full hero. Well, why not make him a full hero?
Works for me -- maybe something along the lines of 'working more closely with the Bothan Spynet'?

Personal actions:
Cheat, cheat like mad: Well, we did have a vision of the future and saw quite a few things including the X-Wing, but, what about the future model of the Y-Wing or any of the Tie variants? So, why not go through the vision of the future again and see what ship designs we can find... And see if we can learn about that other guy(Han Solo) in the vision.
I love it, but I can pretty much guarantee Dr. Snark would veto this for reasons of meta-gaming. We're already lucky enough to get the X-Wing, and that was only because it was inextricably tied from the Mortis vision of the future.

Any planet with a population:
Mando Guardian barracks: Fun fact, humanity wasn't the creators of the Mando culture. Another fun fact, traditionally it doesn't matter what species you are, you can become a Mando. Why not build this and see if any of the planet's local population has what it takes to be a Mando?
:rofl:

Yes, that is perfect. I imagine we'd first need a base upgrade on Mandalore proper, to ensure that the Mandalore Guardian HQ is prepared to drastically expand its operations and recruitment to the rest of the galaxy. (That's probably be fairly expensive in terms of upkeep, tbh. Or it might need to be a Martial or Diplomacy action, depending on the scale). But once we lay the foundation, that should certainly be feasible to spread to any other planet we have a presence on, which will be awesome.

Coruscant:
Uncle Borvo's Palace: While we've let Uncle Brovo do whatever he's wanted or needed. But, with everything that's happening, maybe we should increase the security of his palace?
Also a good idea -- Borvo's Palace is one of those odd base upgrades that we haven't done anything with, even though he is our Stewardship advisor and primary liaison to the Hutts. OTOH, Borvo pretty much has his own business empire to run, so I'm not sure we need to be directly involved in upgrading his Palace or expanding his presence on Coruscant.

While the SSS does protect the Senate, they don't hold as much authority as the blue armoured Senate Guards that actually guard the Senate. Well, why not try to get a few of our guys into the Senate Guard?
I could get behind this as a base upgrade. Anything that lets us put more of our men in place around the Senate should help us prepare for the final battle.

The Home:
The Abyss: A large meditation room filled with images depicting important events that happened to our organization.
Cool concept, though it'd be up to Dr. Snark to say what the reward might be. (I'm pulling a blank).
 
+1. Depending on the size of the list, this might be feasible, but it'd depend on @Dr. Snark.

The list will probably be pretty long. Like, very long actually.

This sounds like one of the thousands/millions of local planetary militias that were conscripted for military service in the broader galaxy. Not sure it deserves an action.

Eh, that's why I scrapped it. I figure it would be good to do this. But, don't really think it's worth it. Maybe if their planet joins the CNS.

This seems more like flavor-text for a successful response to the Jedi Reform acts. Wookies aren't really that well known, in-universe.

Well, the Republic and the CIS are actually interested in Kashyyyk itself... Thanks to there being tons of rumors that Kashyyyk has maps of secret hyperplanes.

...Maybe? Right now Palpatine is chomping at the bit to expand the scope and scale of the war, so this would be really hard to succeed. But we already have an 'in' with Dooku, so it might be possible? I'm not sure Dr. Snark will approve this one, simply because it'd be too similar to the first ceasefire and dipping into the same well twice can be challenging for a writer.
Hence the reason I scrapped it.

Works for me -- maybe something along the lines of 'working more closely with the Bothan Spynet'?

Maybe. And we could also possibly hire some assistants for him as well so he has more time to do stuff.

I love it, but I can pretty much guarantee Dr. Snark would veto this for reasons of meta-gaming. We're already lucky enough to get the X-Wing, and that was only because it was inextricably tied from the Mortis vision of the future.

Hence the reason I scrapped it.

:rofl:

Yes, that is perfect. I imagine we'd first need a base upgrade on Mandalore proper, to ensure that the Mandalore Guardian HQ is prepared to drastically expand its operations and recruitment to the rest of the galaxy. (That's probably be fairly expensive in terms of upkeep, tbh. Or it might need to be a Martial or Diplomacy action, depending on the scale). But once we lay the foundation, that should certainly be feasible to spread to any other planet we have a presence on, which will be awesome.

Imagine Grievous dressed up as a Mando! It would be super awesome! So, happy that you like this idea!

Also a good idea -- Borvo's Palace is one of those odd base upgrades that we haven't done anything with, even though he is our Stewardship advisor and primary liaison to the Hutts. OTOH, Borvo pretty much has his own business empire to run, so I'm not sure we need to be directly involved in upgrading his Palace or expanding his presence on Coruscant.

Eh, I figured that we could just pay him to get better defenses and such.
I could get behind this as a base upgrade. Anything that lets us put more of our men in place around the Senate should help us prepare for the final battle.

We could also upgrade their combat capabilities by giving them better weapons and armor.

Cool concept, though it'd be up to Dr. Snark to say what the reward might be. (I'm pulling a blank).

Increased chance for Abyss Watchers to rank up?

Also, on the concept of bases, we should also build factories for the speeders we unlocked during the raid on the Foundry.

And, now, off to find the rest of my scrapped idea!
 
Can we eventually do an action so we can do one of these per turn like with the CNS stuff and the genemods?

Maybe.

If we crit that, can we get a life debt from Chewie?

No. I am willing to do many things to canon, but I will never interfere with the creation of the dynamic duo of Han and Chewie. That's just wrong.

Well, we could start at the Foundry and go from there. Or go off into the Unknown regions. But, the reason I put it as a lore action was because of this very problem. We do the lore action this turn then next turn we actually know where to start for our personal action. That sound good?

Eh...again, where do you really start? You'd have to figure out where Revan ran off to in the whole Unknown Regions. That's not exactly easy...

I do really like the idea, the problem is that Ciaran just doesn't have enough to go on.

The second ceasefire: We need to prolong the war as long as possible. Why not try to get a second ceasefire to happen?

Nope. Palpatine would deny this.

An action to actually make our Bothan spymaster a hero unit. Dr. Snark joked quite a while ago that he should make him a full hero. Well, why not make him a full hero?

Hm...I'll have to think about it.

Cheat, cheat like mad: Well, we did have a vision of the future and saw quite a few things including the X-Wing, but, what about the future model of the Y-Wing or any of the Tie variants? So, why not go through the vision of the future again and see what ship designs we can find... And see if we can learn about that other guy(Han Solo) in the vision.

Nope. Not happening.

Mando Guardian barracks: Fun fact, humanity wasn't the creators of the Mando culture. Another fun fact, traditionally it doesn't matter what species you are, you can become a Mando. Why not build this and see if any of the planet's local population has what it takes to be a Mando?

Ohhhh, that's fun. But all species are not created equal so I'll reskin this for a couple of planets:

Mandalore - Guardian Expansion Program (required for other upgrades)
Kalee - Joint Kaleesh-Mandalorian Training Centers
Muunilist - Guardian Financial Offices

And it would be locked on Courscant for political reasons. Aside from that...that sounds great.

The Home:
The Abyss: A large meditation room filled with images depicting important events that happened to our organizatio.

Hmm...since I can't think of an actual benefit for this I'll reskin this as a vanity upgrade for the Kiln retreat.

Uncle Borvo's Palace: While we've let Uncle Brovo do whatever he's wanted or needed. But, with everything that's happening, maybe we should increase the security of his palace?

Hmm...security there's fine though I'll at least consider stuff to do with that.
 
No. I am willing to do many things to canon, but I will never interfere with the creation of the dynamic duo of Han and Chewie. That's just wrong.

Figured that much. I just wanted to ask just to ask.

Eh...again, where do you really start? You'd have to figure out where Revan ran off to in the whole Unknown Regions. That's not exactly easy...

I do really like the idea, the problem is that Ciaran just doesn't have enough to go on.

Maybe once we finish raiding the Foundry.

I knew you'd say that. It just popped into my head since we got the X-Wings. I figured that the only way there would actually be even the tiniest chance you'd allow this would be if we gave up this turns reroll and lock us into the action as well. And, I doubt you'd even be willing to do the action with those anyway. So, really, it was just a stupid idea that I immediately scrapped.

Ohhhh, that's fun. But not all species are created equal so I'll reskin this for a couple of planets:

Mandalore - Guardian Expansion Program (required for other upgrades)
Kalee - Joint Kaleesh-Mandalorian Training Centers
Muunilist - Guardian Financial Offices

And it would be locked on Courscant for political reasons. Aside from that...that sounds great.

Figured this would be a good idea. Glas you like it!

Hmm...since I can't think of an actual benefit for this I'll reskin this as a vanity upgrade for the Kiln retreat.

We could always use it as a room to talk to Anakin if we do recruit him. Or we can use it for force visions when we learn how to do that. (And... Truth be told... My original idea was to make it a dark side force Nexus and have our Abyss Watchers meditate in the room. But... I don't really know how to make a Dark Side Nexus besides tons and tons of evil and death happening there.)

Hmm...security there's fine though I'll at least consider stuff to do with that.

Could always give him credits and have him invest in different corporations and businesses in Hutt Space. And we could also get him a pet Rancor as well.
 
Well, the Republic and the CIS are actually interested in Kashyyyk itself... Thanks to there being tons of rumors that Kashyyyk has maps of secret hyperplanes.

Actually there's a much more practical reason for invading Kashyyyk. Apparently the planet is rich in oil... and other such exploitable and invadable resources. The Wookies are quite an advanced race, they just happen to be strict protectionists when it comes to their environment.

No. I am willing to do many things to canon, but I will never interfere with the creation of the dynamic duo of Han and Chewie. That's just wrong.

But how could they possibly meet in the Galaxy at peace when... oh wait, we might have laid the grounds for a Galactic Crimewave after the war. Smuggler Prince Han Solo anyone?
 
I'm wondering the feasability of making X-Wings made of Beskar. Can we just buy MandalMotors outright (assuming it exists yet)?
 
Quick question why do we want to war to continue, if either side won a clear victory then palpatine would loose emergency powers.
 
Quick question why do we want to war to continue, if either side won a clear victory then palpatine would loose emergency powers.

Because if the CIS starts to loose then Palpy might just pull off Order 66 right now. And if the Republic starts to loose then he might start planning on running off and revealing himself as Darth Sidious and taking control of the CIS.
 
Quick question why do we want to war to continue, if either side won a clear victory then palpatine would loose emergency powers.
Because the moment one side wins, Palpatine uses his (many and varied) plans to turn the winner into the FIRST! GALACTIC! EMPIRE!

Keep the war going and don't tip the balance enough that he feels confident activating one set or the other, that's the best course right now.
 
So guise here's the plan

[X] Stewardship: Buy MandalMotors and mining rights somewhere on Mandalore. See if Anakin or any CNS people want in on a starfighter project. Sell to only non-aligned planets.

That might help extend the war..

@Dr. Snark would this be feasible and how much would an undertaking like this cost?
 
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