- Location
- USA
YAD was a joke, "Your" Assured Destruction rather than Mutual. Basically the possibility of an ultimatum "No open warfare on the streets, or I'll show you warfare" (potentially a horrible idea, but why wear a cape if you can't go full ham occasionally? )
Good to know on the prosthetics, mobility being "more than natural" rather than just "improve a clunky pegleg to full mobility". Predictable answer but important to check. Same with asking Vista really, its polite to not assume even if its a safe assumption.
In that case, I'd definitely support one of Tim's build projects being a prosthetic for Vista, possibly even the priority (as in spending more than one to get a basic instead of prototype, no idea if we have anyone around needing one for a test.) He's already working on the basics for an extended chat with the Aliens, and other than a non-prototype the really nice stuff is still locked behind skills he needs. So the best prosthetic we can do for Vista, and whatever's leftover being power armor for Danny (the Privateers are screwed if he even gets knocked out or disrupted, plus Endbringer and the risk of base getting attacked like it was by Lung in the breakout).
Edit: Seeing SW's comment actually gave me a thought. I'd like the priority to be a fleshy one, to give her the most normality/what-she-had-before, to be the priority... but with all the scary events offering a second one she can slot in for patrols and such is an idea? Thats a lot more transhuman/Body-modder than just getting a prosthesis though, even for a cape, and I'm still unsure what she'd really do with a single superarm just yet. Maybe save it for another week after giving the fleshy-one and mentioning the option for a combat model, and by then we might have more gadgets to stuff into it anyways.
As to skills, I'm inclined to say dump the three points in Advanced Devices as the most obvious power-multiplier , but he is as much or more Privateer as our personal Q. The same arguments that better power armor and Mass Weapons boost the Privateers , however, can be used to say that it would be very concerning if it looked like this pseudo-gang was suddenly getting supplied with bulk TinkerTech weapons right as Taylor's contacting a merc group and the PRC is worried about gang warfare.
Off Site Power needs a looot of points, and we don't have a lot of tech yet to actually use all that power. So I'm inclined to sit on it and hopefully others will whittle down the cost some by the next time we have Tech points to spend.
Good to know on the prosthetics, mobility being "more than natural" rather than just "improve a clunky pegleg to full mobility". Predictable answer but important to check. Same with asking Vista really, its polite to not assume even if its a safe assumption.
In that case, I'd definitely support one of Tim's build projects being a prosthetic for Vista, possibly even the priority (as in spending more than one to get a basic instead of prototype, no idea if we have anyone around needing one for a test.) He's already working on the basics for an extended chat with the Aliens, and other than a non-prototype the really nice stuff is still locked behind skills he needs. So the best prosthetic we can do for Vista, and whatever's leftover being power armor for Danny (the Privateers are screwed if he even gets knocked out or disrupted, plus Endbringer and the risk of base getting attacked like it was by Lung in the breakout).
Edit: Seeing SW's comment actually gave me a thought. I'd like the priority to be a fleshy one, to give her the most normality/what-she-had-before, to be the priority... but with all the scary events offering a second one she can slot in for patrols and such is an idea? Thats a lot more transhuman/Body-modder than just getting a prosthesis though, even for a cape, and I'm still unsure what she'd really do with a single superarm just yet. Maybe save it for another week after giving the fleshy-one and mentioning the option for a combat model, and by then we might have more gadgets to stuff into it anyways.
As to skills, I'm inclined to say dump the three points in Advanced Devices as the most obvious power-multiplier , but he is as much or more Privateer as our personal Q. The same arguments that better power armor and Mass Weapons boost the Privateers , however, can be used to say that it would be very concerning if it looked like this pseudo-gang was suddenly getting supplied with bulk TinkerTech weapons right as Taylor's contacting a merc group and the PRC is worried about gang warfare.
Off Site Power needs a looot of points, and we don't have a lot of tech yet to actually use all that power. So I'm inclined to sit on it and hopefully others will whittle down the cost some by the next time we have Tech points to spend.
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