The issue I see with sending Missy down the Teleportation tree is that her Giant Summon has been a key point in previous discussions as one of the components of the teleportation plan that lets us pin the Endbringer down long enough to actually get the teleport off. Missy could do one or the other, but not both, and generally speaking, Summons are the more valuable skill to specialize in under the circumstances. We can hopefully enlist the aid of some PRT mages to help with the teleporting when the time comes, since you don't need a bloodline to be able to go that route
I feel Missy should get all the available Summon spells because that's her inate specialty.
So I was being very inclusive with my spell list. Missy is the only one with the Summoning Rare skill, and Missy is the only current person we control who can fully learn teleportation (Over B-rank, Boost Device). Nevertheless, I do agree that I have a preference for the Summoning ability for its uniqueness.
The issue with getting more teleporters for the Endbringer plan is that we need a B-rank or higher mage, with a Boost Device, and who we either have control over their spell list or they want to learn it due to author fiat. I know that at least one member of the Enforcers has Dimensional teleport (and possibly Forced Displacement, but unconfirmed) so in the future I'll campaign for a social vote to get a crew roster of the Enforcer's mages and what they can do.
Currently, the PRT mages have Storage Devices, so they can't learn Forced Displacement or Dimensional Teleport. Even if we gave them Advanced devices, why would they learn the Dimensional variant? They're essentially police officers, so on their own they would likely not care to learn it since other dimensions are not in their jurisdiction.
Getting more mages under our control has it's own issues, with the general resistance of the forum towards expanding the cast anymore than it already is, and even if we do get more mages, the preference towards more combat-oriented spells.
With our final template for the future, the Infinite Enhancement one will eventually learn both the spells required, guaranteeing us a mage capable of this strategy, but if we could also make another Transcendent Gadgeteer and build a multitude of dimensional teleporters and hopefully port an Endbringer with magical tech.
I chose Flash Forge and Shatter partly for the reasons you list above, but also because I think she can find a way to work it into her Cyber Ninja theme by generating practically infinite Shuriken and Kunai to throw and Esplode in people's faces.
Shell Break gives her something to let her break through heavier defenses that isn't her particle cannon, since she doesn't have very many other options,
I like my idea of turning Shell Break into a Weakening Mod for Flash Forge, as It's less expensive, Missy would have no issue closing distance and applying it multiple times (like Samantha's Feral Claw), and I feel it just fits her build better to apply the effect to a generated weapon. While I'm not as invested with Missy getting explosions, I can see the appeal and having two mods allows her to pick and choose whether an opponent will get weakened or bombed with a thought.
Purple Haze would let her disorient groups, making them easier targets and giving her opponents nightmares of the experience in general from how "not in control" they would be.
One of the reasons I picked purple haze instead of mirage ( which I looked long and hard at for similar reasons kamkong stated) for my last build plan is the ambiguity of the statement "senses." Mirage seems mostly sight based while Haze could conceivable futz with those who use other senses as well beyond sight.
Also possibly messing with machine senses too like cameras or heat sensors etc though that might be a stretch for that tier
So I read your responses and thought about it, and I still can't reconcile giving Missy Purple Haze, as it seems to me too disconnected from her current spells and the direction we seem to be taking her. However, we have all forgotten about an aspect of Missy that I think is more suitable for this spell, her familiar Zeus.
Zeus will start with the spell Thundershock, which is a mid-range lightning attack. Building off off that, we can build his remaining spell list for mid range support, since Missy and Anubis have close-combat covered extremely well. Since he'll be supporting from the back, Purple Haze allows him to hinder enemies that Missy potentially cannot spot from her frontline position, making them less able to attack her.
@Orkus Majorkus also has a very good point. The use of the specific word "senses" made me ponder deeper on the thought of how Purple Haze would operate. Senses are essentially the interpretation of information encoded and transmitted via electricity. So I could definitely conceive of a mod that allows Haze to work on mechanical sensory devices (cameras, microphones, etc.). But consider this. If the mage casting this spell has a Lightning Mana Affinity, like Zeus, would that magical electricity serve to enhance the ability of Purple Haze?
I would follow up with giving Zeus Strike Boost, so he can enhance the speed (or strength) of Missy, Zeus, or whatever member of Arcana he gets partnered with. Next, I'd give him Blink as it allows him to somewhat keep pace with Missy's speed and allows him to skip past obstacles that would stop Missy and let loose with Thundershock. For his final spell, undetermined for the moment.
Thorns is just a straight damage aura, making her a nightmare to fight in close, but doubly so because it'll be difficult for a lot of opponents to get away from her.
I think I didn't consider Thorns because Anubis has that, and so I put it aside in my mind. I'd need more convincing to go for it, since Flash Forge can act as a facsimile of this with generated mana spikes (that weaken or explode with the mods I've chosen).
I'd keep my weapon-enhancement for her crystal claws for her final spell, as it makes one of her tech weapons less hazardous to go wild with, and the slowdown will make her appear
even faster by comparison.
Updated Spell List
Missy
- Sprint
- Mirage
- Giant Summon
- Distant Caster
- Siege Summon
- Flash Forge
- Weakening Mod (Erosion?)
- Shatter Mod
- Slowdown Claws
| Zeus
- Thundershock
- Purple Haze
- Strike Boost
- Blink
- ?????
|