Magical Girl Escalation Taylor (Worm/Nanoha)

Ehnnnnnn… Not really, just nothing recent (like the last several hundred years recent).
Makes sense, the Space Whales are multi dimensional beings. If anyone would've heard about them, it'd be the TSAB.
... well Fuck. A. Duck. That's not good.
4. RWBY was exactly what I had in mind when creating the Mass Weapons skill. Pyrrha's would be a little on the complex side, but after you built a few others I'd let you get away with it.
I don't know who it would be for, but we need to build Crescent Rose some time in the future just to get the reactions to the High Velocity Sniper Scythe.
Either Samantha to be our Summer Rose, or one of the Privateer women who has a very smallish body and likes fairy tales.
 
1. The surgical suite is set up for general and orthopedic surgery, so yes to the first two but no to the third.
2. How long it takes to build shifting weapon would depend on if he had weapons to work with as a base and how far you want to go from that base. 1-3 weapons per slot.
3. Once you buy the Guardian Beast spell, I would let you take an "extra" time slot to make a GB. And, of course, that could be whenever you wanted it.
4. RWBY was exactly what I had in mind when creating the Mass Weapons skill. Pyrrha's would be a little on the complex side, but after you built a few others I'd let you get away with it.

Nice to know. I thought it'd be nice if we could fix Taylor's eyesight, but oh well.

So we can't pull Milo right away, that's nice to know. My idea was to give it to Samantha given that she has instinctive knowledge of melee combat and that your regular dockworker probably can't pull the sheer amount of bullshit a Huntsman can, to not say Pyrrah.

Which leads me to the question: could we make a sort-of-a-device mental aid for the normals? I'm not saying a full-on device, but truth of the matter is that to pull as much use of Mass Weapons you'd need to have at least superhuman reflexes. A neural aid that'd use the same telepathic bond as a device to enhance the normals reflexes/senses/coordination would come a way to make that happen. I'm not saying that we use a device, but something that resembles it or at least is based on their logic.

Also Sisberian needs to happen.
 
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Actually sense the question about fixing Taylor's eyes came up, I'm curious. Would eye balls count as an option for prosthetic? Like could Tim build robotic eyes that look like normal ones and are functional once the surgery is performed to install them?
 
@landcollector Remember a little while ago, SW said that if we don't get permission from the Protectorate to install Vista's prosthetic and do it anyways, we can get off with as little as a warning that basically amounts to 'we will let you off this time with a verbal warning'.
 
Which leads me to the question: could we make a sort-of-a-device mental aid for the normals? I'm not saying a full-on device, but truth of the matter is that to pull as much use of Mass Weapons you'd need to have at least superhuman reflexes. A neural aid that'd use the same telepathic bond as a device to enhance the normals reflexes/senses/coordination would come a way to make that happen. I'm not saying that we use a device, but something that resembles it or at least is based on their logic.
Actually sense the question about fixing Taylor's eyes came up, I'm curious. Would eye balls count as an option for prosthetic? Like could Tim build robotic eyes that look like normal ones and are functional once the surgery is performed to install them?
Both of these could be done once you have the Integration skill. The latter because sensory stuff is what the skill is about, and the former because it's sensory to a degree and because I give all sorts of bullshit more latitude the farther down the specific skill set you go. Integration is the last of the prosthetic skill branch.
 
Alright, I've come up with a few questions for @Silently Watches.

1: Would you be willing to let us know when we can give someone a Template again? I mean, something like a little sentence in the update that says that Perfect Storm can distribute another Template or something? I feel it would be helpful in the future.

2: Does a tertiary Extinction Knight Template grant the ability to create/use Cartridges? Or is that relegated to Primary and Secondary Knight Templates?

3: I remember you saying earlier that we would have to wait a while in order to have Tim build Advanced Microfoundries and 3D Printers. Does he require a particular skill for those or something?
 
1: Would you be willing to let us know when we can give someone a Template again? I mean, something like a little sentence in the update that says that Perfect Storm can distribute another Template or something? I feel it would be helpful in the future.
I don't think there's a 'cooldown' on making Templates. Only that Taylor needs to be slotted into the machine for X number of days to make them.
 
I don't think there's a 'cooldown' on making Templates. Only that Taylor needs to be slotted into the machine for X number of days to make them.
There's definitely a cool down. It's so Immortal Assimilation Engine can regenerate the parts unique to it that allow for the installation of a Template in the first place, and why we can't just have Tim pump out a bunch of Template Devices, apart from his only being able to build Storage Devices at the moment. I don't quite remember how long it is, but I think it's about 6 weeks.
 
I don't think there's a 'cooldown' on making Templates. Only that Taylor needs to be slotted into the machine for X number of days to make them.
I remember that Taylor had to be in the machine for three days to make the actual device, but the process damaged PS some. It would repair itself over time, and after six weeks it would be able to make a new device with whatever template was decided upon.

EDIT: Imp'd by Reaper. Had an account for like a week, and it's already happened...
 
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Actually, I believe the baton was just one example of why you were barking up the wrong tree in regard to single-use Devices. I thought giving you the a reason they wouldn't work would be sufficient. It seems I was mistaken.

To make my position on this idea clearer: No.
You should know by now SW, if you give us a reason something doesn't work, we'll find a way around that, or a way to turn that limitation into an asset. You have to explicitly tell us no if there's no way you'd allow it.


For skills, I say Carbon Fiber Plating, and save the last tech point.

For builds... Surgical Suite. I have a slightly different idea for the last build point though.

A Surgical Suite will be helpful for one or two people with injuries, but we have an Endbringer fight coming up soon. Why build something like a medkit, that can only help a few people before it's out of supplies, when we can build something a bit more impactful.

In any emergency situation medical staff often have to spend as much or more time examining multitudes of patients to figure out which need immediate treatment, and which can wait while a more critical patient gets worked on, than they do actually treating the patients that need it most. There are always deaths that could have been prevented because the problems weren't caught in time or such.

What I say we build is a medical scanner to automatically triage patients. It could just be a setup similar to a metal detector that gets setup at the entrance to the medical area, an injured person walks/is carried/is wheeled through, and a printout comes out listing the patient's condition.

Suddenly you have twice as many doctors actually able to work on patients, since they're not tied up triaging, and nothing's missed. This has a side-benefit of letting Panacea focus only on the most critical patients and the capes that need to get back in the fray ASAP, because they actually make a difference (such as one of the Triumvirate).

This simple tool would save hundreds of lives, and make the jobs of the medical staff MUCH easier.

Bonus, after the EB fight, we can sell them to hospitals, or provide some to the Red Cross for disaster relief. MUCHO good-will, which is something that Tim, as a bio-Tinker, needs.

@Silently Watches, is this doable, and if so, how many build points?
 
1: Would you be willing to let us know when we can give someone a Template again? I mean, something like a little sentence in the update that says that Perfect Storm can distribute another Template or something? I feel it would be helpful in the future.
Yes, I will.
2: Does a tertiary Extinction Knight Template grant the ability to create/use Cartridges? Or is that relegated to Primary and Secondary Knight Templates?
I think so, but I don't have my notes this second. Definitive answer pending.
3: I remember you saying earlier that we would have to wait a while in order to have Tim build Advanced Microfoundries and 3D Printers. Does he require a particular skill for those or something?
Not a particular skill. I just won't let you advance to the next stage on the heels or you previous advancement.
 
Dragon and Tucson discuss some of the details of their expedition for a few minutes and Perfect Storm relays the data packet before the admiral signs off.
So, do we receive any information about TSAB?
Their own version of First contact package? At least a brochure "TSAB for Dummies"?

Also, our Barrier Jacket appearance is a part of Calamity Witch template, isn't it?
And so all and every recipients of this template have Barrier Jackets very similar to Taylor's?
Teana fighted the Lost Logia and was wounded. If PS really is that Lost Logia, there was Calamity Witch or several amongst converted people.
And TSAB still don't know our cape name.
Yeah, our first meeting with Teana will be fun. :drevil:
 
I didn't remember that, the reminder is appreciated. However, I will say that "can" doesn't necessarily mean "will".
Specifically, if we honestly just took Vista and gave her a good arm back, they cannot reverse the decision without losing Vista, and we, being ignorant of the rules and practices, can pass as "in good faith, but kind of reckless" under a lie detector.

Which is true already. Calamity Witch is known for a fairly large number of good faith bad decisions, like fighting Cadejo. Its not rare for independent heroes to do stuff like that because they don't have enough paranoida.
 
Has unlocking Knight Armor changed the appearance of our Barrier Jacket at all? I would assume it would update to be more protective with at least a few pieces of armor on it now.
 
Has unlocking Knight Armor changed the appearance of our Barrier Jacket at all? I would assume it would update to be more protective with at least a few pieces of armor on it now.
The appearance of our Barreir Jacket (now Knight Armor) has always been under our control. It looks however we want it to look. Personally I'd say add a few metal plates around the whole outfit and go for an overall tougher look, but there's been little talk of changing it. Makes me sad, I'd love to do some customization now that we've been doing the hero thing for a while and got a whole lot more spells. Make the Armor reflect who Taylor is now as opposed to who she was copying at the start.
 
Alright, so for Tim's build actions, I'm thinking the surgical suite, and some advanced medical kits. The former will be of use in attaching Vista's new arm, while the latter will be useful for the Privateers if there are any injuries. Any objections?

As for the skill points, I'm thinking we just buy Carbon Fiber Plating this time, and save the last point for next week.
I concur that we need the surgical suite, because beyond the whole "gift Vista an arm" having a dedicated medical facility is a good option for Privateers.

I remember that Taylor had to be in the machine for three days to make the actual device, but the process damaged PS some. It would repair itself over time, and after six weeks it would be able to make a new device with whatever template was decided upon.

@Silently Watches - is it possible to "bank" a single time slot of Tim's from this week to have an effective four on the next one, with the caveat that it will go into upgrading his microfoundry and 3D printer, like "Tim starts the project this week and takes it into next one"? Because IIRC you said if we upgrade both it will give us a yet another time slot for his production. And for that matter, how many time slots will it take to upgrade his equipment and give him the 4th weekly time slot?

EDIT: Imp'd by Reaper. Had an account for like a week, and it's already happened...
Keep in mind, Silently Watches has stated that Immortal Assimilation Engine can cannibalize the constructed Devices in order to build a Template Device. I don't remember the numbers necessary for that, can someone give me a reminder?

Anyway, with the stated 1-slot build for a single Storage Device, and 2-slot build for a single Armed/Intelligent/Boost Device, we can now appraise the rough estimate whether churning out new Template Devices is possible. Keep in mind it will still consume at least one of Taylor's weekly time slots to make a Template Device, unless we build a magic power source that is sufficient to offload the task on it.

@Silently Watches, is Off-Site Power option going to allow us to power up Immortal Assimilation Engine's Template Device Creation, or will we need something further in the tech tree?
@Silently Watches - also, I think it's a good idea to combine the information on the topics of "How much time does it take to make a non-template Device" (1 for Storage, 2 for Armed/Intelligent/Boost), "How many non-template Devices does it take to cannibalize into a single Template Device", and "What are the power requirements to make a Template Device" into a single FAQ entry.
...The last link gives "several" and apparently indicated that non-template Device cannibalization serves as both the source for components AND the source of power for the process. Can't find the specifics for the number of Devices to cannibalize. This link says "several" and still specifies a cooldown time unless hooked up to reactor.

This also segues into that discussion of why TSAB is worried about the Galean Lost Logia. The reason it was able to devastate two ships so rapidly, is because they were products of magitech civilization, with magic reactors, magic Devices, and mages to co-opt. Galean Lost Logia had all the necessary resources on hand to jumpstart its production. In comparison, pure tech civilization like Earth Bet is the spiritual equivalent of throwing Robinson on a deserted island.

Also, since Saint Shenanigans came up, just putting a reminder on a couple of Omakes we had before:

https://forums.sufficientvelocity.c...aylor-worm-nanoha.28074/page-251#post-8303628 - this is actually canon-for-this-quest.
https://forums.sufficientvelocity.c...aylor-worm-nanoha.28074/page-252#post-8309814 - this is omake.

P.S. I'm posting it now, but will edit for a couple of links in short order, compiling the topics for that proposed FAQ entry.
 
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I don't know about anyone else, but I would love to see someone try to draw up some Knight Armor upgrades for our Calamity Witch design.

Sadly, my artistic skills are no way near up to the task.
 
Keep in mind, Silently Watches has stated that Immortal Assimilation Engine can cannibalize the constructed Devices in order to build a Template Device. I don't remember the numbers necessary for that, can someone give me a reminder?
It's unclear. There are three relevent WoGs here:
3. Consuming several Devices and using their pieces for the framework and their internal generators for the actual template duplication.
You can cut down on the cooldown time by giving PS/IAE a non-template Device for each template you want to give, though there will still be some waiting time. To avoid Taylor having to go inside for three days, you need to build a full-size power plant.
If you build several Devices, you can sacrifice them to get one template. There is still a goodly recharge time unless you plug PS into a large-scale reactor.


I think what's been said is that we can directly convert 1 Device into 1 Template Device but that still requires a power source, either Taylor or a power plant. We could also convert multiple Devices into 1 Template Device using their internal reactors as power, so no need for either Taylor or the power plant, but that still has a cool down period.
 
This also segues into that discussion of why TSAB is worried about the Galean Lost Logia. The reason it was able to devastate two ships so rapidly, is because they were products of magitech civilization, with magic reactors, magic Devices, and mages to co-opt. Galean Lost Logia had all the necessary resources on hand to jumpstart its production. In comparison, pure tech civilization like Earth Bet is the spiritual equivalent of throwing Robinson on a deserted island.
In so far as semi-organic multidenominational clark-tech growing relay tumors in peoples heads so they can test superpowers is purely technological, sure.
 
Digital Blueprints (2 points) – With repeated exposure, the overall design of a piece of Tinkertech can be adapted to magic and replicated.

I just had a thought. Now that Dragon knows about Shipwright, would it make sense to have the two of them collaborate on converting something to the Mana-based system?

That way Tim gets a blueprint plus maybe a point of Inspiration and Dragon can see the step-by step process of converting 'conventional' Tinkertech into the for her still incomprehensible Magitek.

They might even hit it off, which could give us access to more (exotic) ressources and/or expand the range of possible projects, what with having the world's greatest Tinker as an occasional consultant and all.
 
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[] Plan: Week of the Dragon
-[] Buy Digital Blueprints (2 points)
-[] Build Surgical Suite ( 2 actions)
-[] Collaborate with Dragon to convert and build one Tinkertech item of her choice (1 action)

@Silently Watches I have two question:

1. Is it alright to post prototype plans like this as discussion fodder if we don't vote for them yet?
2. Is the Collaborate action acceptable or do we need to talk about it with Dragon in a hang-out first or something?
 
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Since we'll hit the 24 threshold and start voting soon, while I'm asleep, I thought now would be a good time to talk about possible plans.

If I've understood things correctly we have three (3) Tech Points to spend and Digital Blueprints only costs one (1) Tech Point to buy since Tim just received one (1) Inspiration to it in the latest update and that front page hasn't been updated to reflect that.

Given that it's the basics of reverse engineering Tinkertech and that we're starting to work more closely with Dragon, the expert in reverse engineering Tinkertech, Digital Blueprints seems like an obvious choice. That leaves two (2) Tech Points to spend.

There are five additional Spells/Techs that can be purchased for Tim with two (2) Tech Points:
  1. Mass Weapons
  2. Carbon Fiber Plating
  3. Guardian Beast
  4. Recursion Field
  5. Ring Bind
Mass Weapons:
As it currently stands the Privateers are fighting with standard military grade weapons. As has been demonstrated to us, multiple times, this isn't enough to stand up against skilled parahuman opposition. Unfortunately Mass Weapons doesn't really help out there. Higher power weapons aren't useful since most parahumans are vulnerable to rifle rounds already and high rates of fire simply increases the chances of collateral damage. Transforming weapons would be useful for infiltration, sneak attacks, and the like but it doesn't really cover any weaknesses.

Carbon Fiber Plating:
This is a must have before we start producing power armor on anything approaching a large scale. Cadejo's teeth are impossibly sharp but that just means they are sharp for teeth not Siberian-tier doom blades. So power armor with carbon fiber plating should be enough to take handle his bites. The only problem is that we can't produce both power armor and a surgical suite this turn. Well that and the fact that even if we could Shipwright just can't build power armor fast enough to outfit the Privateers in time for any possible retaliatory strikes.

Guardian Beast:
Having a GB is a great investment, just look at Samantha. The only reason I'm not jumping on this is that as a craftsman Shipwright would likely benefit more from having two GBs acting as assistants then one so we're better off waiting.

Recursion Field:
This is a game changer for the Privateers. Most capes in Philly will be pulled into the barrier but the Privateers are all mundane humans except for Captain who is explicitly stated to be one of those masters not effected:
Trend 3 is the passive effect. That word choice is deliberate. These are people who not only can't turn their powers off, but they can't control what their powers do. August Prince, Imp if you want to pull from the Stranger side of things, Danny in this quest. They can repress their power with effort, but if they don't pay attention it's going to come back on, and it always does the same thing. That makes it an effect, which is always active, rather than an ability they can call on, and these powers do not go into dimensional barriers.

So before hitting a facility Tim can pop a Recursion Field, removing most or even all the enemy capes from the field, and let the Privateers move in. Now sure that does leave Tim alone against any hostile capes; however Recursion Fields have a four mile radius:
Recursion Field has a radius of 4 miles. It's meant to cover a city.
which means Tim can activate it a safe distance away from the target. What's more he can fly which means a lot of enemy capes can't even reach him should it come down to it.

Best of all we know Cadejo is both vulnerable to Recursion Field and incapable of reaching a flying target. So if he attacks the Privateers all Tim needs to do is throw down a Recursion Field and fly up.

Ring Bind:
While this is a very useful spell in Nanoha style combat it just isn't that useful in Worm style combat. There is a reason Calamity Witch hasn't picked it up despite it being unlocked forever.




So in total I'm thinking that for Tech Points we should got:
[] Spend Tech Points
-[] Digital Blueprints (1 point)
-[] Recursion Field (2 points)



That just leaves what Shipwright should build. A surgical suite allows us to get Vista her new arm, hopefully in time for the upcoming Endbringer attack, and provides the Privateers and Taylor a place to receive medical treatment without the risk of blowing our secret identities. The only thing that really compares with that is power armor and right now I'm not sure I see the benefit in a single suit of armor vs. an entire surgical suite.

Given Shipwright has three crafting slots and the surgical suite only takes up two there is still the question of what to do with the final slot. @edale had a great idea for what we could put in that final slot; a medical scanner. The ability to instantly and flawlessly diagnose what is wrong with a patient can be a lifesaver. Even in relatively peaceful situations a doctor can easily make a mistake, a family friend almost lost her daughter because the doctor missed her internal injuries, and in a chaotic situation like the aftermath of an Endbringer fight or just a large cape battle the likelihood gets higher.

Assuming @Silently Watches approves of the Meedical Scanner I'm thinking something like:
[] Build Plan
-[] Surgical Suite (2 slots)
-[] Medical Scanner (1 slot)
 
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