Hmmmm. Interesting recommendations:
MARTIAL
[ ] Crush all criminals (DC 21)
If we take this, we should make it a major focus of our Martial heroes.
[ ] Assist the US Government with the war effort in Santa Prisca (DC 20)
Keeping at this is an option.
@King crimson , were we going to get a vote or event on any rewards we might reap from taking the action last turn?
[ ] Support rebels in Polkolistan (DC 15)
We might want this; it would put us in contact with 'General Zod' and we might learn more about exosuits.
[ ] Equip your forces with improved weapons (DC... 23 I think?)
We're kind of outgunned by Intergang and potential future threats.
[ ] Arm the US Government with your tech (DC 10)
So is the US military. They'd love to have our support. We don't want them to forget why they like us.
[ ] Tighten security (DC 58)
Since we know leaks are an issue, this is worth trying.
DIPLOMACY
[ ] Meet with Senator Creed Philips (DC 22)
We might want to finally look into him?
[ ] Offer to consult with the US government (DC 28)
Will synergize with future weapons research.
[ ] Meet with Dinah Drake Lance in Star City (DC 12)
Well worth the idea.
[ ] Meet with Daphne Dean (DC 23)
Good stats. Might want to recruit her.
[ ] Meet with Amber Joyce (DC 44)
A psychic on payroll could be good too.
[ ] Meet with Randy Booth (DC 33)
I think it might be worth learning from these guys while we can find them.
[ ] Meet with Saied Kadesh (DC 14)
A VERY important clue into the whole 'shazam' thing.
[ ] Meet with Count Vertigo (DC 10)
Worth following up on, and easy to do.
[ ] Contact the unknown individual in Lascaux (DC ???)
Hmmm. I don't know. I want to investigate, not contact.
[ ] Establish friendly relationships with Biyalia (DC 12)
Well worth it, and remote enough we can get away with shit here
[ ] Sell close to home (DC 9)
@King crimson , I'm actually a bit unclear on how this differs from the "Arm the US government with your tech" Martial option.
[ ] Recruit Lucy Lane as a personal lawyer (DC 33)
Quite tempting.
[ ] Campaign to get the achievements of one of your workers recognized
A Nobel Prize for Ivo is about DC 25, and he's earned it. Maybe this is a way to show that while we find him insufferable, we respect his accomplishments.
STEWARDSHIP
[ ] Hire more workers (DC 12)
I think we really should take this, now that we know it's impacting some DCs.
[ ] Build a new LexCorp building (DC 20 to 25 if we pick the right building)
I think we should take this. The investment can take time to pay off, but it's worth it, and it gives us more assets out of Superman and Lois Lane's
immediate reach.
[ ] Create an online storefront (DC 45)
We even LOOK kind of like Jeff Bezos.
[ ] Develop a ride sharing service (DC 24)
Also an option, especially if we want to promote kryptonite powered cars.
[ ] Purchase the Earthmover 1 drill (DC 23)
Might be a handy piece of tech?
[ ] Improve your dedicated lab space (DC 24)
Tempting.
[ ] Improve Isley's living quarters in LexCorp towers (DC 20)
Tempting.
[ ] Build dedicated living quarters for Jinx (DC 30)
IF we can spare a Stewardship hero.
[ ] Build a hidden operating room for Dr. Moon (DC 66)
We should buy up real estate to make this lower-DC before trying it.
[ ] Build a space building (DC 18)
We should seriously consider it. It might trigger Carol Ferris' nascent building trait, and it's up her alley.
[ ] Design and produce spy drones (DC 10)
Want. May help with other Intrigue actions.
[ ] Begin producing children's television (DC 15)
[ ] Release what you have (DC 0)
Worth considering.
[ ] Begin producing merchandising for "The Curse of the Atomic Skull" (DC 0)
If we do it, we should put a hero on it, to help us recruit Daphne Dean.
[ ] Purchase real estate (DC 0)
Important for us to do dirty deeds later.
[ ] Sell Universal Translators (DC 12)
Makes us famous, has big effects.
[ ] Begin producing hologram technology (DC 10)
[ ] Begin production of nanites (DC 18)
[ ] Begin producing computers (DC 7)
Could be really handy and make a ton of money.
[ ] Offer LexCorp's services as an ISP (DC 53 (DC 23 if Felicity is assigned))
[ ] Construct servers (DC 26 (DC 6 if Felicity is assigned))
Could be good... unless we have something else for Felicity to do.
INTRIGUE
[ ] Investigate inside the company (DC 45)
We need to find any remaining leaks.
[ ] Search for hidden artifacts (DC 134 (DC 60 if Nygma assigned))
Keeps Nygma out of our hair, might turn up something useful.
[ ] Investigate the Armless and Legless Master (DC 35)
[ ] Investigate Richard Dragon (DC 77)
Potential martial arts tutors for Cassandra Luthor.
[ ] Locate Intergang (DC 37)
Could be helpful. We risk losing track of their activities if we don't take this every few turns.
[ ] Locate Tobias Whale's blackmail (DC ???)
Tempting but would require a megaproject.
[ ] Plug the leaks (DC 42)
Practically a must.
[ ] Install signal jammers in LexCorp Tower (DC 48)
Tempting, will improve internal security.
[ ] Upgrade the surveillance system in LexCorp (DC 62)
May improve the chances of stopping others from infiltrating us. Good option for Sam Scudder, since he's good at breaking
into surveillance systems he might be good in a 'white hat' role at setting them up.
[ ] Create a worldwide spy network (DC 72)
Future goal. We need more info. This may help with further actions.
[ ] Investigate the vanishing Lex-Phone (DC 36)
Cues us to the Flash. Tempting now that we have some of his villains, but eh.
By the way,
@King crimson , were we going to get specific options for hiring the other Flash villains Lisa recommended, or are they under "Hire ex-cons" or something?
[ ] Run background checks (DC ??? for Cerise)
I'm tempted, I really am.
[ ] Investigate Intergang (DC 48)
We know they're developing giant mecha on top of their other assets, and it sounds like that's coming along with the aid of a
normal, Earthly super-scientist.
[ ] Investigate the unknown individual (DC 43)
We definitely want to take this.
LEARNING
[ ] Learn about robotics (DC 35)
May help with A.M.A.Z.O. ?
[ ] Learn more about engineering (DC 18)
Low-DC learning actions appeal to me.
[ ] Learn about military strategy (DC 14)
May make Martial actions easier.
[ ] Learn about possession (DC 22)
This would be a
really useful capability. Good for countering Superman, good for a
really weird deniable assassination technique. Low-DC, and we have two magicians on payroll.
[ ] Learn about nanotech (DC 222)
Throwing Lex and a megacollaboration at this might help us do A.M.A.Z.O. better, but I was hoping to have Lex teach Cass language this turn.
[ ] Improve signal jammers (DC 31)
Might be a good idea. Increases security.
[ ] Improve wards (DC 19)
Another good magic research choice.
[ ] Improve phones (DC 17)
I strongly suggest we roll out the L-Phone 3.
[ ] Improve bone growth formula (DC 65 (DC 45 if Helfern assigned))
Has potential.
[ ] Consult on Project Atom (DC 44)
Tempting.
[ ] Improve weapons (DC 9)
An action likely to go well without heroes.
[ ] Improve AI (DC 93)
An ambitious push here might give us easier progress on A.M.A.Z.O.
[ ] Improve tracking chips (DC 17)
I think we've neglected this, could be good.
[ ] Improve combat robots (DC 12)
Our killbots are kind of ass, it's embarrassing.
[ ] Improve pheromone spray (DC 60 (DC 20 if Pamela Isley assigned))
Making this more effective would be nice.
[ ] Create the automobile of tomorrow (DC 19)
I will NOT rest until we've got millions of kryptonite-powered cars zipping around every major thoroughfare in America!
Because
fuck Superman, that's why.
[ ] The A.M.A.Z.O. project (DC 180 (DC 105 if Ivo assigned))
@King crimson , we DID make progress on this last turn, didn't we?
[ ] Investigate lost civilizations (DC ???)
[ ] Study Mythology (DC 16)
[ ] Learn about the Sword of Beowulf (DC 18)
Interesting magic research options. Could keep Nygma busy.
[ ] Use the perfected human plant integration (DC 45 for Karl, DC 30 for Roxy)
We might want to consider making one of these two hero units a chlorokinetic meta.
[ ] Study Whisper's corpse (DC ???)
We could sic Doctor Moon on this, but he might do something insane instead.
DC ??? Whisper A'Daire is an alien who apparently was capable of energy projection. Studying her relatively intact alien corpse could allow you to gain a better understanding of both her powers and of alien physiology.
SUPERCOMPUTER
[ ] [Comp] Develop an algorithm to maximize the effectiveness of advertising (DC ???, Diplomacy)
Tempting.
[ ] [Comp] Have your supercomputer check the satellite data for any discrepancies (DC 31, Intrigue)
[ ] [Comp] Have your supercomputer gather information on the unknown individual (DC ???, Intrigue)
The unknown is a hacker, so the supercomputer may be unusually effective. Learning the secrets of Mars sounds fun.