I was skimming, and read this as spacegoat.
Since you're so insistent upon reading the thread, I went and found the post I was talking about, though I was a bit off on the details.For the love of... Look, the only thing that can affect the making of Templates is a Mana source- Making our own parts? The materials for them aren't available on Bet, we have to wait. There's been enough discussion about this, either read the thread or check the FAQ.
You were saying? This method would also not require Taylor to be a battery, if I read the post right.3. Consuming several Devices and using their pieces for the framework and their internal generators for the actual template duplication.
Ah...so we basically do it without asking anyone, then be liedetector proof surprised IC that the PRT has a problem with it?"Kidnapping" is going a bit far. She's coming to us and then leaving, and we aren't offering her any habitation. The rest, you start balancing issues of "Did Shipwright know we would disapprove of his actions?", "Did Shipwright act in good faith?", and "How far are we willing to prosecute a group of heroes over this, up to and including the risk of turning an ally into an enemy?".
Ah. When you said the operation would take a day I figured you meant the whole day. Similarly when you mentioned a couple days recovery I assumed you meant a couple days staying at our medical facility to make sure no complications occurred.Implanting the reactor and connector is a day surgery procedure like a lot of orthopedics cases are. She would tell the PRT that she needs a personal day, arrive in the morning, have the surgery, and leave in the afternoon. Then it would be a matter of coming back for check ups and a little boost to scarification for the next couple of days before fitting the prosthetic.
Whether it's a question of freshness or just the fact her whole limb is amputated rather then mangled is unknown. We do know it's beyond healing:Hm... I think we are a bit too hung up on the Gadgeteer solution. I wonder how good at healing Infinite Enhancement is.
EDIT:
Oh wait, there was something about the freshness of the injury, wasn't there?
When she was first injured, yes, Infinite Enhancement could have healed her. Not now.
If you build several Devices, you can sacrifice them to get one template. There is still a goodly recharge time unless you plug PS into a large-scale reactor.Since you're so insistent upon reading the thread, I went and found the post I was talking about, though I was a bit off on the details.You were saying? This method would also not require Taylor to be a battery, if I read the post right.
I had interpreted this as PS also not needing as long to recover, since the framework was coming from the scavenged devices, but some of SW's other posts disagree.
When Ancient Belkan cartridge system is used to provide mana support for Midchildan magic system, it is referred as a hybrid cartridge system (ハイブリッドカートリッジシステム haiburiddo kātorijji shisutemu), although due to safety and stability problems, e.g. the strain on user, it was not widely used for a long time. To maintain stability in battle, Intelligent Devices like Raising Heart Exelion and Bardiche Assault provide feedback to their master and exercise tight control over the cartridge system usage.[1]
By the time of StrikerS, however, cartridge systems are said to have become much more reliable to use. This is thanks to Mariel Atenza's research on Laevatein and Graf Eisen, as well as the operation data of Raising Heart Exelion and other Devices (e.g. Bardiche Assault),[2] after their masters have joined the Administrative Bureau.
This I'm mostly ignoring because it gives the opportunity to make familiars that complement the mage's strengths and weaknesses, such as Samantha being a physical fighter where you are a ranged fighter. Some spells do cross over, but defenses don't, (Hint: Samantha's Inherent Forcefield is already Knight Armor equivalent.)1. The Wiki says that that Familiars share their masters' spells. Is that true in this quest and, if so, does that mean that A) Samantha could help us make Cartridges and/or B) that learning Knight's Armor would improve Samantha's Inherent Forcefield?
I'm going to say no, just because the way Nanoha uses them is not at all safe.Do you take this to mean that Midchilda made Cartridge Systems are now as safe and reliable as the Ancient Belka ones or that Mariel managed to improve upon the design and make it even safer to use than the originals? If the latter, would we be able to barter/trade/steal that technology from TSAB so that we can guzzle cartridges the same way Nanoha does?
Building a transporter he could do once he learns the spell. Building a Dimensional Sea base like the Garden of Time…? That requires far more in resources than he has now or will conceivably have in the future.3. Will Shipwright ever be able to make magitek trans-dimensional teleporters like they have on TSAB ships? If so, how difficult would it be to build a small station in the Dimensional Sea as an HQ for the Privateers?
That, uh, sounds very very dangerous.would Panacea be able to either modify an active mage's LC or expand one in a normal human?
From a game balance prospective I can see it being a bad thing, but I don't see why this would be worse then any of her other bio-manipulation.
For one, it's not something her shard-enhanced medical knowledge would be sure about. Which means if she fucks up, said mage either dies or is crippled beyond her ability to fix, possibly permanently.From a game balance prospective I can see it being a bad thing, but I don't see why this would be worse then any of her other bio-manipulation.
I suppose theoretically yes to the first and maybe possibly to the second, but remember what I said about how the drain of Ragnarök would kill you via the shock to your system? The same would happen to someone whose Linker Core Amy messed with.First: given that the Linker Core has a physical manifestation in this quest in the form of nerves on the spinal column, would Panacea be able to either modify an active mage's LC or expand one in a normal human?
No. The issue with his tech isn't that he isn't a PRT affiliate. It's that he would be considered a bio-Tinker and no other Tinker can understand his tech.Second: I know it's been beaten to death, but would Tim being registered as a PRT affiliate if he isn't already through association by Privateers help with the veto process for things like, say, a telepathic nullifier?
For one, it's not something her shard-enhanced medical knowledge would be sure about. Which means if she fucks up, said mage either dies or is crippled beyond her ability to fix, possibly permanently.
See my reply above the story post.More or less the reason I'm asking. Just imagine it: we tell Alexandria or the Triumvirate how magic works and in the conversation comes up the Linker Cores, but wouldn't you know? The PRT has not one, but two bio-kinetics in custody. I mean, it would just be logical to try and produce artificial mages. And if, you know, we went and applied it some expanded neural capacity to facilitate spell-casting, or giving it to a parahuman, the worst that could happen is that it doesn't work, right?
So MECHs are out of the question.He doubted the other Privateers would take kindly to him asking to chop off their limbs, an opinion you agree with
Calling aliens, not a problem.Ouch. On the one hand, that comment really is not true. You have been very open with him, a lot more than you used to be. Just… not about everything. On the other, and dogging the heels of the first thought, this is one of those things you have not told him about. You don't know that you want to, either. Somehow, you just know he will see keeping your contact with an alien civilization a secret as a grounding-worthy offense.
Ah. Right. He had that."Oh, and give her any information you have on the TSAB, too," you add on as an afterthought. "Maybe if we tailor the message to whatever the group—"
«Request impossible.» You stare at the Device in befuddlement, so Perfect Storm helpfully explains, «No information regarding 'TSAB' or 'Enforcer Command' in memory files. Likely group encountered recently. Newer records most heavily corrupted.»
Hm...And Perfect Storm's amnesia raises its ugly head again. "What can you guess about them after our little chats?"
«Not Imperial organization. Unlikely Galean in origin. Too diplomatic for Belkan affiliation. Analysis of diction and syntax most similar to Molse subjugates. Possibility for Molsan or Kataric former colony. Multi-world mercenary force versus new minor alliance not unreasonable.»
Aaaaand world-building gets cut off by what we expected: Assholes being assholes.'Galea' you know, and 'Belka' has popped up very occasionally; mostly you know they were the main enemies of the Galean Empire. But Molse? Katar? You can only assume these are other worlds. How many planets are there with intelligent, magic-wielding life on them? Do you even want to know?
"Calamity Witch, this is Protectorate Console," comes from your Device in a young boy's voice. "Assistance needed. Please respond."
VENGEANCE!"Oh, thank goodness. There's a situation at the intersection of Greene and Wabash. MS-13 attacked a PRT transport, and they have them pinned down hard. Chevalier, Sere, and Miss Militia are moving in to help get them out, but Winter Hill's capes and normal gang members came out of nowhere, too, even if they're going after MS-13 instead of us…" The cape, you think Cherry Bomb but maybe Flambe, trails off for several long seconds."Oh, crap. Sere says Cadejo just showed up."
- Jotunn, leader of the Winter Hill gang. Much like Menja and Fenja, he grows larger and tougher, but his maximum size is only ten feet tall. Too bad he also has a freezing touch.
- Cailleach. Blaster with both a cone of cold or a larger and slower ice bomb.
- Solaire. A pyrokinetic who flips between offense with a burning sword and defense with fire armor.
- Pounce. A cat-themed speedster.
So Dark Souls exists on Bet.Solaire. A pyrokinetic who flips between offense with a burning sword and defense with fire armor.
We hit you with lethal Solar Wrath, you can't hurt anybody.
Do you want tactics write-ins now or not?This is what you get for volunteering for something. Against which group will your abilities do the most good?
MS-13 is getting quite bold, I see. Small mercies that Winter Hill is focused on them rather than the PRT/Protectorate forces on site.MS-13 attacked a PRT transport, and they have them pinned down hard. Chevalier, Sere, and Miss Militia are moving in to help get them out, but Winter Hill's capes and normal gang members came out of nowhere, too, even if they're going after MS-13 instead of us…"
Ahahaha. Time to show this guy/gal the true meaning of "Grossly Incandescent".Solaire. A pyrokinetic who flips between offense with a burning sword and defense with fire armor.
While I won't stop you from writing tactics, in this case you're en route to the fight and don't know where anybody is or who is fighting whom. That makes battle plans a little harder to design.
I think you need to pick just one, since the text above the choices says "group", not "groups".[X] Winter Hill capes – Truce or not, this is the most powerful gang in the city. Hit them hard, and hit them fast.
-[X]Have Samanthe engage Solaire, given her abilities hard-counters his.
-[X]If possible and no allies are immediately on the line of fire, open the fight with not-lethal Solar Wrath for crowd control, favoring hitting either Jottun and Cailleach.
[X] Cadejo – Payback's a bitch, isn't it? For Vista!
-[X] Set all spells to lethal against him.
-[X]Favor targeted Flare Shooters over Solar Wrath- people are already associating us with Behemoth, no need to make needless colateral.
I think you need to pick just one, since the text above the choices says "group", not "groups".