So this was another interesting outcome to look at. Once more there was a tie that was broken through a coin flip (people unintentionally split the vote to confront Cerise by not formatting how the part of the vote involving doubling down the same. I don't have a preference for how you format so long as the intention is understood but if there split in how it is formatted then I'll tally them as two separate options). I'm honestly really looking forward to this turn because it's going to have ramifications and because I'm going to experiment with some things (for example I did something a little different with Nemesis Events this time around) and see how it turns out. Hope you all enjoy!
Also as a fun little bonus as ever I'm curious if people can guess the full lineup of rogues this time as well as catch the musical reference that hints at one of them. I figure it might be a fun little bonus challenge for people.
Turn 24 Hero Vote
Please select the heroes you would like to assign to an action. Remember that all votes in non-plan format will be rejected and that there is a 1 hour moratorium on voting. If a hero unit is not assigned to a task then they act independently of all the available actions. You can also attempt to assign Emily Rice, Herbert Winston, Carla Draper, Jade Crock and/or Barbara Gordon to an action (although it isn't guaranteed they will do it). Please note that Pamela Isley will not be available to be assigned to any actions of your choosing this turn. Also if you want to use the pheromone spray please indicate on who and how in your plan.
Martial
[ ] Train up LexCorp forces
DC 26
[ ] Bring any building behind on defense up to standard levels
DC 49
Diplomacy
[ ] Meet with Volcana
DC 28
[ ] Sculpt your Psychologist's Psyche
DC 24
[ ] Meet with Leslie Willis
DC 17
[ ] Directly confront Cerise over her plans
DC ??? (This action has been doubled down on)
Stewardship
[ ] Rebuild Metropolis
DC 30
[ ] Begin producing pharmaceuticals
DC 101 (DC 53 if either D'Aramis sister assigned)
[ ] Create a specialized lab
DC 34
[ ] Upgrade the particle collider for Meena Dhawan
DC 30
[ ] Build food production facilities
DC 6
[ ] Create farmland
DC 15
[ ] Begin producing Kryptonite lasers
DC 6
[ ] Begin production of nanites
DC 18
[ ] Hire Zatanna to deal with Cerise's runes
DC 34
[ ] Continue funding the Lillian Luthor Foundation
DC 0 (The bigger the roll the more money is effectively contributed)
Intrigue
[ ] Develop an algorithm to track Batgirl
DC 67
Learning
[ ] Improve phones
DC 44
[ ] [Comp] Observe and analyze the object heading towards Earth
DC 0 (the higher the roll the better the result)
[ ] Analyze and learn from the S.T.R.I.P.E. schematics
DC 16
[ ] Have Mari explore magic
DC 0 (The higher the roll the better) (Mari McCabe must be assigned to this action)
[ ] Learn about genetics
DC 35
[ ] Improve combat robots
DC 10
[ ] Learn about heat
DC 36
Important notes
Edward Nygma can be assigned to any job that involves investigation, hiding things or acquiring a material
Emily Rice can be involved in any action that involves teaching Cassandra and will attempt to take them of her own accord whenever possible
Herbert Winston can be involved in any action that involves teaching Jinx and will attempt to take them of his own accord whenever possible
Carla Draper can be assigned to any action as an intern although she is liable to bail on them if she chooses to do so.
Barbara Gordon can be assigned to any action as an intern although she is liable to bail on them is she disagrees with it in some manner
Jade Crock can be assigned to any action but if she is not forced into it then she is likely to simply not do it.
Cassandra Unique actions subvote
One of these actions can be undertaken during this turn but it doesn't have to be taken. Most of these options require assigning Cassandra to the option. These actions do not have to be taken but they will provide Cassandra with improvements as she grows. In order for any of these actions to be taken a hero must be assigned to it. Please include the Cassandra unique option in your plan if you want to use it. Certain actions can be overlapped with Jinx Unique actions. If an action is overlapped then it counts as one action rather than two.
[ ] [Cass] Have Cassandra learn battle tactics and field command
DC 36 (Cassandra must be assigned to this option for it to be taken) (Martial) Cassandra is already a terrifying foe to fight one on one but a Luthor must also know how to lead. Educating her on the subject will make her more effective overall and teach her how to truly leverage her strengths in a fight
[ ] [Cass] Hire a martial arts instructor for Cassandra
DC 50 (Stewardship) Cassandra Luthor is a martial arts prodigy. Hiring an instructor to teach her might be difficult due to how skilled Cassandra already is but could prove to be well worth it to get Cassandra to the next level and get a skilled fighter on your payroll.
[ ] [Cass] Hire an art tutor for the Cassandra
DC 10 (Stewardship) Drawing could prove an excellent non-violent action for Cassandra and could serve as a viable alternate means for her to communicate with others. You aren't an artist yourself but you are sure you could hire someone to teach Cassandra the necessary skills (Can be overlapped and apply to both children)
[ ] [Cass] Hire a caretaker
DC 166 (Stewardship) You are a busy man there is no shame in admitting that. Still someone needs to take care of Cassandra's day to day needs. You'll have to find a thoroughly vetted expert (nothing but the best for your child) but it could prove a decent investment
[ ] [Cass] Desensitize Cassandra to death
DC 44 (Cassandra Cain must be assigned to this option for it to be taken) (Intrigue) David Cain did not take the final step in teaching his daughter to become a weapon by teaching her how to deal with death. Death is a natural part of life and you have no intention of letting the child in your care be traumatized by something as meaningless as it. Finishing her training as an assassin and removing a weakness seems like a good idea to you but it must be handled carefully
[ ] [Cass] Educate Cassandra on science
DC 38 (Cassandra must be assigned to this option for it to be taken) (Learning) You have no intention of allowing Cassandra Cain to remain ignorant as to science. While you don't expect her to be as smart as you as your daughter there are standards she must reach. Cassandra has grown by leaps and bounds and as such teaching her more could prove quite useful in the long term
[ ] [Cass] Have Cassandra learn to invent
DC 50 (Cassandra must be assigned to this option for it to be taken) (Learning) Cassandra has a basic grasp of the fundamentals of most things in science. Now all that is left is to teach her how to do these things in the real world in a practical setting.
[ ] [Cass] Educate Cassandra more on Mathematics
DC 42 (Cassandra must be assigned to this option for it to be taken) (Learning) Cassandra has already learned the basics of math. You hope that by further expanding her abilities to do math you will set her up nicely in the future. After all the language of math is nearly universal. She's made some slow progress with it so far but perhaps some acceleration of this could prove useful
[ ] [Cass] Teach Cassandra to draw
DC 26 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) A potentially useful skill and a creative outlet for your heir would be teaching her how to draw well and nurturing that talent
[ ] [Cass] Teach Cassandra more about basic biology
DC 10 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Assassination and surgery have a lot of overlap in the knowledge needed and the skills that are valuable. Cassandra could prove to be quite the talented surgeon in the future. Teaching her some basic biology should ensure that you cover any gaps in her knowledge of anatomy before you can set her on the path of becoming a world renowned surgeon.
[ ] [Cass] Teach Cassandra ballet
DC 22 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Ballet is an excellent way to help teach Cassandra coordination and would give her a positive social outlet and would allow her to refine her skillset. Teaching her how to go through the forms might be a bit tricky but you are sure she can handle it.
[ ] [Cass] Socialize Cassandra with children
DC 22 (Cassandra Luthor must be assigned to this option for it to be taken) (Diplomacy) Isolation has not been good for Cassandra's mental health. Allowing her to interact with peers her age might give her a bit more of a normal childhood and help her adjust from thinking of herself as nothing but a weapon to thinking of herself as a person.
[ ] [Cass] Socialize Cassandra with adults
DC 13 (Cassandra Luthor must be assigned to this option for it to be taken) (Diplomacy) Children are beneath both you and your daughter. You intend for her to learn amongst adults how to behave and interact. While it will be more difficult for her it will get her to understand the position she is in and hopefully teach her to start thinking like a Luthor
[ ] [Cass] Debut Cassandra to the public
DC 0 (Cassandra Luthor must be assigned to this option for it to be taken) (Diplomacy) Debuting Cassandra Cain to the public will allow you to take control of whatever narrative forms around her. It will keep her firmly in the spotlight and ensure she never gets to experience a "normal" childhood but if she can withstand the pressure she will grow stronger for it and her introduction to the world will be marked free of scandal
[ ] Educate Cassandra about interrogation
DC 26 (Cassandra Luthor must be assigned to this option for it to be taken) (Intrigue) Cassandra was involved with interrogating captured members of Intergang. While she did succeed in her task it has become clear that Cassandra doesn't know how to properly interrogate others without resorting to violence. Teaching her the proper way to gather information would help make her a more well rounded heir
[ ] [Cass] Teach Cassandra to fly a plane
DC 44 (Cassandra Luthor must be assigned to this action for it to be taken) (Learning) Teaching your daughter some kind of talent might be useful in the short term and something like flying a plane would give her a highly versatile skill to use later on in life.
[ ] [Cass] Teach Cassandra to pilot a submarine
DC 48 (Cassandra must be assigned to this option for it to be taken) (Learning) Teaching Cassandra how to make use of a submarine will give her a practical skill in the future and enable her to entertain herself in a non-physical manner.
[ ] [Cass] Teach Cassandra about acting
DC 7 (Cassandra Luthor must be assigned to this action for it to be taken) (Learning) The fundamentals of acting is learning how to lie and present a false face to others. While it is reassuring that your heir could never betray you, leaving her unable to both gauge when others are lying and do so herself will leave her vulnerable to others seeking to exploit her which is not a weakness you intend to leave your heir with.
[ ] [Cass] Teach Cassandra more about chess
DC 18 (Cassandra must be assigned to this action for it to be taken) (Learning) Cassandra Luthor has proven to be quite a talented chess player in your games to teach her the weight of obligations. Perhaps there is the spark of a potential grandmaster in your daughter. Nurturing this talent could earn her more prestige in certain circles and it would help develop her strategic thinking.
[ ] [Cass] Teach Cassandra Leadership
DC 10 (Cassandra Luthor must be assigned to this action for it to be taken) (Learning) As your heir Cassandra will be expected to take up the reigns of LexCorp after you are someday gone. While you do not expect her too be able to match your prodigious talents at leadership, as you doubt anyone could do as well as you, you do still intend to ensure that Cassandra is more than capable of taking on a leadership role as is demanded of any member of the Luthor family.
[ ] [Cass] Learn to read a cat's body language
DC ??? (Cassandra must be assigned to this action for it to be taken) (Learning) Cassandra has spent a lot of time playing with Janus. As time passes she has grown better and better at reading Janus' body language. Perhaps given enough time she can apply her knowledge of body language to non-human creatures eventually concluding in her being able to read all animals body language. For now you'll stick to cats but this could be the first step to a very interesting development
[ ] [Cass] Teach Cassandra History
DC 35 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Cassandra for all of her talents knows little to no history that is not correlated to the existence of LexCorp or more modern events. It won't do to have an heir who doesn't know any history beyond her own. As such educating her about the world is imperative to getting her where she needs to be
[ ] [Cass] Teach Cassandra about psychology and sociology
DC 23 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Cassandra has shown herself to be remarkably adept at understanding people. Giving her a greater framework for which she can apply what she knows to others would only make her that much more effective
[ ] [Cass] Teach Cassandra about politics
DC 30 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Politics are an inherent part of life once you get powerful enough. As such Cassandra must learn how to navigate the political arena if she truly is to succeed you.
[ ] [Cass] Teach Cassandra about business
DC 34 (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) If Cassandra is to be your heir then she must inevitably at some point learn how to manage and run LexCorp. Without knowing the principles of how businesses work Cassandra likely won't be able to take on her role as the next leader of LexCorp. As such it might be best to teach her now while she is still young and malleable
[ ] [Cass] Have Cassandra shadow you at work
DC 0 (The higher the roll the better the result) (Cassandra Luthor must be assigned to this option for it to be taken) (Learning) Cassandra tends to learn best from being able to directly observe something and come to conclusions based off of what she is shown. Based off of that you might be best off teaching her how to run LexCorp by having her observe how you do it. It will likely slightly slow you down when you answer her questions but it might be worth it to ensure that Cassandra is properly able to take over when you are no longer running the company
[ ] [Cass] Have Cassandra attempt to run her own section of LexCorp
DC ??? (Cassandra Luthor must be assigned to this option for it to be taken) (Stewardship) Perhaps you might be best off if you teach Cassandra in a more sink or swim style. Having her learn to struggle with running some insignificant part of LexCorp you'll temporarily hand control of over to her might enable her to develop her own style of leadership and her ensuing struggle would likely teach her a lesson or two about the cutthroat nature of business
[ ] [Cass] Have Cassandra practice finding legal loopholes
DC 15 (Intrigue) Cassandra is a clever girl who is able to comprehend legal jargon nowadays. Providing her with a series of laws and asking her to formulate as many legal loopholes and circumventions as possible that could benefit someone could prove a stimulating exercise for her mind and teach her a valuable real world skill that she'll need when running LexCorp
Jinx Unique actions
One of these actions can be undertaken during this turn but doesn't require it to be taken. Jinx must be assigned to some of these actions. A hero unit must be assigned to the action for it to be undertaken. Please include the Jinx unique action in your plan if you want to take it. Some actions can be overlapped with Cassandra Cain's unique actions. If this occurs it will be counted as a single action rather than two different ones.
[ ] [Jinx] Hire a martial arts instructor for Jinx
DC 24 (Stewardship) Jinx lacks much in the way of physical development. She can run decently fast but relies on her power too much for combat. If you wish to cultivate her as an asset it may be best to shore up that gap in the girls knowledge
[ ] [Jinx] Enroll Jinx in a school
DC 0 (Stewardship) Alternatively you could enroll Jinx in a school of some kind. Not only will this ensure that Jinx gets taught but it will also help Jinx learn to socialize with peers in her age group.
[ ] [Jinx] Train Jinx on more effectively utilizing her powers
DC 101 (Learning) (Jinx must be assigned to this option) Jinx originally caught your eye because of her powers. Having her learn to more effectively utilize them will make her into a more valuable asset later on down the line. With her recent breakthrough some ability to more effectively direct her power could be derived which thus makes it more feasible than ever to actually successfully improve her usage of her powers.
[ ] [Jinx] Buy Jinx a pet
DC 2 (Stewardship) While you aren't overly fond of Jinx buying her a pet of some kind could cause her to become more closely endeared to you. And a loyal minion is far more useful than a resentful minion
[ ] [Jinx] Teach Jinx how to handle weaponry
DC 2 (Martial) (Jinx must be assigned to this option) Teaching Jinx how to use weaponry could improve her combat capabilities to make her even more dangerous (This action can be overlapped with teaching Cassandra how to handle weaponry.)
[ ] [Jinx] Desensitize Jinx to death
DC 32 (Intrigue) (Jinx must be assigned to this option) Teaching Jinx to overcome death could prove a valuable lesson for her. Making her resistant to phycological trauma will make her so much more useful as a weapon later on down the line
[ ] [Jinx] Teach Jinx LexCorp propaganda
DC 25 (Intrigue) (Jinx must be assigned to this option) Children are easily molded and for all of Jinx's differences from the norm she is still a child. Using this critical period of development to mold the girl to your liking is an excellent long term investment.
[ ] [Jinx] Educate Jinx about science
DC 30 (Learning) (Jinx must be assigned to this option) Jinx is still a child and can still learn a thing or two about science. The more you teach her the more useful she will become.
[ ] [Jinx] Educate Jinx about writing and literature
DC 36 (Learning) (Jinx must be assigned to this option) Jinx has enjoyed learning about writing and literature and is actively attempting to expand her mind on such subjects. As such you may want to foster this trait in her.
[ ] [Jinx] Educate Jinx on etiquette
DC 79 (Learning) (Jinx must be assigned to this action) Jinx is stubborn and likes to flout social norms but given that she is a LexCorp ward a certain level of decorum is necessary. Ensuring that she knows how not to embarrass your company in public could prove necessary
[ ] [Jinx] Teach Jinx magic
DC ??? (DC 13 if Rebecca is assigned, DC 10 if Cerise is assigned) (Learning) (Jinx must be assigned to this action) Rebecca is a more mature and powerful magic user than Jinx. Perhaps Jinx could learn a thing or two from Rebecca. More powerful people indebted to you seems like it can only be beneficial
[ ] [Jinx] Teach Jinx leadership
DC 46 (Learning) (Jinx must be assigned to this action) Jinx has shown some basic talent for leadership. Expanding upon this could prove beneficial in the long run even if you are unsure of how the girl will take to instruction
[ ] [Jinx] Influence Jinx to become Cassandra's right hand woman
DC 53 (Diplomacy) (Jinx must be assigned to this action) Mercy has proven an absolute godsend for you throughout your life as your one true confidante for most of your life. Raising an equivalent right hand for your daughter might enable her to succeed very well. Jinx has all the makings of a very useful second in command. Perhaps you ought to start guiding her down the path that will best ensure Cassandra's success
Royal Flush Special actions
A unique group of underaged metahumans known colloquially as the "Royal Flush" have been placed into your care. As such you can attempt to make use of them. Any of these actions can be taken so long as every member of the Royal Flush is not assigned to take more than one action. All of these actions must be taken with at least one member of the Royal Flush. Please include any of these actions in your plan if you want to take them.
[ ] [Flush] Teach a member of the Royal Flush Martial Arts
DC 30 (K), DC 21 (Q), DC 44 (J), DC 60 (10) or DC 82 (A) (Martial) Martial arts is a fairly easy skill for you to teach these children and also one they would likely prove fairly receptive to. As such it might be in your best interest to train them up a bit
[ ] [Flush] Teach Ace to draw
DC 16 (Ace only) (Learning) With her newfound butterflies to take care of Ace has found at least one hobby and a way to release emotions safely. Giving her another outlet could be useful for her in the long run. Art is often a way for people to express themselves and giving Ace the tools to better express herself could prove immensely useful in the long run.
[ ] [Flush] Begin feeding Ace LexCorp propaganda
DC 3 (Ace only) (Diplomacy) Ace already thinks of LexCorp favorably and listens to instructions. Teaching her to believe in LexCorp propaganda would practically be child's play at this point as she's an immensely easy individual to indoctrinate to believe whatever you want her to. It could potentially lead to a falling out with Director Prince later on down the line but it might be a risk worth taking.
[ ] [Flush] Attempt to teach Ace to control her powers
DC ??? (Learning) Ace's powers are potentially more powerful than any you've seen before, including Superman's. The problem lies in the fact that she has no control over them and that they tend to only bring her harm. It is rather risky but Ace now trusts LexCorp enough for you to potentially be able to begin teaching her control.
[ ] [Flush] Teach King leadership
DC 36 (King only) (Learning) Ed Markham, the eponymous "King" of the Royal Flush is interested in tactics and views himself as the groups leader. Teaching him to be more effective at the job he has taken upon himself will make the Royal Flush more effective at their jobs
[ ] [Flush] Teach King public speaking
DC 25 (King only) (Learning) Ed has proven himself to be creative and quite good at figuring out what others want. Teaching him to hone this talent in a way that would allow him to remain highly visible seems like something he'd appreciate. As such giving him a crash course in public speaking will not only make him better at doing his job but it also seems like something he'd enjoy.
[ ] [Flush] Teach King game theory
DC 106 (King only) (Learning) It is immensely difficult to teach King this subject due to his complete lack of foundation in mathematics and economics but his basic understanding of people should be enough to at least make him decent at it. It would be a lot of work but this could potentially pay off big.
[ ] [Flush] Teach Queen acting
DC 42 (Queen only) (Learning) Mona Taylor has expressed an interest in acting. Currently she is not the greatest at it but a bit of education in the field might make her better and then you would be happy to field her on the Oz channel for some program or another
[ ] [Flush] Teach Queen to lie
DC 28 (Queen only) (Learning) Mona despite being a poor actor overall, is actually a phenomenal liar if a rather crude one. Furthermore she seems to take a sort of perverse pleasure in messing with people's heads which would make it rather easy to get her to behave properly while learning. It's a risk but it might be worth taking
[ ] [Flush] Have Queen begin training in gymnastics
DC 16 (Queen only) (Martial) Mona has also declared an interest in beginning to learn gymnastics, citing that being able to do her own stunts would make her far more in demand when she goes to Hollywood and gets famous. While the motivation is not likely to hold water and it is likely that the interest in this skillset is something that will evaporate once Mona encounters a significant roadblock in it, this is a skillset you could help Mona achieve.
[ ] [Flush] Test Queen's limits with regards to killing things
DC ??? (Queen only) (Intrigue) During the card games with the rest of the Royal Flush, Mona repeatedly made mention of how she'd like to kill people and how she'd already killed rats with her power. Most people dismissed it as idle boasting but it is concerning nonetheless. Figuring out how far Queen is willing to go and how desensitized to death she is could both help you neutralize a potential threat and find better ways to make use of Queen
[ ] [Flush] Give Jack access to a library
DC 10 (Jack only) (Diplomacy) With Joseph's newfound glee at being able to beat Ten in various games due to knowing more than him it seems now might be an opportunity to foster in him a desire to learn more. By subtly nudging him in the right direction you might just be able to begin educating him properly
[ ] [Flush] Allow the Royal Flush to purchase and play video games
DC 20 (Stewardship) It is clear that the teaching the Royal Flush to play card games let you learn a bit more about them and get past their guard. Giving them more free reign to begin playing games while not leaving a set area in a way that would allow you to effectively monitor them seems like it would be the ideal move to make. As such allowing them to purchase and play video games could further this improvement and at worst it might just make a few of them view you more favorably.
[ ] [Flush] Teach the Royal Flush to play card games
DC 10 (10) or DC 1 (A) (Diplomacy) It's personally more than a little amusing to be able to teach the Royal Flush how to actually play card games. Plus helping them develop other hobbies and interests should help make them less tense and more likely to cooperate with the people letting them experience new things
[ ] [Flush] Test the Royal Flush's powers
DC ??? (Learning) Each of the Royal Flush is an immensely powerful metahuman. By testing their capabilities and seeing just how far they can push things you can learn how to improve their abilities and potentially even reverse engineer them for yourself
[ ] [Flush] Improve Queen's Driving
DC 61 (Queen Only) (Learning) While Queen has learned how to drive she is a reckless driver and is quite dangerous on the road. Her complete and utter apathy towards regulations and her thrill seeking are a nasty combination but if you can get her to alter her behavior maybe she'll be able to drive without potentially ending up in an altercation with the law
[ ] [Flush] Give the Royal Flush a basic education
DC ??? (for A), DC 37 (K), DC 28 (Q), DC 35 (J) (Learning) and DC 16 (10) The Royal Flush have never been given a standardized education and so they likely have odd holes in what they do and do not know. As such filling in those gaps might be in your best interest.
[ ] [Flush] Teach the Royal Flush LexCorp propaganda
DC ??? (Diplomacy) You'd likely have to be subtle with this to make sure that things don't go wrong but getting these children to be on your side might prove valuable. Whatever else they are they are powerful and they are likely to only continue to get more powerful as time goes on. Getting them on your side and having them follow LexCorp's commands would prove to be an excellent investment. You are confident that you can succeed on this front as they all so desperately want to belong to something and you've convinced far more discerning individuals than a bunch of children to follow your lead till the ends of the earth. Yes, getting them on board would be an incredible acquisition for LexCorp even if it might strain your relationship with Director Prince a bit
[ ] [Flush] Begin feeding Ten LexCorp Propaganda
DC 17 (Ten contributes negatively to this if taken) (Intrigue) Ten has now begun to sufficiently trust LexCorp to interact with its members a lot more. On top of all of that he is uneducated enough that it would be remarkably easy to shape and warp his perspective without him ever knowing. Considering that an upper limit to his durability still has not been found and his strength has continued to improve as time has passed, it might be worth more directly shaping him into a loyal minion of yours
[ ] [Flush] Give the Royal Flush free time in a section of LexCorp
DC 0 (the higher the roll the better) (Diplomacy) It's a bit of a risky play but you do have the option of simply giving them free reign to be on their own. It is a bit of a risk but you can manage it and the freedom might make them more pliable to go along with your desires.
Nemesis Event subvote
Please select which Superman events you'd like to interfere with as well as how you'd like to interfere with them. You can select as many or as few of the options as you would like to from the list below so long as they are not mutually exclusive (don't vote to both participate and not participate in an event). Please also select as many heroes as you would like (although at least one hero must be chosen) from those that are listed as available next to the mini-event to participate in it. Keep in mind that these events will potentially affect the Nemesis gauge. Also be aware that you will automatically be involved in the event Guiding Light with Lex Luthor at bare minimum. The events available are as follows:
- Guiding Light (Lex Luthor is auto-assigned to this action) (Mercy Graves, Lucy Lane, Cassandra Luthor, Katherine Kane) For her expose on the life of Claire Selton, Lois Lane has recently been nominated for an Excalibur Award. Over the course of time during which the actual winner of the award was being decided there were multiple dangerous accidents that could have killed Lois Lane had Superman not intervened. Furthermore after Lois ultimately won the award the attacks didn't stop. However old decommissioned Luthor-tech from your father's era of running the company has been found at one of the scenes of these accidents and knowing Lois she's likely to go haring off after you with the big blue buffoon following in her wake. As such she's likely going to confront you over this and get your thoughts as to what's going on. You are genuinely innocent of this but it might be best to set the record straight and get to the bottom of things especially if the culprit is deliberately framing you for their crimes.
- Mixed-up Minds (Lex Luthor, Mercy Graves, Edward Nygma, Mary Louise Dahl, Rebecca Carstairs) While the Ultra-Humanite has been recaptured and is once more behind bars, you stumbled across some sort of scheme involving yourself, Lois Lane, the Mayor, Albert Michaels and the police commissioner. While the scheme itself seems to not have been put into place quite yet as Ultra-Humanite has remained in prison, someone has recently tripped the anti-bad intent wards and failed to get into LexCorp. As such it might be best if you got to the bottom of whatever plan the Ultra-Humanite has come up with before it can affect you and yours. However getting involved means leaving the safety of LexCorp tower and potentially makes you a target whereas stayign uninvolved will keep you safe no matter what
- It Came from Outer Space (Lex Luthor, Mercy Graves, Rose Wilson, Jinx, Mari McCabe, Leonard Snart, Lisa Snart, Samuel Scudder) Apparently even when Intergang isn't directly causing you problems it still manages cause you problems. An alien spacecraft landed in Centennial Park and a monstrous bug-like alien emerged from it and began demanding that Intergang pay him what he was owed. When people responded in fear and fled the scene, the monstrous alien began to go on a rampage, promising to devour people until the debt was paid in full. The Metropolis SCU has been tangling with this alien menace but have proven incapable of fully containing or killing it quickly. As such it might be best for you to get personally involved before things escalate and the other alien menace in Metropolis makes your life so much more miserable
- Night Boat to Psycho (Lex Luthor, Mercy Graves, Karl Helfern, Mick Rory, Paige Monroe) For the past few months or so people have been having periods of rapid psychotic breakdowns in which they go utterly berserk. When they eventually recover from it they have no memory of what has happened. At first glance it seems as though there is no pattern to these instances but a strange homeless man has shown up in every location right before everyone in that given area loses their minds. This suggests that there's a powerful metahuman flying under the radar causing these instances and that might not be something you can ignore. After all Superman is likely to get involved and if the imbecile stumbles into things like an idiot in his usual manner you might end up having to deal with him as well.
[ ] [Event 1] Participate in the Guiding Light Event with more hero units than just Lex Luthor
-[ ] [Action] Meet with Lois Lane personally and demonstrate your innocence while narrowing down her suspect list
-[ ] [Action] Refuse to meet with anyone and actively hunt down the person who may have framed you
-[ ] [Action] Speak with Lois Lane and attempt to lead her on a wild goose chase that could implicate others
-[ ] [Action] Attempt to undermine Lois and Superman's investigation in order to ensure Lois dies
-[ ] [Action] Write-in
[ ] [Event 1] Participate in the Guiding Light Event with only Lex Luthor
-[ ] [Action] Meet with Lois Lane personally and demonstrate your innocence while narrowing down her suspect list
-[ ] [Action] Refuse to meet with anyone and actively hunt down the person who may have framed you
-[ ] [Action] Speak with Lois Lane and attempt to lead her on a wild goose chase that could implicate others
-[ ] [Action] Attempt to undermine Lois and Superman's investigation in order to ensure Lois dies
-[ ] [Action] Write-in
[ ] [Event 2] Participate in the Mixed-up Minds Event
-[ ] [Action] Speak to the imprisoned Ultra-Humanite and directly confront him about his plans
-[ ] [Action] Attempt to investigate what Ultra-Humanite's plan is
-[ ] [Action] Begin spying on the other targets of interest
-[ ] [Action] Monitor the prison Ultra-Humanite is kept in to observe potential suspicious activities.
[ ] [Event 2] Don't participate in the Mixed-up Minds Event
[ ] [Event 3] Participate in the It Came from Outer Space Event
-[ ] [Action] Attempt to directly fight off the alien threat
-[ ] [Action] Attempt to negotiate with the rampaging alien
-[ ] [Action] Offer to pay the alien what Intergang owes it if it agrees to leave
-[ ] [Action] Wait for both Superman and the alien to start fighting and attempt to kill them both
-[ ] [Action] Merely observe and do nothing but prepare to act as the situation escalates
-[ ] [Action] Call in General Hardcastle to accelerate mobilization of US armed forces
-[ ] [Action] Contact Black Adam to attempt to get him to intervene
[ ] [Event 3] Don't participate in the It Came from Outer Space Event
[ ] [Event 4] Participate in the Night Boat to Psycho Event
-[ ] [Action] Warn Superman away from dealing with this individual
-[ ] [Action] Attempt to track down the individual responsible for the outbreaks of insanity with drones
-[ ] [Action] Inform Diana Prince of the existence of a powerful Metahuman with mental manipulation powers in Metropolis
-[ ] [Action] Get the SCU to corner the unknown individual
[ ] [Event 4] Don't participate in the Night Boat to Psycho Event
- Lex Luthor: Head of LexCorp, CEO of LexCorp, CFO of LexCorp
- Mercy Graves: Head of LexCorp Security, Lex Luthor's Personal Bodyguard, Lex Luthor's Personal Assistant
- Cassandra Luthor: Holds no official title or position
- Pamela Isley: Head of Botanical Research at LexCorp, Head of LexCorp's Green Initiative
- Katherine Kane: Head of an elite squad of LexCorp security forces
- Rebecca Carstairs: Head of Extranormal research, LexCorp Representative
- Roxanne Sutton: Official Ferris Aerospace Test Pilot, LexCorp Representative
- Carol Ferris: Head of Ferris Aerospace
- Mari McCabe: Head of McCabe Fashion
- Karl Helfern: Head of Medical Research
- Oswald Loomis: Head of television programming at Lightspeed Entertainment
- Jinx: No official title, is a LexCorp ward
- Carl Draper: Chief Architect, Head of the DIR
- Felicity Smoak: Head of Computer Development
- Marie Louise Dahl: Chief PR Representative
- Edward Nygma: Freelance Investigator and Acquisitions Expert
- Rose Wilson: Assistant to the Head of LexCorp Security
- Cerise Orielle: Consultant on supernatural and historical matters
- Dr. Moon: LexCorp Medical Researcher
- Lisa Snart: Lightyear Entertainment Actress, Human Relations consultant for LexCorp
- Leonard Snart: LexCorp security force Captain
- Samuel Scudder: LexCorp security force specialist
- Mick Rory: LexCorp security force member
- Lucy Lane: Lex Luthor's personal lawyer
- Meena Dhawan: LexCorp Physics Researcher, Head of Research on Dhawan's Particle
- Caitlin Snow: LexCorp Researcher
- Louise Lincoln: LexCorp Researcher
- Vivian D'Aramis: LexCorp Administrator
- Constance D'Aramis: LexCorp Administrator
- Robert Frost: LexCorp Administrator
- Nathan Warbow: Head of Future Construction
- Paige Monroe: Senior PR Manager
- Emily Rice: Full time scholastic tutor for Cassandra Luthor, Part time physics consultant
- Herbert Winston: Private scholastic tutor for Jinx
- Carla Draper: LexCorp intern
- Barbara Gordon: LexCorp intern
- Janus the two-headed lion cub: Mascot
- Snowy the four-armed Japanese Macaque: Cassandra's pet
- Lana Lang: Head of LL Fashions
Specialized Labs subvote
So this is unrelated to any in quest events but will be affecting mechanics. Basically it comes down to a point of division that was discussed earlier. As such I'd like to hear what you guys want to have for the rest of the quest when it comes to the Build a Specialized Lab action. Currently it is at DC 34 and you cannot preemptively select what kind of lab you want to make and instead are on a point-buy system. Using this you can build multiple labs in one turn but you can potentially end up with not enough points to get the lab you actually wanted and might unintentionally screw yourself over. That being said the risk of failure is lower since the DC is a minimum floor you have to pass and wouldn't be raised for something that's harder (If the lab you want requires a 72 and you roll a 41 you'd still get something even if it's not what you were going for and wouldn't experience a massive failure). The other option is that you can preselect a specific type of lab that you want before I roll. If that occurs I'll inform you of the DC of what you are going for. If we adopt this system you are more likely to get exactly what you want but you are less likely to get things that are nice but weren't planned for and the risk of failure can be greater. Multiple labs are still possible but you'd have to make decisions before the roll occurs. The third option is a compatibilist attempt in which I give you the option to select the specifics in advance if you want to do so but will not do so unless you specify. This option enables you to jump between both styles but comes with its own downsides of potentially splitting the vote. As such I'd like to hear what people want so that I can implement it going forward from here.
[ ] [Choice] I want to pick what specialized lab is built after the roll
[ ] [Choice] I want to pick what specialized lab is built before the dice are rolled
-[ ] [Lab] If you want to specify what lab you want built this turn please do so
[ ] [Choice] I'd like to go for the compatibilist option
-[ ] [Lab] If you want to specify what lab you want built this turn please do so