That's...complicated, mainly because no Agent would ever take on a Jedi (or Sith) in a straight-up fight if they can help it, and it's very difficult for them to be blindsided thanks to Buried Presence. Given the chance, an Agent (or more likely an entire team of them) would try to launch an overwhelming surprise attack to eliminate their target.

It'd be much dicier for them in a straight-up fight; the Agents fight dirty to be sure but odds are the Jedi in question would be more skilled in a straight up 1v1 fight than a Tier 2 Agent. A Tier 3 Agent could probably fight an average Knight toe-to-toe but would lose to a proper Master.
Seems obvious enough, they're blackops, not duelists
 
Considering that Form II is rare and we use blasters on top of that...

Though we're generally better at sneak attacks than at dueling.
 
Out of curiosity are any of these write in suggestions viable?

It's becoming increasingly obvious that a new Sith empire is on the horizon and once the Republic/CIS falls the CNS will be next in the firing line as let's face it the Sith have never gotten on well with others. On the bright side you have a one you have a once in a millennia chance to form your own stellar empire if you play your cards right.

Martial:
[] Find an alternate source of battle droids: To say B1 battle droids are of dubious military value is being generous and frankly the 'super' version isn't much better. While they may have been barely sufficient in the past the current conflict will require something vastly superior and preferably not from a group directly under the control of a Sith.

Success chance: 70%
Reward: Battle droids worthy of the name.
Critical reward: Skytroopers direct from Zakuul.

[] You have access to a few design schematics for military equipment acquired from various sources which is great but there's plenty more where that came from. Approach the various arms dealers for better gear.
Possible Rewards: formal contact with arms dealers; options to buy equipment (likely) or designs (unlikely).

Diplomacy
As it stands about the only thing linking the CNS with each other is a determination to stay out of the current war one way or another. Time to change that.

[] Put Duchess Satine in charge of a diplomatic team and send them on a state wide meet and greet. Not only will this keep her out of your hair but bringing everyone into contact would be a vital first step in forging your new empire. Plus you know money.

Reward: Satine is kept busy -increased odds of success in other actions the downside is she's unavailable-
Your 'diplomats' take advantage of the situation to strike countless minor bargains. Extra income.

[] Use your position in the CNS to link up the various PDFs and force through recruitment and rearmament programs. It'll take time and more money than your comfortable with to get this rolling but it will get you the next best thing to a formal military without the suspicion having one would bring.

Cost: High
Reward: Planetary militias of 'good' quality form on every member planet. Planets with preexisting militaries have these upgraded to good.
Patrol fleets of 'Average' quality form in every major system.
Risk: Satine flips out over the blatant militarisation of the CNS.

Intrigue:
[] Sheev Palpatine a.k.a. Darth Sideous has been steadily gathering emergency powers since the war started and already has more power than the infamous Supreme chancellor Saresh; that said he isn't Emperor yet. Start a shadow war to try to stop or at least slow down his subversion of the Republic. Disinformation, blackmail, bribery, stinky Orlesian cheese. Whatever it takes to bring his political efforts to a halt.

Reward: Delay Order 66. Infuriate Palpatine.

Learning:
[] It's a sad fact that the overall level of technology in the galaxy with few exceptions has gone down since the days of the Cold war. Endless wars and things simply falling out of use the reasons are countless. Send out watcher teams to various parts of the galaxy to try and dig up various old relics. The odds of finding anything genuinely groundbreaking isn't high but at least you can sell any junk to antique dealers.

[] Personal shields: baring a few ancient and irreplaceable relics personal shields have long since died out. Given how invaluable they can be that's flat out unacceptable. While you don't have any suitable companies to do the work in-house you CAN just Hire a Think tank to redevelop the technology for you. It's not a quantum leap either as large scale shield technology still exists you just need to miniaturise it and deal with the radiation issues.
 
[] Personal shields: baring a few ancient and irreplaceable relics personal shields have long since died out. Given how invaluable they can be that's flat out unacceptable. While you don't have any suitable companies to do the work in-house you CAN just Hire a Think tank to redevelop the technology for you. It's not a quantum leap either as large scale shield technology still exists you just need to miniaturise it and deal with the radiation issues.
i want it!
 
I remember reading that the reason that personal shields don't exist anymore isn't that they fell out of favour at some point, but rather because the balance between blaster and shield technology is currently at a point where making a shield that's reliably capable of stopping modern blasters is generally more trouble than it's worth. The ones like the one Kyle has are special ones that are probably worth millions of credits, while droidekas can just ignore the downsides.
 
while droidekas can just ignore the downsides.

From what I heard droidekas where an example of worst of both worlds in regards to shields. They were far too expensive to mass produce in the numbers needed to make 'immune to small/medium blasters' worthwhile. At the same time they weren't any where near powerful enough to block the anti-armour weapons GAR broke out every time they encountered them.

On personal shields according to the legends part of the SW wiki shields had serious issues with radiation/magnetic fields making them unsuitable for organic use.
 
So I heard there were more write-in ideas?

[] Find an alternate source of battle droids: To say B1 battle droids are of dubious military value is being generous and frankly the 'super' version isn't much better. While they may have been barely sufficient in the past the current conflict will require something vastly superior and preferably not from a group directly under the control of a Sith.

Well...there really aren't any superior models available right now, at least none that are mass-produced. And you have the option of building your own factories for droid units on Kiln right now.

[] You have access to a few design schematics for military equipment acquired from various sources which is great but there's plenty more where that came from. Approach the various arms dealers for better gear.

Hm...the thing is though that at this point you likely already have those contacts as is-any more advanced gear would have to be homemade as it were.

[] Put Duchess Satine in charge of a diplomatic team and send them on a state wide meet and greet. Not only will this keep her out of your hair but bringing everyone into contact would be a vital first step in forging your new empire. Plus you know money.

Kind of already done.

[] Use your position in the CNS to link up the various PDFs and force through recruitment and rearmament programs. It'll take time and more money than your comfortable with to get this rolling but it will get you the next best thing to a formal military without the suspicion having one would bring.

Hmm...well the CNS military is already semi-organized between the Mandalorian Guardians and the fleets using Thrawn's tactics. Unless you want to go even further?

[] Sheev Palpatine a.k.a. Darth Sideous has been steadily gathering emergency powers since the war started and already has more power than the infamous Supreme chancellor Saresh; that said he isn't Emperor yet. Start a shadow war to try to stop or at least slow down his subversion of the Republic. Disinformation, blackmail, bribery, stinky Orlesian cheese. Whatever it takes to bring his political efforts to a halt.

Was already going to be a thing anyway.

[] It's a sad fact that the overall level of technology in the galaxy with few exceptions has gone down since the days of the Cold war. Endless wars and things simply falling out of use the reasons are countless. Send out watcher teams to various parts of the galaxy to try and dig up various old relics. The odds of finding anything genuinely groundbreaking isn't high but at least you can sell any junk to antique dealers.

This is covered by the archaeology actions in Lore.

[] Personal shields: baring a few ancient and irreplaceable relics personal shields have long since died out. Given how invaluable they can be that's flat out unacceptable. While you don't have any suitable companies to do the work in-house you CAN just Hire a Think tank to redevelop the technology for you. It's not a quantum leap either as large scale shield technology still exists you just need to miniaturise it and deal with the radiation issues.

Given the nature of it, that seems legit.
 
You seem to have skipped over the idea of getting a double.

Right. That's viable, but I think that would be for more counter-assassination things than getting an extra Personal Action given the nature of Ciaran's work.

Edit: Also as a general announcement I realized that in my excitement I forgot to give Cheriss a new trait due to her actions in the last mini-arc. Fixing that right now.
 
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Have to start somewhere. Eventually we might be able to have the double make public speeches for us.

Public speaking is not that complicated of a skill. A lot of people can learn how to do that given time. Especially if they already have a speech prepared beforehand.

Thrawn could also do what he did with Jango. Especially given his new Trait.
 
Question; could you fix up the way the Threadmarks are organized? Maybe turn the lot of omake into some sort of link-collection and threadmark that?
I've been using threadmarks to keep up with the updates, but I somehow managed to miss the entirety of the most recent mini-arc because the "most recent threadmarks" only showed a bunch of omake, rather than any of the new updates.
 
Hmm...well the CNS military is already semi-organized between the Mandalorian Guardians and the fleets using Thrawn's tactics. Unless you want to go even further?

Much. Much further. Currently to my knowledge the CNS self defence forces are a hodge podge mixture of local forces with varying quality and equipment and an organisation that can be generously be described as eclectic. Which is basically what you'd expect given a millennium of peace and resources obtained solely from local sources. E.g. at the top end you have Eldersfief an industrial world that has maintained a decent military since the days of the old republic. On the bottom end you have Cadia which hasn't had a real government since Yoda was a child let alone a militia.

My suggestion involves A) requiring every system raise an actual PDF of reasonable size B) Major systems putting together a military grade patrol fleet C) Setting up standardised training and gear. D) Setting up a comms network between systems to coordinate reaponses in crisis.

It's not an army but It's pretty damn close and the sort of thing that would drive Satine to apocalytic fury if she found out (she's already unhappy about the current militarisation). Naturally this would take ages and require huge amounts of cash to get rolling.

Think the JSDF for a real life example.
 
Actually can we do something similar to the JSDF?
Have a unofficial military that belongs to a government that renounces war as a right?
 
is it wrong that i want more capital ships? also what is the naming convention of the ships ?
i think someone said that the small ships are named ominously and the big one's (like the oracle) having innocent names
 
Hmm...well the CNS military is already semi-organized between the Mandalorian Guardians and the fleets using Thrawn's tactics. Unless you want to go even further?
Currently to my knowledge the CNS self defence forces are a hodge podge mixture of local forces with varying quality and equipment and an organisation that can be generously be described as eclectic. Which is basically what you'd expect given a millennium of peace and resources obtained solely from local sources.
We actually have a bit more than that. I'll post previous actions & turn results that affect the CNS military, but there is a central command structure, which we basically control; we are actively recruiting (from our refugee camps) for Planetary Defense Forces and 'CNS Militia'; and between our own funding and Dooku's bribes to draw the Outer Rim systems into the CIS, they're actually fairly well armed.


To review:

A Brief History of the CNS Military​

First, we funded the Outer Rim Colonial Defence League -- a quasi-predecessor to the CIS, but one that originated from a desire for anti-piracy operations.
[X] Fund Outer-Rim Colonial Defence League: It appears some groups and politicians in the Outer-Rim have decided to establish their own Defence League, but are still trying to acquire funding and armaments. You can provide those, not to mention that funding them would allow you to keep a close eye on them and keep them out of the Republics hair. Chance of Success: 70% Cost: 150 Reward: Outer-Rim Colonial Defence League funded

Required: 30 Rolled: 62

With the funding you provided and some additional donations from other sources the Outer-Rim Colonial Defence League quickly managed to assemble a ramschackle but functioning fleet to patrol their area of space. Resutls: +1 CIS Diplomatic Status

Unfortunately, it's described as 'ramshackle'. OTOH, @Teron ruled that this follow-up omake was canon:
What this does mean, however, is that we will be receiving additional support, from CIS aligned corporations. What this means, is that we are recieving additional equipment, as well as a subsidies for training purposes. So far, I have secured us approx.​
  • 250 Z-95 Headhunter Starfighters (I have not received confirmation if any are mounted with ion-cannons as of yet)​
  • 3 Munificent-class Star Frigates​
  • 14 Gozanti-class Cruisers​
  • Funding for 8 Defence Platforms (Unknown Make/Model.)​
While this is probably underwhelming to some of you, when combined with the fleet our generous benefactor, Lady Ciaran and her contacts have provided, this will certainly make any pirate think twice about tangling with us! The equipment is scheduled to arrive within one week, so I expect everyone prepared. We have a lot of people to train up to use this equipment properly.
Those starfighters & frigates & cruisers & stations were the bribe Dooku paid to draw the ORCDF, and they were described as 'underwhelming' compared to the fleet we provided them. Which makes all this sound pretty damn powerful for all that it's called 'ramshackle.'

My take on things is that 'ramshackle' is a relative thing. Certainly the Outer Rim couldn't stand up to the planetary defense forces around Coruscant or another world in the Core or Colonies (that Ciaran would be more familiar with), but remarkably impressive compared to where those Outer Rim systems were rated originally.


As for command organization... well, here you go:
[X] Joint Forces Command: People sleep peacefully at home only because rough men stand ready to do violence on their behalf. Unfortunately, the CNS is not ready to do violence. Encourage its civilian leadership to establish a unified military command, encourage the Neutral systems to consolidate their Planetary Defense Forces into a single organization and structure, or at least encourage the member systems to consult with each other in preparing their defenses. Chance of Success: 60-70% Reward: ?

Needed: 40 Rolled: 92+9=101

Quite interesting how quickly people are capable of acting if you terrify them. You simply gathered everyone for a meeting, pointed out how both the Republic and the CIS are unreliable and unlikely to leave the CNS in peace, drew up military comparisions, exagerated the time either side would need to roll through the CNSs defences and pestered Darra into confirming what she knew about either sides military (which made her quite uncomfortable since she IS helping you in your shemes... despite actually just being supposed to be your bodyguard. Its as amusing as it sounds). Not much later, with some prodding from you, the PDFs quickly gained a unified leadership and constant communication with everyone else. Also, Satine is quite cranky, especially due to her concerns and pacifism having been shouted down by majority of the rest of the CNS. Reward: CNS now capable of putting up decent defence, slight control over the CNS military, Satine cranky, some other group also cranky

And then we established our control over things:
[X] Integrate into Military command: Since you were the one who encouraged the creation of the Joint Command Force for the CNS you may just as well integrate yourself further in it to gain more control and manipulate what it does. Chance of Success: 60% Reward: You might just as well be in charge at that point.

Required: 40 Rolled: 74+13+10=97

This went far better than expected. The original estimation was to be allowed to 'advice' the Military command. Instead you now have two of your more experienced men being part of it as permanent advisors with partial control over some troops. Reward: CNS military infiltrated

And then we recruited for the CNS military out of our own refugee camps -- that is, our infiltration now expands to both the command structure and to the rank-and-file.
[X] Raise a Militia: Begun, the Clone Wars have, and thanks to your humanitarian efforts you know just how many war-torn worlds and refugee camps there are in the galaxy. So why not recruit from the now-unemployed population? Ask for volunteers for your security forces, both to assist your humanitarian efforts (you are venturing into hostile worlds and occasionally active battlefields, after all) and to support the CNS. Even if their world was destroyed by war, at least they can fight to keep other worlds from sharing a similar fate. Chance of Success: 60% Cost: 150 Upkeep: 60 Reward: CNS even more bolstered, +5 on Martial rolls for the duration of the war.

Required: 40 Rolled: 40+13=53

Thanks to your reputation quickly a lot of people of varying degrees of combat capabilities signed up with your security forces, were put through training and put to use. Hopefully thats also going to silence some rabblerousers that have started to grumble too loudly in the various refugee camps. Reward: CNS even more bolstered, +5 on Martial rolls for the duration of the war.

Finally, for their first official action -- an anti-piracy operation -- we had Thrawn take direct command (despite some initial difficulties):
[X] Pirate Hunting: Pirates have been hitting into CNS space with an increased ferocity as of late, disrupting trade routes and generally scaring many of the outlying systems. Something needs to be done about this soon or people will begin to wonder if the CNS is willing to protect its signatories. Chance of Success: 60% Cost: 50 Reward: Pirate Threat Decreased

Rolled 19 + 26 = 45 (Success)

This was...far more difficult then it should have been according to a very annoyed Thrawn.

Apparently when you had sent him to advise the local CNS fleets on how to deal with the issue, he was mostly sidelined due to mistrust and in some cases outright xenophobia. The initial attempts to hunt down the fleets had gone poorly until Thrawn managed to force his plans through to the fleet commanders, and according to him they only grudgingly accepted his aid after a number of failures and losses.

In particular Thrawn's first accepted plan was to use a volunteered freighter as bait to lure in pirates, then respond with enough firepower to just slightly overpower the enemy forces that took the bait. When more pirate ships would come in as reinforcements to try and overwhelm the forces already present, the rest of the fleet would jump in to surround and annihilate the enemy. Once it was used, the plan was wildly successful resulting in the destruction of many pirate ships and generally putting them on the defensive.

Once that happened and they saw that his strategies were working they were more than happy to work with him...at least overtly. At least after all of that the pirate attacks have been curtailed for the time being.

Reward: Pirate threat decreased

And over the next few months, the CNS fleet took those lessons and tactics from Thrawn to utterly thrash any remaining pirates in the area.
[X] Walking the Beat: While the worst of the pirate attacks on the CNS have been dealt with by Thrawn there are always more who will try to prey on the outer trade lanes. Destroying a few groups should send clear messages to them and the CNS that such actions will not be tolerated...and you might be able to loot pirate hideouts. Chance of Success: 70% Reward: Loot, Increased confidence in the CNS
Rolled: 81+10=90 (Critical Success)

Since Thrawn was busy with other matters, it fell to the normal CNS commanders as well as the captains of the Oracle Fleet to carry out patrols. And as it turns out they were far more successful than initially anticipated. During operations with CNS fleets you noticed that they were using tactics that were clearly lifted from Thrawn and they were still just as effective when executed. Meanwhile, the Oracle Fleet was sent to deal with pirate bases and "repossess" whatever was found there before proper authorities arrived.

All in all piracy in CNS space has declined dramatically, and it has sent a clear message to any others who would try to replace them.

Reward: CNS space considerably more stable, +100 credits
All told: the CNS has flexed its muscles and pretty much everyone acknowledges that it can defend itself. Obviously it couldn't stand up to all-out war against both the Republic and CIS, and it'd probably struggle valiantly against either one individually -- but as long as the Republic and CIS are mainly focused on each other, the CNS should be able to hold its own.
 
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As the actual write-in requests:
My suggestion involves A) requiring every system raise an actual PDF of reasonable size B) Major systems putting together a military grade patrol fleet C) Setting up standardised training and gear. D) Setting up a comms network between systems to coordinate reaponses in crisis.
A) I'm not sure most of the Outer Rim worlds would actually have the population for a rodent of unusual size err, "PDF of reasonable size." We can try to encourage recruitment efforts within single planets, but I think our best bet is to rather focus on recruiting systems and sectors, especially from the (much more populous) Mid Rim. Given the difference in how the Mid Rim v. Outer Rim are governed (it was a year-long scandal when one Mid Rim sector experienced conflict; meanwhile, about half the Outer Rim is owned outright by slave-trading Hutts and no one bats an eye), I think it's fair to say that the military baseline for the Mid Rim would be at least at the same level of the Outer Rim systems after receiving our 'fleet' funding and Dooku's bribes.

B) "Military-grade patrol fleet" -- pretty sure the CNS already runs regular patrols, and pretty sure their tactics are military-grade given who they learned from (cough best military strategist in the frickin' galaxy cough), so the only real need is to ensure they acquire better/more ships & better equipment. See below.

C) "Standardized training and gear" -- Also see below.

D) "Comms network... to coordinate responses" -- see info-post above: this is already done.


Now for B) and C) -- if we want better ships, more ships, and/or better equipment for our troops, we have a few options:
  1. Buy stuff from Republic or Separatist companies -- spend money, get equipment. We might be able to secure 'favors' from the manufacturers (for giving our business to them), but I'm not convinced they'd be worth it. My least preferred option
  2. Buy stuff from Neutral companies -- better (the benefit would go to the CNS economy) but still not ideal for our balance sheet
  3. Deal with Republic/Separatist companies, so that supplying the CNS is part of the deal that would let them expand to factories & facilities in Neutral Space. To take an example: say we negotiate with Incom, to build a Z-95 Headhunter manufacturing plant on Taris. Lady Ciaran would receive a partial ownership share (income in the form of dividends) in exchange for subsidizing plant construction (flat cost) or by promising tax credits for the move (less income/less reputation gain). As part of the same deal, we would also negotiate a contract between the CNS and Incom, for most of the new factory's Headhunters to be sold to CNS-affiliated systems for reduced cost. Incom receives guaranteed demand, CNS receives guaranteed supply; Incom boosts its starship sales, CNS gains a stronger military backbone. Win-win.
  4. Deal with Neutral companies -- basically the same as the above, except we'd be negotiating with companies like MandalMotors or Venaari Enterprises or Valahari Shipworks or one of the dozen other local shipyards or companies around the CNS
  5. Finally, we could just increase our Kiln production (or build our own factories on Taris) to provide some of the equipment needed. The benefit would be considerably more long-term income; the drawback would be that we would be able to supply everyone as quickly as more established companies. Also, certain parties might wonder why a humanitarian like Lady Ciaran would have access to such impressive military equipment.
Either 3) or 4) would be my preference. I'm not quite sure how we'd go about turning those into write-ins, though I'm inclined to just consider them an unstated part of any 'corporate expansion' base upgrades in the future.
 
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