Magical Girl Escalation Taylor (Worm/Nanoha)

Point is, I'm not upset with you about the thing with Cadejo. I don't think you're responsible. But I am upset that I haven't heard from you, especially since you were asking Miss Militia about how I was doing. If you care that much, you can ask me to my face. Just, call me or something, okay?"
Sorry, Vista, but Calamity prefer to hang out with cool kids, like aliens and Endbringers.
And you... You just not cool enough for her.

…Damn it, Saint, can't you not be an asshole for like five minutes?
Saint: "Hey, I wasn't asshole for several months! I let you talk with Dragon about aliens, AI, and aliens AI, didn't I?"

[X] Run – Have Samantha teleport Tim and teleport back, as far as she can without increasing the delay between teleports.
So, why are we planning to fight Dragonslayers while Sam teleport Tim and not the other way around?
'Suddenly angry flying raccoon tearing you apart' is a great way to distract Dragonslayers from attack.
 
So, why are we planning to fight Dragonslayers while Sam teleport Tim and not the other way around?
'Suddenly angry flying raccoon tearing you apart' is a great way to distract Dragonslayers from attack.
Because Sam, as a Guardian Beast of the Sword, is primarily a close-range fighter, whereas Taylor, as Calamity Witch, is better at long-range. Since the Dragonslayers are in flying powered armor, having the long-range individual harassing them and having the short-range individual get a non-combatant out of the possible conflict zone is a better use of time than vice versa.
 
[] Fishies!
-[] Bring Tim along
[ ] Fight – The Dragonslayers have made their name beating up Dragon and taking her stuff, but this time she isn't alone. Take them down hard.
[X] Defend – You have Knight Armor now, and all your defenses are stronger for it. Bunker down where you are and outlast the attack.
[X] Run – Tim's squishy, and you don't want to lose the items you have managed to collect. Teleport them to safety; that's the whole point of the voyage.

Battle plans are welcome, and yes, some of these could be combined. Just remember that the clock will keep ticking while you do so.

Calamity Witch should try turtleing and playing Archie (firing rust shooters as ack-ack) while Samantha teleports Tim and the stuff to safety.

I'm not sure about the rest of the capabilities of the enemy or Samanth's teleporting. Can she get all our equipment away to deny the enemy their objective? If so, will they leave the crew unmolested if Samantha teleports Dragon and Taylor to safety?
Will they steal the ship?
The first thing Sam should do is get Tim and the salvage to safety, I'm not budging on that, but I don't follow enough of the situation to comment on the rest of the evacuation, other than Taylor should not be fighting now if she can avoid it because of her ribs.
Staying out of range and being AAA might be doable, but no more than a normal person.
 
I think everyone's forgetting an important point.

TAYLOR IS INJURED!!!

ANY plan that focuses on Taylor's combat effectiveness is doomed to fail.

What we should be doing is something along the lines of having Taylor shoot off a lot of homing rust shooters (say 5 cartridges to boost the number, fired at max non-lethal power, and yet ANOTHER instance where Burst would be useful) as an opening volley, before teleporting herself, Tim, and anything recovered out of there, while Sam/Dragon cleans up.

That said, if Taylor wasn't injured, my plan would be closer to "Dragon... you have any secure location I can teleport the DragonSlayers to where they won't be able to escape?" [Dragon gives a location's coordinates] "OK great, I just need to get within 10 feet of them..." Spatial Translation for the win (The Scry and Die is real man, even if massively altered for this).
 
Because Sam, as a Guardian Beast of the Sword, is primarily a close-range fighter, whereas Taylor, as Calamity Witch, is better at long-range. Since the Dragonslayers are in flying powered armor, having the long-range individual harassing them and having the short-range individual get a non-combatant out of the possible conflict zone is a better use of time than vice versa.
What's it matter that Sam's a close combatant? She can fly, range isn't much of an issue.
I think everyone's forgetting an important point.

TAYLOR IS INJURED!!!

ANY plan that focuses on Taylor's combat effectiveness is doomed to fail.
It's a few broken ribs, nothing that's going to hamper her performance if we do this smart.
 
[X] Plan Attack... Run Away!
-[X] Mass wave of Homing Rust Shooters. Fired to herd the DragonSlayers together.
--[X] Spend 5 cartridges to boost number of Rust Shooters.
-[X] Solar Wrath (non-lethal) at the clustered DragonSlayers.
--[X] Have PS attempt to hack the Dragonslayer's suits while we launch our attacks.
-[X] If any DragonSlayers remain airborne, and they aren't retreating, ask Dragon who to get for backup and Spatial Translation Yourself, Tim, and anything recovered back to base. Have Sam stay and help Dragon.
--[X] Call the PRT/Dragon's selections for backup, and Spatial Translocation the Backup to Dragon.

*edit- Added in asking Dragon for backup options.
*edit2- Added an attempt to hack Saint. This could be big.
 
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Because Sam, as a Guardian Beast of the Sword, is primarily a close-range fighter, whereas Taylor, as Calamity Witch, is better at long-range. Since the Dragonslayers are in flying powered armor, having the long-range individual harassing them and having the short-range individual get a non-combatant out of the possible conflict zone is a better use of time than vice versa.
Can't Sam fly as well? She has to close in, but if you've seen Nanoha A's, you'll know that Zafara is quite effective despite having the same limitations, although he gets less time to shine in StrikerS.
That said, if Taylor could teleport, I'd have her do the evacuation because of her ribs.
Once Tim and the salvage is out of there, then we might consider sending Samantha out while calling for reinforcements.
* * *
Actually, with a teleporter, can we call for reinforcements and what allies could we get that could help in this fight?
I'm putting this up for discussion.
I'm not sure what the privateers could do, unless they have .50 caliber heavy machine guns (used as light AA weapons in WWII among other things and designed as anti-armor weapons in WWI, they might work here too) or better they won't be much use in this fight.
Would Miss Militia be willing to help? Would we be willing to bring her in on this?
Who else do we know that has the power and inclination to help?
Of course, Dragon probably has a few friends, perhaps asking Dragon if she has any allies that can help, or if Sam can teleport one of her combat suits to help out here?

Just a thought, let's call for help.
 
Because Sam, as a Guardian Beast of the Sword, is primarily a close-range fighter, whereas Taylor, as Calamity Witch, is better at long-range. Since the Dragonslayers are in flying powered armor, having the long-range individual harassing them and having the short-range individual get a non-combatant out of the possible conflict zone is a better use of time than vice versa.
But Sam has superspeed and teleportation. Getting in range is not a problem.
Taylor, meanwhile, is wounded. I'd prefer if she did not draw enemy attention more than absolutely necessary.
 
It's important to note that Taylor is injured. Need I remind everyone:
Your dad and Samantha both told you that you were absolutely, one-hundred-percent barred from any kind of combat this week as a result of your misadventure with MS-13 and their explosives.
Emphasis mine.

Sure, we can probably be effective with plan Reaper Of Steel. It's pretty good plan, considering we're hampered by injury. But if we fight, we're going to need to keep in mind that there will be... consequences. Socially. We'll be alienating our family and probably end up grounded or something.

What we could do is ask Dragon if there is anyone in the world that she could call for backup. We're a seriously high-powered mover. She can call them then give us names and coordinates. We taxi in some reinforcements and then scram. There's much lower risk for Taylor and we don't disregard Danny and Sam's concerns.

[X] plan Putting Strider Out of Business
-[x] Run – Tim's squishy, and you don't want to lose the items you have managed to collect. Teleport them to safety; that's the whole point of the voyage.
--[x] Ask Dragon if there is anyone anywhere she can contact for backup. Maybe Narwhal or something? Have her give you their coordinates, then teleport them in to help.
--[x] Try to keep in contact with Dragon after teleporting out, and continue to grab people on her list.
--[x] Be ready to teleport them back home.
--[x] Sam can help Dragon play interference until the backup arrives.
 
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I have a question. Can't we trap the dragon slayers in another dimension while dragon finishes the salvage? We do have dimensional transfer right? We can also leave Tim out to protect him.
 
I have a question. Can't we trap the dragon slayers in another dimension while dragon finishes the salvage? We do have dimensional transfer right? We can also leave Tim out to protect him.
Dimensional Transfer (4/4 Master) – Teleport across dimensions. You can teleport yourself and anyone within 10 feet of you. Selectively excluding or including people is possible, but it takes additional time and concentration. Currently limited to alternate Earths; Aleph, Gimmel, etc.

Probably, but we'd need to get within 10 feet, which means aerial dogfighting with broken ribs.
 
Can't we trap the dragon slayers in another dimension while dragon finishes the salvage? We do have dimensional transfer right?
All people who are trying to weaponise teleportation should remember that for teleport someone we need:
1. Get within 10 feet of them.
2. Stand still for several seconds.
3. Get them to stand still for several seconds.

1 is already dangerous, and we don't have any spell for 3.
 
Well since we're forbidden to fight, we could just nuke 'em with unrestrained Solar Wrath and excuse ourselves with "That wasn't a fight, it was pest control."

:p
 
in the form of Perfect Storm's calculations for where it thinks the fragments of the Agharti landed.

Typo

Tim is walking Dragon through how to convert a drone taken from her latest Dragonsuit to run off mana,

Nice! :D

The ensuing silence tells you what the i.d thinks of that idea, but finally it relents and begins the playback. "Hey, Calamity. It's Vista. I got your number from Miss Militia, hope you don't mind. She told me you two talked when you went sewer-diving, and I was wondering why… I mean, I thought maybe…" A sigh, the inflection no different from the five other times you heard it. "I'm just gonna be straight with you. What the hell? I thought you'd give me a call sometime in the last, I don't know, MONTH! Okay, yeah, that first week or two, I wasn't in a good place, and I needed the space, but any time after that? Another story entirely. I could even forgive you with the whole deal about how you were worried about how the PRT would treat you, although even that was silly. Yeah, we messed up. Yeah, I got hurt. It isn't the first time, and it won't be the last. We're heroes; danger comes with the job. And after Militia told me that, I tried to be patient. I really did.

"But here's the thing, Cally: I need
somebody in my corner who gets what I'm talking about. Flambé, Cherry Bomb? They're nice and all, good kids, but they're still kids. They haven't fought Nazis and Oni Lee and Endbringers. They don't get it like we do.You're from home, you know what it's like. I know you're older and you'd probably get along with the Protectorate better than a Ward, but you treated me like an equal. Hell, like a friend, and I don't exactly have a lot of those right now—

"Crap. Just— ignore that part, okay? Point is, I'm not upset with you about the thing with Cadejo. I don't think you're responsible. But I am upset that I haven't heard from you, especially since you were asking Miss Militia about how I was doing. If you care that much, you can ask me to my face. Just, call me or something, okay?"

The guilt, it burns!

She's completely right, though. Sure, out-time our delay was due to us prepapring her re-armament and trying not to give the game away to the PRT, but a normal person who can cpncentrate on more than two things per week would have been able to at least phone her.

Which, I now realize, we never asked whether we could do. At the very least we could have bummed her number off of MM and then texted her, while deferreing an in depth-conversation to later.

Yeah, assuming has once again made an ass out of u and me.

"Give it to her. Take it apart to study it. Feed it to Perfect Storm so it won't have to cannibalize itself next time. I can think of a couple of different things we could do with it."

Well, giving an obviously damaged ID to the next of kin would just be a crass and cruel reminder of what happened to its previous wielder.

So I think Tim should repair it first. Which would involve taking it apart and studying it to within an inch of its artificial life.

Just common sense, really :p

Dragon's avatar stutters for a few frames

Yay... Looks like the Dragonslayer have already started hacking Dragon. She is at the very least less effective now, maybe even compromised.

Maybe they disabled her ability to back up her memories? Man, both she and Tim will be seriously pissed if the suit gets destroyed and she forgets how to build mana-based drones.

I propose that:

1. We use a Hanging Out vote next week, and to go somewhere to relax, Vivio knows that we need it after this arc.

2. To avoid any issues with Missy's identity, we use Dimensional Translocation to go somewhere in Aleph or other Earth. We can take the PRT chewing us out for not telling them about it.

3. We unmask to her. Again, we are at least partially responsible for her loss of identity and haven't been really the best of friens. We kind of owe her.

4. Explain about your powers, at least as much as it is beleviable, and offer to scan her for a Linker Core.

Hanging out sounds fantastic. Though I was more thinking of a week-end sleepover. That way we can relax, walk something entertainning but shallow, talk things over and just get over the whole awkwardness that is getting mauled by a psycho/ feeling guilty for getting your friend mauled by a psycho. I would definitely recommend unmasking to her. She is basically our only friend outside of our Family-Bubble (which includes the Privateers in my mind).

Explaining Magic and scanning her sound like a good idea as well. And if she has a Linker Core she has the choice of either trading in her power, which I for one wouldn't recommend, or learning magic without a device, which I would. Because even if she can learn only one spell that way, as long as that spell is Flight/Aerial combat she is going to be absolutely terrifying.

The second day of the weekend-getaway could be a tour of the Privateers' HQ and Tim's lab, who just so happens to have finished a surgical suite. And what's that? An arm? What a coincidence! I can't help but notice that you're missing one, and since we've obviously got a spare here we don't need...

We should probably talk to her about it on the day before, though.

Can't we lock them down in one of our little pocket dimensions and then proceeded to blow the living shit out of them. Hit him with temporal slowdowns and bindings and then rip their suits apart while they can't defend themselves.

Recursion field only pulls in Mages and Parahumans whose powers fulfill specific requirement. I'd strongly recommend that you look at the FAQ in SW's first post. People here tend to get acerbic when on of the questions it covers gets asked.



As to our plans from her one out...

Hm.

Taylor's Spatial Translocation spell is stronger than Sam's. She could probably teleport everyone on the ship in one go.

Spatial Translocation (2/2 Master) – Teleport on same dimension to known coordinates. You can teleport yourself and anyone within 10 feet of you. Selectively excluding or including people is possible, but it takes additional time and concentration.

Though whether or not Dragon and her suit can come with us probably depends on whether the 10 feet are a hard cut-off point of if it still counts if she is partially within our area of effect.

On the other hand, the Dragonslayer's objective are either Tim, Dragon's new suit, the Intelligent Device or some combination of these.

While beating the shit out of the Dragonslayers would be both deserved and cathartic, I simply don't trust our luck right now, especially not with us being injured.

So... The Spatial Translocation skill's only limit is distance from the caster. A sphere with a radius of 10 feet would have a volume of 118 cubic meters. One cubic meter is 1000 liters. Human flesh has roughly the same density as water, meaning 1 kg per liter. That would leave Taylor with a minimum carrying capacity of 118 tons for her teleport.

...

[] Plan: Retreat and Re-Deploy
-[] Evacuate Tim, Dragon and the salvaged items via Spatial Translocation.
--[] Ask Dragon for her preferred coordinates, if she can't or won't answer teleport back to Privateers' HQ
-[] Have Samantha stay behind to protect the ship and crew (while prioritizing her own survival over theirs).
-[] Have Perfect Storm call Legend. Tell him that the Dragonslayers are attacking Dragon right now and ask him whether he wants to join the fun. We're teleporting around anyway, picking him up wouldn't be much of a diversion.
-[] Stay in telepathic contact with Samantha.
--[] If the Dragonslayers attack the ship even without Dragon, Tim and the Device being present then rejoin her as soon as Legend declines to participate or you have collected him.
-[]On rejoining Samantha have Perfect Storm initiate a Cyberwarfare attack on the Dragonslayers. Even if we can't just turn off their suit(s) or ship, we might at least inconvenience them while in range.
--[] Ask Dragon beforehand to give PS the specs of the stolen suits, especially their communications and cyberwarfare capabilities. It might help him disable them.
--[]Don't teleport directly to Sam, appear off to the side of the conflict and a distance away. This way the ship should be out of your line of fire.
---[] Use the distraction provided by your Guardian Beast and the Cyberwarfare attack to charge your Solar Wrath as quickly as possible, using Cartridges to speed up the process if necessary.
---[] Take out the enemy's largest suit (if there is more than one) with a non-lethal Solar Flare. Try to get more than one with the shot, but don't force it. As soon as a naked Dragonslayer falls into the ocean the others will probably prioritze rescue and escape over attacking a low-priority target.
---[] If the Dragonslayers start attacking you after your initial strike, ST out of there.
-[] Coordinate with Samantha on whether or not to continue your teleporting Hit and Run attacks.

@Silently Watches Should I pare down the plan? It seems slightly... excessive, even to me :p

edit: It just occurred to me that Perfect Storm might be the Dragonslayer's target. Which is a bit embarrassing, since I wrote exactly that in my own omake and somehow forgot.

edit 2: calculation error fixed
 
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Plan Attack... Run Away!

plan Putting Strider Out of Business

The problem is that this plans all but surrender the Syberis to Saint. Try to get into his shoes: the AI you have under your control is collaborating with two people with alien AIs to recover technology and possibly increase the AIs' technology.

It's a catch all for him, he's had time to preparate and gather intel; he's most certainly going to go in force, and turtling up or not taking slightly aggressive tactics makes it likely for Saint to get his hands on magitech and/or a Device. I don't need to tell you how bad that could be, with our luck either him or one of the Dragonslayers has a Linker Core.
 
The problem is that this plans all but surrender the Syberis to Saint. Try to get into his shoes: the AI you have under your control is collaborating with two people with alien AIs to recover technology and possibly increase the AIs' technology.

It's a catch all for him, he's had time to preparate and gather intel; he's most certainly going to go in force, and turtling up or not taking slightly aggressive tactics makes it likely for Saint to get his hands on magitech and/or a Device. I don't need to tell you how bad that could be, with our luck either him or one of the Dragonslayers has a Linker Core.
Can't have that, now can we?
 
-[X] Have Perfect Storm call Legend. Tell him that the Dragonslayers are attacking Dragon right now and ask him whether he wants to join the fun. We're teleporting around anyway, picking him up wouldn't be much of a diversion.
Legend: "Well, it was pretty interesting trip. Now, Dragon, Calamity, may I ask what were you doing in the middle of the ocean?"
Calamity: "Erm... I... It's just..."
Dragon: "Well, it's really difficult to explain... How should I put it..."
Saint:
 
Sure, we can probably be effective with plan Reaper Of Steel. It's pretty good plan, considering we're hampered by injury. But if we fight, we're going to need to keep in mind that there will be... consequences. Socially. We'll be alienating our family and probably end up grounded or something.
Saint came to us. I don't think Samantha or Danny expect Taylor to just meekly surrender or let a villain steal a bunch of Dragon's gear/alien personal items.
 
Is there a reason we can't use the the Recursion field? You know, the one that makes a pocket dimension so that the outside world isn't damaged?

Reaching the point Perfect Storm picked out as the center of the small town, you take a deep breath before you let the formula necessary for the creation of your shadowy dimensional echo run through your head. "Recursion Field," you breathe, and as you hope, the sigil appears below your feet without difficulty.
[...]
"Okay." She jabs a button on her wristband and says, "New plan, everybody. Demolish everything. Calamity Witch says collateral damage is not a concern so long as her Shaker effect is up."
 
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