TBH I'm kinda feeling to take over America. Make a party and recruit loyal hero units to top positions and hand off lex Corp to Cass before we run for president next election or the one after. Channel our hatred with Superman into making him obseleted.
Be the best damn president and setting up our heroes for constant succession. Or hell, keep lex Corp and set a hero unit to the presidency, someone like Pamela.
Hell, it's not even that hard, dc99 for president and lower for everything else like 46 for Senate.
I'd like to push that as a goal for 10+ years down the line. "President Luthor" is an interesting change of pace, but we've got a LOT of building to do. And being the president of the United States is in some ways more limiting for a man like Lex than merely being a very influential private figure, because it means you're under a lot more scrutiny and there are a lot more demands on your time.
Like, when would President Luthor
EVER get time to do independent research? Ever?
I'm kinda feeling we should hire a politics hero or two to make is a part and just legit and legally take over the us government subverting it to our ends 100% above the board like.
We spent an action this turn on a specific legislation which is cool but I feel like instead of doing that kind of thing we should just set up enough influence over the government that legislation we want just happens. Hell, we could even influence foreign policy and export the party and achieve these aims internationally and stuff.
Like, I like the idea that we have this huge impact on society and all the talk of rapture is making me want to own a country. Of course that's secondary to my goal of owning a megacorp greater than all countries but I fail to see how these are contradictory.
I'm supportive of this ambition but we need to think carefully about how we handle it, and there's a lot else going on. Also, it might be better for Lex to finish off Superman first, just so he won't be distracted by an obsessive-compulsive urge to get into a costly and pointless antagonistic struggle with a potentially very popular public figure while campaigning or in office.
@Keani: We could of took over Zambesi rather easily after disposing of Maksai, but people thought it was stupid- even though we would of had an entire country to devote to R&D and food production. Really, we haven't done anything Zambesi related since.
The problem is, we have a LOT else going on, and only so many actions per turn. Administering a country is very time-consuming and gives us a lot of obligations that we can't ignore without losing control of the country we've just knocked over. It would, if nothing else, be a significant AP sink and probably demand the effectively full-time attention of a few good hero units.
@King crimson: Would it be possible for us to clean up irradiated areas faster? Oh, actually... Has LexCo actually done anything with Kryptonite power yet, or do we merely know about it? It would be nice pushing out Coal and Nuclear Plants with our Kryptonite ones instead.
We literally only just started researching kryptonite last turn, so no, we haven't. Next turn we may want to take "kryptonite" as an option or "build prototype kryptonite power plant" or whatever is available. We
definitely want good/deniable excuses to be using kryptonite industrially before Superman shows up, and we only have like 5 more turns before that happens.
I'm totally not even slightly salty about that.
Iirc it was people going all like 'shpuld be cautious and take baby steps" who didn't realize that toppled nation's don't stay toppled but go into factions and strife. And then it did as toppled nation's do and we kinda went "eh, too complicated" and left.
I mean, there are gonna be other opportunities to knock over small countries; political instability is not a unique thing that only happens once. And
right then at around like Turn 10 or so, we had a lot else going on- still do, because of our rivalry with Intergang.
Once we deep-six Intergang, we should start building up the infrastructure we'll need to effectively control countries. Think about actions like:
1) Start a PMC
2) Set up spy networks/spy satellites
3) Create shell companies
All of these are important infrastructure from that perspective. The PMC gives us an armed force that can justify having and using our heavier weapons options to apply pressure to national militaries or warlords. Spy networks and spy satellites give us the kind of global comprehensive reach we'd need to efficiently monitor and control events in a whole country, and/or the surrounding countries. And creating shell companies makes it much easier for us to maintain deniability and covertly control things.
But all these are long term actions that don't pay off immediately, so taking them while we're still grappling with a powerful enemy can be unpopular.
so I think next turn we need to finally go on offence and actually attack our enemy's. (instead of what we have been down which is buckling down) so I did some math and found that if we combined, Lex-Mercy-Pam-Kane-Roxanne-Cass-Mari and put them on a martial action we would get a score of 251.9 (this accounts for traits and coop scores) that is almost guaranteed an amazing success (unless ignition show up but even we have seen his capability's lie in the 200+ range so it would be about an even fight) now I know that assigning so many people to one job seems reckless but I think we need to if we want to stop intergang from whatever their plot is.
The big problem is that a single "Attack Intergang" action may not be enough to deal with the threat. Like, that might be what it took to hit Intergang at
one of their three locations. We might well need to take coordination actions to, say, sic DOMA and the US government on Whisper A'Daire's location in Markovia, and the League of Assassins on VIncent Edge in Santa Prisca.
It also bears remembering that
Intergang has hired an assassin of their own; it is entirely possible that we need to prepare against someone else taking out a hit on
us.
Sure we're potentially getting two more Hero Units, but that Team-Up contains some of our best (Lex and Pam) as well as some who synergnize well for others.
Very true. Also Cerise may turn out to be an enemy spy of some kind like Orin Kamarov did, and that would just be
such a pain in the ass.
Plus, it would be a good idea having Mari create the Police some super-uniforms or make costumes for our Hero Units.
That may be the thing Mari is most
specialized for doing, but it's not necessarily the most productive thing for Mari to be doing in any given turn. She has Stewardship 16, which makes her tied with Carl as our third-best Stewardship hero, and she gets along well-ish with Felicity, our
second-best hero unit. Given that we haven't hired many dedicated Stewardship heroes, that puts a lot of demand on Mari.
No not right now.
Ok that makes more sense. No you need to start producing them. The Kryptonite batteries are big but provide a lot of power. You need to do more research in order to get it small enough to be used in a phone. What you have now is basically a 1 foot cube that can power an entire house.
Just a house?
Well, I mean, don't get me wrong, that's great in that it's a (relatively) clean energy source that replaces a gasoline-fired generator or something, but an average residential house isn't using more than a few kilowatts of electricity at a time.
Could we feasibly run an electric car off a kryptonite power source? How about an exosuit? Come to think of it, what's powering our existing exosuits?
So tentative game-plan for the week. I hope to get the subvotes option up late today. Tomorrow I plan on doing bookkeeping and getting up a post with my thoughts on the Endless (If someone can thing of D words that are the opposite of the thing the Endless stand for it would help make a point clear. So far all I have is Decision, for Destiny, and Disgust, for Desire. I appreciate some help on this end).
Hm, these aren't perfect but I'm working under constraints:
Destruction -> Delicacy? Devotion? They're not direct antonyms, but then Decision isn't the direct antonym of Destiny, either.
Despair -> Defiance
Delirium -> Arguably she's her own antonym, as the former Delight. Alternatively, Design or Discipline or Duty, because of the order-chaos thing.
Dream -> Again, Discipline or Design sound viable. Duty wouldn't work so well because, if nothing else, it is impossible to imagine Morpheus as antithetical to the concept of duty.
Death -> Oooh, this is a toughie, I got nothin'.
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