King crimson
Confusion Will Be My Epitaph
- Location
- Los Angeles
You can try. No guarantee on Jade actually doing it but you can try.
You can try. No guarantee on Jade actually doing it but you can try.
She'd be totally on board with body theft and I think she'd see a kindred spirit in Ultra-Humanite the same way she did with Ivo.Could you expand on that a bit? I'm interested, but I don't quite follow your reasoning.
Ahh, I got confused about which thing you were talking about.She'd be totally on board with body theft and I think she'd see a kindred spirit in Ultra-Humanite the same way she did with Ivo.
You get 1 reroll. Here:When bonuses are stacked above 100, you don't get a reroll. We'd almost certainly be better off without Dr. Snow on the project, if Lex is involved.
Bold mine.When rolling for an action, most bonuses decrease the DC. Hero bonuses are the only bonuses that actually improve the roll. Specifically, the hero's value for a certain stat is added onto the d100 roll. This may sometimes cause the roll to exceed 100; in this case only (a roll of 101+), you get a re-roll to add to your current total. The same hero bonuses also affect this roll, so that you can get a prolonged chain of hero bonuses. The chain of hero bonuses is capped at 5 minus the number of heroes assigned to the action or if the heroes have a bonus exceeding or equal to 100 are caped at one reroll.
Right, thanks for reminding I'll add that in@jonasquinn You can assign Lex to the supercomputer action too. Being assigned to a supercomputer actions doesn't interfere with being assigned to a regular action. Thats my quick note before I fall asleep for the night.
Good point, I'll add herMy suggestion would be to assign Jade to the kryptonite weapons action. She'll either do it or she won't, and its a free +10 if she agrees to just do it.
The issue with Barbara is that we constantly have to balance between giving her actions she wants to do and giving her actions that could backfire horribly if she joins Batman and having her design our cybersecurity system is probably one of the latterI think we could get more out of assigning Barbara to the cybersecurity action than on learning about space, computers is something she wants to do, even if we don't know her intrigue stat. Space is only a DC 3 and I don't know if Barbara can really offer as many options to the results as other heroes could. Its already going to be a pretty good result with Carl on it, but it would make her happier working at Lexcorp.
I definitely get where you're coming from, my only real reasons for this are Mari's high Martial and having a semi-magical artefact might at least lower the malus for not having someone with actual magic assigned to itMari isn't a great choice here, honestly. Though I see why we need Rebecca elsewhere (I was afraid of this, as I recall).
Personally I'd rather avoid having Cerise do it at all costs considering that that means that even if we succeed we'll never be able to trust that she didn't sneak something in thereI'm half tempted to use Cerise+Roxy on this, believe it or not. YES we could end up with some magical bugs planted, but the dice roll itself would probably be pretty good, it's a very logical way for Roxy to spot Cerise doing something wrong, and we can always go back and rip out whatever she puts in later. The only reason I'm not supporting that course of action is because of the ambiguity about whether or not she somehow sabotaged the Cold Engine with Jinx's luck magic.
If she's just a SPY, I'm not worried about letting her act. If she's a saboteur, we have too much stuff that can go "kaboom" to be comfortable with her messing around in the building.
I get where your coming from but even by herself Pamela has pretty good odds of making a very good impression on Black Adam and we kind of need Lex to deal with the rune in my opinion since trying to figure out what the mysterious rune of someone that's very possibly a puppet of Circe does could be very difficultI would MUCH rather put Lex and ??? on this than Pamela alone, if there is any way at all to spare Lex.
Making a good first impression on Black Adam is very important. This is the culmination of several turns' worth of work and actions, and is almost certainly not repeatable.
I'm glad to have your approval, my one concern is admittedly that Vivian is a bit of a snob and she may turn down perfectly functional options as a result but hopefully the others will reign her in a littleThis is a pretty good lineup. High probability of rerolls and an exploding crit, and Vivian just barely leads the action (higher Diplomacy than Lucy Lane), which is very good because we get the benefit of her relationship with her sister. It's also a well-balanced teamup, in that Lucy is knowledgeable and discreet about company secrets and can hopefully vet candidates for likelihood to be, ah... shockable.
This was definitely one of the ones that I struggled the most with coming up with but in the end I came up with three reasons for it 1) Cerise tends to act pretty suspiciously even when she's not actively assigned to something that interests her and Roxy and Mercy might be able to catch her out 2) If Cerise does work for Circe she might theoretically be pro Superman just because Diana is anti Superman and 3) This is an action that we kind of really need to succeed because failing to criticise Superman could backfire horribly on usI see the problem here; Cerise and Roxy don't get along worth a damn. The problem is, Roxy and Cerise don't get along very well either. This operation makes sense in terms of "maximize chances of outing Cerise if she does anything counter to our interests," but it's also an inefficient use of heropower.
Furthermore, Cerise is a spy for a magical threat, probably the mythological Circe given that she helped in a plot against Diana Prince. Cerise'smasterprobably mistress almost certainly doesn't care whether Superman gets critiqued or not. It is entirely likely that Cerise will just not do anything suspicious and duly follow orders without breaking cover during this entire operation.
While Carol would definitely be great at the plane action my thinking here is more that with their being two actions left on rebuilding Metropolis if we get just a subpar success, or god forbid fail it, Superman will finish it off and probably get the majority of the credit which would both piss off Lex and rob us of our earned PR bonus whereas Nathan and Carol working together both guaranteed to succeed and have good odds of finishing it themselvesI am pretty sure it would make more sense to put Carla on something else and use Carol Ferris on the 'planes' action. Some risk of failure with Rebuild Metropolis, but that's not the end of the world, and/or we can find another Stewardship hero to help Nathan with.
You're right that Lincoln is very much not a people person but she's explicitly somewhat capable at running things despite that and we have a bit of a history of having potentially game changing technologies having subpar releases and kind of becoming irrelevantNot bad on Frost, but Louise Lincoln is an utter asshole and will probably not be a good choice for a task that involves starting up a large organized production facility (for the tablets) and marketing a product. Even if the action succeeds we may suffer reduced benefits.
Ideally we'd have Mari on it but it's likely enough to succeed on its own that I'm not worried about not having her on it, especially when we've just let her work on fashion last turn and are buying out one of her competitors this turn as wellMari will probably very much want to be involved in this action. Only because of her insane Martial stat is she elsewhere... I'm not sure that's a good thing.
My logic is mostly that Mick has actually met Supes and Jinx's love for theatre/cinema and understanding of modern technology and communication will work together to make them effective at itAmusing, although, uh... not sure I can really visualize those two being very effective at the task.
Well they are our best Intrigue team beyond including Mick
You make a good point but my concern with having Nygma work on our cybersecurity is that he's the kind of guy to leave a back door you can find if you solve the Hong Kong crossword from 1967 or somethingEdward Nygma is an asshole. He may confer a Stewardship bonus on the fashion company acquisition project, but in the process he's very likely to antagonize Lana Lang (remember Kryptonite Man!). This is an action that revolves around working with people, and Nygma's terrible at that.
Much better to stack him with Carl. The two men get along well, and Nygma's an experienced computer programmer who loves trapping and befuddling people. The benefits of a greatly enhanced result on the cybersecurity action far exceed the detriments of a reduced chance of procuring LL Fashions.
Especially if the price of increasing our chances of procuring LL Fashions is that we put Superman's ex-girlfriend into contact with a LexCorp employee and that employee is Nygma. Remember the power of first impressions.
Yeah, I've already changed that thanks though
Thank you, though next turn we should probably put her on something to do with law enforcement to help satisfy her vigilante urgesNot a bad choice. It's not very sensitive and it is very cool.
I mostly kept Caitlin in there because unless my maths was wrong Lex, Cass and Rebecca weren't going to get a reroll when it was just the three of them and Caitlin adds a significant amount to the rollAs noted, if we DO take this teamup, we don't get any rerolls, so it's an inefficient use of heropower. Caitlin should be assigned elsewhere. Though if it was me I'd be doing this quite differently, because I consider a good first impression with Black Adam to be more important than succeeding in this action.
This probably won't be our only chance to figure out the runes. This definitely is our only chance to make a first impression on one of the most physically powerful men in the DCU, one of the few individuals capable of stalemating Superman in a head-to-head battle, and putting him into our debt.
I'd love to do that as well but that feels like kind of action that we should have a hero unit for,w chin we can't afford right now, plus the more we teach Royal Flush things they want to know and earn their trust the more likely they are to listen when we try to teach them the boring stuff
Exactly, plus with Lex and Nygma helping them search the SCU is more likely to find Ultra Humanite before Superman and get at least some of the credit for dealing with himTempting. We have a reasonable chance of yoinking the Ultra-Humanite's tech this way, or at least some of it.
Brain transplants would definitely be a good thing for Dr. Moon to work on AFTER we get the tech. In canon he was actually a brain science specialist, at least as much as, if not more than, he was a general "mad surgeon." With that said, I want to keep Moon the hell out of Metropolis if at all possible
Can we take two of the actions? If so we should definitely reach out to Eiling as wellClaire Selton... Volcana. Hm, not sure. We don't have a lot of good places to stash her. I think we should talk this one over with Eiling.
The issue there is that Rudy Jones is a greedy, entitled idiot that just gained the ability to steal other powers, any offer we make him he'll assume he deserves better, he'll probably want to steal the power of any powered individual we send to talk to him and he really doesn't like people that are smarter than himThis might also be a good opportunity to bring Rudy Jones on-side, now that I think about it. Parasite is a great candidate for teamups against Superman, because he can debuff Superman, as it were, and deprive him of his power if you can get a momentary advantage against him by some other means. Even if Parasite goes rogue and isn't on our payroll (which might be just as well), being able to contact him might not be so bad.
I know you might have saw this in my response to Simon, but again we do get 1 reroll:I mostly kept Caitlin in there because unless my maths was wrong Lex, Cass and Rebecca weren't going to get a reroll when it was just the three of them and Caitlin adds a significant amount to the roll
Bold mineWhen rolling for an action, most bonuses decrease the DC. Hero bonuses are the only bonuses that actually improve the roll. Specifically, the hero's value for a certain stat is added onto the d100 roll. This may sometimes cause the roll to exceed 100; in this case only (a roll of 101+), you get a re-roll to add to your current total. The same hero bonuses also affect this roll, so that you can get a prolonged chain of hero bonuses. The chain of hero bonuses is capped at 5 minus the number of heroes assigned to the action or if the heroes have a bonus exceeding or equal to 100 are caped at one reroll.
I have a slight concern with this, the enchant the tower DC is 40, whereas the expand option is only dc 5. If expanding McCabe fashion rolls low, it can still pass, and I don't think rolling a 1 will hurt too more than a 4 due to being in a similar range, in contrast the ward option failing can cause more problems for us, such as damaging the tower or possibly knocking our other wards offline as a result of rolling in the single digits (or something like with the antimatter explosion that drew attention). Mari can definitely get a big success on expanding her business, but she can also safeguard us from something I'd argue could be far worse if left unattended.
So unrelated question, if we were to have someone adopt Amy Reinaday who would it be?
True but we seemingly can't do that before we decide to have someone adopt her so we should probably have a vague idea of who we'd want it to be beforehandWe should probably see what Amy is like in person before trying to foist herboff on someone.
Well, assuming Jinx doesn't anti-contribute, on a 40 or higher my team rolls an exploding crit and scores at least a 160 on the dice. On a 39 or lower, I get a roll somewhere between 61 and 99.There are several things I don't like about Simon's plan, but the biggest has to be the runes action. I think the DC will be much higher than he thinks it is.
Why do you think that? I'm genuinely curious, and willing to find other ways to get things done if convinced.Besides that he assigns Jinx to it which I think she will negatively contribute to. I think she won't add a bonus and instead add a negative.
Not sure I agree. The rewards of Mari succeeding on the "enchant tower" action will inherently be muted because she's not a magician. Furthermore, said rewards are basically "upgrade defenses by a tick, over and above what you already have." Which is nice, but ultimately can probably wait a turn; we are not fragile or defenseless now, after all.Also Moving Mari to expand McCabe Fashion and not Enchant LexCorp Tower is such a waste that isn't worth the narrative. Sometimes the narrative is important and is worth it, but other times you have to realize that the narrative isn't more important than completing another action. In this instance one of these actions is a 100 times more important than the other.
[grins]Sorry if it comes across as harping on it to much, I just want to make sure that plan makers know these mechanics because they are important.
The antimatter explosion was a failure by a 100 point margin; we rolled a 75 on a DC 175 Learning check involving an inherently hazardous project.I have a slight concern with this, the enchant the tower DC is 40, whereas the expand option is only dc 5. If expanding McCabe fashion rolls low, it can still pass, and I don't think rolling a 1 will hurt too more than a 4 due to being in a similar range, in contrast the ward option failing can cause more problems for us, such as damaging the tower or possibly knocking our other wards offline as a result of rolling in the single digits (or something like with the antimatter explosion that drew attention). Mari can definitely get a big success on expanding her business, but she can also safeguard us from something I'd argue could be far worse if left unattended.
Mm. That is the best argument I've heard so far on this particular subject, as of the moment I'm writing.The previous turn we had Mari on developing and selling high fashion clothing, and it rolled a 98, so I don't think she'd mind focusing on wards this turn for us.
Well I obviously can't speak for @Zale but what I would argue is that Cerise is currently Jinx's favourite person and she adamantly believe that she gave her the runes to help her and as far as she's concerned that's all she needs to knowWhy do you think that? I'm genuinely curious, and willing to find other ways to get things done if convinced.
Correct me if I'm wrong but I think you're forgetting to take into account that Lex gets +7 to his stat for every subordinate he has on an action so he and Cass would actually get +93Here's the thing: Lex+Cass on Learning get a combined 38+2*24 = +86 on the die roll from combined stats. What you really want to get amazing exploding crits is to have two or three heroes with a combined bonus in the '90s, so that the probability of chaining together multiple rerolls is maximized. Two rerolls at +90 is better than one reroll at +120, for example.
In the personal action description of Cerise Jinx is happy with the runes. She fully trusts Cerise and thinks that she is helping her. I think this this trust and belief in Cerise means she won't help us in investigating the rune. Why would she? Obviously Cerise did this to help her control her powers so nothing more needs to be found out. I could see her adding a negative or simply not adding her score at all.Why do you think that? I'm genuinely curious, and willing to find other ways to get things done if convinced.
Do you even know the wards we are missing out on right now? The current wards that we have researched, but haven't applied are Anti-demon wards, Inscription runes, Shield wards, and Bad intent monitoring wards.Not sure I agree. The rewards of Mari succeeding on the "enchant tower" action will inherently be muted because she's not a magician. Furthermore, said rewards are basically "upgrade defenses by a tick, over and above what you already have." Which is nice, but ultimately can probably wait a turn; we are not fragile or defenseless now, after all.
And the real reward of "expand McCabe Fashion" isn't the expansion of McCabe Fashion. It's Mari's continued loyalty. Which I honestly think is more valuable to us than the contributions she'd make on the "enchant tower" action.
I am deeply worried about failing. I would rather guarantee the success than make the gamble at all on an action this important.There's a risk of NOT getting a reroll, of course... But that mainly matters if you are deeply worried about failing, not when you're simply trying to engineer a high probability of high-scoring success.
To add a bit to that line of reason, when Mari asked us to let her work on an action of her choice, she specifically asked to work on a clothing line rather than expanding her business (Turn 17).Mm. That is the best argument I've heard so far on this particular subject, as of the moment I'm writing.
We put her on it the next turn (Turn 18)[ ] Begin producing computers
DC 7
Roll 60 + 16 (Mari stewardship stat) = 76
Amazing success
Mari has successfully managed to oversee the production of your computers. Your new computers are efficient, powerful and relatively cheap to produce. Interest in them is high and you are certain you'll be able to make plenty of money off of them. Mari has performed competently but has requested that she be allowed to develop a new fashion line as she feels she hasn't done nearly enough on that front and feels a bit bad about making a deal with her friend Daphne that she isn't really delivering on. The computers were still excellently made and a large boon to your company as always but you don't intend to deny one of your most competent workers her request.
Results: Quality computers produced which will likely sell incredibly well, New supercomputer special actions available, Mari requests that she be allowed to start working on a new fashion line
So that success plus the one last turn I believe would already have established some decent goodwill, expanding McCabe fashion will make her owe us but is not what she would pick if she had the chance to ask us for something, just my thoughts on this.[ ] Develop and sell high fashion clothing
DC 28 - 15 (Mari trait) = 13
Roll 52 + 16 (Mari stewardship stat) + 12 (Daphne Dean contribution)
80
Amazing success
Mari's latest line of clothing has been flying off the shelves in peoples rush to buy it as quickly as possible. With significant help from Daphne Dean in advertising this new line, McCabe fashion has become one of the most popular brands in Hollywood. As such your new clothing line has become a status symbol in and of itself. As such you have made both lots of money and many people are more impressed than ever with Mari's business.
Results: Mari Stewardship + 2, McCabe Fashion's new line is now incredibly popular amongst the rich particularly Hollywood celebrities, a decent amount of money was made
[ ] [Mari] Teach Jinx to better express herself
Roll 11
Jinx oddly enough had never really had much clothes throughout her life. As such Mari went and decided to try and teach Jinx about style and how it could send messages and allow her to express herself more. Jinx didn't really get it but Mari considered it a win that she finally got the girl to give opinions on what she thought was cool rather than trying to tear down everything she didn't like.
[ ] [Mari] Teach Jinx to better express herself
Roll 19
Mari was like a cool aunt Jinx supposed. She didn't ever have any aunts but Mari fit what she imagined an aunt would be like back when she was young and stupid. Now she knew better. Mari was never going to be her aunt but she was alright to hang out with even if she wasn't fun like Roxy or Ozzy. Jinx never had anyone tell her to just be herself before. When she wanted to style her now pink hair into a new style that kind of resembled horns Mari helped her out and showed her how to do it. When Jinx wanted to try and wear a new style of clothing Mari helped pick out what would match her style. It was nice having someone who would believe in her and would just let her be herself. Jinx found herself growing fond of Mari for doing so
Results: Mari and Jinx coop score +0.15
[ ] [Mari] Teach Jinx to play soccer
Roll 13
Mari remembered being a little girl and playing football. Football was a universal thing. Granted Americans called football soccer but they still knew how to play it. So when Mari had heard that Jinx didn't know how to play football she took it upon herself to try and teach her. Jinx learned the rules of the game but wasn't too skilled. As such she ended up using her powers to cheat against Mari. True Mari could still win but it was far more entertaining to play like this and it helped Jinx feel like she could be good at the game. The game ultimately ended when Jinx's powers went a little haywire and caused the ball to explode. Still Mari enjoyed herself and promised Jinx that they could play football again later.
[ ] [Mari] Bake Jinx a birthday cake
Roll 14
Honestly Mari kind of liked Jinx. Sure the girl had her issues but she had been dealt a bad hand in life. While her life at LexCorp was better than wherever she had been before. So when Mari learned that Jinx's birthday was coming up she took the opportunity to do something nice for the kid and practice her cooking. Admittedly the cake only turned out alright and she had to give it to Jinx anonymously and Jinx ended up feeding the cake to Cassandra in the end instead but at least it was the thought that counted.
Cerise hurting Jinx would probably be her last act on this Earth before Mari unleashes the animal kingdom on her. Their coop score is low enough that Mari wouldn't hold back:[ ] [Mari] Teach Cassandra and Jinx to play football (Teach Cassandra and Jinx to play soccer)
Roll 12
Mari had already taught Jinx the basics of football but Cassandra hadn't been able to communicate well at that time and the beautiful game was a team sport after all. It was a bit trickier this time around as Mari had to explain the rules to Cassandra and had to make adjustments based on the girl's capabilities. Never before had she thought there would need to be a rule against picking the ball up with your feet and then walking on your hands with the ball to the goal. The girls had played a bit together after a few practice rounds with Mari. They enjoyed it well enough even if Mari didn't think most of the lessons would stick with them. Still she had done something at least for the kids living at LexCorp.
Cooperation score with Mari McCabe: 0.5 (The two of them have a strictly professional relationship and outside of occasionally conversing on fashion the two barely interact and have little overlapping interests)
I don't know too much about the new 52 versions but what I remembered the New Earth versions being described as was "often treated like jokes but just as unpredictable and dangerous as the Joker". Furthermore these guys were able to survive every suicide mission they went on and ultimately retire. As such I definitely wanted to go with a somewhat darker take to highlight the fact that for all that they look and seem like harmless comedic goofballs, they are competent, dangerous and compared to the Joker of all people.
I wouldn't quite call them fans. More like people who generally like some of the things he has said about chaos and run with it in a totally different direction. They don't really mimic the Joker beyond "hey his costume's neat lets take a similar iconography for ourselves".