Lex Sedet In Vertice: A Supervillain in the DCU CK2 quest

What sort of tone should I shoot for with this Quest?

  • Go as crack fueled as you can we want Ambush Bug, Snowflame and Duckseid

    Votes: 30 7.7%
  • Go for something silly but keep a little bit of reason

    Votes: 31 7.9%
  • Adam West Camp

    Votes: 27 6.9%
  • Balanced as all things should be

    Votes: 195 50.0%
  • Mostly serious but not self-involvedly so

    Votes: 73 18.7%
  • Dark and brooding but with light at the end of the tunnel

    Votes: 12 3.1%
  • We're evil and we don't want anyone to be happy

    Votes: 22 5.6%

  • Total voters
    390
  • Poll closed .
Making teams of Heroes for Diplo/Int/Stew actions.

Like increase the Diplo for a couple heroes that don't do much else than Diplo, and now they are even more effective. No need to increase ALL stats
I mean, that's logical, except... we don't actually have that many pure Diplomacy heroes.

Look at all our remotely "Heroic" Diplomacy characters:

Lex (31) is seldom used to lead a Diplomacy collaboration; if we did, it'd be for a megaproject. If I wanted a 'crits virtually assured' megaproject team for Diplomacy, it'd be Lex+Pamela+Marie, who stack to 31+(1.75*25)+(1.5*11) = +92 or 93 on the die roll, depending on how things are rounded. And then Lex's trait chimes in for another +10. Oswald, normally a very strong Diplo hero, isn't so strong here because he doesn't actually get along well with Lex (co-op 0.7).

...

Pamela (25) is often used for Diplomacy actions, but her Martial and Learning are too good for us to use her only in those roles. Though Pamela+Oswald is a strong team, it should be noted.

Oswald (19) is often used for Diplomacy when we can, because his limiting factor is that he really wants to do children's TV. He's good at it (+5 on the die roll when acting alone, so effectively close to being on par with Pamela). But, again, he doesn't do Diplomacy only.

There's a big gap there before we get down to our next tranche of heroines.

There's Cerise (15) who we can't really trust to act on critical tasks yet.

There's Mari and Felicity (14 and 14), whose Diplomacy is far outstripped by their Stewardship, Mari's Martial, Felicity's Learning, and in Felicity's case her computer specialization.

There's Roxanne (Diplomacy 13 until just now, when I booped it to 14). She, again, is a very versatile heroine whose high co-op scores with a variety of more skilled-in-their-specialty heroes makes her useful as a 'follower' in a variety of collaborations.

And there's Marie (Diplomacy 11).

And that's it.

So who, exactly, are we cranking up the Diplomacy on? We don't use any of those heroes exclusively, and in most cases not even primarily, for Diplomacy on a regular basis

...

Also, and I don't mean to be a downer, @aezeiken , but I'm looking for people to share XP expenditure with; you have no unspent XP at the moment. I'd be happy to pool resources with you another time though.
 
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Inside Markovia Part 2
So I'm going to try and test to see how things work with providing links to the winning plans. Please bare with me as I learn how to optimize the process. Because we had to plans with the exact same name I'm assuming that the revised edition is what people wanted since everyone who just voted for the plan title automatically voted for the first option and not the second. In the future please change your plan titles if you change the content of the plans so that the tallying system can register the changes a little more cleanly. The winning vote is as follows:
[X] Plan Groundwork
-[X] [Plan] Secure an escape route: Mercy and 15 personnel
-[X] [Plan] Get into contact with the NATO forces: Roxanne and 5 personnel
-[X] [Plan] Investigate intercepted calls: Lex, Cassandra, and 10 personnel
-[X] [Plan] Search the city for information: Remaining 20 personnel
Let me know how this goes. This event is likely to take a while and I'm quite curious to see people's theories as to what is going on. I will warn you that what is going on might be more complicated than it seems if you try to meta-game too much.

Inside Markovia Part 2
Things have been going rather smoothly so far. You have not gotten in contact with any of the League of Shadows and you haven't seen hide or hair of them. While that is unsettling you could simply be lucky. Roxanne has managed to get in contact with NATO. Roxanne has lied to them about the true nature of what exactly you are doing but she has mentioned that you are a stealth team working on behalf of LexCorp and has managed to let them know you are in the area. NATO forces are not particularly thrilled that you are in the country but they will not kick you out or interfere with your own investigations. However on the other hand they will not actively aid you and intend to retain plausible deniability that they are unaware of your presence. A disappointing response but an expected one.

Mercy has had a far better time however. She has taken your men and promptly infiltrated a Markovian Military outpost. She promptly stole multiple uniforms from NATO and Jeeps from the Markovian military. As such you will now be able to cleanly leave the country by diguising yourselves as a different set of armed foreigners that the Markovians will freely let through their borders. The deception is clean and provides you a safe way out of the country even if it could potentially leave a trace back to you if both NATO and the Markovian military collaborated together to check for accounting discrepancies. However the likelihood of being discovered is next to nothing as it is a rather small clerical error they'd have to check for which would likely occur even without your presence.

The search in the city had not been the most successful. Your men have managed to blend in but the people who live in Markovia's capital have little information to give you. Your men have primarily been asking if the people are aware of any sources of unusual technology. They have gotten next to no information. However there have been two individuals named who could potentially be related to the issue at hand. Bito Wladon, a revolutionary is mentioned to have recently acquired a stockpile of advanced weaponry. His exact location is unknown but he would seem to be the most obvious match for advanced technology. The second individual with advanced technology is General Karnz. General Karnz is a close ally of Baron Delamb, the brother in law of King Viktor Markov. You could probably check in on both of those individuals if you wanted to truly figure out what is going on. However you do not have a lead on either of the two men nor do you have confirmation that they are working with Intergang.

By intercepting calls you have managed to find quite the boon. While Whisper seems to have gone completely dark as soon as the news announced that there would be an investigation of Markovia for members of Intergang who are potentially in hiding there she did make a last call to Bruno Manneheim indicating that they need to switch to more secure channels. While this is unfortunate it confirms that Whisper was in the country and she was actively attempting to hide her location. The real boon though came from an intercepted call between Baron Delamb and the king. In the intercepted call, King Viktor accuses Baron Delamb of keeping secrets from him and stated that his constant meetings with foreigners are what have forced the investigation by NATO forces. He also mentions that he disapproves of the experiments the Baron is conducting with some unnamed woman and that if it wasn't for his wife's kindness Delamb would be exiled. While this is not confirmation of involvement with Intergang it is interesting that Delamb is both meeting with foreigners and conducting experiments with some unknown woman.

Now you ought to follow up on your leads and see what you can get going forward from here. Everything has gone relatively smoothly so far but you won't let that lure you into a false sense of security. The fate of the world hangs in the balance of your actions.

Investigating in Markovia subvote
You now have multiple angles to approach when attempting to find Whisper A'Daire. However you still need to be careful with how you take this on as there are still plenty of unknown factors. The decisions you make are integral to the success of the operation. There is a 1 hour moratorium on voting. Please vote in plan format as any votes not formatted that way will be discounted. When you pick an action please assign the units you wish to take that action. The units you have available are Lex Luthor, Mercy Graves, Roxanne Sutton, Cassandra Luthor and 50 LexCorp personnel.

[ ] [Lead] Search covertly for the League of Shadows
Ra's al Ghul has mentioned that he will be dealing with Whisper however you haven't seen any traces of his organization just yet. That makes him a potentially immensely dangerous wildcard that you need to get a better read on.

[ ] [Lead] Contact Ra's al Ghul
Alternatively you could abandon the cloak and dagger and simply ask the man directly. It would alert the man to some of your designs but it is far more direct and is guaranteed to work out far more cleanly

[ ] [Lead] Investigate King Viktor Markov and the Royal Family
King Viktor Markov has no obvious ties to Whisper or Intergang but as the man with the most money and power in Markovia it is likely his influence is still integral to how things will play out.

[ ] [Lead] Investigate Baron Delamb
This unpopular baron is meeting foreigners and conducting unpleasant experiments with some unknown woman. While it isn't an obvious confirmation it certainly is an interesting thing to discover. Perhaps further investigation can lead some interesting benefits.

[ ] [Lead] Investigate General Karnz
General Karnz is an ally of Baron Delamb and has recently been bragging about acquiring powerful new technology. As such he might be a candidate for being the man aiding Whiper and Intergang. Finding out more about him could confirm some things for you.

[ ] [Lead] Bito Wladon
This anti-monarchist revolutionary has proven that he has advanced weaponry and has stirred up trouble in Markovia for a while now. A violent extremist sound like the kind of man who would happily work with Intergang. Even if he isn't the source of his advanced tech could be quite interesting to acquire for yourself.

[ ] [Lead] Search the countryside
It's possible that somehow Whisper has already left and is fleeing the country with none of your suspects. As such you might need to comb the countryside to ensure that she doesn't get away.

[ ] [Lead] Continue to ensure your escape route is secure
Having an easy way out of the country will ensure that you don't get too entangled in any messes that occur. However the escape route will require some active maintenance and will take the individuals responsible for maintaining it and covering your tracks full concentration and prevent them from aiding any other part of the operation.
 
I don't suppose if we do well in Markovia we can buy an unused castle and plant it on top of LexCorp Tower? ;)


Though I suppose the security vulnerabilities will give even Carl a headache.
I like Gargoyles enough and think its cool enough that I'm going to put the option to do that under renovating LexCorp tower regardless of how well you do in Markovia. It also helps that I can think of a few good uses for having a castle stacked on top of a tower (it would make certain magic options easier). You've earned 100 exp.
 
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@King crimson , quick information question:

Roughly what is the population of Markovia, and where is it? About how large is it, in terms of area or distance from one side of the country to the other? You said "in the Alps, between France and Italy," if I recall rightly, but I'm not sure I do...

Also, about how old is King Viktor? Can you briefly outline what we know about his immediate royal family? That's the kind of basic information we could probably get out of an encyclopedia despite how isolationist Markovia is.

So I'm going to try and test to see how things work with providing links to the winning plans. Please bare with me as I learn how to optimize the process. Because we had to plans with the exact same name I'm assuming that the revised edition is what people wanted since everyone who just voted for the plan title automatically voted for the first option and not the second. In the future please change your plan titles if you change the content of the plans so that the tallying system can register the changes a little more cleanly.
Well, assuming that in future the rules don't change during the vote, that won't be a problem. ;)

In this case, the first version of "Groundwork" was based purely on my intuition, the second on the rules as you laid them out, and the third on the rules as you revised them. As long as I have a consistent ruleset to work from, I for one can stick to a consistent plan. But it's a bit unfair if people who vote early in the process for "Groundwork" when it's poorly adapted to the real rules that haven't been revealed yet are counted as voting for the ill-adapted plan, instead of the subsequently altered "Groundwork II" or "Groundwork III" plan.

Given that this was the first vote of its kind in the quest, that was probably inevitable. Going forward we can hopefully avoid it- but you may want to consider only announcing rule changes simultaneous with updates, so that the planning and discussion associated with each vote doesn't need to be revised on the fly.

Things have been going rather smoothly so far. You have not gotten in contact with any of the League of Shadows and you haven't seen hide or hair of them. While that is unsettling you could simply be lucky. Roxanne has managed to get in contact with NATO. Roxanne has lied to them about the true nature of what exactly you are doing but she has mentioned that you are a stealth team working on behalf of LexCorp and has managed to let them know you are in the area. NATO forces are not particularly thrilled that you are in the country but they will not kick you out or interfere with your own investigations. However on the other hand they will not actively aid you and intend to retain plausible deniability that they are unaware of your presence. A disappointing response but an expected one.
OK, sounds like Roxanne succeeded but didn't roll high. Pity; we could use their help getting backup.

@King crimson , we're rolling d100s here, right? I figured we were given the scale of the bonuses we get from various mook numbers.

Mercy has had a far better time however. She has taken your men and promptly infiltrated a Markovian Military outpost. She promptly stole multiple uniforms from NATO and Jeeps from the Markovian military. As such you will now be able to cleanly leave the country by diguising yourselves as a different set of armed foreigners that the Markovians will freely let through their borders. The deception is clean and provides you a safe way out of the country even if it could potentially leave a trace back to you if both NATO and the Markovian military collaborated together to check for accounting discrepancies. However the likelihood of being discovered is next to nothing as it is a rather small clerical error they'd have to check for which would likely occur even without your presence.
Hmmmm... that sounds... kiiind of like wishful thinking. On the other hand, it is a good escape route as long as we can keep those Markovian military jeeps concealed, fueled, and not found by any Markovian military personnel who come looking for them.

The uniforms are relatively easy to hide, especially since NATO's own refusal to work with us means they don't know where we're hiding them.

The search in the city had not been the most successful. Your men have managed to blend in but the people who live in Markovia's capital have little information to give you. Your men have primarily been asking if the people are aware of any sources of unusual technology. They have gotten next to no information. However there have been two individuals named who could potentially be related to the issue at hand. Bito Wladon, a revolutionary is mentioned to have recently acquired a stockpile of advanced weaponry. His exact location is unknown but he would seem to be the most obvious match for advanced technology. The second individual with advanced technology is General Karnz. General Karnz is a close ally of Baron Delamb, the brother in law of King Viktor Markov. You could probably check in on both of those individuals if you wanted to truly figure out what is going on. However you do not have a lead on either of the two men nor do you have confirmation that they are working with Intergang.
HmmmMM.

In comic canon, Wladon is a gadget-using terrorist/separatist, with some minor variations. In the DCAU he's a bit character who develops or helps develop mind control chips. In both iterations, he's a gadgeteer, so it's quite possible that he's designed his own advanced weaponry... but he'd also surely be happy to use whatever he could beg, borrow, or steal from Intergang or other sources.

In pre-Crisis continuity, General Karnz is an ex-Nazi and weapon collector; not finding any other iterations of him. In comic canon, Frederick DeLamb, AKA "Baron Bedlam," had Nazi ties of his own and hired Karnz as a mercenary, and has designs on the Markovian throne. He, too, would be happy to use advanced technology... and would be less likely to have access to much ultratech of his own unless he has a gifted mad scientist or three on payroll. "Former Nazi scientist" is still a remotely plausible explanation for where he gets the talent in the mid-1990s though without life extension such scientists would be getting on in years.

By intercepting calls you have managed to find quite the boon. While Whisper seems to have gone completely dark as soon as the news announced that there would be an investigation of Markovia for members of Intergang who are potentially in hiding there she did make a last call to Bruno Manneheim indicating that they need to switch to more secure channels. While this is unfortunate it confirms that Whisper was in the country and she was actively attempting to hide her location.
Excellent. She's in-country, or was recently. Trouble is, she'd say "we need to switch to secure channels" anyway.

@King crimson , was there any indication of whether A'Daire thought her physical location was secure, or what kind of searches she was trying to avoid? She might have said different things to Mannheim depending on whether she's holed up in the royal palace, in some warlord's compound, or in a secret hideout where she's trying to hide from the Markovian authorities and not just NATO.

Do we have any more clues? Guessing 'no,' but I wanted to ask.

The real boon though came from an intercepted call between Baron Delamb and the king. In the intercepted call, King Viktor accuses Baron Delamb of keeping secrets from him and stated that his constant meetings with foreigners are what have forced the investigation by NATO forces. He also mentions that he disapproves of the experiments the Baron is conducting with some unnamed woman and that if it wasn't for his wife's kindness Delamb would be exiled. While this is not confirmation of involvement with Intergang it is interesting that Delamb is both meeting with foreigners and conducting experiments with some unknown woman.
Ah-HAH.

This indicates that a vaguely canon-shaped situation exists between DeLamb (Baron Bedlam :p ) and King Viktor.

I have a strong suspicion that DeLamb's experiments do NOT have to do with A'Daire directly, but with Dr. Jace or some unknown figure (outside possibility that he's hired Dr. Poison now that we didn't). This is mainly because A'Daire has a high science far beyond anything DeLamb could help him with, except perhaps by providing victims for human testing. I would like to think, though, that if Baron Bedlam was abducting his subjects to test some terror weapon of A'Daire's, King Viktor would exile him no matter what, brother-in-law or not.

However, since we know that NATO is here to look for Intergang, and we know King Viktor knows that, Viktor's allegations are pretty strong evidence that Bedlam has probably been having dealings with Intergang. Probably. That doesn't mean Wladon hasn't, but it's still relevant.

[ ] [Lead] Search covertly for the League of Shadows
[ ] [Lead] Contact Ra's al Ghul
HmmMMM. The problem here is that we know Ra's al Ghul is likely to covet the doomsday device himself. We don't know what assets he can bring to bear, but it's quite likely that he'll try to use us for information (a repetition of our former terms of alliance), then sell us out to the Markovians if we look like we might grab the prize out from under him. On the other hand, he is hopefully unaware of our presence in-country, if only because he wasn't specifically looking for us. We don't know that, but this should probably not be our priority, especially since we don't really have a clear idea of how to find him.

[ ] [Lead] Investigate King Viktor Markov and the Royal Family
I think this is counterproductive, though I may be wrong.

[ ] [Lead] Investigate Baron Delamb
[ ] [Lead] Investigate General Karnz
I think this is a good line of activity.

[ ] [Lead] Bito Wladon
Wladon is, my intution says, NOT our guy... but making contact with him might be useful. He's a potential local ally, since we have no love for the monarchy. And we could quite possibly use his tech even if he's not Intergang.

[ ] [Lead] Search the countryside
Hmmm, bad idea. NATO is more likely to be combing the countryside, and they have more manpower and can move openly. If A'Daire relocates to another country, we'll have to try to track her down some other way (maybe we can use Cerise's tracking spell again). Plus, we'd be sending at most a few dozen people to search a pretty substantial chunk of real estate that is unfamiliar to us.

[ ] [Lead] Continue to ensure your escape route is secure
This is obviously a good idea, but I don't think we can spare a hero unit on it this turn, sadly.

HmmmMM.
 
[] Plan Follow Our Leads
-[] [Lead] Investigate Baron Delamb- Mercy and 20 personnel
-[] [Lead] Investigate General Karnz- Roxanne and 15 personnel
-[] [Lead] Bito Wladon- Lex and Cassandra and 5 personnel
-[] [Lead] Continue to ensure your escape route is secure- 10 personnel

So, we have Lex, Cassandra, and a squad of guards/helpers look into Wladon. Either that's a Diplomacy check (and Lex has Diplomacy 31), or it's an Intrigue check (and Team Lex+Cass has Intrigue +49 or better).

Mercy and Roxanne split up to investigate Baron Bedlam and General Karnz, respectively. Hopefully they'll get good results. We leave most of the team Mercy used to steal the jeeps and uniforms in place securing them, even if Mercy herself is not directing them. Hopefully that'll be enough, since we don't have enough spare heropower to handle that action independently.

Note that I expect Delamb to be a harder target than Karnz, but also more rewarding- hence assigning the higher-Intrigue heroine and more people.
 
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[ ] [Lead] Bito Wladon
Wladon is, my intution says, NOT our guy... but making contact with him might be useful. He's a potential local ally, since we have no love for the monarchy. And we could quite possibly use his tech even if he's not Intergang.
Though he's an anti-monarchist & I'd love to hire him to work for us with his sonic-tech, I'd rather keep our political options open in Markovia.

We tell the King we are getting rid of his political dissenter by hiring him out-of-country; we get a hero unit, he keeps his hands clean, LexCorp has market acess (near monopoly) to a previously closed country.
 
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Hoo boy lots of questions. I'll try and answer them as best I can
@King crimson , quick information question:

Roughly what is the population of Markovia, and where is it? About how large is it, in terms of area or distance from one side of the country to the other? You said "in the Alps, between France and Italy," if I recall rightly, but I'm not sure I do...

Also, about how old is King Viktor? Can you briefly outline what we know about his immediate royal family? That's the kind of basic information we could probably get out of an encyclopedia despite how isolationist Markovia is.
The population is roughly 1.5 million people.

I placed Markovia in the Balkans. It is about 20,000 square miles. King Viktor is about 50 years old.

King Viktor became the ruler of his country when his father died. His mother was killed in an assassination attempt when he was young. Viktor married when he was twenty to a Baron Delamb's sister. He has three children, Gregor, Brion and Tara.

I can give more specifics if you require them it'll just have to be a bit later
@King crimson , we're rolling d100s here, right? I figured we were given the scale of the bonuses we get from various mook numbers.
Yes. I didn't write out the numbers in text as they'd break up the flow of things but I can do that if people want me to.
@King crimson , was there any indication of whether A'Daire thought her physical location was secure, or what kind of searches she was trying to avoid? She might have said different things to Mannheim depending on whether she's holed up in the royal palace, in some warlord's compound, or in a secret hideout where she's trying to hide from the Markovian authorities and not just NATO.

Do we have any more clues? Guessing 'no,' but I wanted to ask.
Whisper mentioned that she'd likely need to move soon. Other than that not many clues beyond her saying that she is secure enough thanks to her Doomsday device regardless of where she is.
 
Though he's an anti-monarchist & I'd love to hire him to work for us with his sonic-tech, I'd rather keep our political options open in Markovia.

We tell the King we are getting rid of his political dissenter by hiring him out-of-country; we get a hero unit, he keeps his hands clean, LexCorp has market acess (near monopoly) to a previously closed country.
Fine by me. We can keep our options open; I'm pretty sure this is just to investigate him or contact him. We can figure out what to do next next.

Hoo boy lots of questions. I'll try and answer them as best I can

The population is roughly 1.5 million people.

I placed Markovia in the Balkans. It is about 20,000 square miles. King Viktor is about 50 years old.

King Viktor became the ruler of his country when his father died. His mother was killed in an assassination attempt when he was young. Viktor married when he was twenty to a Baron Delamb's sister. He has three children, Gregor, Brion and Tara.
Hmm, OK. That covers the basics. Thanks.

Yes. I didn't write out the numbers in text as they'd break up the flow of things but I can do that if people want me to.
No worries, I just wanted to make sure the underlying game engine was working the way it normally does.

Whisper mentioned that she'd likely need to move soon. Other than that not many clues beyond her saying that she is secure enough thanks to her Doomsday device regardless of where she is.
HmmmMM.

Well, that's certainly concerning. On the other hand, since we have no idea where her next hidey-hole is until we try to find her there, and we don't even know she's left THIS hidey-hole, our best bet is to concentrate on searching for her here.

If she runs for it... well, good thing we have an ambiguously loyal sorceress on payroll who's just turned out to have a prodigious talent for magically finding people who don't want to be found. Sure, she's ambiguously loyal, but this is one issue where even someone like Circe will probably be firmly on-side with finding A'Daire. Whatever Circe's planning, she probably doesn't want the Earth destroyed; she keeps most of her stuff here.

On the other hand, that communique from A'Daire DOES suggest that whoever is helping her hide, she doesn't think they can keep her hidden from NATO or other powers who may be looking for her. That, again, suggests one of our two 'renegade' factions (Baron Bedlam or Wladon), not the Markovian royal family itself.[/QUOTE]
 
I'd recommend swapping Roxy & Lex + Cassandra. Bito would likely get along better with Roxy. The DC for Karnz is likely to be higher.
Oh, didn't notice this. Huh.

Well, I'm not sure I agree yet, but I'll prepare it as a draft version of my plan.

[X] Plan Follow Our Leads
-[X] [Lead] Investigate Baron Delamb- Mercy and 20 personnel
-[X] [Lead] Investigate General Karnz- Roxanne and 15 personnel
-[X] [Lead] Bito Wladon- Lex and Cassandra and 5 personnel
-[X] [Lead] Continue to ensure your escape route is secure- 10 personnel

[] Plan Handle Karnz Personally
-[] [Lead] Investigate Baron Delamb- Mercy and 20 personnel
-[] [Lead] Investigate General Karnz- Lex and Cassandra and 5 personnel
-[] [Lead] Bito Wladon- Roxanne and 15 personnel
-[] [Lead] Continue to ensure your escape route is secure- 10 personnel

I'm not sure I like "Handle Karnz Personally," but is it what you had in mind?

@ThatGuyWithIdeas , I want to note that I'm founding this version.
 
[] Plan Handle Karnz Personally
-[] [Lead] Investigate Baron Delamb- Mercy and 20 personnel
-[] [Lead] Investigate General Karnz- Lex and Cassandra and 5 personnel
-[] [Lead] Bito Wladon- Roxanne and 15 personnel
-[] [Lead] Continue to ensure your escape route is secure- 10 personnel

I'm not sure I like "Handle Karnz Personally," but is it what you had in mind
Yeah. This is it.

[X] Plan Handle Karnz Personally
-[X] [Lead] Investigate Baron Delamb- Mercy and 20 personnel
-[X] [Lead] Investigate General Karnz- Lex and Cassandra and 5 personnel
-[X] [Lead] Bito Wladon- Roxanne and 15 personnel
-[X] [Lead] Continue to ensure your escape route is secure- 10 personnel
 
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[X] Plan Follow Our Leads
-[X] [Lead] Investigate Baron Delamb- Mercy and 20 personnel
-[X] [Lead] Investigate General Karnz- Roxanne and 15 personnel
-[X] [Lead] Bito Wladon- Lex and Cassandra and 5 personnel
-[X] [Lead] Continue to ensure your escape route is secure- 10 personnel
 
Why shouldn't we double down on just the baron and the general? I don't think we NEED to find Bito since NATO should be on to him as well. On the other hand, we can take resources from the Bito search and shore up on the general and baron? A bit riskier but we might be able to get more out of it. Unless there's a chance we can recruit Bito? Would that be possible?
 
Damn, we got some info on Whisper, if only a little.
Anyway, we need to be absolutely sure that our escape route is secured, so we need to put more than just personnel on it.
 
I like Gargoyles enough and think its cool enough that I'm going to put the option to do that under renovating LexCorp tower regardless of how well you do in Markovia. It also helps that I can think of a few good uses for having a castle stacked on top of a tower (it would make certain magic options easier). You've earned 100 exp.
If we ever get a building in gotham i Really want to make robots disguised as gargoyles part of the defense system also give every one of our employes a emergency kit containing stuff like gasmasks
 
So who, exactly, are we cranking up the Diplomacy on? We don't use any of those heroes exclusively, and in most cases not even primarily, for Diplomacy on a regular basis

...

Also, and I don't mean to be a downer, @aezeiken , but I'm looking for people to share XP expenditure with; you have no unspent XP at the moment. I'd be happy to pool resources with you another time though.

Diplomacy was an example, the others are intrigue and stewardship.

And you asked what could be accomplished from a joint investment, I was proposing an idea >>
 
Why shouldn't we double down on just the baron and the general? I don't think we NEED to find Bito since NATO should be on to him as well. On the other hand, we can take resources from the Bito search and shore up on the general and baron? A bit riskier but we might be able to get more out of it. Unless there's a chance we can recruit Bito? Would that be possible?
Recruiting Bito, or at least stealing his tech, is probably possible, and we can't know unless we try.

Also, there's an off chance that A'Daire actually IS working with him. Baron Bedlam (and his subordinate, General Karnz) may be our number one suspect, but there's a difference between "number one suspect" and "this is definitely where we go." Since we actively want A'Daire's doomsday device to fall into OUR hands, not anyone else's, we need to cast our net a little wider.

Damn, we got some info on Whisper, if only a little.
Anyway, we need to be absolutely sure that our escape route is secured, so we need to put more than just personnel on it.
I encourage you to make your own plan that does so. Very few people have voted so far.

Diplomacy was an example, the others are intrigue and stewardship.

And you asked what could be accomplished from a joint investment, I was proposing an idea >>
OK, but I was mainly asking the people who actually have XP that I can pool with. So far I've got 300 XP pooled towards the T.O. Morrow omake from @Lockheart and @Nystical , and was hoping to get a little more so that I can buy the omake with two more chapters of The Metropolitan Clan rather than three.
 
@King crimson I have been busy and away but it has been brought to my attention I still got some 600 exp can you put it all in Citizen Abra's Time-Travelling Adventures: 700 exp (gain some insight into the exploits of the timetravelling criminal Citizen Abra's attempts to get rich by stealing historical artifacts)


p.s thanks @Simon_Jester for reminding me totally forgot.
 
@King crimson I have been busy and away but it has been brought to my attention I still got some 600 exp can you put it all in Citizen Abra's Time-Travelling Adventures: 700 exp (gain some insight into the exploits of the timetravelling criminal Citizen Abra's attempts to get rich by stealing historical artifacts)
I'll get on it.
@King crimson the contest ended today right? Are you going to announce the winners?
The contest did end today. There will be a vote on who won (it is down to you guys) in the next update. I've just got finals coming up so my schedule is a little tight right now.
 
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