Actually we've hit capacity somewhat, and need to fire two this turn before it creates an unfavorable situation where we are in danger of some of them just leaving on their own.
Possible. We've been pairing the trio together for the most part because of Leonard's trait.
This post has some suggestions by another user on teams.
Using this as a bit of a guide, what we could do is have mick on Kryptonite bombs, while Sam replaces Talia on stewardship(given her actions are voluntary, I wasn't that confident on her sticking with it anyways.) and put Leonard on something else, probably stewardship.
I've been thinking we put Mercy on presidential candidates, because of her likeliness of knowing what Lex Likes in terms of a candidate. Her and Rose would be a good team.
IKB-Mick + 30
Leslie's show - Leslie + Lisa +24 DC is 8 with Leslie assigned and likely has positive impact.
CRM-Starfire, Nathan, Sam. +54 DC -10
Pres Cand - Mercy + Rose +42
I read up a bit on it and I want to say that I see your point, but I don't agree with the conclusion.
The two big actions to consider are fixing Metropolis and expanding Lexcorp.I understand that expanding Lexcorp is very important to you and I agree since it allows us to recruit more people and potentially changes the way we engage with the game as a whole.
That being said, I think that repairing Metropolis is just as important. Not only does it allow us to further shape the city and get a lot of advantages out of it, but notably the action is seemingly effectively mandatory (if we don't take it then Superman does more fixing, the nemesis gauge goes up, and we are forced to play him more aggressively) and the DC for it consistently goes up. From what I gathered, it didn't go up last turn specifically because people chose to take an action to expand Future Construction specifically to counterbalance it. That action also has a specific cap since it gives us one stage for every 15 points of success, we need to roll at least 207 to "clear" the action this turn, and if we can't the DC will keep going up and up and make it more difficult. I don't know what the "Cap" for opening more hero slots from expanding Lexcorp is, it could be lower, and there are easier actions to take later that could accomplish the same goal (recruiting workers or expanding our toys company)
Personally, I want to avoid that outcome not only because I don't want to keep having to take that action and regain our freedom from it, but also because I want to free up resources to do the pharmaceuticals stuff and built the O.D.I.N system and such, and given that next turn Lex, our strongest stewardship hero, won't be available (well, either next turn or the one after that) I kind of urgently want to knock these things off our checklist so to speak.
All in all, I view the two actions as roughly the same in terms of importance.
The thing that makes me support AizenMD's teams is that your solution makes a lot of compromises in both resources and resource efficiency, in my opinion too many compromises, to succeed in the action that you want. Between reducing the effectiveness of all those actions and reducing the effectiveness of a single expansion action... Well, I think that we need to pick our battles, and I think that Talia Starfire and Nathan make a good enough team on expanding Lexcorp with a double down, and if they're not... Well, we have other options for expansion that aren't that difficult that we can incrementally build up through. I can deal with it. I can't deal as easily with the twins getting agitated due to taking irrelevant actions or having to keep grinding city repairs for two or three more turns as they get progressively harder, particularly now that it's the easiest it's ever going to be.
Another advantage to putting the twins on the action is a bit of metagaming. any point past the 207 points needed to repair the city goes directly into a surplus of points for the action since a city can only be repaired up until it's fully repaired. With the twins already having a perfect coop score, and with the potential for super high rolls on the repair, the ways that we can be rewarded are pretty limited, and the likelihood for stat increases and traits goes up.
My thoughts on the hero allocation look more like this. I support either:
Propaganda: Lucy, Rene (53)
Candidates: Leslie, Lisa (53)
Leslie Show: Leonard, Mick, Sam (49 or 50 or 78)
Bomb: Catherine (17)
or
Propaganda: Lucy, Rene,(53)
Leslie Show: Leslie, Lisa (22)
Candidates: Leonard, Mick, Sam (51)
Bomb: Catherine (17)
or
Propaganda: Lucy, Rene, Catherine (65)
Leslie Show: Leslie, Lisa (22)
Candidates: Leonard, Sam (35)
Bomb: Mick (30)