Magical Girl Escalation Taylor (Worm/Nanoha)

Uh oh, Silently Watches liked your post @Always Late . Just an appreciation for the prose? Or something more alarming?
[Unease Intensifies]
:p
IDFK. I just slapped that together in 30 mins. I've got no idea of how close to the characterization of Cadejo that actually is, what the state of the Cartels in Mexico is like in SW's Earth Bet, whether or not MS-13'd break the unwritten rules by going after cape families out of costume over Samantha, or if that kind of 'brutal sophistication' we've seen from Sueño's group in GRW is even remotely plausible. Frankly, I know I'm committing the same sin of mixing language gratuitously.
By all means @Silently Watches, keep the paranoia train chugging along!:V But if for some reason you think that's earned a reward...
Just thought it was fun reading. :)
 
I do like the sense of "Oh shi-" you made prevalent in the piece, though.
It'd probably end up being Cadejo's last moment of screentime before Samanatha showed up and either wiped out everyone attacking the Privateers, the Protectorate put a kill order out on his head and the rest of the city steamrolled MS-13, or Taylor did exactly what Cadejo prophesied: Dropped a nuke on his house while he was in it out of nowhere.
 
Because I don't learn from my mistakes, here's another round of especulation and questions for your growing despair enjoyment:
  • We know that we will have to put up with broken ribs for at least three weeks, that covers this vote and the next and @Silently Watches has already confirmed that they would impair our fighting capabilities. Avoiding fighting until the next Enbringer to be on top condition only makes sense, but it would prevent us from gaining any new skills until after the EB is dealt with. My question is, would any fight count towards a training point or do they have to necessarily be gained in a real fight? I was thinking we may be able to get a point by using a Hanging Out in a sparring session focused on melee with Samantha and Perfect Storm now that we have a decent-ish Belkan Knight package and get a little more insight into PS/IAE's memories on the way.
  • Is the order of the actions already decided? Is Fishies going to go before the call to the TSAB no matter what?
 
Because I don't learn from my mistakes, here's another round of especulation and questions for your growing despair enjoyment:
  • We know that we will have to put up with broken ribs for at least three weeks, that covers this vote and the next and @Silently Watches has already confirmed that they would impair our fighting capabilities. Avoiding fighting until the next Enbringer to be on top condition only makes sense, but it would prevent us from gaining any new skills until after the EB is dealt with. My question is, would any fight count towards a training point or do they have to necessarily be gained in a real fight? I was thinking we may be able to get a point by using a Hanging Out in a sparring session focused on melee with Samantha and Perfect Storm now that we have a decent-ish Belkan Knight package and get a little more insight into PS/IAE's memories on the way.
  • Is the order of the actions already decided? Is Fishies going to go before the call to the TSAB no matter what?
1) You have to participate in an actual fight to get a point. Sparring with Samantha would let you train a spell you already know.
2) I pick the order in which the week's events happen.
 
All right, I'm going to try making an omake. If it gets a point, I'd like it to go in Shell Barrier.

Medical Preparations

The thing about Bio-Tinkers, Tim though to himself as he was building a surgery/comprehensive medical suite, was that more than any other kind of Tinker, they were bullshit. The most famous example of a Bio-Tinker, Bonesaw, had been able to fix up her parents completely after the much-unlamented Slaughterhouse Nine had gotten through with them. Of couse, that had only been the first few times, and that didn't exactly help her mental state much, according to what he had read from the published psychology journal articles by Dr. Yamada. Her previous methodology could have been, and actually had been at one time, described as 'I'm going to root around in your head with a stick, then see what happens'. Yet, the results were perfectly functional, apart from the standard Tinker creation maintenance required and the incapability of any of her 'sentient' creatures to maintain sanity. She had created plagues, cape-zombies, and horrible cape-zombie-cyborgs.

Another less famous Bio-Tinker, Blasto, could create various plant-based organisms, and had a mostly-reliable method of controlling them. It was even speculated that Blasto could potentially make them self-replicating, which would probably have gotten him a kill order in a heartbeat if it was true. However, that didn't change the fact that Blasto could create a small army of minions that he could trust to take care of simple tasks, like beating most people who tried to hurt Blasto into bloody pulps.

The reason Tim was considering Bio-Tinkers was because he had probably become one when he became a parahuman. Sure, he could and had created power armor, but he had also managed to create a cybernetic limb that only needed a few final adjustments and then attachment in order to be fully functional. The limb was a good, solid piece of work. Vista would be able to feel things with it just like it was the arm she had been born with, and with a little synthetic skin he was working on the formula for in his spare time, it'd look exactly like a regular arm. From what he had found out from Taylor and his schematics, cyborgs, their maintenance, and their capabilities were a pretty major theme for his projects. He knew that even if he never actually created a cyborg, which he supposed he was already technically planning on doing, all people would need to hear was that he had cyborg stuff as a major focus of his tech, and he'd be branded a Bio-Tinker.

As he worked on the sterilizing instruments, he continued his earlier line of thought. What most people thought they knew, but didn't actually comprehend, was that the human body was extremely complicated. Why else were there so many medical specializations on the various organs, systems, and processes? How the nervous system delivered messages, how the circulatory system delivered oxygen to cells, how the digestive system gained nutrients, it all tied together in one enormous web. And if even a single, seemingly inconsequential part of that web was disturbed, it could have snowballing effects that could utterly destroy a human body. Bio-Tinkers though? After enough practice, they practically had free rein to do whatever the hell they wanted to a body. Take Bonesaw from earlier. She created little cybernetic spiders that had human brains and head as major components. It was on record that she had sewn together a few capes to make stronger, single capes with all the powers of their constituent parts. Now, if you asked a trained medical doctor to do that, they'd laugh you out of the building, if they didn't try to get you to talk to a shrink. But Bio-Tinkers? Everyone accepted what they did without any hesitation whatsoever.

Tinkers broke the laws of physics as people understood them on a regular basis. But the reason Bio-Tinkers were noticed so much more, was that they broke the laws of biology. Most people could go their entire lives without doing a whole lot of thought about how they interacted with physics. However, every illness, every injury, every death was a reminder of biology. People's bodies were so much more noticeable, and so Bio-Tinkers were given a lot more attention than any other kind of Tinker. It was thought-provoking, really.

At the end of the day, Tim looked around at the suite he had set up. It was an area specifically set aside for surgery and medical procedures, and thus had the best medical technology he could make. From self-sterilizing scalpels, to IVs, to waste-disposal areas, the room was ready to be put through its paces if it was ever actually needed. Tim shook his head, said "Tinkers. Such bullshit", then locked the sealed the room behind him as he left to get a good night's sleep.
 
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Is the order of the actions already decided? Is Fishies going to go before the call to the TSAB no matter what?
2) I pick the order in which the week's events happen.
That said, SW does tend to (usually) take into account the discussions before/during a vote.

So if all/most of the discussion has been about doing the activities in a certain order, SW is likely to do them in that order. Barring, of course, some plot related reason to not do them in that order.

It's also possible the limited time events like 'fishies' has been predetermined to happen in a certain time-slot regardless of our vote for the other activity.
 
Of couse, that had only been the first few times, and that didn't exactly help her mental state much, according to what he had read from the published psychology journal articles by Dr. Yamada.
Her previous methodology could have been, and actually had been at one time, described as 'I'm going to root around in your head with a stick, then see what happens'. Yet, the results were perfectly functional, apart from the standard Tinker creation maintenance required and the incapability of any of her 'sentient' creatures to maintain sanity.. She had created plagues, cape-zombies, and horrible cape-zombie-cyborgs.
The reason Tim was considering Bio-Tinkers was because he had probably become one when he became a parahuman.
Tim considers himself a parahuman, not a mage? You sure about that?
What most people thought they knew, but didn't actually comprehend, was that the human body was extremely complicated. Why else were there so many medical specializations on the various organs, systems, and processes?
And if even a single, seemingly inconsequential part of that web was disturbed, it could have snowballing effects that could utterly destroy a human body.
Aaaand done.
 
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Tim considers himself a parahuman, not a mage? You sure about that?
You know how some people in the thread have said that even if Taylor isn't a parahuman as we know them, she's still considered a parahuman by the law? (Or at least I think some people have said that, I could be misremembering things.)

Well suffice to say, Tim is of the same opinion. So he doesn't have a Coronoa...whatever. As far as he's concerned, he's still a prahuman.

And thanks for the edits.
 
Spell
[X] Knight Armor

Activities
[X] Write-In: Make Cartridges before Fishies! action.
[X] Fishies! – Dragon can't make heads or tales of the books on magic Perfect Storm sent her, and she's tired of it. She rented an exploratory ship and has built several deep-water ROVs to explore the wreck of the Agharti. Head to see with her.
[X] Hanging Out – Take a little time to yourself and spend some time with somebody/somebodies. Preferably doing something that doesn't involve burninating people. Write in the person, place, and thing.
-[X] Deliver the first contact package with Dragon.
 
So... newbie to SV here. First quest I've read/been on. Tell me if I do things wrong, please.

New spell: Knight armor.

Activities:

[X] Fishies! – I wanna help out our robotic friends

[X] Hanging Out – Let's spend some time with Vista. MM said she was asking about us, let's take an evening to relax with someone close to our age, without throwing fireballs around, cracking ribs, or losing arms.
 
Spell
[X] Knight Armor

Activities
[X] Write-In: Make Cartridges before Fishies! action.
[X] Fishies! – Dragon can't make heads or tales of the books on magic Perfect Storm sent her, and she's tired of it. She rented an exploratory ship and has built several deep-water ROVs to explore the wreck of the Agharti. Head to see with her.
[X] Hanging Out – Take a little time to yourself and spend some time with somebody/somebodies. Preferably doing something that doesn't involve burninating people. Write in the person, place, and thing.
-[X] Deliver the first contact package with Dragon.
So... newbie to SV here. First quest I've read/been on. Tell me if I do things wrong, please.

New spell: Knight armor.

Activities:

[X] Fishies! – I wanna help out our robotic friends

[X] Hanging Out – Let's spend some time with Vista. MM said she was asking about us, let's take an evening to relax with someone close to our age, without throwing fireballs around, cracking ribs, or losing arms.
The vote is over. We're currently waiting for the next chapter.

@TooLazyToLogin You NEED the [X] before each vote option, including new spell choices. An automated script tallies the votes, and it won't pick up any votes without that. @EmperorArthur's post has the proper formatting.
 
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Tim's Tumultuous Tinkering with Tinker Tech: Part 7

Tim was hard at work.

He had been busy the last few days tweaking and optimizing the placement and designs for the thrusters, and the majority of today actually building and installing them.

As he finished installing the final thruster on his bike's frame, he mused over the improvements over his last bike.

His rebuilt Tinker bike could manage a sustained thrust for approximately 120 yards before failing, there purely as a safety feature, his new bike would be able to, through a combination of driving on force-fields and the thrusters, fly through the air at over 120 MPH for several miles. It's maneuverability was nowhere near good enough for non-stationary flight-based combat, but it was more than good enough to get anywhere he wanted to go.

After getting everything hooked up, he plugged in the simple AI core that would manage the system, and hooked that into the main AI core. Then he started testing everything.

Once he was satisfied everything was working to spec, Tim shut everything down and went off to get something to eat.

------------

Tim's bike was nearing completion, but he still had several components that needed to be finished. At the moment he was working on the shield generators.

Thanks to the insight Tim had gained when converting the old bike's force-field generator to run off mana, along with his own skills with hard-light projections, Tim was able to design a truly spectacular hybrid force-field system for his bike.

Using the Tinkertech forcefield emitter system as a design base, he had combined many of the features of Strong Shield into the system; all while maintaining, and even expanding, on the functionality of the force fields.

Instead of projecting a foot or two of forcefield to drive on, his new system could project a driving surface up to a 12-foot by 6-foot area when needed. It was also used for a lot of other cool things.

His windshield was replaced with a force-field, which the HUD was then projected onto. It took some tricky work to get that working right, since the projector didn't want to actually display on an invisible force-field, but he managed to get it working.

He could also form his forcefield into a fully enclosed variable-shaped shield around his bike. This opened up several interesting possibilities. The one he was looking forward to trying out the most was the ability to drive underwater, almost like having his own personal bubble of air. He also calculated that a field properly configured would almost entirely eliminate air drag, allowing him to hit land-speeds considerably higher than his old bike.

He could even set up small individual domed shields to protect civilians within 20 feet of his bike.

But the real coup-de-grâce for his force-field system was what he termed 'bunker mode'. When transformed into bunker mode, it became a force-field emitter capable of projecting a series of over 100 individual regenerative force fields, all in an overlapping geometric formation configured to be several orders of magnitude stronger than any one shield individually. This bunker shield could cover a whopping 100-foot area from one side, or a 40-foot diameter dome, and he calculated that it should be able to withstand several tidal waves from Leviathan before failing.

When Tim finished constructing the various field emitters that would be installed into his bike, he shut down his workshop. He'd install the emitters the next day, he had been blackmai... promised, he'd promised to go out with Paul and a few of the guys and get away from his workshop for a while, and he'd promised to meet up with them... 20 minutes ago!

Tim quickly changed out of his work-clothes, washed the oils and other chemicals off his hands, threw on some casual clothes, and started running out the door... and right into Paul.

After picking themselves up, Tim apologized for being late. Paul just laughed. "I figured this would happen, that's why I told you to meet up 45 minutes before everyone else was meeting up, we still have 5 minutes."

Tim looked at Paul, before he finally just laughed, and said, "OK, let's get going."

------------------

For the point I'll go Digital Blueprints, I'd say I justified it with how I handled the new force-field generator (him building a redesigned version of the original tinker tech from scratch).

I was starting to get fed up with this omake series, so I had to take some time off it. I'm almost surprised I managed to start writing it again at all, but hopefully I can wrap this little omake series up soon.

Pretty sure this chapter pushed this omake series into being the longest thing I've ever written, but I'd need to actually get a combined word-count to be sure, and I'm too lazy to do that atm.
 
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His original rebuilt Tinker bike could manage a sustained thrust for approximately 120 yards before failing, and that was purely as a safety feature. Now, his new bike would take a combination of driving on force-fields and the thrusters to fly through the air at over 120 MPH for several miles.
Sounded better when split up IMO.
His windshield was replaced with a force-field, which the HUD was then projected onto. It took some tricky work to get that working right, since the projector didn't want to actually display on an invisible force-field, but he managed to get it working.
Projector doesn't actually cast light on it, I'm familiar with that old glitch.
He could also form his forcefield into a fully enclosed variable-shaped shield around his bike. This opened up several interesting possibilities. The one he was looking forward to trying out the most was the ability to drive underwater, almost like having his personal bubble of recycling air. He also calculated that a field properly configured would almost entirely eliminate air drag, allowing him to hit air and land speeds considerably higher than his old bike.
Drag affects both cars and aircraft.
But the real coup-de-grâce for his force-field system was what he termed 'bunker mode'. When transformed into bunker mode, it became a force-field emitter capable of projecting a series of over 100 individual regenerative force fields, all in an overlapping geometric formation configured to be several orders of magnitude stronger than any one shield individually. This bunker shield could cover a whopping 100-foot area from one side, or a 40-foot diameter dome, and he calculated that it should be able to withstand several category 12 intensity tsunamis before failing.
Two Fun Facts: One, that's the proper saying, shortening the end is unfortunately wrong. Two, there's been a twelve-point scale of tsumani intensity since 2001. It was made to be both more accurate, and in part allow more comparison with the currently used earthquake intensity scales.
 
Sounded better when split up IMO.
"Original" implies that he has more than one rebuilt Tinkertech bike.

His new one is completely designed and built from scratch, not a single component of the old bike in it.

I was actually trying for a more natural progression from Mechanical Intuition to Digital Blueprints when I started building the new bike.
Projector doesn't actually cast light on it, I'm familiar with that old glitch.
Can't cast light on something that's not physically there! That said, Tim was able to work around it through a tricky use of polarization (the type used in 3d movies) and Tinker Bullshit™ to get it working.
The "Tinker bullshit" is there to covor my ass for not having a viable explanation as to how he got it working.
Drag affects both cars and aircraft.
Yes, it does, but too much power is being used by the thrusters and force-field emitters keeping the bike in the air to form a proper shield-bubble around the bike.

And who said anything about the bubble of air recycling? He's got 3-4 minutes of air tops in underwater mode, and he can't go very fast or deep at all. The shield configuration for minimal drag has gaps placed for air to get in and out.

*edit- The underwater mode was added into the specs when Tim had a "holy shit, I can do this!" moment. He's in the "I can't wait to try it out!" phase of the process; he'll quickly lose interest after the first few forays out with it, then it will be on to bigger and better things, as Tinkers are oft to do. It will be useful in any combat situations near water though, if nothing else as a way to avoid projectiles baring down on him.
Two Fun Facts: One, that's the proper saying, shortening the end is unfortunately wrong. Two, there's been a twelve-point scale of tsumani intensity since 2001. It was made to be both more accurate, and in part allow more comparison with the currently used earthquake intensity scales.
I was actually trying to say "coup-de-gras," which is a valid, if slightly less valid, spelling, but had missed the 's'.

And Tim didn't design Bunker mode to withstand a 'category whatever' tsunami, he built it to withstand several of Leviathan's Tsunami's damnit!:p ... and a hit or three by Behemoth.
One other suggestion:

No need for the repetition. Get rid of the second one, and that section flows fine all on its own.
I was actually doing the repetition on purpose, there was originally going to be a third section in this chapter that opened up the same way (installing more carbon fiber plating), but as I started writing it, I realized that chunk would only be like a paragraph long, so I dropped the whole section.

But yea, the repetition as a literary device doesn't work with only 2 segments, so I cut the second one out.

*edit- We've discussed single-purpose devices to cast spells before, and one thing I suggested was a baton to cast Ring Bind. SW debunked that by pointing out that tapping the batton to a person's mouth would suffocate them, and discussion on the topic kinda died out.

I had an idea though, one that should work with no problems. A Strong Shield device.

Depending on the exact properties of Strong Shield (is it a personal field, like Barrier Jacket is, or something larger, like Shell Barrier?) it could be worked into a backpack form for a personal shield; or a small device that you put down and it projects a shield in a dome around it, protecting those close enough, actually, if he got the spell 'code' from PS for Shell Barrier, he could build a device to do just that. If the spell was flexible enough, Tim could even design multiple shielding devices for various specialized purposes.

And an added bonus, he could combine this tech with his hard-light tech, once he unlocks that, to make a shielding system stronger than either would be alone.
 
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*edit- We've discussed single-purpose devices to cast spells before, and one thing I suggested was a baton to cast Ring Bind. SW debunked that by pointing out that tapping the batton to a person's mouth would suffocate them, and discussion on the topic kinda died out.

I had an idea though, one that should work with no problems. A Strong Shield device.

Depending on the exact properties of Strong Shield (is it a personal field, like Barrier Jacket is, or something larger, like Shell Barrier?) it could be worked into a backpack form for a personal shield; or a small device that you put down and it projects a shield in a dome around it, protecting those close enough, actually, if he got the spell 'code' from PS for Shell Barrier, he could build a device to do just that. If the spell was flexible enough, Tim could even design multiple shielding devices for various specialized purposes.

And an added bonus, he could combine this tech with his hard-light tech, once he unlocks that, to make a shielding system stronger than either would be alone.
Actually, I believe the baton was just one example of why you were barking up the wrong tree in regard to single-use Devices. I thought giving you the a reason they wouldn't work would be sufficient. It seems I was mistaken.

To make my position on this idea clearer: No.
 
Rather then a single use device, could Tim make a specialized device that could be used by those without a linker Core?

For example; could he basically make a gun that shoots non-lethal Flare Shooter, or something other sort of non-lethal mana bullet, by installing a small mana generator in a gun shaped device? If that would work I imagine there would be a recharge time between shots, but it would give the Privateer's a non-lethal option for ranged combat.

Edit: And if he can't make non-lethal guns now, perhaps there will be something further up his tech tree under Mass Weapons.
 
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Rather then a single use device, could Tim make a specialized device that could be used by those without a linker Core?

For example; could he basically make a gun that shoots non-lethal Flare Shooter, or something other sort of non-lethal mana bullet, by installing a small mana generator in a gun shaped device? If that would work I imagine there would be a recharge time between shots, but it would give the Privateer's a non-lethal option for ranged combat.

Edit: And if he can't make non-lethal guns now, perhaps there will be something further up his tech tree under Mass Weapons.
This is the exact same thing edale asked for. No.
 
I guess I misunderstood what edale was asking then.

I'll wait to see what options are unlocked further in Tim's tech tree then before I try to make any suggestion.
 
Maskless 6.12
[] Hanging Out
-[] Dragon and the TSAB


Maskless 6.12

Tuesday, May 3

The laptop's screen flickers in the corner of your eye, and you offer a small wave to the side. "Good evening, Dragon. Give me a second or two."

"All right…" You fiddle with the wires and where to plug them in before shrugging your shoulders and sticking a wire in each of the three holes that make up this port. Perfect Storm will let you know if the initial charging is a recipe for disaster. You only have time to fiddle with another couple of ports before Dragon's curiosity grows too strong for her to contain any longer. "What are you doing?"

You point a finger at the radio tube lying in front of you. "You remember the power issue we had the last time we tried to use this to talk to the TSAB? I talked to our Tinker, and he put a generator together for it. Now we can talk with them about whatever we want whenever we want."

The heroine's digital avatar stares dumbfounded at you. "The Privateers have a Tinker? And he can work with magic? When did that happen?"

"A couple of weeks ago. He isn't really a Tinker, though. Storm and I gave him a Device loaded up with blueprints and magi-engineering books when we found out he had a Linker Core. I just asked him to build me a generator once he got his workshop set up." Nodding at your handiwork, you scoot over to the blue shell. "I thought I might give the TSAB another call now that we can actually have a conversation with them."

"I suppose it is a good thing I finished the first-contact files," Dragon replies with a sigh. "Anything in particular you plan to discuss?"

"The same thing we tried to talk about last time we rang them up, I guess. The Endbringers and how the hell we deal with them. It'd be nice if they had to fight the same sort of thing and successfully defeated their own."

"I believe the phrase you're looking for is 'impossibly convenient'."

Probably true, but you'd rather hope for the best. It has worked out for you ever since finding Perfect Storm. But maybe that's just the lingering concussion talking. Your dad and Samantha both told you that you were absolutely, one-hundred-percent barred from any kind of combat this week as a result of your misadventure with MS-13 and their explosives. Not that they have anything to worry about today; after spending the last couple of days charging cartridges, you're worn out.

"Whatever. Are you ready?" Dragon's avatar gives you a single nod, and you reach over to flip the switch. After a second's splutter, the generator gives off a whisper-quiet hum. Huzzah! While you are busy celebrating, fits of blue-white sparks leap out and burst into floating holographic screens. Sure, most of them are filled with data you don't have the first clue how to interpret, but it works! "We're in business now. Storm, call up the TSAB. It's time we have a little chat."

"Do you know anything about their culture? Your email did not tell me anything about that, so I was not sure what we did and did not have to include in this briefing packet. I can trim it if I know what they would already find familiar."

"I don't know much about them, either," you admit. "Storm doesn't remember much at all about the species that built it. I would have told you what I knew if I knew something worthwhile."

A large screen appears, and static flickers for a long moment. What will they look like? Tiny grey humanoids? Dinosaurs? Big fluffy dogs? Any or all of those you can handle, but you're drawing the line at tentacle monsters. The static resolves into a coherent picture. "TSAB Enforcer Command, Lieutenant Tiburon speaking."

"…You're human."

"Yes…?" the man on the other side of the screen says in a slow voice. He doesn't have long ears or ridges on his forehead or even green skin; he's just some white guy in a vaguely military uniform and a black buzzcut! So much for sci-fi movies. "Who are you?"

Indecision wages war in your head for a second, but then you take off your hat and mask. This is against all aspects of cape culture, but Tiburon has no mask, and it isn't like they don't already know your name. "Taylor, the mage from Earth Bet who talked to you last month. Hi again."

"Earth Bet— Oh! Pleasure to see you finally. Is your power supply stable enough to speak with one of our admirals? He has been hoping to talk to you ever since you first contacted us."

"S-Sure." Holy crap, an admiral. You thought you would just talk to Tiburon or that other lieutenant you called last time, maybe someone a rank or two higher up. But a full-blown admiral?! These guys do not take first-contact situations lightly, do they?

The screen turns a calming blue with alien symbols scattered throughout, and Dragon whispers, "This is real. This is really happening."

"I told you they were real, didn't I? You even heard them talking back to us."

"Calamity, this is solid proof that we aren't alone in the universe. Not only that, there are other humans out there. Not aliens that might see us as food. Not monsters that can't understand us and who we can't understand in return. Humans! This is… I can't even begin to express the magnitude of this."

"Miss Taylor?"
You turn around to find an older man in a more decorated version of Tiburon's uniform sitting at a desk. Strong facial features, a little bit of greying at the temples but otherwise still in his prime. Maybe a little younger than you would have expected an admiral to be, but since military organizations are supposed to be meritocracies, that just means he's very good at his job. "I am Admiral Dietrich Tucson, Director of the Time-Space Administration Bureau's Enforcer Command. It is a pleasure to meet you at last."

You swallow. "Ah, nice to meet you, too, Admiral. And this is Dragon," you add while prodding Perfect Storm to throw up a screen next to your head relaying Dragon's video feed. "She's one of our world's greatest heroes and definitely our foremost engineer. She has been helping me figure out how to get ahold of you."

"Then allow me to extend our welcome to you as well, Miss Dragon. Now, I hoped we could discuss a few things as we now have a stable connection. Some of the information you gave us the last time we were in contact was disturbing, to say the least."

Oh, yeah. All you managed to get out last time was that there was a madness-causing monster running around attacking cities. That would disturb anyone. "Sure, absolutely. We actually have an information packet that Dragon prepared, but we can give you the highlights now if you want?"

Tucson nodded, and a picture of the Simurgh replaced Dragon's avatar. "This is the entity Ca— Taylor called you about last time. We call her or it, depending on who you ask, the Simurgh. She is an incredibly powerful telepath, telekinetic, and precognitive, and she also has the ability to tap into the talents of Tinkers, our world's term for individuals who have a unique understanding of advanced technology. Her best-known and most terrifying talent, however, is a psychic scream that causes anyone who is exposed to it for too long to go insane. That would be enough on its own, but this insanity is directed, turning ordinary individuals into weapons that attack infrastructure and people who either are or are predicted to be important to our society.

"She is one of three such monsters, which collectively we term the Endbringers. They attack cities approximately every three months, roughly rotating through their roster. The reasons behind their actions and their goals are unknown. No one has ever managed to meaningfully communicate with them. What we do know is that they do not cease their attacks until they have destroyed whatever city they target or they take enough physical damage that they are forced to retreat and recuperate. Each attack costs hundreds, sometimes thousands of lives."

"Endbringers,"
Tucson repeats slowly, tasting the word and the hefty meaning behind it. Dragon takes the opportunity to reappear on her screen. "I will see if we have any records on similar creatures elsewhere in Dimensional Space once you send the briefing packet. As you have already told us that you are the lone mage on your world, Taylor, I presume your own military has been repelling these entities using mass weapons. What kind of effectiveness have you had?"

"None, assuming 'mass weapons' are physical projectiles and explosives."

"Then how…?"


"Parahumans." Tucson turns his confused expression from Dragon back to you. "That's what we call people who suddenly develop strange and amazing powers. Indestructibility, lasers, advanced technology, teleportation; all sorts of powers are possible. They can't be learned, and they aren't taught. That's been tried and failed. They just appear without any warning."

"Spontaneous manifestations of Rare Skills?" mutters the admiral to himself. "How many of these powers are there?"

"How many parahumans? A few tens of thousands over the entire world. A large number, but just a drop in the bucket compared to the billions that make up our total population. How many powers?"
Dragon shakes her head. "As many as there are parahumans. Some parahumans' powers share similarities, particularly those that belong to close relatives, but there is always some difference."

Tucson stares at her, then you, then her again. "I see," he finally says. "I must admit that I have never heard of such a thing before, but I would have to consult with the Infinite Library to be sure that it is truly unique. I would recommend you give this information to the Enforcer team, as well."

"Enforcer team? You sent people here?" That isn't good. You just know people are going to be screaming alien invasion or some such nonsense.

"I did. The Agharti, the ship that crashed onto your world? It was carrying a very dangerous magical artifact on board, one that was being brought back to Midchilda – the TSAB's capitol world – for containment. It activated once after being discovered, and it killed the entire crews of two ships and nearly destroyed a third before it was sealed. I sent a team of some of my best to retrieve it before it reactivates."

You swallow and tighten your hand around Perfect Storm's shaft. Something that dangerous could be running around loose here on Earth Bet? That's a terrifying thought.

"When are they planned to reach us?" Dragon asks.

"They should arrive shortly. The last communication we received from them was two days ago, and they said they would proceed slower than planned because of a strange turbulence in the Dimensional Sea. If you are concerned about the effect their presence could have on your leaders and your populace," he says, correctly guessing the source of their apprehension, "you can put yourself at ease. My men are quite discreet."

"We might be able to help, then,"
replies the Tinker. "I have arranged a short expedition to attempt to retrieve pieces of your ship from the ocean floor. Rather than haul everything up, I will instead limit my retrieval to smaller items and take careful photographs so they can identify this artifact."

"What? When were you going to tell me you were going to do that?!"

"I was going to tell you after we discussed whatever it was you called me about today. It was supposed to be a surprise." Her smile is sheepish. "Surprise?"

Tucson's lips are quirked from holding back the laugh that clearly wants to come out. "You two can settle that yourselves, but since you have already made arrangements, I was wondering if you might do us a small favor while you are down there." You nod, and Dragon gives him a curious tilt of her head. His smile fades away as he continues, "After so long in the ocean, finding the crews' remains would be difficult, but I and the TSAB as a whole would appreciate it greatly if you could collect whatever might be personal effects. Anything we can return to their families for burial and remembrance."

"Of course."


"And their Devices, too, I guess?" you ask in a weak voice. You sound like a child, you know it, but you can't help the fear creeping into the back of your head. "Somebody will want Perfect Storm back, won't they?"

Tucson recognizes your worry for what it is, and he gives you a soft smile as he shakes his head. "Intelligent Devices have a way of choosing their own wielders. If we so much as thought about trying to take your partner away, every single one of our mages would rise up in revolt not a minute later. Besides, if you can retrieve even a single personal item from the Agharti, everybody who lost a loved one in the crash would be firmly behind you. You have nothing to fear, Taylor. Perfect Storm is yours."

Dragon and Tucson discuss some of the details of their expedition for a few minutes and Perfect Storm relays the data packet before the admiral signs off. "Hey, Dragon?" you ask when a thought crosses your mind. "Do you want me to ask Shipwright to come along? He's the one learning about magic technology. He might be able to point out what we should leave alone until the Enforcer team gets here." And hopefully he won't freak out when he learns that aliens are real and on their way to Earth.

"I suppose it cannot hurt to ask," she agrees. "If he thinks he can help, then he is welcome to come. I will not hold it against him if he would rather stay in his workshop. We can also deliver anything we find that isn't someone's personal effects to him. I cannot make heads or tails of their technology, but perhaps he can."

"I'll give him a call, then. Is there anything else you want me to ask him?"

"Could…" Dragon trails off before shaking his head. "Never mind. No, nothing at this time. Just let me know if he's coming."

"Are you—" The screen showing the heroine's face blanks out. "—sure? Hey, Storm? Did that seem weird to you?" A chime comes from the ruby orb. "Yeah, me, too."


+1 training to Shell Barrier (3/4 Adept).
+1 Inspiration to Digital Blueprints.

Knight Armor learned.
20 cartridges created.

This chapter was a lot of fun, just so you know! :D

It's the middle of the week, isn't it? Guess that means time to plan things for Tim to build. Since a few people asked about it, building a surgical suite (which he needs if he wants to install prosthetics into anybody) will take two of his three time slots. Power armor also takes two slots in case anyone forgot, so no building a second suit of power armor and the suite. He also has tech points he can spend. Take 24 HOURS to talk it over.
 
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Weird the admiral didn't describe the Logia so that the locals could identify it faster (so they could leave it completely alone). I guess he decided that giving them additional temptations would not be good for the local branch of humanity's short term survival.
 
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