Mick and Jinx sound like a good combo for atomic skull nemesis action, Mari alone could do well on the enchanting action, I was just making the comment that both could work well together on it.
Yeah, it's just frustrating. We've got a lot of things going on at a time, basically.
OK, so I
did, as requested, put Jade Crock on "create kryptonite weapons."
@Torgamous , since our current consensus is still "help SCU catch Ultra-Humanite," I haven't put Marie on the action. Perhaps that's regrettable, but I'd feel like it was a significant and arguably bad-faith change in the plan to switch that around now. Though we
should seriously consider it in the future... and maybe now, if anyone's interested and the vote doesn't close before we get the chance to rethink it. I want to put that to all the voters when I tag them about changes to the plan, below.
As for Jinx... I thought about it, and thought about it, and... honestly, I am more excited by the prospect of seeing what happens when Jinx and Mick work together on the Atomic Skull merchandise action, than I am about the success of
this specific iteration of the Enchant Tower action. I'm putting Mari on it so we don't get some kind of critical failure, as several people requested... And then I'm putting Jinx right back where she was.
The 'runes' action is tricky. Gonna be honest, I'm thinking we should maybe have put that off a turn until it was easier to build collaborations around it. Rebecca really doesn't have good co-op scores, for starters.
I reshuffled. Pamela's still in charge because she's among our least-bad choices for leading a Learning collaboration. Karl's there because he works well with Pamela. Rebecca's there because set a wizard to catch a wizard. Caitlin has a
decent (0.7) collaboration score with Pamela and good Learning, so she's my current pick for the fourth slot, bringing the combined bonus to a +60 (probable reroll, unlikely to totally embarrass themselves with a critical failure unless the DC is
STUPIDLY high).
Buuut that means Caitlin isn't there to pad out Lex+Cass's diplomacy roll with Black Adam, which I regard as the single most critically important action of the turn, simply because of the probable long-term ramifications. If we fail to enchant the tower or track Cerise, we just keep trying. Even If Jinx gets stolen away from us somehow, we can find other occultists who will be at least
competent; it's not inherently a game-reshaping disaster.
But making a critical-hit explosively good first impression with Black Adam could be a game-altering moment for us, given what a powerhouse he is.
Definitely a big step forward if we ever want to put together a Legion of Doom.
So I need someone to fill the gap in the Diplomacy check. To bring a +82 up to something in the upper nineties but not over 100. Which means, ironically, that my usual go-to for this, Marie is
too good. Paige Monroe would be perfect if not for her self-image flaw. Vivian is perfect, except she's a load-bearing component of our "recruit psychologist" action and
that team-up falls apart without her and Constance working together. Lucy Lane would be perfect, but she's on that same team... who can replace her...
Ah-HA! Carol Ferris. Diplomacy 10, co-op with Vivian of 1.2, adds +12 to the die roll. We get our strong Black Adam diplo team, at a cost of -4% chance of success on the psychologist action and, admittedly, losing Carol on the 'planes' action. She'll probably want to go back to planes again soon,
and I for one am fine with that, but for now... works.
Guh.
@Gumiho
@binaryGiant
@Lord Ultimus
@ThatGuyWithIdeas
@Silvereagle21
@HavocOrder0999
@Lockheart
@robofin117
I've changed a bunch of little stuff around. Thought I should tag you all as a courtesy.