Hero Units: You've been gathering a lot of talented individuals under your command, and many of them have ambitions of their own that they may need your help with to succeed.
Optional, Pick Up To 2, Uses Hero Unit's Full Stats:
[] PR-1: Upgrades Required: PR-1 has been a valuable asset to you for a long time but the fact of the matter is that he's simply falling behind your more talented members in many fields. At this point it's probably worth it to search for upgrades to him to enhance his capabilities. (Uses Stewardship Bonuses, PR-1 must be assigned to this action if chosen) Chance of Success: 70% Cost 50 Reward: Upgrades for PR-1, ???
[] Silas Cata: Mind of a Scoundrel: While Silas has known quite a few other scoundrels throughout his life and your organization has many ties within the underworld, Silas has suggested that you visit a few seedy bars and do some talent hunting. As he put it you would never hear of the best scoundrels and there's no better way of finding them than the old-fashioned ways. (Uses Intrigue Bonuses, Silas Cata must be assigned to this action if chosen) Chance of Success: 60% Reward: Potential new employees located, ???
[] The Silencer: Legacy of the Sun: While the revelation of the Silencer's heritage hasn't affected the man that much, Grievous is convinced that if he were to learn from his people he would become an even fiercer fighter. You're not entirely sure if that's the case but having him train with the Thrysians might be worthwhile given their martial prowess. (Uses Martial Bonuses, The Silencer must be assigned to this action if chosen) Chance of Success: 70% Reward: The Silencer trains with the Thrysians, ???
[] Cheriss Sair: A New Body: Now that Cheriss' actual identity has been revealed and no one seems to be too concerned about the robotic Torguta running around Cheriss has floated the idea of constructing a more efficient, reliable, and less "squishy" body (in her own words). As an added benefit, she's also planning on experimenting with some other technologies that might have applications elsewhere. (Uses Learning Bonuses, Cheriss Sair must be assigned to this action if chosen) Chance of Success: 60% Cost: 50 Reward: Cheriss gains a new body, ???
[] Thrawn: The Art of the Mandalorian: Thrawn has come to you with a rather unusual request: he's asked for some time to locate Jango Fett and attempt to get the bounty hunter to train him in combat. While you've expressed your doubts Thrawn is confident that he can successfully approach the reclusive hunter, though the light in his eyes when he made his request suggests there's more to this than becoming a better fighter... (Uses Diplomacy Bonuses, Thrawn must be assigned to this action if chosen) Chance of Success: 50% Reward: Thrawn trains with Jango, ???
[] Grievous: Let the Hunt Begin: While he is certainly happy to work with you Grievous has requested the chance for him and a group of Kaleesh warriors chosen by him to go on a hunt. His destination: Vendaxa, a planet home to some of the fiercest predators in the galaxy. Well, if he thinks it's a good idea... (Uses Martial Bonuses, Grievous must be assigned to this action if chosen) Chance of Success: 60% Reward: Grievous hones his skills through his hunts, ???
[] Asajj Ventress: The Wisdom of Vectivus: While Asajj has joined up with you of her own will not only has she been very standoffish towards everyone but she has been loathe to do anything else besides constantly train, apparently so she can beat Sev'rance and Dooku one day. That being the case, she hasn't seen the Vectivus holcron yet, and you're fairly confident a woman like her could learn a lot from it (read: stop acting like a stereotypical Sith). All you have to do is find a way to get her to do that. (Uses Lore Bonuses, Asajj Ventress must be assigned to this action if chosen) Chance of Success: 50% Reward: Asajj begins studying the Vectivus holocron, ???