More or less this, yes. If from A Rank onwards it starts feeling limiting, it could always be that from B to A Rank you get 2 more spells, then both AA and AAA get 1 one more spell per rank.Something like this?
My only concern is that if we do it this way, once you get to A+ rank they're going to start feeling restrained by how much they can do in theory vs how much they can grow in practice (which is clearly the biggest argument against my current setup, I guess). But that's more of a quibble about the number of spell slots per rank than the overall system.
See, I would think that Burst at least would be enough of a modification to require its own spell slot. Homing Bullet, eh. Taylor did have to spend an after-fight spell point to learn it. Probably that one will need to be "purchased" with at least one fight, but I would be willing to leave it as a "free slot" kind of spell. Dunno yet.To clarify, the spells that wouldn't take up a slot would be those that only either enhance or modify a spells functions (Homing Bullet, Burst). Multishot would require a slot on it's own given that it's effectively a gatling using the Shooters as ammo.
Fair enough. Even if Burst and Homing would take a slot, 12 to 15 spells total would be more than enough incentive to give someone a Device than there is now, so it's just a nitpick.See, I would think that Burst at least would be enough of a modification to require its own spell slot. Homing Bullet, eh. Taylor did have to spend an after-fight spell point to learn it. Probably that one will need to be "purchased" with at least one fight, but I would be willing to leave it as a "free slot" kind of spell. Dunno yet.
I'm liking this system. I'm liking it a lot.Fair enough. Even if Burst and Homing would take a slot, 12 to 15 spells total would be more than enough incentive to give someone a Device than there is now, so it's just a nitpick.
The leveling system would wind up pretty similar to the Templates, just more open ended on a skill-by-skill basis and a larger investment on training to master said skills.
It also goes with the theme that Device mages, like the Gadgeteer, are more or less writing the spells from scratch. It makes sense if the systems work the same because both are "inventing" something.Quick change to the above. A+ should get 4 spells to start because that's when they can do "cross-training", i.e. it's when an Intelligent Device can do support or melee spells in addition to pure blasting. An extra spell to start would be good for that.
The other thing that crossed my mind as I was typing this was that for the XP tiers, rather than using it as a rip-off of the mastery system of the combat templates, what about an XP bank that's a rip-off of the Gadgeteer's tech points? Every fight is worth 1 XP. Afterwards you would spend 2 XP on a modification like Homing Bullet or Burst, 4 XP on a basic spell (which would be most of them), 6 XP on an advanced spell like a Buster or the teleportations or something else impressive like that, and 8 XP on the "WTF?!?!" spells like Breakers or another wild spell like Mistilteinn.
I just feel like spending 4 or 6 fights mastering one spell only to get minor modification feels like a waste, even though I know it would be made up when they spent fewer fights mastering that modification. I think it would also be more flexible if someone wanted another base skill that would serve as the root of its own skill branch.
Of course, the other thing that crossed my mind as I'm trying to go to sleep is that with this redesign of the Device system, a AAA rank mage without a Device only has half the spells of a D ranker with one.It also goes with the theme that Device mages, like the Gadgeteer, are more or less writing the spells from scratch. It makes sense if the systems work the same because both are "inventing" something.
For Epoch some kind of protection spell is likely what he needs. He has flight, shooter, and telekinesis for general utility so a shield spell should round things out for him.Of course, the other thing that crossed my mind as I'm trying to go to sleep is that with this redesign of the Device system, a AAA rank mage without a Device only has half the spells of a D ranker with one.Thankfully that's an easy fix of just getting rid of the half spell setup and giving a Deviceless mage one spell per rank. Which means I need to come up with another spell for Epoch. Standstill I already have a plan for.
Eventually I'm going to have to write this up in an FAQ post, but not tonight.
Or you can make mods to a spell cost half a slot, since the base spell is there.See, I would think that Burst at least would be enough of a modification to require its own spell slot. Homing Bullet, eh. Taylor did have to spend an after-fight spell point to learn it. Probably that one will need to be "purchased" with at least one fight, but I would be willing to leave it as a "free slot" kind of spell. Dunno yet.
LINKER CORE RANK | STARTING SPELLS | TOTAL SPELLS |
---|---|---|
D | 1 | 6 |
C | 2 | 9 |
B | 3 | 12 |
A | 4 | 14 |
AA | 4 | 15 |
AAA | 4 | 16 |
If I'm understanding this right - Solar Wrath is WTF tier, and Ragnarök is beyond even that?If you can't figure out where a spell goes, here's a general rule of thumb. If a spell by itself would be a lower-rated cape power, no more than a 5 in whatever category, it's basic tier. If it would be a high-rated cape power that gets that cape noticed all on its lonesome, it's an advanced tier. If it is so powerful that even Nanoha-verse characters would sit up and pay attention, it's in the WTF tier.
I'd been assuming that Ragnarök fell into the 'Hayate would be interested in comparing notes' class of spells myself...If I'm understanding this right - Solar Wrath is WTF tier, and Ragnarök is beyond even that?
Dragon can, so... theoretically, yeah, I guess.
Not the wisest, yes, but in the same time Lacey was the only possible candidate in our immediate circle.And this is why I thought and still think that giving Lacey a template was not the wisest choice. *shrug*
No, Solar Wrath is a Buster, advanced level. Ragnarok is a Breaker, WTF level.If I'm understanding this right - Solar Wrath is WTF tier, and Ragnarök is beyond even that?
As Shaseyu said, Solar Wrath is just another Buster. Ragnarök is a Breaker-type and therefore WTF tier.If I'm understanding this right - Solar Wrath is WTF tier, and Ragnarök is beyond even that?
So using a Device burns out your Corona. But... can Devices trigger?
Basic and Advanced Devices do not have enough autonomy to Trigger. Unison Devices like Dragon theoretically could.
In fact @LancerisDead you deserve a reward for helping me so much with this, and I don't think a single training point will do. Instead…
Pick a red spell to unlock for Lacey. Whichever one you want.
I'm gonna have to go with Guardian Beast, 'cause another potential hand on deck is never a bad idea
'Cause Bardiche analog? He is an Intelligent Device, right? And I prefer the more talky Devices, to be honest.
Basic and Advanced Devices do not have enough autonomy to Trigger. Unison Devices like Dragon theoretically could.
You deserve it. And Guardian Beast is a good pick.Aww, thank you!
I'm gonna have to go with Guardian Beast, 'cause another potential hand on deck is never a bad idea.
I would treat Bardiche as an Intelligent Device with cross-specialization.Bardiche is never named as to what kind of Device he is, that I know of*, but the way he is used suggests either Armed device or a hybrid like Perfect Storm
HaveThis would not be a desirable thing to put even a fictional character through, so we're unlikely to ever see it. Unless SW has a "Candyland" style inspiration, that is.