Lex Sedet In Vertice: A Supervillain in the DCU CK2 quest

What sort of tone should I shoot for with this Quest?

  • Go as crack fueled as you can we want Ambush Bug, Snowflame and Duckseid

    Votes: 30 7.7%
  • Go for something silly but keep a little bit of reason

    Votes: 31 7.9%
  • Adam West Camp

    Votes: 27 6.9%
  • Balanced as all things should be

    Votes: 195 50.0%
  • Mostly serious but not self-involvedly so

    Votes: 73 18.7%
  • Dark and brooding but with light at the end of the tunnel

    Votes: 12 3.1%
  • We're evil and we don't want anyone to be happy

    Votes: 22 5.6%

  • Total voters
    390
  • Poll closed .
@Simon_Jester I agree with @jonasquinn if azeroth falls then trigon will go to earth anyway may as well get a heads up if that happens also I would like to point out that azerath is isolated meaning that if lexcorp comes into contact with them we could set up a monopoly there.
 
Shit that's another thing I missed. I'll toss it into the mix if people want to include it in their votes. It'll be appearing as [ ] Improve cryo-bombs
Thanks. I don't consider it a priority immediately, but maybe soon. Does it count as 'cold' research for purposes of Snart and Lincoln's special Learning bonuses?

I see where you're coming from but like I said we're almost certainly going to have to deal with demons eventually anyway so we might as well try and get a new, very useful hero unit out of it in the form of Raven as well as advanced warning of him in the process. Plus Trigon is arguably one of the better demons for us to pick a fight with as, while he is very powerful, he doesn't have any allies in Hell and has no shortage of enemies
I mean, he's also so powerful that the only things that can defeat him are God and things directly and uniquely connected with himself.

See, the problem here is a philosophical gap between the superheroic mindset and the supervillainous mindset.

In the superhero mindset, if there is a global threat, we want to be out on the front lines combating it, lest the world be destroyed. The sacrifices that result from this mindset are just, well, the necessary price of saving the world.

In the supervillain mindset, let somebody else save the world. I mean sure, in theory, contribute if practical. But if you want to save the world from the monster, don't be the frontline guy who is personally getting punched in the face by the monster. Be the guy who says "it's so tragic, we must deploy the oxygen destroyer and skeletonize them both" and push a button that blows up the hero and the monster alike from three states away.

If Raven becomes integrated into LexCorp, Trigon is likely to focus on us first. Preferentially. I want none of that shit, even if we do have (potentially) a skilled demonologist or two on payroll.

I'm not gonna vote to get closer to all of that. If there's a consensus for it I'll make the best of it, but that's not what I personally ever really wanted.
 
I mean, he's also so powerful that the only things that can defeat him are God and things directly and uniquely connected with himself.

See, the problem here is a philosophical gap between the superheroic mindset and the supervillainous mindset.

In the superhero mindset, if there is a global threat, we want to be out on the front lines combating it, lest the world be destroyed. The sacrifices that result from this mindset are just, well, the necessary price of saving the world.

In the supervillain mindset, let somebody else save the world. I mean sure, in theory, contribute if practical. But if you want to save the world from the monster, don't be the frontline guy who is personally getting punched in the face by the monster. Be the guy who says "it's so tragic, we must deploy the oxygen destroyer and skeletonize them both" and push a button that blows up the hero and the monster alike from three states away.

If Raven becomes integrated into LexCorp, Trigon is likely to focus on us first. Preferentially. I want none of that shit, even if we do have (potentially) a skilled demonologist or two on payroll.

I'm not gonna vote to get closer to all of that. If there's a consensus for it I'll make the best of it, but that's not what I personally ever really wanted.
I totally see where you're coming from but what I would argue is that Lex is the kind of super villain that sees Earth as his planet and humanity as his people, if some demon thinks he's going to wipe them out or enslave them or whatever the fuck demons do then he has another think coming and whilst it would be great if other people could be trusted to handle the situation none of them are as capable as him and unfortunately likely to fall victim to incompetence, bad luck or one of the other litany of problem that plagues lesser men so he might as well deal with it. Especially if it gets him recognised by those in the know as the man who defeated an ancient demon trying to destroy Earth

Plus if we're going with the Teen Titans cartoon version of Raven, which it seems like we are, Trigon can't even begin to exert a little of his influence until Ravens 18th birthday which should give us plenty of time

Also, on a completely separate note I've been going over some of the maths for this turn and assuming we go with the hero assignments that have been suggested so far both Hire New Executives and Meet with Lucy have a pretty good chance of failing and I think our best option might be to assign Lucy to Hire New Executive with Oswald and Pamela and replacing meeting with her with a low risk action for now

Personally I'd suggest building housing for Lexcorp employees both because it's only a DC of 5, which might autosucceed due to Future Construction, and to keep a better eye on our employees what with Mr Mind being about
 
Also, on a completely separate note I've been going over some of the maths for this turn and assuming we go with the hero assignments that have been suggested so far both Hire New Executives and Meet with Lucy have a pretty good chance of failing and I think our best option might be to assign Lucy to Hire New Executive with Oswald and Pamela and replacing meeting with her with a low risk action for now
I'm already planning on Pamela+Oswald for "Hire New Executive," personally; I mentioned that at some point. As for Lucy- well, if we do "Meet With Lucy," and we put Lucy alone on it, we have only a slim chance of failure. I was figuring to put Lucy herself on it, just because I expect better results from the meeting between Lucy and Lex if Lucy is, y'know, focusing on it?

None of the other Diplomatic actions I'm proposing to take are actually all that difficult.

Personally I'd suggest building housing for Lexcorp employees both because it's only a DC of 5, which might autosucceed due to Future Construction, and to keep a better eye on our employees what with Mr Mind being about
I'm pretty sure the DC of 5 factors in Future Construction. And if you want to vote for 'build apartments,' go ahead; I respect that.
 
Last edited:
I'm already planning on Pamela+Oswald for "Hire New Executive," personally; I mentioned that at some point. As for Lucy- well, if we do "Meet With Lucy," and we put Lucy alone on it, we have only a slim chance of failure. I was figuring to put Lucy herself on it, just because I expect better results from the meeting between Lucy and Lex if Lucy is, y'know, focusing on it?

None of the other Diplomatic actions I'm proposing to take are actually all that difficult.

I'm pretty sure the DC of 5 factors in Future Construction. And if you want to vote for 'build apartments,' go ahead; I respect that.
I knew you already planned to have Oswald and Pamela on the executive so just meant to add Lucy

But you're right, I'm just being paranoid and wanting everything to be as close to guaranteed to succeed as possible but just Pam and Ozzy still give a bonus of 51-52 out of the 65 we need and Lucy gives 12-13 out of 21
 
I totally see where you're coming from but what I would argue is that Lex is the kind of super villain that sees Earth as his planet and humanity as his people, if some demon thinks he's going to wipe them out or enslave them or whatever the fuck demons do then he has another think coming and whilst it would be great if other people could be trusted to handle the situation none of them are as capable as him and unfortunately likely to fall victim to incompetence, bad luck or one of the other litany of problem that plagues lesser men so he might as well deal with it. Especially if it gets him recognised by those in the know as the man who defeated an ancient demon trying to destroy Earth
This is true of every threat. We should try to be prepared to handle as many threats as we can, but that doesn't mean spending effort looking for trouble that we could put towards expanding our capabilities or killing Superman('s reputation). There's too many world-ending threats for us to seek out and pick fights with all of them.

I'd also like to think that one of the things Lex learned from Markovia is that you don't have to do something yourself for it to be done right, and personally doing things can be counterproductive. Keeping that as a character flaw is valid too, just not my preferred direction.
 
Which is why I instead of going for the Big Names, I prefer recruiting the C & D list heroes/villains. It does not matter how "weak" they are, loyalty is a useful trait especially if most of their problems can be solved with money.
 
This is true of every threat. We should try to be prepared to handle as many threats as we can, but that doesn't mean spending effort looking for trouble that we could put towards expanding our capabilities or killing Superman('s reputation). There's too many world-ending threats for us to seek out and pick fights with all of them.

I'd also like to think that one of the things Lex learned from Markovia is that you don't have to do something yourself for it to be done right, and personally doing things can be counterproductive. Keeping that as a character flaw is valid too, just not my preferred direction.
If we're looking at this from an in character perspective I'd argue that it's very out of character for Lex to know about a magical pocket dimension that he can access very easily and learn from and completely ignore it for no reason since he doesn't know about Trigon yet and even if he did I don't think that would stop him

I'd also argue that while Lex has absolutely learned to delegate when it comes to most things the existence of an ancient demon that wants to destroy Earth isn't most things and he'd almost certainly want to be at the very least aware of it

There's also the fact that even if Trigon doesn't eventually become our problem somewhere down the line other demons certainly will and learning about Trigon will give us an in character reason for researching demons and learning how to deal with them now when we don't need to rather than in a few years when we're scrabbling to learn about them while they're wrecking our shit
 
I knew you already planned to have Oswald and Pamela on the executive so just meant to add Lucy

But you're right, I'm just being paranoid and wanting everything to be as close to guaranteed to succeed as possible but just Pam and Ozzy still give a bonus of 51-52 out of the 65 we need...
We could fold Mercy in for +5+10; we don't need her on Martial/Intrigue as badly as we usually might. Plus it would make IC sense for Mercy to be part of the team personally vetting our candidates.

I'll be looking at the distribution when-and-as I have time, but I'd prefer to leave Lucy for the action that actually involves Lucy if possible. I anticipate higher payoff from it if she's put on it, and also think this is the turn when it's most likely to be effective at cementing her loyalties, because her father and sister have both antagonized her recently.

Which is why I instead of going for the Big Names, I prefer recruiting the C & D list heroes/villains. It does not matter how "weak" they are, loyalty is a useful trait especially if most of their problems can be solved with money.
True, although as we've learned with Dr. Moon and Dr. Helfern, C-list and D-list characters can still be... problematic if they have strong obsessions.

If we're looking at this from an in character perspective I'd argue that it's very out of character for Lex to know about a magical pocket dimension that he can access very easily and learn from and completely ignore it for no reason since he doesn't know about Trigon yet and even if he did I don't think that would stop him

I'd also argue that while Lex has absolutely learned to delegate when it comes to most things the existence of an ancient demon that wants to destroy Earth isn't most things and he'd almost certainly want to be at the very least aware of it

There's also the fact that even if Trigon doesn't eventually become our problem somewhere down the line other demons certainly will and learning about Trigon will give us an in character reason for researching demons and learning how to deal with them now when we don't need to rather than in a few years when we're scrabbling to learn about them while they're wrecking our shit
In fairness, you have a point- though at a bare minimum I'd like to have Cerise back in action and maybe recruit or train a third adult magician before we dive into deep magic. Magic is an area where most of Lex Luthor's resources and talents and assets are relatively useless and the playing field is much closer to level between us and potential enemies. It's an area where many potential opponents have centuries or even millenia of experience acting, while we have only years of experience.

As such, I think we need to tool up and not get overconfident- but if there genuinely is widespread support for going to Azarath I guess maybe it'll turn out OK?
 
We could fold Mercy in for +5+10; we don't need her on Martial/Intrigue as badly as we usually might. Plus it would make IC sense for Mercy to be part of the team personally vetting our candidates.
Eh, that still wouldn't make it a guaranteed success and would put the roll out of the exosuits at risk of failing, assuming that's what Mercy is assigned to like you originally suggested, I think you're right that just the two of them will be enough
I'll be looking at the distribution when-and-as I have time, but I'd prefer to leave Lucy for the action that actually involves Lucy if possible. I anticipate higher payoff from it if she's put on it, and also think this is the turn when it's most likely to be effective at cementing her loyalties, because her father and sister have both antagonized her recently.
Fair enough, that makes sense to me
True, although as we've learned with Dr. Moon and Dr. Helfern, C-list and D-list characters can still be... problematic if they have strong obsessions.
I still think the best thing we can do for Karl, besides getting him a better therapist and keeping him away from Moon, is help him get some revenge on Kobra

Though Moon is just a ticking time bomb
In fairness, you have a point- though at a bare minimum I'd like to have Cerise back in action and maybe recruit or train a third adult magician before we dive into deep magic. Magic is an area where most of Lex Luthor's resources and talents and assets are relatively useless and the playing field is much closer to level between us and potential enemies. It's an area where many potential opponents have centuries or even millenia of experience acting, while we have only years of experience.

As such, I think we need to tool up and not get overconfident- but if there genuinely is widespread support for going to Azarath I guess maybe it'll turn out OK?
Oh I'm not saying we should dive right in straight away, just that we should initiate communication with them as soon as we can so that we can learn from them before they get wrecked and when Raven gets stranded on earth she at least knows some people that knew about Azarath

Though I would say that Azarath might be our best option for recruiting new mages outside of hunting down Jason Blood and maybe developing Coffin Hill

Also, won't Cerise be awake again at the beginning of next turn?
 
I still think the best thing we can do for Karl, besides getting him a better therapist and keeping him away from Moon, is help him get some revenge on Kobra

Though Moon is just a ticking time bomb

I still prefer Karl & Moon to work on Whisper's corpse until we get a better therapist.

Kobra while profitable is best left alone for now. We can go after them once Bruno is dead and Intergang loses it's human leadership figures. Fighting a war on two fronts is horribly inefficient.
 
I still prefer Karl & Moon to work on Whisper's corpse until we get a better therapist.

Kobra while profitable is best left alone for now. We can go after them once Bruno is dead and Intergang loses it's human leadership figures. Fighting a war on two fronts is horribly inefficient.
Oh agreed, we should definitely hold off on antagonising Kobra for a while

And while Karl and Moon teaming up definitely have their advantages it isn't good for Karl's state of mind and there's no harm in having Karl work on some other things for a while

Also, I just remember @King crimson when is Vertigo going to deliver on the Quixium data that he promised?
 
Last edited:
Eh, that still wouldn't make it a guaranteed success and would put the roll out of the exosuits at risk of failing, assuming that's what Mercy is assigned to like you originally suggested, I think you're right that just the two of them will be enough
My old plan predates Roxy being boosted into a Martial 29 (?) juggernaut. And several actions have changed. It'll have to be updated significantly and should be considered at best an outline.

Fair enough, that makes sense to me

I still think the best thing we can do for Karl, besides getting him a better therapist and keeping him away from Moon, is help him get some revenge on Kobra
I am not averse to that.

Though Moon is just a ticking time bomb
Basically yes. When I hired him I hoped he knew cool shit like how to do brain transplants, but he... doesn't, really.

Also, won't Cerise be awake again at the beginning of next turn?
I certainly hope so! :D

But I wasn't saying "oh this won't happen for a long time." It's just that as recent events have illustrated, having only two mages of note working for the company is a pretty limited set of resources when dealing with genuine magical heavy hitters.
 
[reviews transhumanist options]

We should seriously consider enhancing Roxy with the plant integration formula or cybernetic augmentations; my gut says 'plant integration' both because she's our lowest-DC candidate and because it would be most likely to boost her Diplomacy and Intrigue, skills she uses surprisingly frequently and where she can leverage her good co-op scores to lead strong collaborations.

Cyborg enhancement for Mercy, any of the more cognition-enhancing things we may hopefully develop for Felicity...

And...

Universal translation magic for Oswald, eventually for Leonard, and for Lucy (let her dunk on Lois while Lois has no goddamn idea how Lucy is mastering languages in mere weeks).



EDIT: To clarify, I don't want to do any of this this turn, but it would be nice to start throwing this around and it might boost the stats of some of the relevant characters; God knows Dr. Isley got a powerup from the formula, and while I'm sure Roxanne won't get as good a result, well. Pamela got

Martial +17 (from 6 or less),
Diplomacy +9 (from 16)
Intrigue +4 (from 7 or less).

Since Roxy's Martial is almost certainly not going to be this much improved by the formula- well, improved but not vastly, I suspect- I think we're mainly in it for the Diplomacy and Intrigue boosts.
 
Last edited:
We should seriously consider enhancing Roxy with the plant integration formula or cybernetic augmentations; my gut says 'plant integration' both because she's our lowest-DC candidate and because it would be most likely to boost her Diplomacy and Intrigue, skills she uses surprisingly frequently and where she can leverage her good co-op scores to lead strong collaborations.

Cyborg enhancement for Mercy, any of the more cognition-enhancing things we may hopefully develop for Felicity...
I'd rather have all our units stick to learning languages and only upgrade them with the Everyman Project. Cybernetics is a pain since tech upgrades with every generation/breakthrough and constant surgery is too much downtime. I want our Hero Units to have the best stuff, not minor boosts that could inhibit future growth.
 
Last edited:
I'd rather have all our units stick to learning languages and only upgrade them with the Everyman Project. Cybernetics is a pain since tech upgrades with every generation/breakthrough and constant surgery is too much downtime. I want our Hero Units to have the best stuff, not minor boosts that could inhibit future growth.
Well, I don't consider the plant formula a "minor boost that could inhibit future growth," personally. You have a fair point about Felicity, and we should probably kick that can down the road a ways since it's not like we have mind-enhancing cyberware to upgrade her with in the first place. If we did, at some point I'd rather have to invest in another round of surgery every dozen or so turns as we kept improving the tech, then never get the upgrades at all.

Plus, we don't actually know if we'll ever get access to the Everyman Project, so we should probably not pointlessly cripple ourselves in the medium term out of speculation as to what may become possible in the long term.
 
Not happy with this vote. But, made it to solve the tie.

Edit: Also, by the way the QM is writing the quest, if we make the moves to do the Everyman Project, we could probably get it. We would have to start paying attention to genetics and the project with the Count, probably.

But, then again, our Lex seems unable to focus on long-term plans so, probably not. I mean, how is our space program/computer industries/car industries/green program/myriad of other programs doing?

Edit: Seems I miscounted.

[X] Begin development of combat exosuit
[X] Equip your forces with improved weapons
[X] Train up LexCorp forces
[X] Fortify Metropolis
Was
[X] Make a public showing of regret over the events of Lexpo
[X] Meet with Saied Kadesh
[x] Recruit Managers and Executives
[X] Meet with Lucy Lane to talk about her family

[X] Begin producing hologram technology
[X] Build a school for Metahuman youth
[X] Build living quarters for Jinx

[X] Locate Intergang
[X] Kidnap a member of Intergang
[X] Contribute resources to the analysis of superhuman powers
[X] Upgrade the surveillance system in LexCorp

[X] Improve wards
[X] Develop a Cold Engine
[X] Improve augmentations
[X] Learn about military strategy
[X] Consult on Project S.T.R.I.P.E.

@King crimson are you willing to reconsider the Action Turn votes being a plan vote rather than the current system. The current system wasn't cumbersome when there were 8 actions and less than 200 actions. Now...I had to amend this post many times because I got a count off just so I could knock off one action from the 20.

Also, we really don't have real long-term planning discussions beyond vague ideas and "next turn we can do it" because we cannot ensure a package of actions that may have each other in mind will be voted on.

We are playing Lex Luthor, but the lack of a plan vote means we are not playing him as a person with plans to reach long term goals but more like a super genius who is easily distracted and leaving half-done projects in his wake.
 
Last edited:
Shit that's another thing I missed. I'll toss it into the mix if people want to include it in their votes. It'll be appearing as [ ] Improve cryo-bombs
Can I haz 100 exp? 🐱

EDIT: Oh, and voting.

[X] Train up LexCorp forces
[X] Equip your forces with improved weapons
[X] Begin development of combat exosuit
[X] Tighten security
[X] Fortify Metropolis

[X] Meet with Lucy Lane to talk about her family
[X] Meet with Saied Kadesh
[X] Make a public showing of regret over the events of Lexpo
[x] Recruit Managers and Executives

[X] Build a school for metahuman youth
[X] Build living quarters for Jinx
[X] Contribute resources to the analysis of superhuman powers
[X] Begin producing hologram technology
[X] Create an online storefront

[X] Locate Intergang
[X] Upgrade the surveillance system in LexCorp

[X] Improve wards
[X] Develop a Cold Engine
[X] Learn about military strategy
[X] Consult on Project S.T.R.I.P.E.
[X] Improve augmentations

[X] [Comp] Analyze Kryptonite

I really think LexCorp should start working on the Online Storefront while the idea is still "revolutionary." Seems like software companies are arising fast lately. Storefronts are somewhat "safer," since they require huge warehouses to operate (thus guys like Kord probably won't go there, but Wayne probably could, and Queen or Stagg, if they finally get some brains).
 
Last edited:
Not happy with this vote. But, made it to solve the tie.

Edit: Also, by the way the QM is writing the quest, if we make the moves to do the Everyman Project, we could probably get it. We would have to start paying attention to genetics and the project with the Count, probably.

But, then again, our Lex seems unable to focus on long-term plans so, probably not. I mean, how is our space program/computer industries/car industries/green program/myriad of other programs doing?

Edit: Seems I miscounted.
Honestly we don't have our fingers in a lot more pies than a real billionaire corporate guy very well might, and we're leading in several sectors.

Some things, like the car project, are still under development (and is also specifically something that I, for one, am supporting to indirectly fuck over Superman because Lex Luthor). The space program is kind of an aside and not a big deal for us. The green initiatives, well frankly we've put those on the back burner for a few years too and they're not really ongoing. The computer stuff is one of the few things we actually focus on businesswise.

Our biggest problem as a corporation is that we spend a relatively small percentage of our actions on Stewardship, and have comparatively few Stewardship heroes, which limits our options quite a bit.

@King crimson are you willing to reconsider the Action Turn votes being a plan vote rather than the current system. The current system wasn't cumbersome when there were 8 actions and less than 200 actions. Now...I had to amend this post many times because I got a count off just so I could knock off one action from the 20.

Also, we really don't have real long-term planning discussions beyond vague ideas and "next turn we can do it" because we cannot ensure a package of actions that may have each other in mind will be voted on.

We are playing Lex Luthor, but the lack of a plan vote means we are not playing him as a person with plans to reach long term goals but more like a super genius who is easily distracted and leaving half-done projects in his wake.
I mean, the last several turns have been plan votes, for all intents and purposes, in that a whole lot of people copy-pasted the same list of X options and voted for them. What's bothering you is a perceived lack of long range planning, and letting us vote each individual turn for a plan wouldn't necessarily fix that.

To solve the problem you describe, we'd need to be able to vote to commit, say, 2 AP/turn to a certain specific thing that would be spent on it come hell or high water, and have that vote be binding on us on future turns.

I really think LexCorp should start working on the Online Storefront while the idea is still "revolutionary." Seems like software companies are arising fast lately. Storefronts are somewhat "safer," since they require huge warehouses to operate (thus guys like Kord probably won't go there, but Wayne probably could, and Queen or Stagg, if they finally get some brains).
That's a fair point. On the other hand if we do that, we should probably drop "Create a school for metahumans," because those tasks place overlapping demands on the attention of our best Stewardship heroes and are unlikely to succeed impressively without it. Our online banking is a disappointment in large part because we never put sufficient heropower on it, and if we're gonna go into online storefront operations, I want to be the next Jeff Bezos, not the next whoever the person who founded eBay is.
 
Last edited:
I will say that projects like "Build Metahuman School" would benefit from being locked in options for multiple turns, instead of the players having to pick them up manually and not forget. It's not easy to keep track of all the time insensitive events (unless that's part of the challenge?)
 
Back
Top