Lex Sedet In Vertice: A Supervillain in the DCU CK2 quest

What sort of tone should I shoot for with this Quest?

  • Go as crack fueled as you can we want Ambush Bug, Snowflame and Duckseid

    Votes: 30 7.7%
  • Go for something silly but keep a little bit of reason

    Votes: 31 7.9%
  • Adam West Camp

    Votes: 27 6.9%
  • Balanced as all things should be

    Votes: 195 50.0%
  • Mostly serious but not self-involvedly so

    Votes: 73 18.7%
  • Dark and brooding but with light at the end of the tunnel

    Votes: 12 3.1%
  • We're evil and we don't want anyone to be happy

    Votes: 22 5.6%

  • Total voters
    390
  • Poll closed .
Every "Recruit X" action I could find, besides the ones that seemed blatantly skewed towards getting Hero Units (ie Occultists, Counterintelligence, and I think one or two more). Because seriously, genuinely, we need more warm bodies to throw at things. The more people we have, the more towers we can build, and the more actions we get.
Actually we've hit capacity somewhat, and need to fire two this turn before it creates an unfavorable situation where we are in danger of some of them just leaving on their own.
I noticed that Kryptonite bombs are a heat-related action that meets the criteria for Mick's trait, so maybe we can do something like:

Bombs - Mick
Presidential candidates - Leonard Sam and maybe Lisa
Leslie show - Leslie and maybe Lisa


Now to think what to do with Catherine...
Possible. We've been pairing the trio together for the most part because of Leonard's trait.

This post has some suggestions by another user on teams.

Using this as a bit of a guide, what we could do is have mick on Kryptonite bombs, while Sam replaces Talia on stewardship(given her actions are voluntary, I wasn't that confident on her sticking with it anyways.) and put Leonard on something else, probably stewardship.

I've been thinking we put Mercy on presidential candidates, because of her likeliness of knowing what Lex Likes in terms of a candidate. Her and Rose would be a good team.

IKB-Mick + 30
Leslie's show - Leslie + Lisa +24 DC is 8 with Leslie assigned and likely has positive impact.
CRM-Starfire, Nathan, Sam. +54 DC -10
Pres Cand - Mercy + Rose +42
 
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Actually we've hit capacity somewhat, and need to fire two this turn before it creates an unfavorable situation where we are in danger of some of them just leaving on their own.

Possible. We've been pairing the trio together for the most part because of Leonard's trait.

This post has some suggestions by another user on teams.

Using this as a bit of a guide, what we could do is have mick on Kryptonite bombs, while Sam replaces Talia on stewardship(given her actions are voluntary, I wasn't that confident on her sticking with it anyways.) and put Leonard on something else, probably stewardship.

I've been thinking we put Mercy on presidential candidates, because of her likeliness of knowing what Lex Likes in terms of a candidate. Her and Rose would be a good team.

IKB-Mick + 30
Leslie's show - Leslie + Lisa +24 DC is 8 with Leslie assigned and likely has positive impact.
CRM-Starfire, Nathan, Sam. +54 DC -10
Pres Cand - Mercy + Rose +42

I read up a bit on it and I want to say that I see your point, but I don't agree with the conclusion.

The two big actions to consider are fixing Metropolis and expanding Lexcorp.I understand that expanding Lexcorp is very important to you and I agree since it allows us to recruit more people and potentially changes the way we engage with the game as a whole.

That being said, I think that repairing Metropolis is just as important. Not only does it allow us to further shape the city and get a lot of advantages out of it, but notably the action is seemingly effectively mandatory (if we don't take it then Superman does more fixing, the nemesis gauge goes up, and we are forced to play him more aggressively) and the DC for it consistently goes up. From what I gathered, it didn't go up last turn specifically because people chose to take an action to expand Future Construction specifically to counterbalance it. That action also has a specific cap since it gives us one stage for every 15 points of success, we need to roll at least 207 to "clear" the action this turn, and if we can't the DC will keep going up and up and make it more difficult. I don't know what the "Cap" for opening more hero slots from expanding Lexcorp is, it could be lower, and there are easier actions to take later that could accomplish the same goal (recruiting workers or expanding our toys company)

Personally, I want to avoid that outcome not only because I don't want to keep having to take that action and regain our freedom from it, but also because I want to free up resources to do the pharmaceuticals stuff and built the O.D.I.N system and such, and given that next turn Lex, our strongest stewardship hero, won't be available (well, either next turn or the one after that) I kind of urgently want to knock these things off our checklist so to speak.

All in all, I view the two actions as roughly the same in terms of importance.

The thing that makes me support AizenMD's teams is that your solution makes a lot of compromises in both resources and resource efficiency, in my opinion too many compromises, to succeed in the action that you want. Between reducing the effectiveness of all those actions and reducing the effectiveness of a single expansion action... Well, I think that we need to pick our battles, and I think that Talia Starfire and Nathan make a good enough team on expanding Lexcorp with a double down, and if they're not... Well, we have other options for expansion that aren't that difficult that we can incrementally build up through. I can deal with it. I can't deal as easily with the twins getting agitated due to taking irrelevant actions or having to keep grinding city repairs for two or three more turns as they get progressively harder, particularly now that it's the easiest it's ever going to be.

Another advantage to putting the twins on the action is a bit of metagaming. any point past the 207 points needed to repair the city goes directly into a surplus of points for the action since a city can only be repaired up until it's fully repaired. With the twins already having a perfect coop score, and with the potential for super high rolls on the repair, the ways that we can be rewarded are pretty limited, and the likelihood for stat increases and traits goes up.


My thoughts on the hero allocation look more like this. I support either:

Propaganda: Lucy, Rene (53)
Candidates: Leslie, Lisa (53)
Leslie Show: Leonard, Mick, Sam (49 or 50 or 78)
Bomb: Catherine (17)

or

Propaganda: Lucy, Rene,(53)
Leslie Show: Leslie, Lisa (22)
Candidates: Leonard, Mick, Sam (51)
Bomb: Catherine (17)

or

Propaganda: Lucy, Rene, Catherine (65)
Leslie Show: Leslie, Lisa (22)
Candidates: Leonard, Sam (35)
Bomb: Mick (30)
 
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All in all, I view the two actions as roughly the same in terms of importance.
That's a fair take, and I'll agree to the D'amaris twins on CRM and the Starfire lead team on EL, if for no reason than because Talia is likely to find that suggestion more appreciable, and it gives us the option of allowing Talia to run her own startup business she could be in charge of to fulfill her desire to be part of something bigger.

We might consider adding Tora to the D'amaris team. She's close to earning a construction trait herself, and she wouldn't push them over the threshold of 98. Just an option to bring up.

I do think we should at least discuss the possibility of allotting one of our double downs to Improve Odin tech instead. We are after all only going to take this action this one time before we move to production.On top of a contract for a major ally and the Damocles group, it's also a useful weapon come the Kryptonian invasion. Zod has reformed Kryptonian society to his own ideals.

Overall, I don't want the D'amaris twins getting dissatisfied either, and I'd suggest having them improve chemical plants next turn as a way of somewhat working on pharmaceuticals if the situation with Wayne blocking us remains an issue. It should lower the produce pharmaceuticals action DC and should mollify the twins as a demonstration we aren't giving up on the situation.

Propaganda: Lucy, Rene, Catherine (65)
Leslie Show: Leslie, Lisa (22)
Candidates: Leonard, Sam (35)
Bomb: Mick (30)
I like this best honestly, though I'll point out that the action suggested for Mercy and Rose isn't making it through, leaving them free to form a stronger team of +42 on the candidates action, which would free up Leonard and Sam for +32 on some stewardship action.

As an example we could swap them out for Oswald Loomis on the begin producing music action for a much stronger team (Leonard +20 Sam +16 Soibhan +4 + Johnny's contribution) which would free him up for diplomacy, preferably a none political one.
 
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So I'll be nice and give people a ten minute warning till I close the vote. If you want to vote or change your vote last second, now is the time to do so.
 
I noticed that Kryptonite bombs are a heat-related action that meets the criteria for Mick's trait, so maybe we can do something like:

Bombs - Mick
Presidential candidates - Leonard Sam and maybe Lisa
Leslie show - Leslie and maybe Lisa


Now to think what to do with Catherine...
Has KC stated somewhere that Mick's trait would apply to Kryptonite bomb? Because if so that could be very useful though I could also easily see him ruling against it considering it would be a fairly broad definition of heat.

As for presidential candidates, I do worry that putting just the Rogue's on it risks skewing the results to candidates that suit them rather than us.
Actually we've hit capacity somewhat, and need to fire two this turn before it creates an unfavorable situation where we are in danger of some of them just leaving on their own.
I'm not sure we're in such immediate danger, Moon should be leaving next turn anyway and Louise has been waiting to jump ship for a while. Plus I doubt that anyway will leave just because we've hit the soft cap, more likely they'll just be made unavailable for a turn or two iirc.

Though on that subject, @King crimson when do you expect Louise to quit? Because I've been kinda expecting that to happen for a while now.
Using this as a bit of a guide, what we could do is have mick on Kryptonite bombs, while Sam replaces Talia on stewardship(given her actions are voluntary, I wasn't that confident on her sticking with it anyways.) and put Leonard on something else, probably stewardship.

I've been thinking we put Mercy on presidential candidates, because of her likeliness of knowing what Lex Likes in terms of a candidate. Her and Rose would be a good team.

IKB-Mick + 30
Leslie's show - Leslie + Lisa +24 DC is 8 with Leslie assigned and likely has positive impact.
CRM-Starfire, Nathan, Sam. +54 DC -10
Pres Cand - Mercy + Rose +42
Remember we still have to account for Cassandra and Raven's actions so I'm somewhat hesitant to assign Starfire to anything until we have a definite decision there.

As for Talia, while her actions are voluntaryI think expanding LexCorp is exactly the sort of thing she wants us to have her do, it shows an extension of trust and gives her the opportunity to see how the company works properly.
 
I think I missed my intended deadline, but the vote is closed now.
Though on that subject, @King crimson when do you expect Louise to quit? Because I've been kinda expecting that to happen for a while now
Within 5 turns or less. Cold Engine just got completed last turn so her desire to leave is going to kick into overdrive
 
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As for presidential candidates, I do worry that putting just the Rogue's on it risks skewing the results to candidates that suit them rather than us.
This is why I want Mercy on it to be honest. In addition to the better bonus, rewards tables will give us the closest to a lex take on the situation.
I think I missed my intended dealing, but the vote is closed now.

Within 5 turns or less. Cold Engine just got completed last turn so her desire to leave is going to kick into overdrive
And the whole hero cap situation? What number of heroes do we need to be at, not accounting for any none job actions we take this turn, to stabilize things?
 
That's a fair take, and I'll agree to the D'amaris twins on CRM and the Starfire lead team on EL, if for no reason than because Talia is likely to find that suggestion more appreciable, and it gives us the option of allowing Talia to run her own startup business she could be in charge of to fulfill her desire to be part of something bigger.

We might consider adding Tora to the D'amaris team. She's close to earning a construction trait herself, and she wouldn't push them over the threshold of 98. Just an option to bring up.

I do think we should at least discuss the possibility of allotting one of our double downs to Improve Odin tech instead. We are after all only going to take this action this one time before we move to production.On top of a contract for a major ally and the Damocles group, it's also a useful weapon come the Kryptonian invasion. Zod has reformed Kryptonian society to his own ideals.

Overall, I don't want the D'amaris twins getting dissatisfied either, and I'd suggest having them improve chemical plants next turn as a way of somewhat working on pharmaceuticals if the situation with Wayne blocking us remains an issue. It should lower the produce pharmaceuticals action DC and should mollify the twins as a demonstration we aren't giving up on the situation.


I like this best honestly, though I'll point out that the action suggested for Mercy and Rose isn't making it through, leaving them free to form a stronger team of +42 on the candidates action, which would free up Leonard and Sam for +32 on some stewardship action.

As an example we could swap them out for Oswald Loomis on the begin producing music action for a much stronger team (Leonard +20 Sam +16 Soibhan +4 + Johnny's contribution) which would free him up for diplomacy, preferably a none political one.


I think that going for chemical production is the way to go for Vivian and Constance since the DC for producing more pharmaceuticals is too high to take it and that action would help with that.

As for the other stuff...

- I think that Tora works better on the Trigon stuff from a raw numbers perspective. She also uses magic from what I found so I'm somewhat curious if that will come into play. If you are curious about her unlocking her trait... Well, she will be taking actions to help build the team headquarters this turn. She might unlock her trait from that.

- Double downing on ODIN could be more important, I don't know. At the expense of what would it come? I don't see the Raven action outright failing, so maybe from that? What is the desired level of success

- I thought that Rose was helpful for helping with the laser rifle and Mercy was for helping with Raven? I don't know what I changed but AizenMD says that she Helena and Jinx are 94 but my calculation shows 100 with suspected resistance which is even better I think. It's possible to move Mick to the laser rifle I suppose, but that still leaves Mercy locked. Do you think that Swapping Rose with Mick and having Rose do Kryptonite bombs and Mick do Laser Rifles would be better? His trait should activate either way...

Has KC stated somewhere that Mick's trait would apply to Kryptonite bomb? Because if so that could be very useful though I could also easily see him ruling against it considering it would be a fairly broad definition of heat.

As for presidential candidates, I do worry that putting just the Rogue's on it risks skewing the results to candidates that suit them rather than us.

I'm not sure we're in such immediate danger, Moon should be leaving next turn anyway and Louise has been waiting to jump ship for a while. Plus I doubt that anyway will leave just because we've hit the soft cap, more likely they'll just be made unavailable for a turn or two iirc.

Though on that subject, @King crimson when do you expect Louise to quit? Because I've been kinda expecting that to happen for a while now.

Remember we still have to account for Cassandra and Raven's actions so I'm somewhat hesitant to assign Starfire to anything until we have a definite decision there.

As for Talia, while her actions are voluntaryI think expanding LexCorp is exactly the sort of thing she wants us to have her do, it shows an extension of trust and gives her the opportunity to see how the company works properly.

I dug up a bit and the answer is that heat means heat very broadly. More specifically, Mick's character sheet states his talent for explosives, so it's directly specified even there aside from statements. It also applies to stuff like developing lasers (like for general wells) and inventing recipes for cookies. It's very very broad, which is neat. I'm fine with having Mick work on a Laser for General Wells and then moving Rose to work on Kryptonite bombs. That's pretty interchangeable for me.

I'm not as convinced as you are that Leonard and Sam will bring insufficient results for presidential candidates. I don't see Leonard bringing up information to Lex knowing that Lex won't be able to use it. If you still think it's a problem then putting Leslie and Lisa on that action is also a very strong option.

As for Starfire... Well, I think it's an unnecessary constraint to add. She is very useful and putting her to the side just because she could be used on action for Raven and Cassandra is reasonable but I think that AizenMD came up with good actions without using her so to me that tips the balance a fair bit.
 
Adhoc vote count started by WheelOfTime on Feb 7, 2025 at 3:36 PM, finished with 154 posts and 21 votes.

Edit
How many people support Raven propaganda action? cuz I am.
 
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- Double downing on ODIN could be more important, I don't know. At the expense of what would it come? I don't see the Raven action outright failing, so maybe from that? What is the desired level of success
Considering that this is our last developmental action for Raven I figure we should spend a Double Down on it, whatever the action in question ends up being we want it to succeed as much as humanely possible.
- I thought that Rose was helpful for helping with the laser rifle and Mercy was for helping with Raven? I don't know what I changed but AizenMD says that she Helena and Jinx are 94 but my calculation shows 100 with suspected resistance which is even better I think. It's possible to move Mick to the laser rifle I suppose, but that still leaves Mercy locked. Do you think that Swapping Rose with Mick and having Rose do Kryptonite bombs and Mick do Laser Rifles would be better? His trait should activate either way...
Firstly it's important to keep in mind that a proper agreement in what to have Raven do was never reached, Aizen was an open proponent of having Mercy, Helena and Jinx teach Raven propaganda while others, including myself, of focusing on socialising Raven with Starfire, Cassandra and potentially Jinx.

Secondly, the calculations seem to have changed because Helena succeeding in getting her revenge caused her to have an increased co-op score with at least Lex and Mercy. As for whether the new calculation of +100 is better o worse depends on if Raven's resistance allows fit to still qualify or rerolls or not.
I dug up a bit and the answer is that heat means heat very broadly. More specifically, Mick's character sheet states his talent for explosives, so it's directly specified even there aside from statements. It also applies to stuff like developing lasers (like for general wells) and inventing recipes for cookies. It's very very broad, which is neat. I'm fine with having Mick work on a Laser for General Wells and then moving Rose to work on Kryptonite bombs. That's pretty interchangeable for me.
In that case we should definitely keep that in mind,

Though just to be on the safe side, @King crimson can I ask you a few questions?

1) Does Mick's heat trait fire for stuff like Kryptonite bomb and/or designing a laser rifle for General Wells.

2) Would a bonus of +100 still trigger a reroll on an action like teaching Raven propaganda which will have resistance against it?

3) This one is just my own question, does Carl's trait trigger for preparing for Trigon?
I'm not as convinced as you are that Leonard and Sam will bring insufficient results for presidential candidates. I don't see Leonard bringing up information to Lex knowing that Lex won't be able to use it. If you still think it's a problem then putting Leslie and Lisa on that action is also a very strong option.
My concern is less Leonard binging up information that Lex won't be able to sue and more that when Leonard considers a good presidential candidate probably differs greatly from what Lex considers one and that just having the Rogues assigned could colour the results.
 
Double downing on ODIN could be more important, I don't know. At the expense of what would it come? I don't see the Raven action outright failing, so maybe from that? What is the desired level of success
Depends on which we are taking. It definitely needs to stay if we are doing propaganda. If we are doing practice fitting in then I could see removing it, but Jonasquinn makes a point that there is a difference between pulling things from the last of ravens special actions. Since CRM and EL are both actions we ultimately can take again even if we prefered not to and this is our only chance at ODIN and Raven Special, I feel like we should pull a Double down from one of from one of them. I'm not partiular about which one.


- I thought that Rose was helpful for helping with the laser rifle and Mercy was for helping with Raven? I don't know what I changed but AizenMD says that she Helena and Jinx are 94 but my calculation shows 100 with suspected resistance which is even better I think. It's possible to move Mick to the laser rifle I suppose, but that still leaves Mercy locked. Do you think that Swapping Rose with Mick and having Rose do Kryptonite bombs and Mick do Laser Rifles would be better? His trait should activate either way...
That part of our discussion was before the Mercy's Coop with Helena was adjusted on the relevant info page, so we didn't know it had changed. Of course, raven provides opposition to propaganda so the team would still be balanced in this one instance, but we may lean toward socialization.

Since we have a few days, I'll go about quoting the actions we are considering and ask people what they think should be priority. There is a different context between the three actions.

I'll be honest and say with an action list of 36 to keep track of I forgot the rifle hero assignment suggestion for a bit. We'll see where we stand on Raven Special action and go from there.
My concern is less Leonard binging up information that Lex won't be able to sue and more that when Leonard considers a good presidential candidate probably differs greatly from what Lex considers one and that just having the Rogues assigned could colour the results.
Mhm. This is why I like at least mercy on it if she isn't on something more important. She's lex's right hand woman. If anyone could scope out the the remaining Candidates for a good Lexcorp pick, it's her.
 
Mhm. This is why I like at least mercy on it if she isn't on something more important. She's lex's right hand woman. If anyone could scope out the the remaining Candidates for a good Lexcorp pick, it's her.
I'm kinda thinking that if we go for socialising Raven with LexCorp peers that would free up Helena, her and Mercy make for a very solid Intrigue team with a bonus of +67.

Of course that's only if we go for that developmental action for Raven.
 
@King crimson when we put Carol on the action to train her powers, is there something we can add to the action to specify the option to emulate Kryptonite radiation? Or to have her study different weaponry and military vehicles in the ring's database that LexCorp could then reproduce (which I prefer)?

Some examples of those types of constructs are here. I think that would be a bit more useful in the long run if she can't copy the Kryptonite frequency over a flat martial boost, which could lock her out of some coop assignments for being too high.
 
Though just to be on the safe side, @King crimson can I ask you a few questions?

1) Does Mick's heat trait fire for stuff like Kryptonite bomb and/or designing a laser rifle for General Wells.

2) Would a bonus of +100 still trigger a reroll on an action like teaching Raven propaganda which will have resistance against it?

3) This one is just my own question, does Carl's trait trigger for preparing for Trigon?
Sure thing, let me answer them as best I can.

1) Yes to kryptonite bombs and/or designing a laser rifle for General Wells. Mick's trait wouldn't necessarily work for all explosives (a magnet based shrapnel bomb wouldn't) but kryptonite detonation necessarily involves heat. Similarly lasers inherently involve heat. As such I'm willing to give it to both.

I would like to note that I won't have kryptonite powered objects make use of Mick's trait, only detonation of kryptonite.

2) Yes it would still trigger a reroll if the "over 100" component wasn't guaranteed. A bonus of +100 that's lowered by even a resistance of 2 is no longer considered "a guarantee" and thus is eligible for more than one reroll.

3) No, preparing for Trigon does not trigger Carl's trait. Preparing for Trigon doesn't necessarily or explicitly involve designing or improving a prison, trap, or security system.
@King crimson when we put Carol on the action to train her powers, is there something we can add to the action to specify the option to emulate Kryptonite radiation? Or to have her study different weaponry and military vehicles in the ring's database that LexCorp could then reproduce (which I prefer)?
Besides adding a hero unit to influence the rewards table, no.
 
Sure thing, let me answer them as best I can.

1) Yes to kryptonite bombs and/or designing a laser rifle for General Wells. Mick's trait wouldn't necessarily work for all explosives (a magnet based shrapnel bomb wouldn't) but kryptonite detonation necessarily involves heat. Similarly lasers inherently involve heat. As such I'm willing to give it to both.

I would like to note that I won't have kryptonite powered objects make use of Mick's trait, only detonation of kryptonite.

2) Yes it would still trigger a reroll if the "over 100" component wasn't guaranteed. A bonus of +100 that's lowered by even a resistance of 2 is no longer considered "a guarantee" and thus is eligible for more than one reroll.

3) No, preparing for Trigon does not trigger Carl's trait. Preparing for Trigon doesn't necessarily or explicitly involve designing or improving a prison, trap, or security system.
Those all make sense, one last question if you don't mind.

Which aspect of Nygma's trait would establishing a spy network trigger, his ability leave clues or his ability to follow clues?
 
In that case I'm curious about people's opinions on who to put on the spy network action, I think we can agree that Nygma and Meld would be good on it but the third member is slightly more complicated IMO.

Nygma, Meld and Carl give a bonus of +91

Nygma, Meld and Elaine give a bonus of +79

Obviously Carl gives a better bonus but it's much easier to find other actions for him than it is Elaine, Carl can be out on pretty much any Stewardship action. Elaine is a lot more difficult to fit in.
 
Considering that this is our last developmental action for Raven I figure we should spend a Double Down on it, whatever the action in question ends up being we want it to succeed as much as humanely possible.

Firstly it's important to keep in mind that a proper agreement in what to have Raven do was never reached, Aizen was an open proponent of having Mercy, Helena and Jinx teach Raven propaganda while others, including myself, of focusing on socialising Raven with Starfire, Cassandra and potentially Jinx.

My concern is less Leonard binging up information that Lex won't be able to sue and more that when Leonard considers a good presidential candidate probably differs greatly from what Lex considers one and that just having the Rogues assigned could colour the results.

I think that maybe your point could have merit, but given that actions have been chosen and resources need to be allocated to match them, it kind of narrows down what we can do with Raven and makes your wanted outcome less viable in practice even if it could be better (or maybe it couldn't, I wouldn't know). Are there any other options aside from those two to consider?

As for Leonard... again, I don't see things as you do. The list of candidates is fairly limited. I guess I could see that on a really low roll Leonard would prioritize the things he researched first, which could end up like you said. I think it's more likely that he'll provide the whole list of candidates but with less information about them, and besides, I'm don't think that the "worst case scenario" is capital The biggest concern on this

In that case I'm curious about people's opinions on who to put on the spy network action, I think we can agree that Nygma and Meld would be good on it but the third member is slightly more complicated IMO.

Nygma, Meld and Carl give a bonus of +91

Nygma, Meld and Elaine give a bonus of +79

Obviously Carl gives a better bonus but it's much easier to find other actions for him than it is Elaine, Carl can be out on pretty much any Stewardship action. Elaine is a lot more difficult to fit in.

The numbers I came up with are 94 and 82 respectively. Am I missing something?

At any rate, I'd prefer maxing out on the spy network over improving one of the lower end stewardship actions. I think it's just that important. I also think that Carl has more to contribute to the spy network (like with informational security and such) than Elaine does.

Plus if we are firing her this turn I wouldn't want her to have internal knowledge of how Lexcorp's spy network works.

Depends on which we are taking. It definitely needs to stay if we are doing propaganda. If we are doing practice fitting in then I could see removing it, but Jonasquinn makes a point that there is a difference between pulling things from the last of ravens special actions. Since CRM and EL are both actions we ultimately can take again even if we prefered not to and this is our only chance at ODIN and Raven Special, I feel like we should pull a Double down from one of from one of them. I'm not partiular about which one.

If we have Raven practice blending in then she won't resist? If so, then yes that would free Mercy and be pretty useful. I think it's also a good way to have Raven develop friendship with Jinx and just be a happier person.
 
So schedule update. It's late at night so I'm not going to finish the update today but instead it'll be coming out sometime tomorrow. Thank you all for your patience.
 
Actually we've hit capacity somewhat, and need to fire two this turn before it creates an unfavorable situation where we are in danger of some of them just leaving on their own.
I'm aware of the Hero Unit softcap, that's why I avoided the recruitment actions that seemed very weighted towards specifically getting more Hero Units. But I remember on some of the recruitment actions we took in the past we were able to just get generic employees of that specific flavor out of it.

Interestingly, I think that creates a situation where we would want to limit our success on those "Recruit X" actions specifically so we could get those generic workers out of it and not have to deal with any more Hero Units. And then from there, you have to consider that some of them might need a larger or smaller success value to start throwing Hero Units at you...

Eh, that's complicated. I wonder if we can just cut the knot and ask for more generic employees instead of getting a Hero Unit in the reward vote section of that turn, should we do one of those flavored recruitments.

How many people support Raven propaganda action? cuz I am.
I'm definitely down for some brainwashing.
 
I think that maybe your point could have merit, but given that actions have been chosen and resources need to be allocated to match them, it kind of narrows down what we can do with Raven and makes your wanted outcome less viable in practice even if it could be better (or maybe it couldn't, I wouldn't know). Are there any other options aside from those two to consider?
Honestly I don't think any of the actions that have been chosen desperately need a double down so long as a good team is put on them, especially CRM since for as important as it is if we plan to put the twins on it it's guaranteed to be an overwhelming success anyway.

As for other options, as far as I can recall none that have ever really been discussed. The majority consensus, at least at the time the debate was happening, was that we should be using Raven's last developmental action ton something that would tie her more closely to LexCorp, exactly how to do so was the primary point of contention.
As for Leonard... again, I don't see things as you do. The list of candidates is fairly limited. I guess I could see that on a really low roll Leonard would prioritize the things he researched first, which could end up like you said. I think it's more likely that he'll provide the whole list of candidates but with less information ab
The issue to my mind is that Leonard is one of the more free thinkers within LexCorp, especially when it's just members of his own team he's working with. While there is a limited pool of candidates Leonard strikes me as the kind of guy who would completely dismiss certain ones because of positions they hold he disagrees with, whether he consciously doesn't give Lex all the information or it doesn't even occur to him that he's doing so I feel it's possible he would withhold some.

I could be wrong but that's my gut instinct.
The numbers I came up with are 94 and 82 respectively. Am I missing something?
No you're right, I misread KC saying that Nygma can leave behind clues as him deciphering them so he does get the +11 rather than the +9.
At any rate, I'd prefer maxing out on the spy network over improving one of the lower end stewardship actions. I think it's just that important. I also think that Carl has more to contribute to the spy network (like with informational security and such) than Elaine does.
I see your point but I personally kinda feel that the difference isn't so significant that it's worth giving up one of our decent Stewardship hero units on a turn where we have so many Stewardship actions, especially since the alternative is trying to find something for Elaine to do.

Though you do raise a good point about Carl's talent for informational security, especially if Nygma is going to be leaving clues behind…
Plus if we are firing her this turn I wouldn't want her to have internal knowledge of how Lexcorp's spy network works.
I'm not sure if we are firing her this turn, we're already getting rid of Moon and Louise which should hopefully bring us under the soft hero cap especially in conjunction with expanding LexCorp. Not to mention that Elaine is one of the few decent Intrigue hero units that can work well with Nygma, whether we put them together this turn or not they tend to be a good combination.
If we have Raven practice blending in then she won't resist? If so, then yes that would free Mercy and be pretty useful. I think it's also a good way to have Raven develop friendship with Jinx and just be a happier person.
I think there's been some sort of miscommunication, unless I've missed something along the way having Raven practise blending in was never really brought up as a candidate in the prior discussions. Especially since it wouldn't tie her closer to us, if anything it would make her more comfortable with the idea of leaving, and I'm not sure how it would improve her and Jinx's relationship.
How many people support Raven propaganda action? cuz I am.
I'm still in favour of socialising her with her peers at LexCorp. It frees up more vital hero units IMO, might improve her co-op score with Jinx and is less likely to be obvious or backfire.
 
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