Forge of Destiny(Xianxia Quest)

Yes ? In fact, we did so badly because we tried to stay with the bow and get 2 more damage instead of be more defensive? It was completely useless as he didn't lose from Qi loss, but lost from damage... which was all from unblockable damage.

We already have a soak art that can block unblockable damage from Qi, so... we already knew that.

We lost 6 successes there, or 12 qi damage. That a big enough chunk that I suspect he would have run out if we could have hit with all of that.

Though that's a high enough DV that there's no way we're reaching it any time soon.
 
Look again man. We only got DV or over when we attacked the Talisman. Our DV in that case was enough to kill it. Other than that lucky shot we didn't get to 6 Damage at any other point in the fight.

No we destroyed the talisman and the leftover damage went to the Shaman. We could have ended things sooner if our bow had better DV for that sneak attack. Leaving aside the qi discounts we would have gotten from the Bolthorn bow.
 
Nice fight, definitely showed off a very different combat style (the 'wizard' type). And the tribal boy was a death cultist/fanatic trying to curse the whole region - nasty. Hopefully it being triggered prematurely, along with the removal of concealment, will mean that the sect elders'll be able to shut it down without too many further civilian deaths.

Hmmmm... I wonder how breakable the totem was - that is, could Ling Qi have shattered it to stop the doomsday curse?

Probably not with a single arrow though, so she'd have to be shooting it some more instead of ganking the shaman.

Incidentally, I caught that Ling Qi felt she couldn't use the mist because her bow was out; definitely feel like she needs something to deal with that dilemma, or she'll be facing it every fight. If she could bring up the whole mist suite of techniques in a single round, then either try and finish it within 3 or use another art to maintain the harmonies, then that'd do it pretty well... save for when she need to make an ambush shot, admittedly.

Now, choices... ugh. Ling Qi doesn't have a lot of qi left; well, she's actually got a pretty decent amount left for anyone else, but not for her. Her mist makes making a stand appealing... although nothing's stopping her from playing on the move; I figure she's athletic enough and skilled enough with music to do it.

The problem is the maddened (tainted?) big spirit, which has a bit of a cultivation edge over her and the ability to dispel it. As trying to undo the doom curse or whatever is probably beyond Ling Qi's capabilities, and they've got a civilian to protect, I think it's time to flee.

[X] Flee the ruined village as fast as you can

EDIT: Mind you, if someone's got a good plan for dealing with the spirit, I'm open to switching my vote. The big issue is dispelling the mist, and the thing having a cultivation edge. Now, if Ling Qi sticks to the basic mist and plays for time, she can cast it quite often - while I wager dispelling it is far more costly.

Then there's the mob - to keep it from growing, Ling Qi needs to use Dissonance, which makes the mist more costly and the dispel more draining on her reserves.
 
Last edited:
No we destroyed the talisman and the leftover damage went to the Shaman. We could have ended things sooner if our bow had better DV for that sneak attack. Leaving aside the qi discounts we would have gotten from the Bolthorn bow.
Given we got no hint he was running low on Qi, we have no reasons to think that.

Also aww, people don't want to meet Elder Ying :(
 
What we need it to commissioning a solid green-tier bow.

We could have done close to double the damage we did just from extra DV. To say nothing of weapon bonuses.
 
Yeah, right now fighting in a basement is not what we want to do. Our major damage dealer is the bow, and its advantage is how long range it is. Also, if these ghosts are territorial then we should be able to escape their range fairly quickly.

Also aww, people don't want to meet Elder Ying
I would love to meet Elder Ying, but I feel that holding here is not the time to meet her. We don't know how long it will take for her to get here and I value saving the mortal boys life more than meeting Elder Ying at the moment. Also, if she wants to find us while we are running, I believe that she could quite easily meet us while we are running away. At the moment though, she most likely has much more pressing matters than meeting and greeting promising disciples.
 
Besides, both bows had the same DV. The Bolthorn bonus is that it has greater range and an additional AP. But the Shaman didn't have any armor in the first place so...

@Thor's Twin - Eh, @Arkeus is saying that if we stay here where the totem is, we're certain to meet her because she's going to have to come to take care of the totem.
 
No we got the cheap Wind element bow iirc.
Sadly not, or we could have fought better :(
Incidentally, I caught that Ling Qi felt she couldn't use the mist because her bow was out; definitely feel like she needs something to deal with that dilemma, or she'll be facing it every fight. If she could bring up the whole mist suite of techniques in a single round, then either try and finish it within 3 or use another art to maintain the harmonies, then that'd do it pretty well... save for when she need to make an ambush shot, admittedly.
And yeah, this is the biggest downside of being forced to carry a bow for actual fights that matter. Bow should mostly be used for the scouting/running away portions of fights, not the fighty portion of fights. We did really badly here defensive wise because we insisted on hoping to do damage as fast as possible, though OTOH given how ridiculously bad we rolled who knows if it will have even mattered.
 
Hmm, you know, I don't think we'll die here. Worse that happens is that we spend the next turn healing up and feel guilty about the boy.

I'm in it for the loot, and I'll stay the course till the end. I feel that if we give up, we give up any chance of extra boons.

[X] Make your stand here
 
Sadly not, or we could have fought better :(
:jackiechan:

Yeah, lets ignore we wasted minimum of 9 damage, which means a minimum of 18 Qi, or nine turns inside our Elogy. If it caught him in the first place, and he didn't Dispel midway through. Or could see through it. Or hit well enough to eat the penalty.

He would very likely had run out of Qi if he had to block 9+ dmg. Or our of health.
 
Last edited:
There's little to no profit staying at this point, we gain nothing that we can conceivably guess ICly by standing and fighting, and have much to lose. We achieved our objective, let's not stay backed into a corner when the river is overhead.

Retreat is not cowardice. Standing and fighting a losing battle when you've already won is snatching defeat from the jaws of victory.
 
Last edited:
I rather thinking meeting any reinforcements (assuming they're coming and in a timely manner, of course) here would be better than being on the run - for one thing, Ling Qi would be able to report what she saw and felt, and it could include useful information for dealing with things if said reinforcements weren't able to actually watch the battle.

Plus, witnessing any high-level combat, formations usage or "dealing with Cloud Tribe totems 101" could be quite beneficial for Ling Qi (and our) understanding.

But... well, I'm not sold on the duo managing to make a stand in the cellar. Ling Qi can use 'light mist' as a reasonable delaying tactic, but if she invests too much qi into it (ie, elegy, maybe even dissonance) and it gets dispelled, that's a lot of qi spent.
 
[X] Flee the ruined village as fast as you can

The boss spirit can dispel our mist. Let's not wait in an enclosed space and gamble on our mist. Especially when there is nothing to be gained from waiting.
 
Yeah, right now fighting in a basement is not what we want to do. Our major damage dealer is the bow, and its advantage is how long range it is. Also, if these ghosts are territorial then we should be able to escape their range fairly quickly.
Making our stand is about waiting for reinforcement, not damage. I think its about betting on the sect actually doing its job for once, which, huh... is a big gamble.

So it's hoping we can have enough defence for long enough that it won't matter, using a defensive place for that. OTOH if the spirit was corrupted we are in for a rough time because of dispel... but if it can't find us or wasn't corrupted, or Elder Ying appears, we are in for nice rewards.

Running away is banking in our superior mobility and our build to do the job. Basically it' the continuation of "belief in our specialised skillset" we did earlier. It's probably much safer if we actually use trackless escape and co, though sadly both our Qi cards are used so we can't put it in a free slot. I guess we could intentionally use up a formless shade slot to use put trackless escape for Su Ling. OTOH she is probably good at that anyway.

So the big failure point of standing her is big dispel and reinforcement not arriving, and the big failure point of fleeing is running away in the middle of tons of enemies.
 
My bet is that the ghosts will be drawn to that place of corruption, and they'll get there way before Elder Yin. Including boss ghost. Time to bail.

[x] Flee the ruined village as fast as you can
 
Back
Top