Magical Girl Escalation Taylor (Worm/Nanoha)

So i never saw any discussion about it, where is the sudden blitz hype coming from? Its unrelated to Ragnarok requirements and just adds some speed to our movements (when we're still mostly a range blaster). Telekinesis or Frost Beam for utility and unlocks I'd get, but this is out of nowhere.

Edit: Only reason I found was original one, "Its useful to have a RUN AWAY" option.

Umm, we can teleport. Across dimensions. Instantly.
 
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Racoras has a point. Blitz Action has a very small chance to be relevant to being able to use Ragnarok safely, and all it currently does is send us moving faster than normal in a straight line. It would be much more useful to put this spell point into one of the spells we've mastered.
 
-[X] LEARN Burst

-[X] BUILD Prosthesis for Vista (natural look)
-[X] BUILD Prosthesis for Vista (battle oriented, better shielding, strength, ect.)
-[X] BUILD A second 3D printer
-[X] BUY Carbon Fiber Plating

Carbon Fiber Plating to be included in prosthetics.

As I said in my earlier post, having 2 notedly different prosthesics for Vista, one for civilian life and one for cape work, would make it easier for Vista to maintain her civilian life.

*edit- wow, forgot to put the spell for Taylor to learn.... added it in.
 
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[X] Blitz Action
[X] Plan: Sorry About That!

So, now that we got battery to use for our space radio, should we put up some message to coming visitors when it's time to choose actions?

Something in lines "Beware the winged giant woman at LEO, telepathic and precognitive. Don't stay at orbit"
 
Seriously, why do people want Blitz Action all of a sudden? It's only barely been discussed, if we even discussed it at all. Literally any other choice would be more useful to us.
 
It could, but I'd really like some details about what you want in the power armor. Not so important now, but when you have Mass Weapons and Energy Weapons and Mobility and Carbon Fiber Plating and what have you to choose from, just saying "power armor" doesn't tell me much, you know?

My apologies. I had talked about flying Power Armor in my previous post, so it was still tagged as 'I've already said that' in my brain. I'll edit my vote.

Mobility doesn't seem quite as interesting to me as it doesn't help to fly (if you have armor) if you can't do anything from the air. Mass Weapons gives us something to build for the random privateers, or to include for Vista as a self defense option for people getting close, or as another toy on the power armor.

The privateers already have fire-arms. A light Power Armour that is focused on mobility would allow them to respond rapidly to threats, evacuate the wounded, scout from the air and to deploy close air support by simply using a (slightly modified so that the finger fits into the trigger guard) conventional weapon.

So i never saw any discussion about it, where is the sudden blitz hype coming from? Its unrelated to Ragnarok requirements and just adds some speed to our movements (when we're still mostly a range blaster). Telekinesis or Frost Beam for utility and unlocks I'd get, but this is out of nowhere.

Edit: Only reason I found was original one, "Its useful to have a RUN AWAY" option.

Umm, we can teleport. Across dimensions. Instantly.

I was the first to propose Blitz Action, at least in plan form. My reasoning was that with the upcoming Endbringer Fight evading attacks would be more useful than any of the alternatives. In the Oni Lee fight Samantha said that she needed two seconds to teleport, which is far too slow when trying to evade a hit by an Endbringer. My assumption is that the casting time for Blitz Action is significantly shorter. Am I correct in that, @Silently Watches ?

Racoras has a point. Blitz Action has a very small chance to be relevant to being able to use Ragnarok safely, and all it currently does is send us moving faster than normal in a straight line. It would be much more useful to put this spell point into one of the spells we've mastered.

Why the fixation on Ragnarök? It's a city killer that can't be made non-lethal and is therefore not useful. We can use it in neither our day to day operations nor in an Endbringer or other S-Class fight. Not because of the energy costs but because of the collateral damage.

There are only two instances I can think of where it would be appropriate to use: An Ellisburg-esque situation and if somehow there was a portal/way open to the Endbringers' physical Shard(s). Both of those are long-term concerns, not to mention that conventional nukes or tinkertech bombs would work just as well or better. Whith the right authorizations either or both of those could be collected via teleport within seconds or minutes.

In the short term we should focus on our personal survival(which we can't outsource), especially since that includes Samantha's (who, as a close combat specialist, would get even more utility out of the spell).
 
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I was the first to propose Blitz Action, at least in plan form. My reasoning was that with the upcoming Endbringer Fight evading attacks would be more useful than any of the alternatives. In the Oni Lee fight Samantha said that she needed two seconds to teleport, which is far too slow when trying to evade a hit by an Endbringer. My assumption is that the casting time for Blitz Action is significantly shorter. Am I correct in that, @Silently Watches ?
This is correct.
 
[X] Charge Cartridge
[X] Plan: Sorry About That!

Cartridge is the only spell that will be the more useful the sooner we get it.
 
[X] Learn: Charge Cartridge
[X] Plan: Empower Friends

Why am I voting for Charge Cartridge? I'm just going to quote a discussion from SB:
Silently Watches said:
Solusandra said:
So asking to bring her was actually a mistake then?

Going deeper was a good way to get mobbed and overwhelmed. There was going to be a vote on whether to stay or go if you hadn't brought a responsible adult along, but staying? That was one of the decision paths in this arc that would have ended with the words "YOU DIED" on the screen.
UberJJK said:
Silently Watches said:
Solusandra said:
We've got a 'non/lethal' nuke in our hands. Anything where you're mobbed in tight spaces can either flushed out in the firestorm or escaped by blowing a hole in the ceiling and sniping them in frustration. If we would have died from getting mobbed in the sewers it'd be because Taylor lost her famed tactical creativity. It's not like we're facing an already empowered Lung or the butcher.

Two problems with this line of thinking. 1) This Taylor does not have the local omniscience that canon Taylor did. It's one thing to try to sneak up on someone who can see you coming from four blocks away in every direction; it's quite another to do the same to someone who only has their own eyes. 2) The charging sequence for that "non/lethal nuke"? It isn't there just for reader/viewer anticipation. If you get mobbed, you won't have the time to charge up a Solar Wrath before someone hits you from the side or behind and you lose your concentration on the spell. It will destabilize explosively, and then you're going to be mobbed and have a concussion.

This is the real strength of cartridges. People mostly remember them being used at the climax of fights to throw out a super-ultra-mega attack, like the often posted example of Nanoha blasting Quattro through the Saint's Cradle. While that's certainly something people do it's completely missing the original reason for cartridges; speed casting. With the cartridge system there is no need to stand still and charge up a spell; instead you just pop a cartridge and boom the spell is almost instantly ready. The ability to call up high level spells while fighting, instead of relying on the standard Mid-Childan approach of binding then bombarding, is part of the reason the Wolkenritter stomped Nanoha and co at the start of A's.
 
[X] LEARN Charge Cartridge

Regarding Vista's arm, is Panacea not an option, I might have forgotten if something happened to her?

Panacea is probably in another city, but flying Vista out to meet her, would seem like the obvious solution, doing it quickly would also have been the best way to protect Vista's identity, and at this point would still help to some degree.

Come to think of it, Panacea is not the only healer, there's also Scapegoat, and probably others I've forgotten about.

It seems to me like a maimed Ward would be high priority when it comes to healing.
 
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Regarding Vista's arm, is Panacea not an option, I might have forgotten if something happened to her?
Vista was wounded in Emigration 4.12 on March 28th. In Escapades 5.7 we were told:
Even the sane(r) members of New Wave are fucked up. Whoever could have guessed that? Lady Photon's opinions are especially ironic considering the recent events in Boston and all the press that media circus generated. Hint: Collateral Damage Barbie, a lovestruck healer, smartphones, and unseen bystanders do not a good combination make.
Given that Escapades 5.7 happened on April 11th and it's unclear how recent the events in Boston were it's quite possible that Panacea got caught up in that scandal before they could arrange for her to heal Vista.

Come to think of it, Panacea is not the only healer, there's also Scapegoat, and probably others I've forgotten about.

It seems to me like a maimed Ward would be high priority when it comes to healing.
This is something I wondered as well. It's not like they'd have needed a healer who could regrow limbs either since Vista's arm was amputated during treatment. Unless there something urgent, I'm not a doctor, that meant they had to amputate immediately or risk Vista dying they could have left the damaged limb on while waiting for a healer who could restore it.
 
Creating a prosthesis seems like only a plaster on the wound.

What Taylor should do, if for some incomprehensible reason that the Protectorate doesn't just get Vista healing on their own, is to use whatever connections she might have to get Vista help.

Unless it's an AU element that the protectorate has absolutely no healers of any kind, and that Panacea is out of commission, there is really no good reason not to have her healed, even if they couldn't do it immediately after the maiming. If nothing else, a maimed Ward is pretty bad PR.

A Real apology, would be to then give her power armor, so that she's better protected in the future.
I think she would love a mobility suit that lets her fly and taser people, has strong synergy with her power too :)
 
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Creating a prosthesis seems like only a plaster on the wound.

What Taylor should do, if for some incomprehensible reason that the Protectorate doesn't just get Vista healing on their own, is to use whatever connections she might have to get Vista help.

Unless it's an AU element that the protectorate has absolutely no healers of any kind, and that Panacea is out of commission, there is really no good reason not to have her healed, even if they couldn't do it immediately after the maiming. If nothing else, a maimed Ward is pretty bad PR.

A Real apology, would be to then give her power armor, so that she's better protected in the future.
I think she would love a mobility suit that lets her fly and taser people, has strong synergy with her power too :)
It's canon that Panacea is the ONLY Healing cape in the world, and she's caught up in Collateral Damage Barbie's scandal ATM
 
Glancing around on the wiki, its not far from wrong as far as ones mentioned. King of Cups and Sanguine are much more specialized in what they can treat (one creates prosthetics, other 'cleans' blood) , Scapegoat seemingly needs to take the injury on himself (not great), so its mostly Bonesaw and Panacea that are generalists. People are mostly talking prosthetics after taking Militia at her word, presumably, as both of those two should've been reasonably easy to access (and neither seems like they need to worry about pesky details like 'get there soon or its too late' if it was just a delay) .

It is worth mentioning that Blitz allows for immediate dodging , but thats still its only advantage if teleportation takes a few seconds to prepare. Escaping a battle outright or dodging anything slower than a laserblast type should still be possible with some work. At least its A reason, which most of the voters popping in still aren't giving (I'd guess they are just copying the full vote when they like plan Sorry?).

As to mass weapons, I thought the privateers using guns was considered a bad or risky thing? Much like deploying a normal one with power armor (and their not being able to say they made it, even) its more directly aggressive and looks more like stocking a full army.

For Ragnarok, are we not thinking we can use Recursion Field or any of the teleports on an Endbringer to make it safer? If not, would still depend on the exact range of it as for most of them collateral damage is pretty much assumed. Not sure about Behemoth/Leviathan aftermath, but for Simurgh if they're going to quarantine anyways why not warn capes to gtfo and then launch it? And its still relevant for any other battle using recursion field, like saw a swarm of enemies created by Echidna or Bonesaw or someone like them.
 
Glancing around on the wiki, its not far from wrong as far as ones mentioned. King of Cups and Sanguine are much more specialized in what they can treat (one creates prosthetics, other 'cleans' blood) , Scapegoat seemingly needs to take the injury on himself (not great), so its mostly Bonesaw and Panacea that are generalists.
Othala was, prior to us killing her, also a generalist healer in that she could grant people regeneration. It's also worth noting that we don't really see that many parahumans in canon. There are suppose to be somewhere between 12,000 and 39,000 parahumans in the United States. Given that two of the forty or so parahumans in Brockton Bay were healers there really should be hundreds in the US alone.

For Ragnarok, are we not thinking we can use Recursion Field or any of the teleports on an Endbringer to make it safer?
Recursion Field requires 4 casters, mages or GBs, to capture an Endbringer due to their mass:
I believe I've mentioned it before, but the Simurgh is too massive for one mage to pull her into a dimensional barrier, anyway. It would take four of you (or two mages and two GBs) working in concert to affect her.
 
[X] LEARN Telekinesis
Because fuck Cadejo. And it clears the main spells for the Flare tree.

[X] Plan Whoops, My Bad.
-[X] BUILD Prosthesis for Vista (natural look)
-[X] BUILD Prosthesis for Vista (battle oriented, better shielding, strength, ect.)
-[X] BUILD A second 3D printer
-[X] BUY Carbon Fiber Plating
 
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