Why would all of the Jedi trainees who were kicked out for showing signs of abusing their power or who possesses a goal that is counter to the ethos of the Jedi Order simply accept life as a farmer.
Given the number of ex-jedi running around, I think they basically just drop off said problem students at a jedi farm/retirement community to cool their heads, without any weapons or credits, with those who really DID retire there for meditation or whatever keeping an eye on them.

Does not sound too hard to escape if they're driven enough.
Look at it from the Jedi ascetic PoV, retiring to a farm is a pretty good thing. It takes you away from temptations to the Dark Side like politics and violence and lets you calm yourself growing stuff.

In which case its less punishment and more corrective therapy
 
[X] Plan Calm Before The Storm
[X] Switching one of the personal to learning the blazing chain because I want Ciaran to finally learn this.

Regarding giving our resident force phantom a body: Don't we already have an employee who only interacts with the world through force manipulation? Could we built a force controlled robot body? (Obviously, this would not allow him to leave the mansion, but at least he would have a body there.)
 
I knew I should have stayed up later... oh well I'm at least required to produce an alternative:

[X] Plan Forgotten Jester

[X] Let's Vary Piracy, With A Little Burglary (Free Action)
-[X] Onderon
--[X] Grievous
[X] Senatorial Protection Detail
[X] An End To The Nightmare
-[X] Thrawn

Okay the last of the three are easy enough to explain as they're essential. The second ensures that we can protect our senators from assassination and gives us armed guards in the Senate Building under, if indirectly, our control. The third is to deal with a possibly renegade (he might of started out in CIS employment, but even the Separatist Council would have qualms about unleashing RE bioweapons on future customers) superhuman scientist who has transcended humanocentric ideology to his own ego power nightmare scenario.

As for why I'm backing continued support for Onderon, I want to turn it into a symbol. I want that planet to be proof to the galaxy that a group of insurgents can win against the Droid Army, in order to inspire other uprisings on CIS occupied planets. Not to mention we should be able to capture a lot of CIS heavy equipment for our own forces.

[X] Shadow Meeting
-[X] PR-1
[X] The New Mandalore (CNS)
-[X] 10 Watcher Teams

Halting Palpatine's influence is a must. The problem with the Delegation of 2000 was that they didn't quite understand the situation. They need to know that they're not living in a democracy, that Palpatine is only a few bills away from being able to rule without them. However, they do have the power to form an organised opposition and undermine Palpatine's authority. If they gain enough momentum they can pull a Valorum and demand a vote of no confidence, evicting Palpatine from office.

As for the CNS, yes I know we won't get the ability to mass recruit systems, but it is essential to prevent it being portrayed as the New Mandalorian Empire.

[X] Muunilist Reconstruction Efforts
[X] Taris Refugee Initiative

Pulling an important CIS cornerstone away is always appealing. While Taris is an opportunity to rebuild a world and shift the focus of the CNS away from Mandalore.

[X] The Count of Sereno
-[X] Personal attention
[X] Explosions From The Past
-[X] Silencer

Dooku is the link to Sidious, not to mention we need to remove both Sith because otherwise it'll be harder to bring the CIS to peace talks.

[X] Form "Discovery Corps"

This doesn't really need an explanation other than force stuff.

[X] Analyze recovered research data and samples
[X] Force-Friendly Cybernetics

We're about to go into Wesker's lair. We need all the info on his creations to give us the maximum advantages. As for the Cybernetics, it gives us something to bargain with the Jedi Order and the Shards.

[X] Personal attention
[X] Journey to Malachor
-[X] Asajj Ventress
-[X] Whumbly Omake

If we want to improve Ciaran's abilities with The Force, we need to change her view of it from being a simple tool. Not to mention the appeal of talking to a Force Ghost who can play on her level.

[X] Cheriss Sair: Continued Frame Development
[X] Silas Cata: Hell Hath No Fury

Sorry PR-1, but upgrading Cheriss into a death machine calls to me. Gramps is easy enough to understand.

[X] High-Grade Training Facilities

Better troops means less casualties for us.

[X] Nightclub
[X] Wiretaps

More income.

[X] Trading Port
[X] Centralize Assets

More income.

[X] Defense Grid:
[X] Agent Training Facility

Defending our Sith Phantom and Better Force Users.

Cost: 975

Since we have too many bonuses. I'll let you lot decide what action you'd like to splurge on.
 
[X] Plan Calm Before The Storm

The only problems I have with this plan is that we're not purchasing the other base defence upgrades or improving Ciaran's stats.
With the glut omake bonuses personal attention seems like a waste of a slot.
 
[X] Plan Forgotten Jester
Thank you for posting an alternate plan. I put a lot of work into my plans, so I know better than anyone that some of the decisions I make are dubitable, open to question or doubt. The way you use our free action -- replacing 'Recruitment Bureau' with freeing Onderon as a symbol of people rising up and removing themselves from the war -- is something I hadn't considered, and something that other voters should. I still think the Bureau is too useful to let it go another turn, but you have a very good point here.

We're about to go into Wesker's lair. We need all the info on his creations to give us the maximum advantages.
Dr. Snark has stated that analyzing the mutant research data will not help us against Wesker this turn, and that the same action will provide better rewards next turn once we have more data to go on.

The only problems I have with this plan is that we're not purchasing the other base defence upgrades or improving Ciaran's stats.
I mostly agree with you, though I hope I've explained why I made the choices I did. Our budget still concerns me, so I tried to cut whatever was non-essential, including defense grids for systems and stations that are protected by their obscurity. And while I do want Ciaran to complete that Blazing Chain training...
With the glut omake bonuses personal attention seems like a waste of a slot.
It's possible that the "???" chance of success for "Journey to Malachor" is more like 40% or something, in which case Personal Attention would be excessive. However, we don't know one way or another, and failing a crucial roll in our pilgrimage to a Sith force nexus and specifically to a Sith Lord who's known to mess with your mind... that could be catastrophic. I decided to play it safe and make absolutely certain we wouldn't fail it, and give us a very good chance of rolling the best possible outcome.
 
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I mostly agree with you, though I hope I've explained why I made the choices I did. Our budget still concerns me, so I tried to cut whatever was non-essential, including defense grids for systems and stations that are protected by their obscurity. And while I do want Ciaran to complete that Blazing Chain training...
You explain your reasoning quite well, which is I voted for your plan. I was mearly mentioning some small problems I have with it.
 
i think their forced with lightsabers, superdroids copious amounts of drugs and a few bomb collars
or it's like a prison cell that their only let out to farm and forced back in to "meditite" or something else
i don't think they've ever show what it's like, at all
have i mentioned that any jedi from the old republic would despise these jedi? this is one of the reasons why
there was no agricorp in the old republic

...You do know that you can just leave the Jedi Order, right?
Presumably the same goes for the Agri-Corp, I imagine that most don't because for someone raised in the Jedi Order 'growing stuff and hanging out with other Force Sensitives' is pretty much their favorite thing to do.

Why do you think these folks would need to be forced and enslaved?
 
Or finally kick this stupid war over and get back that 50% income damage caused by the war.

I agree about increasing our income. Because how can we end up owning the galaxy if we do not earn more.
But the 50% income damage is already mitigated.
Some of these bonuses will give increased income after the war, yes, but it's still mitigated as of now.
 
You know, Ciaran is probably one of the few people who has profitted from this war who isn't a direct part of the war machine, on either side.

Pretty much everything she gets are side businesses or direct humanitarian efforts.

Of course, some of that does involve smuggling borderline illegal goods and using Hutt tradelanes.
 
@Publicola One thing I want to point out with the plan. While we really need income, I'm not sure the Nightclub on Nar Shaddaa is worth it. Ciaran has done many shady things, but she's never directly gotten involved in the drug trade. This is invaluable to be able to keep us in "lovable rogue" levels, and to be able to argue truthfully that Ciaran is legitimately better than the alternatives in the underworld (I'm looking at you, Darra Thel-Tanis. Complaining about fighting a crime syndicate because it'll benefit another crime syndicate). The description for the Nightclub includes "hookers and blow," and given how loose things are on Nar Shaddaa I just don't want us to accidentally cross a line we've said we don't want to cross.
 
@Publicola One thing I want to point out with the plan. While we really need income, I'm not sure the Nightclub on Nar Shaddaa is worth it. Ciaran has done many shady things, but she's never directly gotten involved in the drug trade. This is invaluable to be able to keep us in "lovable rogue" levels, and to be able to argue truthfully that Ciaran is legitimately better than the alternatives in the underworld (I'm looking at you, Darra Thel-Tanis. Complaining about fighting a crime syndicate because it'll benefit another crime syndicate). The description for the Nightclub includes "hookers and blow," and given how loose things are on Nar Shaddaa I just don't want us to accidentally cross a line we've said we don't want to cross.

I think it can be justified. We don't push on everyone, instead providing recreational drugs to customers who ask in a secure environment where security can watch for trouble, kind of like alcohol. Nar Shaddaa is one of those planets where crime rules, our customers could get drugs anywhere, it's a lifestyle choice and we want to ensure our customers are safe while doing their... leisure activities.
 
Plan: Forceful Personalities

BBY 21, Fourth Quarter

Current Treasury: 1077
Current Income: 2005
Current Upkeep: 1413


Despite everything that's happened in the past quarter, there's a palpable sense of tension in every branch of the Abyss Watchers. The inhibitor chip research is about to finish, more information on Sidious' potential identity has come up, Jango's return has been causing a lot of political instability...so much has been happening or is about to happen.

You get the sense that this is the calm before a storm. Hopefully you'll be able to weather it...

Martial: You'd think that having Thrawn and Grievous around would reassure your military advisors, except now they're worried that you're going to be doing even more audacious things to profit from the war.

Pick 2:
[x] Senatorial Protection Detail: It's clear from the events related to Seti and Bail that Palpatine is going to try and eliminate his political rivals by any means necessary. Supporting anti-Palpatine senators directly would be too obvious, but setting up a protection detail for Senators in general would not only give you the chance to protect the more vulnerable members but make you some money on the side. Chance of Success: 70% Reward: Security detail for Senators established through security company, additional income

[x] An End To The Nightmare: You know where Wesker is. You know what he can throw at you. You've stopped his latest plague. It's time to end him once and for all so that he can never bring ruin to the Northern Rim again. Chance of Success: 70% Reward: Assault on Wesker's base planned and launched

Diplomacy: While Jango being declared the new Mandalore is certainly a great benefit to you, it has come with its fair share of diplomatic issues.

Pick 1 Regular Action, 1 CNS Action:

[x] CNS Integration Bureau: You and Satine can only visit so many planets at once, and the CNS is becoming increasingly popular. It might be a good idea to formalize a system of application to the CNS that could handle those requests themselves. Chance of Success: 60% Cost: 50 Reward: Application system formalized, per-turn roll for sympathetic systems to join CNS

[x] Shadow Meeting: Seti has pointed out that his comrades in the Senate who stand against Palpatine aren't truly aware of what he's capable of, and has suggested that you set up a covert meeting to help rally some of the more prominent figures like Bail Organa or Garm Bel Iblis. Chance of Success: 80% Reward: Anti-Palpatine faction's major members meet with you and Seti

Stewardship: Borvo has been ecstatic since he's been given control of Ziro's assets and the finances of the Abyss Watchers have started to stabilize. It helps that now he has his own palace to spend time in.

Pick 2:

[x] Taris Refugee Initiative: Taris was once a thriving city-planet much like Coruscant before it was devastated during the Jedi Civil War. While the planet has begun to recover, it has remained mostly empty in comparison to your present state. This provides you with an opportunity to use it as a center for refugees to live on while the war plays out, and rebuilding Taris can only help you and the CNS. Chance of Success: 70% Cost: 100 Reward: Taris designated as refugee-friendly planet, other potential benefits

[x] Incom Incentives: The fact of the matter is that Incom is deep in Core space where Palpatine has the most influence. Perhaps it might be a good idea to give them the funds so that they can build new facilities elsewhere in the galaxy and give them a chance to move their more sensitive materials elsewhere given your new relationship... Chance of Success: 70% Cost: 100 Reward: Incom begins constructing new facilities at designated planet
-[x] Taris

Intrigue: Gulan has been getting nervous with recent information gains, at it's becoming increasingly clear that Sidious is going to be a very big problem in the future...

Pick 2:

[x] Explosions From The Past: Some of your teams have gotten word that a Nemodian excavation team has inadvertently activated what sounds like some kind of assassin droid that was stored in an ancient Hammerhead cruiser, and despite its age it's proven to be very effective at blasting its way through the Nemoidian outpost. If you could capture it before the Nemodians do, you might have a very valuable piece of technology available to you... Chance of Success: 60% Reward: Advanced assassin droid recovered

[x] Write-In: Becoming a Pirate Queen, One Piece at a Time: There are a limitless number of pirates, smugglers, and just general vagabonds prowling the backspace of the galaxy. We've destroyed the pirates whenever they've tried to prey upon the CNS, and we've smashed the Black Sun into oblivion. Now lets take control of the remnants. Using the pirate fleet we already own, lets recruit and consolidate as many pirating groups as we can under our Aegis. They're likely to have plenty of bases and knowledge that we can use, and if they don't want to cooperate, well, pirates usually carry bounties, don't they?

Lore: Tyro's been baffled at the idea of declaring Vectivus' phantom to be a new 'advisor,' though he's admittedly fascinated that you were able to actually speak with him.

Pick 1:

[x] Force research: The Force is interesting and despite claims to the contrary (especially those of the Jedi) it has not been fully understood, most likely not even sufficiently, and there are still tricks to be discovered here and there. Chance of Success: 70% Reward: Progress in researching new Tricks and Techniques (Takes 2 turns)

Learning: Var Zheen is busy, busy, buuuussssyyyyyy! Too much havoc happening in the galaxy, too much to do as result! Meanwhile Cheriss' personal research is beginning to give you the chance to explore new ground...

Pick 2, or pick only one Research action and halve its time:

[X] Research Inhibitor Chips: Highly encrypted, extremely advanced, and definitely dangerous, the inhibitor chips you recovered from Kamino are one of the biggest mysteries in the entire war. It's an important project, but it will take a considerable amount of time and effort to break through engineering like this. Chance of Success: 50% Cost: 150 Reward: Learn details about inhibitor chips (1 Turn Remaining)

[x] Write in: Cloned Flesh Transplants: Cloning is the crux of the Republic's military now. But why is it that only one planet actually uses it significantly? Lets combine cloning technology with our genetics research to create bio-augments. Instead of cybernetics, lets give sapients the option of keeping their bodies wholly organic after traumatic injuries. And its not like anyone else would be capable of providing that kind of service. And who knows? Maybe it won't mess up Force Users as much as cybernetics.
Personal: Well, what to do with your free time?

Pick 2:

[x] Force Training: At this point from what you can tell your own personal training isn't going to be enough if you really want to get better at Force manipulation. You're either going to need outside help or in-depth recordings to really get anywhere new. Chance of Success: 70%
-[x] General Training: Ventress is admittedly a far better Force user than you and you could stand to learn from her. When you asked she was willing to help but she has also stated that said training will be "very painful." Well, it's a step up from "excruciatingly painful," right? Reward: Lore Increase
-[x] Blazing Chains (Basic): Tyro's been around for what seems like ages now but you've never actually learned the Blazing Chains techniques from him. It might be about time to fix that. Reward: Lore Increase, Blazing Chains Style Learned

Hero Units: You've been gathering a lot of talented individuals under your command, and many of them have ambitions of their own that they may need your help with to succeed.

Optional, Pick Up To 2, Uses Hero Unit's Full Stats:

[x] Silas Cata: Hell Hath No Fury: Silas has gotten a message from one of his many other grandchildren indicating that she has been enslaved by a Hutt, though he doesn't have a precise lead on her location. He's made it very clear that you're either helping him or he's going to start tearing a warpath through Hutt Space until he finds her-an option you're not keen on given your current relationship with the Hutts. (Uses Intrigue Bonuses, Silas Cata must be assigned to this action if chosen) Chance of Success: 70% Reward: Silas' grandchild located/rescued without causing an incident, ???

[x] Grievous: Let the Hunt Begin: While he is certainly happy to work with you Grievous has requested the chance for him and a group of Kaleesh warriors personally chosen by him to go on a hunt. His destination: Vendaxa, a planet home to some of the fiercest predators in the galaxy. Well, if he thinks it's a good idea... (Uses Martial Bonuses, Grievous must be assigned to this action if chosen) Chance of Success: 60% Reward: Grievous hones his skills through his hunts, ???

New Bases:

[x] Write-in: Taris

Base Upgrades: With how many credits you own it might be an idea to upgrade your bases a bit.

Coruscant Base:

[x] Underworld Takeover: Your presence may have expanded across the galaxy but in your experience consolidation always pays. Use your new might and start acquiring new territory in the Coruscant Underworld and consolidate. Cost: 75 Reward: Guardian/Seeker recruitment rate increase, can be taken more than once, potential for further development in owned areas

Oracle (Lucrehulk):

[x] Sienar Ship Customization: The Oracle is a fine ship, but it could be better; now that you've partnered with Sienar you could let him and his team loose on the ship and see what they can do to upgrade it. Cost: 75 Reward: Increased general performance of Oracle

Mandalorian Mansion:

[x] Beskar Iron Mine Lease: While the Death Watch are still being purged from Concordia there have been a number of iron mines already freed from them and the Mandalorian government is looking for investors. Having access to those metals might come in handy. Cost: 100 Upkeep: 50 Reward: Access to Beskar iron, increase in elite troop armor quailty

Lordran, Kiln:

[x] Build personal Retreat: Build a personal Retreat/Fortified Mansion on the planet to have a place to escape to in case of trouble in the known parts of the Galaxy. Cost: 200 (Takes 2 turns)

[x] Write in: Force Library: As we research and develop knowledge of the various sects of Force Users, we're going to need a centralized place to keep and sort the information as well as store any and all artifacts we gather. While the Oracle fulfills that purpose for now, it would probably be best if we have a more... stable location established.

La'Sombra (Asteroid Base):

[x] Defense Grid: The base might be hard to find but it pays to be sure that it's guarded. Cost: 50 Reward: Defenses for base established

Nar Shaddaa Property:

[x] Nightclub: Another "charming" feature of Nar Shaddaa is that many of its people are willing to spend a lot of credits on hookers and blow. There's definitely plenty of money to be made there. Cost: 100 Reward: +50 Nightclub income

Castell Facility:

[x] Trading Port: Castell is a major center of trade, and it would definitely be worthwhile to get in on that action. Cost: 75 Reward: +75 trade income

[x] Centralize Assets: You already have a significant number of assets on the planet, and with proper funding and planning you're sure you could centralize them and make even more money from them. Cost: 50 Reward: +50 Income

Free Action:

[x] Force research: The Force is interesting and despite claims to the contrary (especially those of the Jedi) it has not been fully understood, most likely not even sufficiently, and there are still tricks to be discovered here and there. Chance of Success: 70% Reward: Progress in researching new Tricks and Techniques (Takes 2 turns)

Hero Support (applies half the stats to a chosen action):

PR-1: [x] Taris Refugee Initiative

The Silencer: [x] An End To The Nightmare

Cheriss Sair: [x] Research Inhibitor Chips

Thrawn: [x] Explosions From The Past

Asajj Ventress: [x] Force research

Costs Total: 50+100+150+75+75+100+200+50+100+75+50=1025

Now, I know that means we'll be practically bankrupt going into a dangerous era per QM word. BUT, most of that cost is a one off investment that will instead result in higher income. Also, much of this plan involves preparing our organization and ourselves for whats coming. Actually obtaining new skills and deployable resources, as well as laying out the groundwork for future investments of the same intent. We Need Force abilities, and We need to make ourselves needed for more than 'soft' influence. Which is why I'm pushing so much write-ins and Taris. Taris, we can turn into our own personal manufacturing arm in the galaxy. Make it a shipyard planet for the CNS (and Abyss Watchers), while establishing whole new trading lanes. Lets make our Medical Corp actually unique in a why that will practically make it indispensable immediately for the Republic, and maybe Jedi. Hell, being able to repair our own agents without losing their effectiveness in the Force is worth the try in my mind.

@Dr. Snark , Could you veto or label the costs for my write-ins, that I may readjust what I'd want to invest in?
 
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As a note for people writing plans, including the most popular current one, I think @Dr. Snark said that the inhibitor chip research will auto complete this turn, and you don't need to stick an action on it, so you can actually pick two others for research, not just one.
 
one of the actual laws of the republic is that all force sensitives belong to the jedi. they take baby and children from the families both willingly and not to be indoctrinated into the jedi ways, if they don't accept the philosophy that says "hey you know all those nice emotions you have? get rid of them and be a robot." or aren't very powerful, they get sent to be farmers in the agricorps. which is stupid because THERE ARE LITERAL FUCKING ROBOTS THAT CAN DO THIS FOR YOU!!!!! WHY WOULD YOU FORCE ANY FORCE USER TO BE A FARMER?!?!?!?!?

Except even though the Jedi have the legal right to take any children they want (Which was given in reaction to the New Sith Wars, when Sith would just pluck up random Force-Sensitives to use as cannon fodder), they usually require the express the permission of the parents and/or guardians. Because, you know, they're not monsters.

I could only recall two incidents that could be considered "kidnapping."

One was during the Outbound Flight Project, where Jorus C'Baoth (Widely considered a delusional radical by the other Jedi) started kidnapping children when the Jedi Council literally could not monitor him.

The other was when the Jedi found a small infant alone in a ruined city in the aftermath of an earthquake, and decided that she was probably an orphan.

Turns out the mother was alive, but when the Jedi tried to talk it out with her, she turned out to be much more interested in making a movie about the evil Jedi baby-snatchers.

Also, Jedi can leave the Order at any time.
 
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As a note for people writing plans, including the most popular current one, I think @Dr. Snark said that the inhibitor chip research will auto complete this turn, and you don't need to stick an action on it, so you can actually pick two others for research, not just one.
The most popular current plan does use both. Doubles up on cybernetic research to half the finish time.
 
The Most Dangerous Game
"You're sure about this Galvin?" asked Ciaran, looking over the files he had provided her.

"Of course. Now that Jango's out of the game, it wouldn't be a stretch to call him the second best at what he does." Ciaran raised an eyebrow at her cousin. "I'm the best of course, but I'm also not as crazy as he is. I work for credits and a decent chance at living to collect them. He just needs the former."

"Based on what you've said, it seems difficult to even get in touch with him." said Ciaran.

"Trust me it is. Only takes jobs from former clients or people who get recommended by former clients. Luckily, you know a guy." Said Galvin, pointing to himself. "…who beat a guy in a game of cards who knows another guy who's hired him in the past. He'll be there, trust me."

"Alright, but you're getting the credits after the meeting. I don't need you gallivanting off to Zeltron with my learning adviser and getting nothing in return." warned Ciaran before hanging up.



XXX​


Ciaran entered her office to find a complete stranger sitting in her chair, feet up on her desk. His face was mostly obscured by the wide brimmed hat on his head, but Ciaran could see the breathing tubes sticking out of either side of his head. She also saw the answer to her first question, a deactivated PR-1 tossed aside in the corner.

"So, you must be the bounty hunter Galvin recommended. I have a job for you." said Ciaran, as if the breach of privacy didn't phase her at all.

"I don't come cheap." The voice sounded almost synthesized.

"I'm not poor." Ciaran fired back. "I need this package delivered to Count Dooku's personal quarters on a date written on the top."

"What's inside it?" asked the bounty hunter, taking his feet off the desk to lean forward and grab the box.

"Nothing you need to be personally concerned with unless you open it." said Ciaran casually. "Though I wouldn't flip it over or jostle it around too much if I were you. So what do you say, do we have a deal?"

"Just so long as I get paid." He said, picking up the box as he walked past Ciaran. "We're leaving Todo." A small droid that had been hiding behind PR-1 flew out and followed behind the bounty hunter on their way out of the office. Leaving Ciaran to call up maintenance for PR-1. Maybe she should give him some upgrades so he could better defend himself.


XXX​


Cad Bane was a happy Duros so long as he had steady work and lots of credits. And it there was one thing Lady Ciaran was known for, it was being stupidly rich. And if her notoriety in the underworld was any indication, he'd have no shortage of work from her in the future.

Still, he thought as he looked on at Dooku's fortified cliffside palace, she certainly didn't beat around the bush with easy jobs. The long walk had basically no cover, so a direct approach was right out. Which left a number of stealthier approaches. After all, Cad Bane was man of many hats.

Cad Bane settled for an old favorite. He'd prefer to have someone competent in charge of the other half, but Todo would have to do. Arming droids not designed for cambat was never effective, but Todo would be competent enough to pull the trigger with the gun pointed in the general direction of the palace. Cad Bane gave the signal, and heard shot after shot from the other side of the compound.

Cad Bane's blaster rifle was more precise, and silenced to boot. The two droids standing guard over the side entrance went down quickly without any chance to raise the alarm. And while everyone was still distracted by Todo's horrible marksmanship, Cad Bane slipped into the palace. From there, things were easier. There were no wide open areas with no cover, so he could plan out his moves. A few unlucky droids patrolling the halls were shot and stuffed in closets, but cameras had blind spots that were easily exploited by an experienced bounty hunter.

The last real hurdle was Dooku's room specifically, which was guarded by some higher end model droids. The kind Cad Bane wouldn't be able to talk his way past or kill quietly. Plans to sneak around or just say fuck it and blast his way through went through his head, but luck beat him to the punch before he could decide on the best course of action.

The doors opened and Count Dooku himself strode out. "I grow weary of this noise. I will deal with this attacker personally. With me." he commanded.

"Roger roger." Said the droids in unison as they fell in line behind their master. Cad Bane worked quickly and quietly, picking the lock to a different door in the hallway and slipping inside before Count Dooku could see him. The Count passed and Cad Bane let out a silent sigh of relief before contacting Todo to quickly let him know his job was done and to get back to the ship.

"Excuse me, I don't think you're allowed to be in here." Cad Bane whirled around to see several droids running cleaning equipment in the guest room. He hoped Dooku was far enough away that he wouldn't hear the blaster shots from inside the room. It was a shame that droids weren't good with wordplay, it would have been a perfect opportunity to apologize for the mess.

Dooku's room had a far superior lock, but nothing was unbreakable. Once inside, Cad Bane placed the box in the middle of the otherwise clear floor where it would be sire to get attention. The bounty hunter doubted that Count Dooku would be stupid enough to open the box and set off whatever trap Lady Ciaran had devised for him, but his pay wasn't determined by the Count's health, merely the presence of the box in his room.

A small device allowed Cad Bane to create a hole in the large bay window that would fill back in once he was on the other side and removed it. Jumping down the cliff, Cad Bane pulled up at the last second before hitting the waves to catch the cliff, where he shimmied along until he gained enough distance to fly up and make his way to the ship. It was mildly pleasing to see that Todo hadn't managed to get himself killed. Modding another droid up to his standards would have been expensive, and he'd hate to up the charges unexpectedly on his first job with a new client.


XXX​


Count Dooku was supposed to be having a relaxing day. He didn't exactly celebrate his birthday, but he did take the day off completely. And of course that would be the exact day an attempt was made to attack his palace home. The shooter was dreadful, he hadn't lost a single battle droid, but was well hidden. Apparently he wouldn't get any peace until he sent someone competent to do the job. Which basically meant himself.

Annoyingly enough, the shooter had stopped firing at their breakneck pace before he could arrive on the scene, meaning he had walked all the way there for nothing. It was sorely tempting to slice one of his guards in half for their inability to stop or apprehend a single sniper, but control reasserted itself in short order. Droids were still expensive.

Returning to his quarters, something was immediately wrong. He sensed no real danger in the force from the small box, but that was no reason to let his guard down. The ornate letter C on the lid put him slightly at ease however. Ciaran would never resort to assassins, especially such sloppy methods. It simply wasn't how she thought.

Dooku opened the box, reeling back as something came flying out at high speeds. In a panic he reached for his lightsaber, but the projectile was too close, too fast. His guards entered the room at the resounding splat, blasters raised. The sight greeting them was a crème pie smashed into their master's face, pie tin slowly sliding off. The two droids let out a small chuckle. This time Dooku did cut them into pieces.

Wiping his face enough to see, Dooku noticed a card in the bottom of the box, underneath the large spring. Pulling it out, he read the mesage.

Happy Birthday fuckface. Stop trying to hire assassins to kill me. It won't work.

Hugs and kisses, C



AN: Alright, in addition to me just really wanting to write this, I also want to use this omake to pitch an idea to the good doctor. Bounty Hunters.

Basically, we'd pay an amount of credits to get +1 action for the turn where the action could reasonably be done by someone else. Stuff like Black Ops to stall the CIS, or getting information on the movements of Tann, or recovering that shiny new holocron from wherever. More credits hires a better bounty hunter with a higher chance of success. Given how tight money is, it doesn't seem like a system that's ripe for abuse (heck, I'm not sure we'd ever use it), and would only apply to impersonal, non-permanent actions. And @Dr. Snark gets executive veto power on any action he doesn't think should be bounty hunter-able Plus, providing consistent jobs to bounty hunters could raise our standing with them from the 6/10 it's been at since forever.

Just because Cad Bane isn't getting hired by Sidious yet doesn't mean he doesn't exist. I really want to be proactive in getting him first. It would be like Grievous all over again, but this time with a fancy hat.
 
@Publicola One thing I want to point out with the plan. While we really need income, I'm not sure the Nightclub on Nar Shaddaa is worth it. Ciaran has done many shady things, but she's never directly gotten involved in the drug trade. This is invaluable to be able to keep us in "lovable rogue" levels, and to be able to argue truthfully that Ciaran is legitimately better than the alternatives in the underworld (I'm looking at you, Darra Thel-Tanis. Complaining about fighting a crime syndicate because it'll benefit another crime syndicate). The description for the Nightclub includes "hookers and blow," and given how loose things are on Nar Shaddaa I just don't want us to accidentally cross a line we've said we don't want to cross.
That is a very good point. I'd previously objected to 'Nightclub' for much the same reason, but forgot completely about that when I saw the dollar signs this turn (...there's a life lesson there).

@Dr. Snark: could we write-in an alternate description for the 'Nightclub' base upgrade'?
[] Nightclub: Another "charming" feature of Nar Shaddaa is that many of its people are willing to spend a lot of credits on hookers and blow. There's definitely plenty of money to be made there. Cost: 100 Reward: +50 Nightclub income
Specifically I'd like to change it so that our nightclub is less of the "hookers and blow" and more of the "wine, women, and song" variety -- that is, more of a high-class act, offering a stage for touring musicians and a VIP lounge for celebrities, with a public image of exclusivity ("if I get in, that means I'm a somebody") rather than a public image of decadence ("I hear they sell a brand of glitterstim that'll blow your fookin' mind").

Could we ret-con the Nightclub idea to be a bit more palatable?


Speaking of Write-Ins... I'd be very interested to hear your thoughts on the three that NexysDhyArchen included.
[x] Write-In: Becoming a Pirate Queen, One Piece at a Time: There are a limitless number of pirates, smugglers, and just general vagabonds prowling the backspace of the galaxy. We've destroyed the pirates whenever they've tried to prey upon the CNS, and we've smashed the Black Sun into oblivion. Now lets take control of the remnants. Using the pirate fleet we already own, lets recruit and consolidate as many pirating groups as we can under our Aegis. They're likely to have plenty of bases and knowledge that we can use, and if they don't want to cooperate, well, pirates usually carry bounties, don't they?
'Pirate Queen' sounds more like a Martial action than an Intrigue, but I admit I do like the idea. It'd be basically the galactic equivalent of fasquardon's "Underworld Takeover" upgrade; instead of consolidating our control of the Coruscant undercity, we'd be consolidating our hold on the interstellar underworld. Pirates are used to operating outside the law, so we could probably use them for smuggling, or even for black ops attacks on CIS or Republic space (to weaken a regional stronghold, or cut off supplies, or simply driven them into the CNS for protection).

[x] Write in: Cloned Flesh Transplants: Cloning is the crux of the Republic's military now. But why is it that only one planet actually uses it significantly? Lets combine cloning technology with our genetics research to create bio-augments. Instead of cybernetics, lets give sapients the option of keeping their bodies wholly organic after traumatic injuries. And its not like anyone else would be capable of providing that kind of service. And who knows? Maybe it won't mess up Force Users as much as cybernetics.
...! This sounds interesting.

[x] Write in: Force Library: As we research and develop knowledge of the various sects of Force Users, we're going to need a centralized place to keep and sort the information as well as store any and all artifacts we gather. While the Oracle fulfills that purpose for now, it would probably be best if we have a more... stable location established.
I'm less excited by this one, if only because we already have a similar facility on the Oracle, and because I intend to procure the Chu'unthor praxeum ship that'll have a complete Jedi library/archive onboard, making this redundant. All the same, I'd be curious to see what benefits we'd receive from it.
 
The Most Dangerous Game
"You're sure about this Galvin?" asked Ciaran, looking over the files he had provided her.

"Of course. Now that Jango's out of the game, it wouldn't be a stretch to call him the second best at what he does." Ciaran raised an eyebrow at her cousin. "I'm the best of course, but I'm also not as crazy as he is. I work for credits and a decent chance at living to collect them. He just needs the former."

"Based on what you've said, it seems difficult to even get in touch with him." said Ciaran.

"Trust me it is. Only takes jobs from former clients or people who get recommended by former clients. Luckily, you know a guy." Said Galvin, pointing to himself. "…who beat a guy in a game of cards who knows another guy who's hired him in the past. He'll be there, trust me."

"Alright, but you're getting the credits after the meeting. I don't need you gallivanting off to Zeltron with my learning adviser and getting nothing in return." warned Ciaran before hanging up.



XXX​


Ciaran entered her office to find a complete stranger sitting in her chair, feet up on her desk. His face was mostly obscured by the wide brimmed hat on his head, but Ciaran could see the breathing tubes sticking out of either side of his head. She also saw the answer to her first question, a deactivated PR-1 tossed aside in the corner.

"So, you must be the bounty hunter Galvin recommended. I have a job for you." said Ciaran, as if the breach of privacy didn't phase her at all.

"I don't come cheap." The voice sounded almost synthesized.

"I'm not poor." Ciaran fired back. "I need this package delivered to Count Dooku's personal quarters on a date written on the top."

"What's inside it?" asked the bounty hunter, taking his feet off the desk to lean forward and grab the box.

"Nothing you need to be personally concerned with unless you open it." said Ciaran casually. "Though I wouldn't flip it over or jostle it around too much if I were you. So what do you say, do we have a deal?"

"Just so long as I get paid." He said, picking up the box as he walked past Ciaran. "We're leaving Todo." A small droid that had been hiding behind PR-1 flew out and followed behind the bounty hunter on their way out of the office. Leaving Ciaran to call up maintenance for PR-1. Maybe she should give him some upgrades so he could better defend himself.


XXX​


Cad Bane was a happy Duros so long as he had steady work and lots of credits. And it there was one thing Lady Ciaran was known for, it was being stupidly rich. And if her notoriety in the underworld was any indication, he'd have no shortage of work from her in the future.

Still, he thought as he looked on at Dooku's fortified cliffside palace, she certainly didn't beat around the bush with easy jobs. The long walk had basically no cover, so a direct approach was right out. Which left a number of stealthier approaches. After all, Cad Bane was man of many hats.

Cad Bane settled for an old favorite. He'd prefer to have someone competent in charge of the other half, but Todo would have to do. Arming droids not designed for cambat was never effective, but Todo would be competent enough to pull the trigger with the gun pointed in the general direction of the palace. Cad Bane gave the signal, and heard shot after shot from the other side of the compound.

Cad Bane's blaster rifle was more precise, and silenced to boot. The two droids standing guard over the side entrance went down quickly without any chance to raise the alarm. And while everyone was still distracted by Todo's horrible marksmanship, Cad Bane slipped into the palace. From there, things were easier. There were no wide open areas with no cover, so he could plan out his moves. A few unlucky droids patrolling the halls were shot and stuffed in closets, but cameras had blind spots that were easily exploited by an experienced bounty hunter.

The last real hurdle was Dooku's room specifically, which was guarded by some higher end model droids. The kind Cad Bane wouldn't be able to talk his way past or kill quietly. Plans to sneak around or just say fuck it and blast his way through went through his head, but luck beat him to the punch before he could decide on the best course of action.

The doors opened and Count Dooku himself strode out. "I grow weary of this noise. I will deal with this attacker personally. With me." he commanded.

"Roger roger." Said the droids in unison as they fell in line behind their master. Cad Bane worked quickly and quietly, picking the lock to a different door in the hallway and slipping inside before Count Dooku could see him. The Count passed and Cad Bane let out a silent sigh of relief before contacting Todo to quickly let him know his job was done and to get back to the ship.

"Excuse me, I don't think you're allowed to be in here." Cad Bane whirled around to see several droids running cleaning equipment in the guest room. He hoped Dooku was far enough away that he wouldn't hear the blaster shots from inside the room. It was a shame that droids weren't good with wordplay, it would have been a perfect opportunity to apologize for the mess.

Dooku's room had a far superior lock, but nothing was unbreakable. Once inside, Cad Bane placed the box in the middle of the otherwise clear floor where it would be sire to get attention. The bounty hunter doubted that Count Dooku would be stupid enough to open the box and set off whatever trap Lady Ciaran had devised for him, but his pay wasn't determined by the Count's health, merely the presence of the box in his room.

A small device allowed Cad Bane to create a hole in the large bay window that would fill back in once he was on the other side and removed it. Jumping down the cliff, Cad Bane pulled up at the last second before hitting the waves to catch the cliff, where he shimmied along until he gained enough distance to fly up and make his way to the ship. It was mildly pleasing to see that Todo hadn't managed to get himself killed. Modding another droid up to his standards would have been expensive, and he'd hate to up the charges unexpectedly on his first job with a new client.


XXX​


Count Dooku was supposed to be having a relaxing day. He didn't exactly celebrate his birthday, but he did take the day off completely. And of course that would be the exact day an attempt was made to attack his palace home. The shooter was dreadful, he hadn't lost a single battle droid, but was well hidden. Apparently he wouldn't get any peace until he sent someone competent to do the job. Which basically meant himself.

Annoyingly enough, the shooter had stopped firing at their breakneck pace before he could arrive on the scene, meaning he had walked all the way there for nothing. It was sorely tempting to slice one of his guards in half for their inability to stop or apprehend a single sniper, but control reasserted itself in short order. Droids were still expensive.

Returning to his quarters, something was immediately wrong. He sensed no real danger in the force from the small box, but that was no reason to let his guard down. The ornate letter C on the lid put him slightly at ease however. Ciaran would never resort to assassins, especially such sloppy methods. It simply wasn't how she thought.

Dooku opened the box, reeling back as something came flying out at high speeds. In a panic he reached for his lightsaber, but the projectile was too close, too fast. His guards entered the room at the resounding splat, blasters raised. The sight greeting them was a crème pie smashed into their master's face, pie tin slowly sliding off. The two droids let out a small chuckle. This time Dooku did cut them into pieces.

Wiping his face enough to see, Dooku noticed a card in the bottom of the box, underneath the large spring. Pulling it out, he read the mesage.

Happy Birthday fuckface. Stop trying to hire assassins to kill me. It won't work.

Hugs and kisses, C



AN: Alright, in addition to me just really wanting to write this, I also want to use this omake to pitch an idea to the good doctor. Bounty Hunters.

Basically, we'd pay an amount of credits to get +1 action for the turn where the action could reasonably be done by someone else. Stuff like Black Ops to stall the CIS, or getting information on the movements of Tann, or recovering that shiny new holocron from wherever. More credits hires a better bounty hunter with a higher chance of success. Given how tight money is, it doesn't seem like a system that's ripe for abuse (heck, I'm not sure we'd ever use it), and would only apply to impersonal, non-permanent actions. And @Dr. Snark gets executive veto power on any action he doesn't think should be bounty hunter-able Plus, providing consistent jobs to bounty hunters could raise our standing with them from the 6/10 it's been at since forever.

Just because Cad Bane isn't getting hired by Sidious yet doesn't mean he doesn't exist. I really want to be proactive in getting him first. It would be like Grievous all over again, but this time with a fancy hat.
Interesting idea, but bounty hunters seem less like an "extra actions" thing, and more what we already do in some of our actions depending on what they are.
 
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