Magical Girl Escalation Taylor (Worm/Nanoha)

Please point to anywhere in the show where Nanoha made a shot from 4 miles away. No, seriously. I'll wait.

As I recall, the longest attack we saw that made by a mage was Hayate backed by the processing and possibly energy capabilities of the Long Arch.

What is our max range? Also, is it possible for us to hide in a nearby building out of site while we wait for them? Assuming were sneaky we should be able to essentially stake out our own warehouse and then start the ambush.
 
i liked the idea of putting sam against the mage one on one while hovering 4.1 miles straight above the warehouse charging up a massive beam attack to fire straight down. it seems like they would be flying in and able to see a fancy light show like that from pretty far away even without tinker tech and magitek sensors though.

the only thing that matters to me in this is that we don't feel any need to act honorably. this is supposed to be an ambush, shoot them in the back by surprise with the biggest shit you can swing.
 
Alright... I have a question for you then. How do we know they don't have a device?

Or I guess rather, how do we know they can't emulate at least some shadow of a device with all the highly advanced technology they've taken over the years?

Not saying they can match us, just saying that they might be able to cast multiple spells, or use their processing power to run a single spell at higher capacity than a completely deviceless mage.

Shouldn't we consider trying to prepare for that eventuality? It doesn't seem wholly unreasonable that such could be the case...
Because we haven't shown device tech to Dragon. We just gave Dragon a manual to magic, and Magitech≠Devices. The Dragonslayers aren't innovators, they're parasites mooching off better, smarter people. Don't give them that much credit.
i liked the idea of putting sam against the mage one on one while hovering 4.1 miles straight above the warehouse charging up a massive beam attack to fire straight down. it seems like they would be flying in and able to see a fancy light show like that from pretty far away even without tinker tech and magitek sensors though.
Can't make that shot. Too far away.
 
Can't make that shot. Too far away.

don't talk down to me like i'm one of the people that hasn't read the thread. i know how to read. i said i liked the idea (of having samantha isolate the mage), which hasn't changed. the important part of my post, which you ignored, was pointing out that regardless of the range issues, floating in the air glowing like a second sun isn't how you do an ambush.
 
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Please point to anywhere in the show where Nanoha made a shot from 4 miles away. No, seriously. I'll wait.

As I recall, the longest attack we saw that made by a mage was Hayate backed by the processing and possibly energy capabilities of the Long Arch.
Nanoha A's Episode 7 starting at 19:20. Vita flies away from Nanoha at full speed for ten seconds before stopping and deciding she's far enough away that Nanoha can't get her before her teleport finishes. Nanoha goes nope, pops two cartridges, and blasters her with "Divine Buster Extension" which takes seven seconds to travel the distance between them at hit.

The whole scene is set up to show Nanoha firing from a massive range. She even refers to it as her first long range bombardment in a while. The scale is vague enough that you can say however far you want but I'll admit that a mile or so seems a bit short for me.
 
Nanoha A's Episode 7 starting at 19:20. Vita flies away from Nanoha at full speed for ten seconds before stopping and deciding she's far enough away that Nanoha can't get her before her teleport finishes. Nanoha goes nope, pops two cartridges, and blasters her with "Divine Buster Extension" which takes seven seconds to travel the distance between them at hit.

The whole scene is set up to show Nanoha firing from a massive range. She even refers to it as her first long range bombardment in a while. The scale is vague enough that you can say however far you want but I'll admit that a mile or so seems a bit short for me.
Problem, we don't have the extension upgrade
 
don't talk down to me like i'm one of the people that hasn't read the thread. i know how to read. i said i liked the idea (of having samantha isolate the mage), which hasn't changed. the important part of my post, which you ignored, was pointing out that regardless of the range issues, floating in the air glowing like a second sun isn't how you do an ambush.
Getting mad isn't going to change the facts. Like how the entire idea of isolating the DS Mage with Recursion is already giving away the ambush, with or without your supposed visible-from-space-light-show.
 
Nanoha A's Episode 7 starting at 19:20. Vita flies away from Nanoha at full speed for ten seconds before stopping and deciding she's far enough away that Nanoha can't get her before her teleport finishes. Nanoha goes nope, pops two cartridges, and blasters her with "Divine Buster Extension" which takes seven seconds to travel the distance between them at hit.

The whole scene is set up to show Nanoha firing from a massive range. She even refers to it as her first long range bombardment in a while. The scale is vague enough that you can say however far you want but I'll admit that a mile or so seems a bit short for me.
I don't know. Considering their visible sizes, they weren't that far apart while talking. That Nanoha is still clearly visible to Vita when she stops to teleport makes me think it probably isn't more than 2 miles separating them.

That said, I'm judging based purely on eyeballing it and thinking about how far a mile was from my old house and what people looked like at that distance.
 
the proposed orbital strike isn't "supposedly" visible. everyone we have fought, mage or not, has seen our magical spells as balls of light. to people with tinker scans AND magic scans, its going to be incredibly obvious to be floating up in the sky without any other life/heat/magic readings to blur us or buildings to mask the signatures.

its bad form for an ambush, which is what i specifically called out is actually important to me. i am not mad that you are attacking a plan i am not advocating, i am mad that you don't have reading comprehension to realize that is what you are doing.

i am allowed to like ideas that are untenable. i like the idea of curing death. i like the idea of colonizing space. it doesn't automatically make me an advocate of them to admit they sound good on the surface. it doesn't mean i am blind to the social, economic, and political reasons they aren't realistic.
 
@Silently Watches Are there any rather tall building/skyscrapers (preferably abandoned) about a 1/2 mile to a mile away that we can watch from?

Since were not going to the EB fight can we have a WaS running to alert us when they get near?
 
:: is confused by all the thread chatter ::

Look, can't we just fire a non-lethal Ragnarok the warehouse while they're in it looking for their snipe? It's not like anyone else was using the warehouse and it probably wasn't up to code anyway :V
 
Just keep it simple. Temporal Sludge surprise, then charge up nonlethal Solar Wrath to Hammer of God.
Sam stands by to get any escapees/counters while depending on if their shield mage is still standing we hit them with a second nonlethal Solar Wrath or Rust Shooters

Shield or not that should work out with the sludge time differentials.

I don't know. Considering their visible sizes, they weren't that far apart while talking. That Nanoha is still clearly visible to Vita when she stops to teleport makes me think it probably isn't more than 2 miles separating them.

That said, I'm judging based purely on eyeballing it and thinking about how far a mile was from my old house and what people looked like at that distance.

Wasn't she viewing across desert with a magic scope for that?
 
Look, can't we just fire a non-lethal Ragnarok the warehouse while they're in it looking for their snipe? It's not like anyone else was using the warehouse and it probably wasn't up to code anyway :V
No. Given the fast thread pace and the constant problem of people not reading/remembering/paying attention, I'm afraid that jokes might be taken seriously.
 
So for the Hammer of God plan i can see a couple of ways to do it:

1) Start very close and ambush in the warehouse. Solar Wrath to open followed by a Blitz rush & flame blade combo or a shooter swarm with us and sam. Harder to ambush and risks close combat, but if we pull it off we go hard and fast.

2) Start relatively far away and act like artillery. We use Wide Area Search or Sam to spot the Dragonslayers and then Solar wrath them when they go into the warehouse. less risk, but harder to follow up on the attack except if we have Sam close by, in which case she could get ganged up on if we are unlucky.
 
A nice fk you from "god" to Teach Saint why he isn't a saint sounds like a good plan. All we need is a church bell gong sound bite* and we will have a true Hammer of God!

No kill like overkill!

*I always feel like when I hear that it's like you're punching a god's doorbell.
 
Hammer of God, immediatly followed by a time slow field to reduce possible counters, and then improvise with lots and LOTS of firepower. I don't think they have tp yet.
I'd lead off with Temporal Sludge if possible. Makes themtake longer to respond to the ambush, and might allow us to catch them before the mage puts their shield up.
That would be a good idea if you HAD Burst… but you don't. Nobody's been interested in buying basic upgrades.
...Nobody?
I say Burst, Shell Barrier, or Blitz Action. These skills are the ones I see as having the most impact on our performance at the Endbringer fight that's due soon.
For Taylor's spell to learn, I'd say either Burst or Shell Barrier.
2 spells that would be REALLY useful in this situation:

Shell Barrier
Burst
and yet ANOTHER instance where Burst would be useful
Yet another time Burst would have saved the day.
Burst would have saved our bacon at least twice so far, and is a massive upgrade in utility for 2 of our spells.
And finally: In relation to SW specifically saying Burst could have helped our situation:​
As I've pointed out before, during, and after several fight scenes so far...

Yea... Pretty sure I've pushed Burst once or twice...
 
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I know I brought it up after the Dragonslayer fight, when it was mentioned that the overall size of each Shooter was small enough that whether rust or flare it might miss key vitals/systems on the mechs. Not as funny as your quote stack though xD

soooo, maybe we should finish off all our basic skills after this?

Possibly, fighting the last war or not. But Ring Bind is another basic skill to keep in mind, given its literally designed to handle our worries here of "will they try fleeing solar fury while we charge it" . Watching the few anime clips I find, it never seems to be resisted (they just get caught by surprise) or broken out of (but I haven't seen it used on Brutes/Robots, just magical girls).

======

To try and end the chatter about whether to pre-charge Solar Fury and how visible it is, is that even really needed? A random girl floating about is much less visible than a mini-sun, and if I remember right Busters are supposed to take about 3-seconds to charge? Tricky mid-combat maybe, but if they haven't spotted us a mile in the air (or even a few dozen feet atop a building, depending on their scouting thoroughness) we really don't need to worry about them fleeing in time I'd think?

Not as sure how long it takes to charge Temporal Sludge, to figure out whether to use that before or after Fury. Pretty sure it leaves a visible field though, so we can't really just have it on the doors for them to walk into. Not a bad idea to drop on before/after the first shot though, especially if we worry it'll not leave any rubble behind for burying them xD (I may have been overestimating the construction of industrial warehouses, most recent context is grocery stores with their more cementy construction).

Now, back to nonlethal musings (i'll call "hit by a truck without internals" as hollywood knockout, basically blunt trauma of varying scales a fiat lack of nasty effects) , if it'll destroy a building do we find it more likely it'll crumple their Mech Suits around them like a well-designed car wreck, or shear/twist them like an unlucky/bad car wreck, or vaporize their suit with fiat leaving the occupant unharmed? It'd make for an interesting lesson for Taylor-the-Character on the limitations of non lethal, and possibly lead her to more often use lethal from the start :V
 
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Please point to anywhere in the show where Nanoha made a shot from 4 miles away. No, seriously. I'll wait.

As I recall, the longest attack we saw that made by a mage was Hayate backed by the processing and possibly energy capabilities of the Long Arch.
Fuck, see I didn't want things to go this way because its going to progress from me simply asking some questions to me looking like a dick when all I wanted was some clarification so I could plan better.

It actually doesn't matter anymore because we don't need to shoot from four miles away. We can have Sam get the mage alone, then close the distance and start wrecking the Dragon Slayers, especially since it was stated that we won't be sucked into the field if we do this.

But since you asked, episode three looks like a very nice distance of at least a mile maybe 1.5 miles after comparing the different views of the tree Nanoha sealed. And that's just the first season. A mile isn't as long a distance as a lot of people think. I run a mile and a half for PT in the military. The longest sniper shot in history was made by a McMilan Tac-50 in 2017 by a military sniper. It was shot from 3,540 meters away, which is 2.199654 miles. I'd expect a piece of alien tech as advanced as Rising Heart (and thus also Perfect Storm) to be able to double a simple earth gun. Especially since it needs to be able to be used in space, as they are a spacefaring nation that engages in space warfare. And in space, range is certainly key. As it is, you are saying that Nanoha can be taken out by a simple unpowered human with a sniper rifle, since her range is less than the rifle's by a quarter.

That being said, you're the DM in the whole thing. If you say the range is too far, then fine. I was presenting arguments for it because it wasn't the DM who was limiting the range before, just another user. There's a reason I ask questions. Because until the DM says no, anything is possible. I've done lots of D&D and you have no idea how many times the DM straight up said they would have allowed my idea if the party had simply asked, but the rest of the party assumed the DM would say no. I generally ask rather than limit myself.

If you notice, once you said no I stopped trying to justify it, and instead said we needed to find a way to increase our range in the future. Until this post, again because you asked me to try. The only other thing I asked was if we could modify the RF so that it was smaller than 4 miles, so that the strategy would still be viable. I don't think I got an answer on that particular modification either though.
 
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I vote Hammer of God.

Recommendation: Wait until the Dragonslayers are inside the warehouse, then target the weight-bearing pillars supporting the structure, and bring the building down onto their heads, from a concealed location at a recommended distance of 150-300 meters. Given that they'll be within their stolen suits, they should survive with minimal-to-moderate injuries. As the area is predominantly abandoned, there should be minimal complaints concerning the destruction of the structure.

As the Dragonslayers emerge from the wreckage, have Samantha attack, focusing on a single target, preferably on the sole female of the Dragonslayers, with intent to inflict significant injury by removing a hand between the wrist and elbow, or foot just above the ankle. Both feet, if possible. The injury will serve the purposes of effectively disabling her while provoking anger and recklessness or fear and panic from the remaining two Dragonslayers, and also is an injury easily managed by tourniquets and impromptu cauterization to minimize the risk of death by bleeding out. If she is also the amateur mage of the group, even better.

During brutalization of single target with terror tactics, target second and third Dragonslayers with combination of Solar Wrath bombardment and Rust Shooter, again at recommended range of 150-300 meters. Use of single Mana Cartridge recommended to empower salvo. Regardless of whether one or both targets are struck, blitz into melee range and delimb one of the two with Flare Blade, recommended at lethal settings.

Final Dragonslayer may be dealt with as circumstances dictate, though permanently disabling them is also recommended if enemy morale has yet to be completely broken. Deliberately maiming enemy combatants likely to be forgiven due to the conflict being the result of villainous conduct during an Endbringer assault, as well as history of repeated assault on Dragon.

Addendum: Prior recommendation to use Perfect Storm to hinder Dragonslayers with electronic warfare on their stolen suits has merit. Communication protocols between suits could provide means of accessing suit systems, but such a tactic might be anticipated.
 
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