Lex Sedet In Vertice: A Supervillain in the DCU CK2 quest

What sort of tone should I shoot for with this Quest?

  • Go as crack fueled as you can we want Ambush Bug, Snowflame and Duckseid

    Votes: 30 7.7%
  • Go for something silly but keep a little bit of reason

    Votes: 31 7.9%
  • Adam West Camp

    Votes: 27 6.9%
  • Balanced as all things should be

    Votes: 195 50.0%
  • Mostly serious but not self-involvedly so

    Votes: 73 18.7%
  • Dark and brooding but with light at the end of the tunnel

    Votes: 12 3.1%
  • We're evil and we don't want anyone to be happy

    Votes: 22 5.6%

  • Total voters
    390
  • Poll closed .
[X] [Exo] Tell Oswald that you'd need time to consult with the US government
[X] [Submarine] Purchase the submarine from Oswald for yourself
[X] [Menagerie] You'll pay for orphanages in Gotham to house some of the child members of the gang in exchange for a favor from Selina later on down the line
 
[X] [Exo] Refuse Oswald's offer completely
[X] [Submarine] Get rid of the submarine by transferring it to the US Government and getting them to pay Oswald an "acquisition fee" in exchange for a favor
[X] [Menagerie] You'll secretly give members of the Menagerie jobs at LexCorp provided they want out of Gotham in exchange for Selina owing you a favor
[X] [Menagerie] You'll pay for orphanages in Metropolis to house some of the child members of the gang in exchange for a favor from Selina later on down the line
 
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[X] [Exo] Refuse Oswald's offer completely

[X] [Submarine] Get rid of the submarine by transferring it to the US Government and getting them to pay Oswald an "acquisition fee" in exchange for a favor

[X] [Menagerie] You'll secretly give members of the Menagerie jobs at LexCorp provided they want out of Gotham in exchange for Selina owing you a favor
[X] [Menagerie] You'll pay for orphanages in Gotham to house some of the child members of the gang in exchange for a favor from Selina later on down the line

i like this plan
 
@King crimson When you said every actions has consequences I started thinking on this: The US is not too happy with Russia right now, and the whole STRIPE program was in part to get up to par with Rocket Red, so when the US government hears "Russian experimental nuclear submarine off the coast of Gotham" are they going to care that it was Russian mafia that had it, or are they going to use that as justification for more aggressive actions against Russia as a whole? Will that cause us problems with Russia if they find out we helped the US acquire that submarine, or will they just be relieved it wasn't used for anything stupid that could cause the next world war?
No comment. I will state that there are multiple factions within the government.
Would it be plausible for us to pay the "acquisition fee" ourselves, and then present the sub to the government as a civic-minded citizen? Is that the sort of thing where the goodwill thus gained might be worth the money spent?
You could do it but that's going to leave clear monetary ties between you and Oswald that won't be easily explained to people who find out about it but are not in the know about what you are paying him for.

It's up to you to figure out if that's worth it or not.
Do we really have to point out to Freaking Goverment they really should not antagonize source that is capable of finding RUSSIAN SUBMARINE THAT EVADED US NAVY ? Without good reason ?
It's not really antagonizing so much as it is shortchanging but yes. Oswald wants to get rid of the thing safely and without consequences to his own well being so his fee is extra goodwill in his mind. He's not exactly in a position to hold onto the submarine and barter for better pay, he'll take what he can get.
The Metropolitan Clan, Ch. 46

To The Death!

The famous slogan of the French Revolution, "Liberté, Égalité, Fraternité!" had a mixed reputation in French history. As of 1870, the Revolution was still within living memory, if only barely. Twenty years earlier, upon crowning himself emperor, Napoleon III had banned the slogan and demanded that it be removed from walls and buildings in the capital. But now it returned with a vengeance, as voices rose among the new, hastily organized city government of Paris. Ardent voices called for it to be painted on walls and banners: "Liberté, Égalité, Fraternité, ou la mort!"

The unexpected and largely accidental death of General Trochu, much like Caesar's crossing of the Rubicon, was an irreversible event for Parisian radicals. Those members of the Government of National Defense caught in the city by the ensuing uprising made little attempt to restore control, instead fleeing the city by a variety of means. Some escaped through the Prussian siege lines; others were captured.

Even as street fighting broke out in Paris behind him, Thiers, a conservative figure in the Government, met with Bismarck to hear Prussian surrender demands. This was not lost on the Paris working class, and was most unpopular among them. Emboldened, radicals and opponents of the Government ran for mayor in hastily organized elections in the twenty arrondissements of Paris. A combination of ballots and mobs soon left revolutionary leader Louis Auguste Blanqui with sufficient power over the city to begin assembling the improvised government that would be known to history as the Paris Commune.

The Commune Besieged

But the Prussians were still at the gates of the city, surrounding the Thiers Walls from a distance and periodically bombarding the city outskirts with artillery. And the situation was dire enough to alarm even the bravest revolutionary.

Most of the able-bodied fighting men in Paris were in the undertrained and in many cases poorly equipped National Guard militia units. Already, a great proportion of the French Army's best weapons and soldiers had marched off to be surrounded, defeated, and captured in the disasters of Metz and Sedan. Before his death, Trochu had quipped that to hold the Thiers Walls and the hastily constructed earthworks that augmented them, he had "many men, but few soldiers." The population of Paris remained fiercely anti-Prussian and determined to resist, but zeal would only carry them so far.

Nor were these the only advantages held by the besieging Prussians. Their troops were drawn from all over Germany, which had allied behind the Prussian banner in a unity that only grew stronger with each passing victory. The core of the army, von Moltke's well-drilled veterans, were a disciplined and reasonably well armed force that had just shattered the French army, until then the force most had thought to be the strongest in Europe. The Prussian artillery was particularly formidable, arguably the deadliest in the world. Prussian guns were longer-ranged, more accurate, and quicker-firing than their French counterparts, an advantage that did much to neutralize the French possession of Leland Luthor's machine gun design.

By contrast, the Commune was a hastily formed scratch government. Large parts of the population and many of the soldiers of the city garrison questioned its legitimacy. Various units of the army and National Guard formations in Paris distrusted each other greatly. Many of the revolutionaries viewed regular units as cowards who would rather fight fellow Frenchmen than the Prussians; many of the regulars viewed the revolutionaries as murderers who would see Paris burn under foreign bombardment rather than tolerate a compromise government. In the first days after November 3, posturing and skirmishing between units constantly threatened to erupt into civil war within the city; Frenchmen turned rifles on one another more than once.

Iron and Blood

Bismarck, consulting with King Wilhelm I and Marshal von Moltke not far away at the palace of Versailles, was convinced that this was the moment of opportunity.

While Otto von Bismarck's name has become a watchword for cautious, canny statecraft in the century since his death, it bears remembering that this is the same man who, as a feudal landholder in the 1840s, tried to organize a peasant levy to march against liberal revolutionaries occupying Berlin in 1848. Perhaps some vestiges of the fiery man of thirty-three came now to the man of fifty-five. Or perhaps the sight of fires breaking out in Paris and the sound of gunshots in the night convinced him that warfare within the city had rotted out the strength of the defenses. But he argued eloquently for an assault, swayed the king to his side, and persuaded von Moltke, with some hesitation, to put the mettle of the Commune's worker militias and half-disaffected army units to the test.

The initial Prussian assault proved devastating. The Parisian defenders had few of the automatic Luthor guns distributed to the field armies that had been crushed in Alsace and Lorraine two months earlier. Of the weapons that remained, most were wrecked by a hailstorm of fire from the steel guns of the Prussian artillery. Supported by the steam-powered 'land ironclads' that had fought in lesser numbers at Sedan and during the siege of Metz, the Prussian infantry stormed the Thiers Wall in multiple locations, securing a bridgehead in the outskirts of Paris along the arc they'd targeted for their assault. Heavy shells rained down upon the buildings of Paris, shattering many as the populace fled away from the areas under assault and cowered in basements or improvised dugouts.

The Prussians had created, arguably, the first modern army. Under von Moltke and his generals, that army had proven invincible in the open field, and as proficient at siege warfare as any in the world. No one was surprised that they had carried the Thiers Wall.

But now they faced a new kind of combat, one that had never occurred before in all of history: industrialized urban warfare against a determined opponent.

They did not prove equal to the task.

Under the Commune, Paris was not a traditional walled city, with a hard shell of defenses surrounding a soft, easily pillaged center. To be sure, Napoleon III's urban planner, Haussmann, had torn apart many of the tight, intricate alley networks that had enabled the Paris masses' traditional practice of barricading off entire districts during times of civil unrest. But the Commune held enough modern weaponry to defend even the wide avenues of the city, and to make credible resistance in the semi-open terrain of its suburbs. While hampered by a poorly organized command structure, the combination of French nationalism and revolutionary ambition gave them the energy to put up fierce resistance.

Arguably, the inability to organize a field army capable of holding the fortifications outside the city worked out to the Commune's advantage, as the urban militias fell back into the suburbs. Informed by decades of periodic street fighting against the French authorities, they fell back not only in space, but into a different set of tactics.

Soon, every large cluster or block of buildings became, in their minds, a strongpoint. Whenever coordination between the city's loosely organized defense forces permitted, the Prussians might find themselves drawn into brutal crossfires, or with their prized field artillery units coming under rifle fire from stay-behind forces. Where trust between units drawn from different social classes faltered, French nationalism acted as a unifying glue; even those who could not agree on whether to fly the Red Banner over Paris could agree that the Prussian flag did not belong in its place. And the skirmish drills that had served the Prussians well in open-field battles, even against the Luthor gun, were less useful in an environment where few units larger than a company could find physical space to deploy on a continuous front.

The Prussians continued to gain ground, but casualties mounted. Battles against urban militias grew fierce, and daring Parisian defenders often tried to infiltrate behind the attackers' lines. Threatened from all sides, and the Prussians began falling back on the same brutal tactics they had resorted to earlier in the Franco-Prussian War: the taking of hostages, and the execution of these civilians whenever they felt themselves too hardly presse

Even this did not break the French lines in front of them, however, the ones holding them out of the core of the city. More and more, the Prussians brought up the armor that had helped give them the confidence to attack at all.

The Communards, drawing the Prussians further and further into Paris, manned the barricades as the Paris Mob had done against monarchs' armies for centuries, and brought up their own replies: the Liberté rifle and the boisson au Bismarck.

The New Weapons

The Liberté was not strictly a new weapon, but rather a modification to an existing weapon: the Charleville Model 1831 rampart rifle. Weighing fully ten kilograms and with an overall length equal to the height of a typical grown man of the day, the Mle 1831 was too bulky to be carried by marching soldiers in the field. But the French Army kept considerable numbers of the heavy long-range rifles for the defense of fortresses. Quite a few were stockpiled in Paris during and before the siege. Now, they went back to the gunsmiths of Paris for alteration.

The blueprints of the Liberté, also known as the "Red Rifle," were copied and distributed widely throughout the city, and a number of copies were made additional to the modified stock of Mle 1831s. However, the most critical alteration to the design was not to the rifle itself, but to the ammunition. This innovation is definitively attributed to the then-young, and later infamous, radical French inventor Alexandre LeRoi. LeRoi is known for several military innovations, and this would be his first: the armor-piercing bullet.

Instead of the customary .89 caliber lead bullet, the Liberté fired case-hardened steel bullets with lead driving bands, an innovation previously only seen on artillery shells. Loaded with these and a heavy powder charge, the Liberté had more than enough penetrating power to pierce the armor of the Prussian land ironclads, at reasonable firing angles, out to a range of over two hundred yards.

On a cruder yet undeniably effective level, the Communards also fielded great numbers of the boisson de Bismarck, or "Bismarck's beverage." Made from bottles of kerosene, paraffin oil, or even brandy, topped by a burning fuse, these improvised incendiary devices made a surprisingly formidable impression on Prussian forces in urban ambushes. Used in quantity, they even proved a short-ranged but devastatingly effective weapon against the Prussian land ironclads, whose fighting compartments were often less than perfectly watertight.

Auguste Bruno Braquehais' famous photograph, La Pétroleuse, featuring Louise Michel, the colorful anarchist who had been elected to lead the Montmartre Women's Vigilance Committee barely two weeks earlier, standing alongside a burned-out Prussian armored car wrecked by firebombs, would become one of the great icons of the siege.


Louise Michel, in military uniform, December 1870

By late November, the Prussians were beginning to withdraw, having suffered heavy losses to multiple army corps. So many of the Garde-Panzergrenadiers' vehicles were destroyed and non-recoverable that the remainder was approaching combat-ineffectiveness. The Prussians were forced to return to their siege lines.

Von Moltke, to his dying day, never fully forgave Bismarck for the setback, and Bismarck himself was occasionally heard to remark on it as his greatest regret.

As winter tightened its grip on the city in December, Paris remained under heavy bombardment, and hunger was growing fierce. But the city stood unbowed, defiantly flying the Red Banner.
This is solid. Just woke up so it's not getting an in depth review quite yet but it's generally good as always.

This earns 500 exp
@King crimson what hotel are we staying at anyways?
Haven't named it yet but I'm trying with calling it the O'Neill hotel to reference a Batman writer.
 
No but on the other hand the government also likely would like to not spend money on this. Oswald's acquisition fee isn't going to be a fortune but it wouldn't be miniscule either and if the government can get away with safely not paying him then they'd do it.
Strictly speaking, the government wouldn't care. That submarine crossed the Atlantic and into Gotham Harbor without the US Navy or anyone else detecting it. Bypassing sonar networks, radar networks, even aerial and satellite surveillance. And just like the Rocket Red armors, US intelligence agencies didn't catch even a hint of it's existence and development.

When word of this submarine reaches the government, a whole lot of pants are going to need changing. Cobblepot could ask for 50 million in cash(as well as possible favors in the future) for the submarine and the government would pay for it cheerfully. Keeping one black market racketeer out of jail is nothing, and 50 million would a rounding error in government budgets, hell it would probably be less then the amount of money they'd spend just planning a way to copy or steal said submarines plans and technology conventionally.

So yeah, paying off Cobblepot to get ahold of Russia's potentially game breaking and national security threatening submarine technology is a downright steal, and the only reason they wouldn't give him and his men medals as well for doing their patriotic duty would because they'd wouldn't want Russian intelligence finding out that they have the sub until all it's secrets are looted right and proper.
 
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[X] [Exo] Refuse Oswald's offer completely
[X] [Submarine] Get rid of the submarine by transferring it to the US Government and getting them to pay Oswald an "acquisition fee" in exchange for a favor
[X] [Menagerie] You'll secretly give members of the Menagerie jobs at LexCorp provided they want out of Gotham in exchange for Selina owing you a favor and setup orphanages in Metropolis to house some of the child members of the gang in exchange for a favor from Selina later on down the line​
 
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[X] [Exo] Refuse Oswald's offer completely
[X] [Submarine] Get rid of the submarine by transferring it to the US Government and getting them to pay Oswald an "acquisition fee" in exchange for a favor
[X] [Menagerie] You'll secretly give members of the Menagerie jobs at LexCorp provided they want out of Gotham in exchange for Selina owing you a favor
[X] [Menagerie] You'll pay for orphanages in Metropolis to house some of the child members of the gang in exchange for a favor from Selina later on down the line

So, why is everyone voting for orphanages in Gotham? Having them in Metropolis would keep the kids safer, give us more control, be less in the Batman's back yard, and give us better hiring opportunities later. QM has already said that the details about transportation have been covered.
 
[X] [Submarine] Get rid of the submarine by transferring it to the US Government and getting them to pay Oswald an "acquisition fee" in exchange for a favor
[X] [Menagerie] You'll secretly give members of the Menagerie jobs at LexCorp provided they want out of Gotham in exchange for Selina owing you a favor
[X] [Menagerie] You'll pay for orphanages in Metropolis to house some of the child members of the gang in exchange for a favor from Selina later on down the line
 
[X] [Exo] Refuse Oswald's offer completely
[X] [Submarine] Get rid of the submarine by transferring it to the US Government and getting them to pay Oswald an "acquisition fee" in exchange for a favor
[X] [Menagerie] You'll secretly give members of the Menagerie jobs at LexCorp provided they want out of Gotham in exchange for Selina owing you a favor
[X] [Menagerie] You'll pay for orphanages in Metropolis to house some of the child members of the gang in exchange for a favor from Selina later on down the line

Despite my questions and proposals earlier I think this is probably the best action for right now. Mostly because in the previous vote people willingly voted to cause Batman to become more interested in us for little gain. This means he will probably be looking for any connections we made while out here. Otherwise I would at least vote for this:

[ ] [Menagerie] You'll allow a branch of the Menagerie into Metropolis in exchange for them regularly distracting and harassing Superman and Selina must come to Metropolis once a year to hear what you want from the gang

Very little trail back to us, besides one meeting a year with Selina. No money trail and its not like we are providing resources. They could just take up residence in the Suicide Slums and people probably would just shrug that another gang appeared. It would penalize some of Superman's rolls (much like Intergang and the League did to us when we weer openly at war). Even if it is something small like a -5 to some of his actions I think this level of involvement would've been worth it, except in this case because of previous votes Batman would be on the look out to. Hopefully later on we can still allow this to happen.

The reason I think even something small like -5 to a couple actions is worth because of how the quest's mechanics works. Even little negatives can lead to a decrease on the level of success lowering the rewards gotten. Hell from what we've seen getting Bare Successes or Tiny Success doesn't even help that much or hurts you in the process. Nickle and diming Superman's actions over the LONG term is important. If we can give him small negatives with little inconvenience we should do it because even just decreasing the level of success he has will slow him down a bit or possibly hurt him. Take this action for example from the last round:
[ ] Assist with reconstruction
DC 50
Roll 68 (With hero bonus factored in)

If Superman was attacked while doing that (much like when we were at war with the League I believe) providing a -5 modifier that would have gone down to a Bare success. While this isn't an important action it shows how even small negatives can lead to slowing down Superman or even him failing actions. This is why actions that are pretty small risk for us that can stack those small negatives we should take.
 
Superman's a funny one, though, because thwarting criminals is basically a resource-gaining action for him. A metropolis with no crime is a metropolis in which he really doesn't have much to do. Importing a bunch of criminals for him to fight isn't necessarily disadvantageous to him.

I agree that anything we can do to give him penalties is good. That's why I want to strongly encourage any and all uses of kryptonite-derived tech. I just think that adding elements to the Metropolis underworld is not a good way to do that.

Now, somehow managing to make Metropolis a place where people don't need to fall into criminality? That could be quite useful... if we can make sure that LexCorp is the one getting the credit for it.
 
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Other Encountered Characters Part 6
Well I'm back and still working on updating everything as necessary. God there are a lot of characters now. We've solidly passed over 100 individuals listed on the other encountered character sheets and that number is liable to just keep growing. I imagine we'll be hitting a part 10 by the end of this year for sure. I also recommend someone do a location listing for where units are primarily located. I'll probably put something up listing out the various individuals in Metropolis and their allegiances to one another by turn 25 but I recommend preempting me because things can get complicated fast and are only likely to keep doing so as time goes on. That being said feel free to keep looking at all of the characters you've encountered.

Matches Malone
Stats
Martial: 16?
Diplomacy: 13?
Stewardship: 13?
Intrigue: 20?
Learning: ???

Known Relationships with other encountered characters
Is listened to by Oswald Cobblepot who is a loose acquaintance of his
Is distrusted by Lex Luthor for being far better at things than he should be
Is intriguing to Talia since she detected hints of League of Shadows training and has no clue who he is
Escorted Dawn Golden out of the Iceberg Lounge after she offended Oswald Cobblepot



Rupert Thorne
Stats
Martial: ???
Diplomacy: 11
Stewardship: ???
Intrigue: 15
Learning: ???

Known Relationships with other encountered characters
Fears Lex Luthor who views him as incompetent
Is worried by Talia who views him as repugnant
Is disliked by Julie Madison
Is concerned about Tobias Whale saying things that could damage his reputation

Yuki Katsura
Stats
Martial: ???
Diplomacy: ???
Stewardship: ???
Intrigue: ???
Learning: ???

Known Relationships with other encountered characters
Is thoroughly loving and devoted to her sister and prefers to be with her whenever possible
Was taken off the streets and given a better life by Selina Kyle
Seems unprofessional to Vivian D'Aramis
Has a slight history with GCPD leading to a distaste for all police officers

Yuri Katsura
Stats
Martial: ???
Diplomacy: ???
Stewardship: ???
Intrigue: ???
Learning: ???

Known Relationships with other encountered characters
Is thoroughly loving and devoted to her sister and prefers to be with her whenever possible
Was taken off the streets and given a better life by Selina Kyle
Seems unprofessional to Vivian D'Aramis
Has a slight history with GCPD leading to a distaste for all police officers

Beatrice Butler
Stats
Martial: ???
Diplomacy: ???
Stewardship: ???
Intrigue: ???
Learning: ???

Known Relationships with other encountered characters
Attended Selina Kyle's charity gala
Was observed to be unusual in her dislike of the rich by Lex Luthor

Gregorian Falstaff
Stats
Martial: ???
Diplomacy: ???
Stewardship: ???
Intrigue: ???
Learning: ???

Known Relationships with other encountered characters
Attended Selina Kyle's charity gala
Disgusts Vivian D'Aramis who views him as horrifically corrupt and greedy
Is disliked by Julie Madison

Jaina Hudson
Stats
Martial: ???
Diplomacy: ???
Stewardship: ???
Intrigue: ???
Learning: ???

Known Relationships with other encountered characters
Attended Selina Kyle's charity gala and speaks comfortably with the hostess
Vivian D'Aramis finds her incredibly vain

Julie Madison
Stats
Martial: ???
Diplomacy: 14
Stewardship: ???
Intrigue: 3
Learning: ???

Known Relationships with other encountered characters
Dislikes most rich people in Gotham and thinks the existence of the Menagerie is caused by their neglect
Thinks Selina is better than average but still ostentatious
Thinks Lex Luthor is smart, generous and forward thinking
Thinks Talia is forward thinking

Thomas Blake
Stats
Martial: ???
Diplomacy: ???
Stewardship: ???
Intrigue: ???
Learning: ???

Known Relationships with other encountered characters
Attended Selina Kyle's charity gala

Jeremiah Arkham
Stats
Martial: ???
Diplomacy: 5
Stewardship: ???
Intrigue: 10
Learning: ???

Known Relationships with other encountered characters
Dislikes Lex Luthor but wants his money
Dislikes Bruce Wayne but wants his money
Trusts Hugo Strange and relies on him but is surprised by his bluntness
Likes all of the Arkham staff to some extent but does his level best to ensure they don't ever leave
Dislikes Harleen Quinzel and thinks she's nothing more than a liability or a future victim
Hates and fears the Joker
Despises Zsasz
Hates Jervis Tetch and thinks he is pathetic
Holds Harvey Dent in contempt
Sympathizes with Humphry Dumpler
Is easily flustered by Basil Karlo
Grudgingly accepts Batman's help

Hugo Strange
Stats
Martial: ???
Diplomacy: 13?
Stewardship: ???
Intrigue: 18?
Learning: ???

Known Relationships with other encountered characters
Finds Lex Luthor mildly interesting
Finds Jeremiah Arkham amusing and annoying and is willing to act behind his back
Gets along well with the rest of the Arkham staff
Is interested in seeing where Harley and Joker's dynamic will go
Thinks the Joker is ultimately uninteresting compared to some of the less famous inmates
Has found you can push Jervis to act in certain ways by reciting Lewis Carrol at him
Has a cordial relationship with Basil Karlo
Is fascinated by Batman

Humphry Dumpler
Stats
Martial: ???
Diplomacy: ???
Stewardship: ???
Intrigue: ???
Learning: ???

Known Relationships with other encountered characters
Is quiet and well behaved so long as no one triggers his psychoses

Jervis Tetch
Stats
Martial: ???
Diplomacy: ???
Stewardship: ???
Intrigue: ???
Learning: ???

Known Relationships with other encountered characters
Hates Batman

Simpson Flanders
Stats
Martial: ???
Diplomacy: 15
Stewardship: ???
Intrigue: 8
Learning: ???

Known Relationships with other encountered characters
Gets along well with Gretchen Whistler
Thinks decently of Alyce Sinner
Thinks Hugo Strange is a bit of a weirdo but alright
Finds Harley to be a bit odd at times but pleasant to talk to
Thinks Dr. Arkham is a bit too strict
Gets along well with most of the patients he works with
Is comfortable around Lex Luthor
Is very much a fan of Lucius Fox

Gretchen Whistler
Stats
Martial: ???
Diplomacy: 12
Stewardship: ???
Intrigue: 11
Learning: ???

Known Relationships with other encountered characters
Thinks Flanders is young and overeager but enjoys his positivity
Is comfortable working with Dr. Arkham
Trusts Hugo Strange's genius
Thinks Quinzel is a little too naive
Gets along with Ravencroft and Sinner despite not being close to either one of them

Bethanie Ravencroft
Stats
Martial: ???
Diplomacy: ???
Stewardship: ???
Intrigue: ???
Learning: ???

Known Relationships with other encountered characters
Doesn't respect Arkham but takes orders from him
Works well with Hugo Strange
Is Margaret Pye's psychologist
Thinks little of the Batman

Thomas Carma
Stats
Martial: ???
Diplomacy: 2
Stewardship: ???
Intrigue: ???
Learning: ???

Known Relationships with other encountered characters
Is convinced that he is the real Batman and that all others are imposters
Wants to kill criminals including other inmates
Thinks the Arkham staff are a gang of criminals

Julian Day
Stats
Martial: ???
Diplomacy: ???
Stewardship: ???
Intrigue: ???
Learning: ???

Known Relationships with other encountered characters
Hated Gilda Dent
Dislikes Batman
Stays away from Harvey Dent

Basil Karlo
Stats
Martial: ???
Diplomacy: 14
Stewardship: ???
Intrigue: 16
Learning: ???

Known Relationships with other encountered characters
Hates Simon Stagg
Tried and failed to play mind games with Lex Luthor and is open to potentially work with him
Enjoys trying to drive Arkham staff insane
Sees Batman as a fantastic way to boost his own image
Is cordial to Hugo Strange
Is able to work with the Joker but has grown to dislike him and Harley Quinzel more and more and seeks to both finish their work together properly and cease working together unless absolutely necessary
 
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@King crimson , how are you planning to handle the Menagerie vote? It looks like there's a bunch of options that are roughly equally popular, but few or none of them have a plurality of support.
 
Superman's a funny one, though, because thwarting criminals is basically a resource-gaining action for him. A metropolis with no crime is a metropolis in which he really doesn't have much to do. Importing a bunch of criminals for him to fight isn't necessarily disadvantageous to him.

I agree that anything we can do to give him penalties is good. That's why I want to strongly encourage any and all uses of kryptonite-derived tech. I just think that adding elements to the Metropolis underworld is not a good way to do that.

Now, somehow managing to make Metropolis a place where people don't need to fall into criminality? That could be quite useful... if we can make sure that LexCorp is the one getting the credit for it.

I have high doubts that crime can be stopped permanently in Metropolis. More than that us stopping crime won't really effect how the Nemisis mechanic will work. Instead we will just lose an avenue of attack against him. And if we do stop crime Superman will just broaden his heroics to the rest of America (or maybe the world) and gain even more renown. This will also take him further outside our sphere of influence since we don't control anywhere else like we do Metropolis further limiting the ways we can target him. Honestly think getting rid of crime in our city would is a terrible idea.
 
@King crimson , how are you planning to handle the Menagerie vote? It looks like there's a bunch of options that are roughly equally popular, but few or none of them have a plurality of support.
Here's how I'm thinking of handling it right now. Currently a lot of people people are technically voting incorrectly because they are voting for two options when they should be voting for just one and the write-in should be a single entry combining both things (The people who did this correctly are Void Stalker, Wolfy098 and Lockheart). That being said it's not peoples fault and this is the first time that we have done this. As such there will not be penalties for incorrect voting especially since it would affect everyone equally.

Instead what will be happening is that the part of the deal involving the members of the Menagerie who want to leave Gotham jobs at LexCorp in exchange for a favor from Selina will be accepted no matter what (since that option clearly won) and I'll be kicking a subvote on the second part down to the next update even though it will be disconnected from the update as a whole (Do you build orphanages and where?). The three people who did the write-in vote properly will be put on the list of individuals who might get a super oblique reference to them in quest (although I'm absolutely terrible at executing this and they'll likely have to wait months before they see the reference considering some people have been on the list for a bit over than half a year).

That clarify things?
 
The three people who did the write-in vote properly will be put on the list of individuals who might get a super oblique reference to them in quest

I think Lockhart was already inserted as a doctor at computers department? Jinx used my eggs from refrigerator or something.

Edit: found it.
So Jinx decided to get back at her. She stole some eggs from the fridge that no one monitored on the twelfth floor (she knew for a fact that Dr. Lockhart kept some there for some reason).
Is he going to become a recurring character?
 
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I think Lockhart was already inserted as a doctor at computers department? Jinx used my eggs from refrigerator or something.

Is he going to become a recurring character?
I mean he's recurring in the sense he might get name dropped again.
He's a doctor working at LexCorp. It's gotta be something more interesting than lunch.
I'm sorry to disappoint but it was for lunch. The mundane hides the bizarre much better than anything else and you don't really have any projects that would involve the use of eggs.
 
[X] [Submarine] Purchase the submarine from Oswald for yourself
[X] [Menagerie] You'll pay for orphanages in Gotham to house some of the child members of the gang in exchange for a favor from Selina later on down the line
 
Quick post on my planned schedule. Update is likely to land tomorrow. Other than that not much I may post some stuff I do for fun but no guarantees. If you want to purchase an omake I recommend you do so now.
 
The results of my trip to the doctor came back and its mixed results. There may be a delay on the update by a day or two as I adjust to things IRL
 
Quick hint for people interested in figuring out the Easter egg related to the titles posts in this event. They tie back to the Tim Burton Batman movies. I'll leave the rest of the puzzling up to you guys (at least until the end of the event or until someone gets it right). If anyone can get it right before then I'll be impressed.
 
Quick hint for people interested in figuring out the Easter egg related to the titles posts in this event. They tie back to the Tim Burton Batman movies. I'll leave the rest of the puzzling up to you guys (at least until the end of the event or until someone gets it right). If anyone can get it right before then I'll be impressed.

Both "Ain't this the life" and "Pedestrian wolves" were written by Danny Elfman, who coincidentally also written Batman theme for Tim Burton movies.
 
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