Maskless 6.9
Silently Watches
Professional Stalker
- Location
- Right behind you
[] Keep the line open
-[] Have Perfect Storm monitor the connection
Maskless 6.9
Indecision wars within you, but at last you make your decision. Yes, there is a chance this is all a trap. Yes, if there is a villain on the other side of the line, you are leaving yourself open to be manipulated or even Mastered, and that thought naturally scares you. It would scare anyone.
But you'll take that chance. The alternative is leaving a hurt, abused little girl in the hands of monsters. You are not the kind of person who will do that.
Just because you're going to assume Cassiel is who she says she is doesn't mean you won't stack the deck in your favor. You're a hero, not a fool. "Storm, do you think the next time Cassiel contacts me you could listen in? Or at least monitor the connection so you'll know if she's trying to control me?"
«Can be attempted. Not guaranteed,» your Device warns. «Connection fragile. Interference or surveillance may disrupt it once again.»
"I guess we'll just have to take that chance the first few times. Just try to be light-handed about it. I'd rather not leave her alone any longer than we have to."
Decision made, you glance at the clock and sigh. You need to get up and moving if you want to get to school on time. And once classes are done?
It will be time to go after the Beasts.
A rumble grabs your attention, and you turn away from the maintenance access hatch to see a familiar motorcycle rolling to a stop in front of you. "You got my email?" you ask with a smile.
Miss Militia dismounts from her massive Harley, and you swallow the comments that come to mind about only buying American. She would… probably take it as a joke, but no reason to push her buttons unnecessarily. "Clearly. I'm the only one they could spare with Winter Hill and MS-13 at each other's throats again. The last thing we need is a gang war breaking out while we are all otherwise occupied." She gives you a pleading look. "If you would be willing to postpone this until tensions have eased, though…?"
"Miss Militia, you were the one who told me Tinkers need time. Typhon has already had months to work. I don't intend to give him any more time if I can help it."
A loud metallic screech punctuates your words, and you turn around to see Samantha forcing the hatch door open. Laying the strange bone harpoon she came back from the Brockton Bay battle with over her shoulders, she shoots both of you an innocent look. "Anyone else coming?"
You drop through the hole after her, your heels clacking on the floor when you land. Your mask is already compensating for the lack of light, but since neither your Guardian Beast nor Miss Militia have the same advantage, you create a single Flare Shooter and modify it to throw out far more light than it normally does. The Protectorate heroine slides down the ladder and flicks her eyes at the miniature sun. "Convenient, that."
"I thought so." You pull up a holographic screen with the map of the storm sewer system and have Perfect Storm mark your location, and then you begin walking deeper into the maze. "What has the gangs riled up, anyway?"
"We don't know for sure, but our best guess is drugs." Miss Militia walks a little faster until she is beside you, and you catch a gleam of green and black before a cruel-looking gun with a long magazine appears in her hands. You don't know exactly what it is, but it's obviously military-grade hardware. "When you have one gang that is part of a major Mexican cartel and another that has a Tinker whose speciality literally is pharmacologics, there is always going to be some tension. With your team putting Fairyland on the defensive, they are both trying to expand into new territory."
"You're saying this is the Privateers' fault?" Dad has said they have had a great deal of success lately, but neither of you ever thought that would be enough to set off a gang war. Cleaning up the city should be making it less dangerous, not more.
Either your voice is harder than you meant it to be or Miss Militia was already anticipating this question because she immediately says, "Your fault? No. Gangs and villains will jump on any opportunity they see. If you weren't putting pressure on Fairyland, something else would have set them off. We have the PRT and the Protectorate keeping an eye on things with the police, and the Wards are taking more patrols near the gang borders to scare the foot soldiers way before they can start any confrontations."
That is treading far too close to a topic you really don't want to discuss, but if you're honest with yourself, you have been wondering about one Ward in particular. Miss Militia may not broach the topic herself, so it is up to you. You just don't know how you're supposed to bring it up.
"Speaking about the Wards," Samantha cuts in, "how's Vista doing? Is she okay?"
Damn it, Samantha!
Miss Militia shakes her head. "She's handling things as well as can be expected. Any hope of maintaining a civilian identity is all but gone, of course, but she's working through things better than I would have. She actually went to Brockton Bay with us, though she went after the independent villains rather than one of the bigger gangs."
No civilian identity. Miss Militia said something similar to that the last time you talked, and your near certainty about why that is fills you with dread. You saw with your own two eyes just how badly Cadejo hurt her. "They couldn't save her arm, could they?"
"No. No, they couldn't."
Those words, said in such a blank voice, hit you like a brick to the face. "I… I know she doesn't want to see us, and I don't blame her, but—"
You cut yourself off when Miss Militia raises one hand. "You might be surprised. Vista is young, yes, but she's been a Ward for several years. She was actually one of the most senior Wards in Brockton Bay, in fact. She knew the dangers every time she went on patrol, and up against Cadejo, somebody who has already killed multiple heroes including a Ward?" Miss Militia stops to give you her undivided attention. "Yes, you inviting her on patrol is how she was injured, but that could have happened on any patrol with or without you. There's no way to know. What we do know is that without you there, no one could have gotten her back to base in time. You're the only reason she's still alive."
Those words you never expected to hear. You were sure the Protectorate was going to blame you for everything. It's how things seem to always go for you. You did not expect them to think fondly of you, to praise you of all things for not turning that disaster into an unmitigated clusterfuck. You don't know what to say to that.
"As for Vista herself?" Miss Militia shrugs. "She's been asking about you, actually. Wanted to know if anyone's seen you, if there was any rumor that you had been injured yourself. We haven't told her about your statue problem, though, don't worry. With everything else going on, the last thing we want her worrying about is someone violating the unwritten rules and going after people in their homes."
"Even that might not be so bad." The patriot looks over at Samantha, who explains, "Turns out it was the Adepts' teleporter who left it for us. They were inviting us to join their little club."
"I hope you turned them down."
"I didn't give them a yes or a no," you tell her. Should you tell her about how the Adepts really have figured out how to cast magic? No, you decide, or not right now, anyway. In the middle of a hunt for the Beats is not the best time to start a debate about parahuman powers versus magic, not to mention that even with the MRI scans and the video showing the interior of the Agharti, it took hearing aliens on an interstellar radio before Dragon would consider magic as a believable explanation. You really need to figure out how to broach that topic with the Protectorate. On the other hand, you could just keep it to yourself for now. Tim promised to build you a mana generator as soon as he he rebuilt his production equipment, and once that is done, you could call them up and figure out how they like to introduce themselves to new worlds.
While you were thinking, you weren't talking, and now Miss Militia is staring at you. Because you didn't elaborate on why you didn't give the Adepts a straight answer? Probably. "Why are they villains, anyway?" you ask instead. "I tried to look up what they were involved with online, but I didn't find much."
"I don't know any details, but they are primarily a mercenary group from what I have read. Exactly what sort of jobs they are hired to do, you would have to talk to someone from New York."
Or ask them yourself, though you don't say that out loud. You don't want your name associated with villains, but if you could flip them around the way you did Purity? Maybe you would be more willing to consort with them then. You just do not know if you can pull off the same trick twice.
The light from your Flare Shooter catches on something in the near distance, and the three of you slow down and approach silently and cautiously. "Please tell me those Spider things can't actually spin webs," you say when you reach the mesh of glowing silk.
"Who knows?" Miss Militia's gun morphs into a machete, and she hacks through the web with several powerful strokes. It changes back as soon as she's done. "Just a question, but since you use fire, you're fireproof, right?"
"We both are," Samantha explains.
"Good. Good. Between that and being Brutes, you should be fine."
"Fine from what?" Miss Militia ignores your question and walks through the doorway that had previously been blocked off by the webbing. The room beyond is larger than you would have expected for an intersection, but you suppose any workers who come down would need to have room to work and put heavy machinery. The entryways are decorated, too, vines carefully cultivated to form arches. That is really strange.
Your brow wrinkles. How are vines even growing down here in an underground storm sewer, anyway? Vines are plants, not mold. They need sunlight.
"Duck!"
You drop to the floor almost before you have time to process Samantha's order. Your Guardian Beast whips her harpoon around above you and lashes out, and a thud is followed by a wet slap. Spinning around yourself, you see a tangle of vines lying on the ground, but unlike normal vines these spasm when Samantha stabs her harpoon into the center of the mass. Miss Militia wastes no time shooting, and the shotgun blasts out a spray of white sparks that engulf the plant.
Thump. Thump. Thump.
You look behind you, heart pounding. Oh, goodie. You walked right into an ambush.
The plants have uncoiled and twisted up on themselves again, and a pale liquid the same color as what you thought was webbing quickly covers the skeletal forms and turns them into gaunt, headless humanoids. Despite their lack of mouths, they screech and rush you.
"Storm!"
«Reconfiguring.»
You flip the staff upside down right before the pole doubles in length, and heat washes over your back. A little closer… just a little closer… Now! You swing your staff, and orange flashes at the head as two of the Gaunts fall to the ground in four pieces. The pole whacks a third in the side, the monstrosity too close to you now.
No matter. You jump to the side and fly backwards. A line of orange light slices through the Gaunt's waist, and the edges catch fire from the surge of heat. You spin to a stop, the anger on your face no doubt lit up by the glow of the four-foot-long scythe blade now attached to the end of your Device.
While you were handling your Gaunts, Miss Militia and Samantha took out another two, and now the heroine is staring at your energy blade. "That's new."
"I decided I needed more close-quarter options." Flare Blade loses its cohesion and is sucked back into the slot in Perfect Storm's arms that you only noticed after asking your Intelligent Device to install a partial Knight template into your Linker Core, and the extra length of its pole retracts. You tested it when you first figure out how to cast it, and after cutting through brick and metal with ease, you knew you had something magnificent. Sharper than any physical blade can ever be, hot as the surface of the sun, and yet it will not kill anything you don't want it to.
Tinker bullshit has nothing on magic.
You pull up the map of the sewers again and frown. "Overlay the areas we scanned on here." Red circles appear along the yellow lines. Waving Miss Militia closer, you point at the dot that indicates where you are. "This doesn't make sense. We're still a good way away from where most of the attacks have been. Why would there be monsters lying in wait here?"
A roar echoes down the tunnels, and Miss Militia grabs your arm. "This wasn't an ambush. It was an early warning system!"
"Where are we going?!" you demand when she pulls you back the way you came.
"If Typhon can throw away monsters just to set off an alarm, he has more than we thought he did! This is too big a job for just the three of us!"
You aren't used to sprinting like this, so you wind up drifting in Miss Militia's wake like a witch balloon by the time you reach the access hatch again. Taking rearguard position, Samantha slams the door shut. "Calamity, melt the door shut. We don't need them coming after us."
Miss Militia has mostly caught her breath when you finish sealing the door, and she pulls out her phone and taps the screen a few times. "Chevalier, it's Militia. Yes, we're out of the sewers. No. No, we don't have Typhon." She looks over at you. "She's right here. Hold on, I'm putting you on speaker."
"Calamity Witch," Chevalier says, "glad to hear you're both safe. What happened?"
"We ran into a new kind of Beast. Some kind of plant-thing this time, not an animal theme like the others." And that was odd. At least with the Rats and the Slimes and the Spiders, there was an animal brain to start from, and the Spiders even had human heads. The Gaunts, on the other hand? They didn't have heads of any sort, and plants certainly did not have brain to work from. "They weren't that hard to kill, but it sounded like something else was about to come after us after we killed them."
Miss Militia takes over now. "It was almost as if they were stationed there as guards. They attacked us as soon as we passed through. What I'm worried about is how many creations Typhon really has if he can afford to put six of them on guard duty at the same spot."
"He's always sent them out in small groups, but we knew he had more when we tried to hunt them down and they overran that party. I hoped we had managed to take out the majority of his reserve force, but either he has a lot more than we thought or he can replace them that quickly. Either way, this has just become more dangerous than we ever anticipated." The leader of Philadelphia's Protectorate is silent for a moment, and when he continues, his voice is grim. "Pull back. I am hereby declaring this an official A-class situation. If we can get word about the Truce going into effect out quickly enough, maybe it will force Jotunn and Cadejo to back down. We're going to need everyone we can get."
+1 Inspiration to Strong Shield (PURCHASED).
I could have let you come up with a plan to fight the Rats and the Gaunts. I probably should have, but Flare Blade was just there and begging to be shown off. Not to mention, with Miss Militia there, you weren't going to explore very deep into the sewer system, anyway.
Hold off on voting for 24 hours. You'll be voting for two things this week: first, the spell you want to learn, and second, what Tim will build through week 4 of this arc. I know I said that vote would be held at the end of the arc, but I decided I didn't want to stuff three different votes into the same update.
Rules for this vote are similar to last time. You may build up to 3 projects this week, though depending on what you want, some may take longer than others, hence the "up to". I will tell you if your project will take longer. You can also buy as many skills as you have the points for, OR you can some or all of your points. As always, I have veto power on what you can or can't build based on the skills you have now.
-[] Have Perfect Storm monitor the connection
Maskless 6.9
Indecision wars within you, but at last you make your decision. Yes, there is a chance this is all a trap. Yes, if there is a villain on the other side of the line, you are leaving yourself open to be manipulated or even Mastered, and that thought naturally scares you. It would scare anyone.
But you'll take that chance. The alternative is leaving a hurt, abused little girl in the hands of monsters. You are not the kind of person who will do that.
Just because you're going to assume Cassiel is who she says she is doesn't mean you won't stack the deck in your favor. You're a hero, not a fool. "Storm, do you think the next time Cassiel contacts me you could listen in? Or at least monitor the connection so you'll know if she's trying to control me?"
«Can be attempted. Not guaranteed,» your Device warns. «Connection fragile. Interference or surveillance may disrupt it once again.»
"I guess we'll just have to take that chance the first few times. Just try to be light-handed about it. I'd rather not leave her alone any longer than we have to."
Decision made, you glance at the clock and sigh. You need to get up and moving if you want to get to school on time. And once classes are done?
It will be time to go after the Beasts.
xxxxxxxxxxxxx
A rumble grabs your attention, and you turn away from the maintenance access hatch to see a familiar motorcycle rolling to a stop in front of you. "You got my email?" you ask with a smile.
Miss Militia dismounts from her massive Harley, and you swallow the comments that come to mind about only buying American. She would… probably take it as a joke, but no reason to push her buttons unnecessarily. "Clearly. I'm the only one they could spare with Winter Hill and MS-13 at each other's throats again. The last thing we need is a gang war breaking out while we are all otherwise occupied." She gives you a pleading look. "If you would be willing to postpone this until tensions have eased, though…?"
"Miss Militia, you were the one who told me Tinkers need time. Typhon has already had months to work. I don't intend to give him any more time if I can help it."
A loud metallic screech punctuates your words, and you turn around to see Samantha forcing the hatch door open. Laying the strange bone harpoon she came back from the Brockton Bay battle with over her shoulders, she shoots both of you an innocent look. "Anyone else coming?"
You drop through the hole after her, your heels clacking on the floor when you land. Your mask is already compensating for the lack of light, but since neither your Guardian Beast nor Miss Militia have the same advantage, you create a single Flare Shooter and modify it to throw out far more light than it normally does. The Protectorate heroine slides down the ladder and flicks her eyes at the miniature sun. "Convenient, that."
"I thought so." You pull up a holographic screen with the map of the storm sewer system and have Perfect Storm mark your location, and then you begin walking deeper into the maze. "What has the gangs riled up, anyway?"
"We don't know for sure, but our best guess is drugs." Miss Militia walks a little faster until she is beside you, and you catch a gleam of green and black before a cruel-looking gun with a long magazine appears in her hands. You don't know exactly what it is, but it's obviously military-grade hardware. "When you have one gang that is part of a major Mexican cartel and another that has a Tinker whose speciality literally is pharmacologics, there is always going to be some tension. With your team putting Fairyland on the defensive, they are both trying to expand into new territory."
"You're saying this is the Privateers' fault?" Dad has said they have had a great deal of success lately, but neither of you ever thought that would be enough to set off a gang war. Cleaning up the city should be making it less dangerous, not more.
Either your voice is harder than you meant it to be or Miss Militia was already anticipating this question because she immediately says, "Your fault? No. Gangs and villains will jump on any opportunity they see. If you weren't putting pressure on Fairyland, something else would have set them off. We have the PRT and the Protectorate keeping an eye on things with the police, and the Wards are taking more patrols near the gang borders to scare the foot soldiers way before they can start any confrontations."
That is treading far too close to a topic you really don't want to discuss, but if you're honest with yourself, you have been wondering about one Ward in particular. Miss Militia may not broach the topic herself, so it is up to you. You just don't know how you're supposed to bring it up.
"Speaking about the Wards," Samantha cuts in, "how's Vista doing? Is she okay?"
Damn it, Samantha!
Miss Militia shakes her head. "She's handling things as well as can be expected. Any hope of maintaining a civilian identity is all but gone, of course, but she's working through things better than I would have. She actually went to Brockton Bay with us, though she went after the independent villains rather than one of the bigger gangs."
No civilian identity. Miss Militia said something similar to that the last time you talked, and your near certainty about why that is fills you with dread. You saw with your own two eyes just how badly Cadejo hurt her. "They couldn't save her arm, could they?"
"No. No, they couldn't."
Those words, said in such a blank voice, hit you like a brick to the face. "I… I know she doesn't want to see us, and I don't blame her, but—"
You cut yourself off when Miss Militia raises one hand. "You might be surprised. Vista is young, yes, but she's been a Ward for several years. She was actually one of the most senior Wards in Brockton Bay, in fact. She knew the dangers every time she went on patrol, and up against Cadejo, somebody who has already killed multiple heroes including a Ward?" Miss Militia stops to give you her undivided attention. "Yes, you inviting her on patrol is how she was injured, but that could have happened on any patrol with or without you. There's no way to know. What we do know is that without you there, no one could have gotten her back to base in time. You're the only reason she's still alive."
Those words you never expected to hear. You were sure the Protectorate was going to blame you for everything. It's how things seem to always go for you. You did not expect them to think fondly of you, to praise you of all things for not turning that disaster into an unmitigated clusterfuck. You don't know what to say to that.
"As for Vista herself?" Miss Militia shrugs. "She's been asking about you, actually. Wanted to know if anyone's seen you, if there was any rumor that you had been injured yourself. We haven't told her about your statue problem, though, don't worry. With everything else going on, the last thing we want her worrying about is someone violating the unwritten rules and going after people in their homes."
"Even that might not be so bad." The patriot looks over at Samantha, who explains, "Turns out it was the Adepts' teleporter who left it for us. They were inviting us to join their little club."
"I hope you turned them down."
"I didn't give them a yes or a no," you tell her. Should you tell her about how the Adepts really have figured out how to cast magic? No, you decide, or not right now, anyway. In the middle of a hunt for the Beats is not the best time to start a debate about parahuman powers versus magic, not to mention that even with the MRI scans and the video showing the interior of the Agharti, it took hearing aliens on an interstellar radio before Dragon would consider magic as a believable explanation. You really need to figure out how to broach that topic with the Protectorate. On the other hand, you could just keep it to yourself for now. Tim promised to build you a mana generator as soon as he he rebuilt his production equipment, and once that is done, you could call them up and figure out how they like to introduce themselves to new worlds.
While you were thinking, you weren't talking, and now Miss Militia is staring at you. Because you didn't elaborate on why you didn't give the Adepts a straight answer? Probably. "Why are they villains, anyway?" you ask instead. "I tried to look up what they were involved with online, but I didn't find much."
"I don't know any details, but they are primarily a mercenary group from what I have read. Exactly what sort of jobs they are hired to do, you would have to talk to someone from New York."
Or ask them yourself, though you don't say that out loud. You don't want your name associated with villains, but if you could flip them around the way you did Purity? Maybe you would be more willing to consort with them then. You just do not know if you can pull off the same trick twice.
The light from your Flare Shooter catches on something in the near distance, and the three of you slow down and approach silently and cautiously. "Please tell me those Spider things can't actually spin webs," you say when you reach the mesh of glowing silk.
"Who knows?" Miss Militia's gun morphs into a machete, and she hacks through the web with several powerful strokes. It changes back as soon as she's done. "Just a question, but since you use fire, you're fireproof, right?"
"We both are," Samantha explains.
"Good. Good. Between that and being Brutes, you should be fine."
"Fine from what?" Miss Militia ignores your question and walks through the doorway that had previously been blocked off by the webbing. The room beyond is larger than you would have expected for an intersection, but you suppose any workers who come down would need to have room to work and put heavy machinery. The entryways are decorated, too, vines carefully cultivated to form arches. That is really strange.
Your brow wrinkles. How are vines even growing down here in an underground storm sewer, anyway? Vines are plants, not mold. They need sunlight.
"Duck!"
You drop to the floor almost before you have time to process Samantha's order. Your Guardian Beast whips her harpoon around above you and lashes out, and a thud is followed by a wet slap. Spinning around yourself, you see a tangle of vines lying on the ground, but unlike normal vines these spasm when Samantha stabs her harpoon into the center of the mass. Miss Militia wastes no time shooting, and the shotgun blasts out a spray of white sparks that engulf the plant.
Thump. Thump. Thump.
You look behind you, heart pounding. Oh, goodie. You walked right into an ambush.
The plants have uncoiled and twisted up on themselves again, and a pale liquid the same color as what you thought was webbing quickly covers the skeletal forms and turns them into gaunt, headless humanoids. Despite their lack of mouths, they screech and rush you.
"Storm!"
«Reconfiguring.»
You flip the staff upside down right before the pole doubles in length, and heat washes over your back. A little closer… just a little closer… Now! You swing your staff, and orange flashes at the head as two of the Gaunts fall to the ground in four pieces. The pole whacks a third in the side, the monstrosity too close to you now.
No matter. You jump to the side and fly backwards. A line of orange light slices through the Gaunt's waist, and the edges catch fire from the surge of heat. You spin to a stop, the anger on your face no doubt lit up by the glow of the four-foot-long scythe blade now attached to the end of your Device.
While you were handling your Gaunts, Miss Militia and Samantha took out another two, and now the heroine is staring at your energy blade. "That's new."
"I decided I needed more close-quarter options." Flare Blade loses its cohesion and is sucked back into the slot in Perfect Storm's arms that you only noticed after asking your Intelligent Device to install a partial Knight template into your Linker Core, and the extra length of its pole retracts. You tested it when you first figure out how to cast it, and after cutting through brick and metal with ease, you knew you had something magnificent. Sharper than any physical blade can ever be, hot as the surface of the sun, and yet it will not kill anything you don't want it to.
Tinker bullshit has nothing on magic.
You pull up the map of the sewers again and frown. "Overlay the areas we scanned on here." Red circles appear along the yellow lines. Waving Miss Militia closer, you point at the dot that indicates where you are. "This doesn't make sense. We're still a good way away from where most of the attacks have been. Why would there be monsters lying in wait here?"
A roar echoes down the tunnels, and Miss Militia grabs your arm. "This wasn't an ambush. It was an early warning system!"
"Where are we going?!" you demand when she pulls you back the way you came.
"If Typhon can throw away monsters just to set off an alarm, he has more than we thought he did! This is too big a job for just the three of us!"
You aren't used to sprinting like this, so you wind up drifting in Miss Militia's wake like a witch balloon by the time you reach the access hatch again. Taking rearguard position, Samantha slams the door shut. "Calamity, melt the door shut. We don't need them coming after us."
Miss Militia has mostly caught her breath when you finish sealing the door, and she pulls out her phone and taps the screen a few times. "Chevalier, it's Militia. Yes, we're out of the sewers. No. No, we don't have Typhon." She looks over at you. "She's right here. Hold on, I'm putting you on speaker."
"Calamity Witch," Chevalier says, "glad to hear you're both safe. What happened?"
"We ran into a new kind of Beast. Some kind of plant-thing this time, not an animal theme like the others." And that was odd. At least with the Rats and the Slimes and the Spiders, there was an animal brain to start from, and the Spiders even had human heads. The Gaunts, on the other hand? They didn't have heads of any sort, and plants certainly did not have brain to work from. "They weren't that hard to kill, but it sounded like something else was about to come after us after we killed them."
Miss Militia takes over now. "It was almost as if they were stationed there as guards. They attacked us as soon as we passed through. What I'm worried about is how many creations Typhon really has if he can afford to put six of them on guard duty at the same spot."
"He's always sent them out in small groups, but we knew he had more when we tried to hunt them down and they overran that party. I hoped we had managed to take out the majority of his reserve force, but either he has a lot more than we thought or he can replace them that quickly. Either way, this has just become more dangerous than we ever anticipated." The leader of Philadelphia's Protectorate is silent for a moment, and when he continues, his voice is grim. "Pull back. I am hereby declaring this an official A-class situation. If we can get word about the Truce going into effect out quickly enough, maybe it will force Jotunn and Cadejo to back down. We're going to need everyone we can get."
+1 Inspiration to Strong Shield (PURCHASED).
I could have let you come up with a plan to fight the Rats and the Gaunts. I probably should have, but Flare Blade was just there and begging to be shown off. Not to mention, with Miss Militia there, you weren't going to explore very deep into the sewer system, anyway.
Hold off on voting for 24 hours. You'll be voting for two things this week: first, the spell you want to learn, and second, what Tim will build through week 4 of this arc. I know I said that vote would be held at the end of the arc, but I decided I didn't want to stuff three different votes into the same update.
Rules for this vote are similar to last time. You may build up to 3 projects this week, though depending on what you want, some may take longer than others, hence the "up to". I will tell you if your project will take longer. You can also buy as many skills as you have the points for, OR you can some or all of your points. As always, I have veto power on what you can or can't build based on the skills you have now.
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