Magical Girl Escalation Taylor (Worm/Nanoha)

I'm really liking the mechashift whip and the taser as two potential choices. Yeah, a whip takes a lot of skill to use effectively, but given the Rhode Island-sized chip on Missy's shoulder, it feels like a good way for her to prove that she's just as capable as the older Wards and adult members of the Protectorate. Given the brute rating the arm will give her, if her power decides to play nicely with said arm, that can give her one hell of an all-range attack. Either way, mastering a difficult weapon well enough to use effectively in combat definitely feelscloke

Which brings me to the taser. A non-lethal option like that will definitely be a good olive branch to keep the PRT from thinking that she's trying to turn herself into KillMaster DoomPrincess 2000. And if she can still use the taser functionality while her arm is in mechawhip mode, that could be.. interesting. I'm kind of envisioning a whirling dervish of cybernetic could crackling with electricity tearing through a crowd of rioting gangmembers like the world's most adorable cattleprod. I also like the idea of her arm having empty slots for her to use as makeshift storage compartments. Built-in pockets FTW.
 
And if she can still use the taser functionality while her arm is in mechawhip mode, that could be.. interesting
The whip would be able to be held in her hand when deployed, so theoretically, yeah, she could hold it and electrify it with a taser.
Also, is Dragon able to get bigger than this? It'll be odd for her to meet others in the tiny form.
Unison Devices can grow to the size of children, so yes, she can get bigger. Reinforce Ein was shown to take a full adult-sized form, but she's… special.
 
The whip would be able to be held in her hand when deployed, so theoretically, yeah, she could hold it and electrify it with a taser.

Unison Devices can grow to the size of children, so yes, she can get bigger. Reinforce Ein was shown to take a full adult-sized form, but she's… special.

I was under the impression that the size of the avatar was more or less tied into mana consumption more so than any kind of hard limit. With the reason that Reinforce could do it so easily is because the Book of the Night Sky had massive mana reserves from draining a bunch of people.
 
Okay lets see...no need to get too fancy:

[] Plan Maximum Independence
-[][Passive Upgrade] Subdermal Voltaic Lattice
-[][Weapon](Healing) Nanomachine Distribution Channels (heals arm when connected to generator)
-[][Weapon](Defense) Round shield (can be used as a melee weapon)
-[][Weapon](Arm) High-power laser beam

Why the Lattice over the Carbon Fiber?
Because Vista went with the Heavy arm, it's already quite durable from the base material, but ALSO because of that she's somewhat more vulnerable to EMP type attacks overloading her body and potentially fryin the nanites. So balanced option
Additionally if we pick the Shield, she can block physical attacks using that.

Secondly, with three slots we want to be more parsimonious on the weapons. Doubling up defense and melee attacks with a shield is good, its not as cool as a sword or whip, but she has the melee option.

Third...a hard hitter option. High power laser for ranged anti-brute option(while at the same time, a laser is instantaneous and hitscan for movers). With her power letting her curve the beams if need be. Definitely need one of these. Brutes are a terrible option for her otherwise, since they can do a lot in the short span that she's close to them.

Overall this combination leaves her a highly independent, flexible combatant, with close range shield bash/slash(its a hardlight weapon after all), and long range anti-brute breaker option. She won't need much servicing unless she's utterly wrecked and she can fight anything from low to mid tier options by herself.
 
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Plan Maximum Independence

Welp, I know what I'll be voting for.

I wonder if we can recover one of the power armours from the Pirates (Rogue Privateers). Then adjust/up/sidegrade it with some of the new innovations and give it to Vista.

It could be more time efficient than building a whole new power armour for her. But would set the Pirates squarely against us.
 
I was under the impression that the size of the avatar was more or less tied into mana consumption more so than any kind of hard limit. With the reason that Reinforce could do it so easily is because the Book of the Night Sky had massive mana reserves from draining a bunch of people.
That's what I was implying with "special". Rein I is the only Unison Device that has the accumulated power equivalent to hundreds of mages behind her.
I wonder if we can recover one of the power armours from the Pirates (Rogue Privateers). Then adjust/up/sidegrade it with some of the new innovations and give it to Vista.

It could be more time efficient than building a whole new power armour for her. But would set the Pirates squarely against us.
Recover? :lol Why would you need to recover them? As I've said multiple times, those suits are in TIM'S LAB. They are his to do with as he pleases. It will piss the "Pirates" off, yes, but so is the fact that he is revoking their access.

And yes, you can adjust/rebuild a suit of power armor for her. It would save on some of the time, but depending on how much you want to upgrade their weapons, it might still take two build slots (but better than the three slots it would take to build an equivalent suit from scratch).
 
Why is no one choosing to give a weapon like a whip to the shape warper?

Its...not really useful for her?

Stick to simple. Integrated defenses, regeneration and a powerful ranged weapon are one thing, but do consider whether we want it to be something she always immediately has on hand or whether you might as well give her a separate weapon for it.

I actually considered giving her beam claws for a moment, except the uses amount to "when already fucked" and "can opener"
 
Whip advantages:
1. Whips are cool.
2. Whips are considered unpredictable and difficult to defend against weapons. In hands of space-warper it's double so.
3. Whip can be used as a grappling hook for better mobility.

Whip disadvantage:
It's difficult to use, it dangerous for it's wielder if not mastered.

Conclusion:
I like the idea, but think a whip will be better weapon for Sam than Vista.
Actually, didn't Silently said if we give Sam multi-tailed whip a strike of every tail will be considered as Shredding Claw strike?
 
In regarding the disadvantages, she has Miss Militia to help teach her how to use the whip, one of the best people to do so.
 
In regarding the disadvantages, she has Miss Militia to help teach her how to use the whip, one of the best people to do so.
...Why? I don't think she has ever used a whip. Doesn't she prefer guns?
I do think so, yes. She may have displayed use of knives a few times, can't quite recall from canon, though.
Miss Militia manifests a knife a few times in canon, but we don't see her using it much if at all. Keep in mind, Minx, that just because MM can make a whip does not mean in the slightest that she can actually use the blasted thing. We have no evidence that training in the use of unconventional weapons was ever something she did, so it's much more likely that she spent her time training with the various guns she makes and that all operate off similar principles.

If you really want Vista to use a whip, the best person to teach her would probably be Samantha since she instinctively knows how to use all melee weapons, though the actual instruction would have its own hurdles due to those same instincts (prodigies classically have a lot of difficulty breaking down the 'how' of what they know).
 
...Your kidding right? On average even between fourteen and adult you still have at least one more growth spurt going on, and thanks to puberty kicking into high gear your spending the next few years to finish filling out. Unless she is dealing with malnutrition, a insane outliner, or some kind of gland malfunction NO teenagers stops growing at at 13/14.

Don't make excuses that don't work with biology, just say it grows with her like the cybernetics of Subaru, and her sister.
I may be male, but I still had my last growth spurt at twenty-three.
 
[] Plan Maximum Independence
-[][Passive Upgrade] Subdermal Voltaic Lattice
-[][Weapon](Healing) Nanomachine Distribution Channels (heals arm when connected to generator)
-[][Weapon](Defense) Round shield (can be used as a melee weapon)
-[][Weapon](Arm) High-power laser beam

I woul vote for a particle cannon over the later beam, but aside from that looks just like the plan I was workshopping.
 
Prosthetic Systems
TYPES OF PROSTHETIC LIMBS
You've got arms and legs. And… yeah, that's about it. :) Okay, okay, serious time. When I say types of prosthetic limbs, I'm really talking about levels of armor.

Civilian prosthetics have no armor and no weapons. They are exactly what they look like, replacement limbs after somebody gets amputated. Theoretically, giving someone one of these doesn't even NEED to include implanting a generator in their fleshy bits. They could hook it up to a recharging station or plug-in converter or something when they take it off to go to sleep.

Combat prosthetics are entirely different beasts. They DO require implanted generators, and how "heavy" they are determines what weapons they carry and how much surgery needs to be done before hooking them up. They can have 1 passive upgrade and up to 4 active systems.

Light combat limbs don't have armor plating, exactly, though they can use cloth-type armor like Kevlar and metalweave. Weapon-wise, they can have built-in hardlight weapons or lasers, but mechashift is out of the question. On the upside, they need essentially no additional surgery beyond putting in the connection plate (which is something that has to be done for all manatech prosthetics anyway).

Medium combat limbs have armor plates on their hands and forearms (or feet and shins if we're talking legs), and soft or lightweight armor on the upper part of the limb. Mechashift weapons are now possibilities, but they are limited to the hand and foot. Hardlight and directed energy weapons can still be placed anywhere. Because of the weight of these prosthetics, the recipient will need surgical reinforcement of bones and muscles that connect to where the prosthetic is attached.

Heavy combat limbs are fully armored, from connection plate to the end of the limb. Weapons of any type can be placed wherever they are wanted. On the flipside, no amount of reinforcement is enough to bear the weight of these limbs, and so to have one of these puppies installed a surgeon has to completely replace organic bones and muscles with synthetic equivalents that will attach to the new limb.

PASSIVE UPGRADES
There are two types of passive upgrades that can be placed on combat prosthetics. The first is Subdermal Voltaic Lattice, which can be placed on any combat prosthetic. It is a mesh of conductive wires that partially disperse energy-based attacks. Carbon Fiber Plating, on the other hand, adds additional plates to help tank physical blows. They can only go on medium and heavy prosthetics.

Or you could decide you don't want to put either of these on. That's your decision.

ACTIVE SYSTEMS
We'll talk defensive options first, then take a look at offense.

Defense can work two ways. There's the defense of not taking damage, which means hardlight shields. The round shield is a… round shield. :confused: Normally 2-3 feet in diameter, it looks like a Greek aspis shield (or Captain America's shield for the Marvel fans among you). In addition to defense, it can be used as a melee weapon as well. The tower shield, in contrast, is more reminiscent of a police riot shield and is only for defensive use, which it honestly does better at than the round shield because of its larger area.

The other type of defense is that of healing. If you install Nanomachine Distribution Channels into a prosthetic, the limb can actually repair itself after a fight so long as it is provided with the necessary raw materials.

Offense is varied, and for simplicity I will break it up into limb regions since you can only have one weapon per region.

UPPER ARM/LEG
The upper limbs are awkward places for weapons, so they would almost by definition need to be mechashift. If you recall from above, that means they are limited to heavy combat limbs.

FOREARM
These are also limited to heavy limbs.
  • Mechashift weapons, like a sword or whip. It's exactly what it says on the tin.
  • A high-power laser beam unfolds from the forearm and from there can fire a laser that cuts through thick armor or material with ease. Have a military tank you want to slice apart? This will do it in style. Just don't fire it into a crowd, please, unless you want to fill the streets with body parts.
  • The particle cannon is the blast equivalent of the high-power laser beam. It will kill anyone who doesn't possess thick armor or a defensive power of some kind, and maybe even then. It uses mechashift to reconfigure the hand into a set of prongs that create an electromagnetic lensing effect to focus the blast. Power can be an issue, so each particle cannon has a built-in capacitor to store its "rounds". Because the hand unfolds, palm weapons are out of the question.
  • Ah, the rocket punch. A detachable, thruster-powered fist sounds like a joke until it hits you at near Mach 1. It can then be retracted thanks to a chain connecting it to the forearm. You cannot mount any other weapons on the hand, though.
DORSUM (back of the hand)
  • Thermal beams melt and burn their target, making them great for cutting through doors or walls, but they have no impact.
  • In contrast, a kinetic blast will hit with force, but it is a blunt impact that cannot cut.
  • Hardlight weapons have nearly no weight and, being attached to the hand, can be wielded exactly the same as if they were held in the palm.
  • Thanks to Tim's Temporal Manipulation skill, time itself is your plaything. Dilation blasts are fire-and-forget weapons that will stop an enemy in place for up to twenty seconds at a time. Sadly, multiple blasts will not stack. If you're that worried about someone unfreezing, you could instead use the dilation beam. It will freeze someone in place for as long as you keep it focused on them.
  • The gravity grapple uses gravitic manipulation to pull objects towards you and then throw them away. Be careful not to use it on objects heavier than you, though, because if you do you'll find yourself moving instead.
  • A mechashift dagger is a good hidden weapon. A twitch of your fist deploys from one to three telescoping blades for rapid stabbing and slashing.
PALM
  • Thermal beam
  • Kinetic blast
  • Hardlight weapon
  • Dilation blast
  • Dilation beam
  • Finally something new. A pain beam will cause unbearable pain in the target, incapacitating them until they have a chance to recover. Just don't use it for too long, or you can cause permanent nerve damage.
  • Or if you are in the market for something a little more healing-related, you can go in the opposite direction and install an anesthesia beam to dull and prevent pain.
FINGERS
  • Hey, more mechashift. Claws will unfold to reveal extremely sharp edges to cut your enemies. They are far from the most damaging weapons on this list or even that can be built into the fingers, but they will still be a nasty surprise and have surprising utility.
  • If you can't build mechashift into your fingers or just don't want to, plasma claws are also an option. Burning rather than cutting, they don't risk your opponents bleeding out. You might want to watch out for fires, though.
  • For the ambush fighters among you, try the mechashift syringe. Located in the tips of the fingers, they can deliver up to three different injectable solutions (max three doses total). They don't need to be offensive, either; a teammate will probably forgive you for stabbing them if it's to inject a Boost serum. You can't use any kind of dorsum weapon, though.
    • Do you want to go full assassin? Do you dream of playing a support role? Use the forearm-based injection expansion. It gives you five extra doses for each of the three serums in your syringes, so a maximum of 18 doses if you're only using one type of serum. Unlike other forearm systems, this does not require mechashift and can be put on a medium combat arm.
  • Thermal beam
  • Kinetic blast
  • The wireless taser located at the base of the fingers shoots arcs of lighting up to 10 feet. Ever wanted Sith lightning? You got it. It can also be used as a contact weapon, and if you have a mechashift weapon in the forearm, the taser can electrify the weapon to give it that extra bit of flair.
SHIN
  • This is an awkward place to put weapons, but if you are fond of kicks, the mechashift saw may be up your alley. It deploys a chainsaw blade along the front of your shin.
  • Hardlight spikes are another way to give your legs more damage-dealing capability. They are simple points that perforate perfidious perpetrators.
  • A kinetic pulse is a difficult weapon to get used to, but it gives you a long-range option to "kick" blasts of force at people.
CALF
  • The knee thruster, despite its name, is not part of the knee. It is a gravitic thruster mounted at the calf that rockets the knee upwards at high speed. It is limited to medium and heavy legs because without armor plating, you would do just as much damage to the prosthetic as the target.
  • A gravity plate does not offer the flight the way a full gravitic flight harness would, but it is still useful. By always marking the direction your legs are pointing as "down", it allows you to run up and around on walls.
FOOT
  • Mechashift claws
  • Plasma claws
  • Mechashift blades can unfold from the top of the foot to cut and slice with each kick.
  • If using feet to attack people just seems silly, you could also try the monkey's paw. By adding a hand to the end of your leg instead of a foot, you gain the ability to grab things as well as use dorsum, palm, and finger weapons at the cost of having an admittedly difficult-to-use prosthetic and, you know, looking like a freak. (Note: this does NOT require a power slot.)
Oh, and let's not forget simply hitting people harder. Synthetic musculature gives a Brute's strength to any armored component of the limb, which means the hand or foot of a medium limb and the entirety of a heavy limb.
 
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"Yes, that party. There aren't any rogue monsters running around now, though, so you don't have that as an excuse." She raises her hand before you can say anything. "And no, you don't get to use the out-of-town villains. They have no reason to attack your friend's house, and if you seriously go two for two of parties that end up being attacked, I will eat my hat.
Felt.. MMmmm, tasty.

[x] Subdermal Voltaic Lattice – Improved defense against energy-based attacks
[x] (Healing) Nanomachine Distribution Channels (heals arm when connected to generator)
[x] (Defense) Round shield (can be used as a melee weapon
(Arm) High-power laser beam
[x](Dorsum) Hardlight sword
(Fingers) Mechashift syringe (payload Sedatives)
(Palm) Wireless/contact taser

The palm in particular I find hilarious. It'd remind her of Clockblocker. Handshake taser prank?
 
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[X] Carbon Fiber Plating – Improved defense against physical attacks

[X] (Arm) High-power laser beam

[X] (Fingers) Mechashift claws

[X] (Palm) Wireless/contact taser

A lethal range and CQC weapon and a non-lethal weapon that works at both
 
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