Forge of Destiny(Xianxia Quest)

Mmh, this spirit has pretty bad defensive dice if we attack it from afar. Kiting it with archery is very doable, especally as we should have Dex 5 + Archery 3 + ZB 2 + FSA 2 + Pin 2 + Bow 1 + Luminescent 3, so 18 dice, against it's 12+1 success, so we can reliably do it one damage. Once that's done, the mass of spirits isn't that dangerous to us.
 
So, every option other than fighting them is a trap option, right? Because if they keep wearing at it, that barrier will fail, and then we'll end up trapped between whatever threat lies ahead and the ghosts coming from behind, and that fight will get very unpleasant, very fast.

If we can snipe the boss, we can dissonance the rest to death without our mist being dispelled, and thus eliminate the ghosts before we move on.
Eh. If these ghosts are pissed off to this extent it might be for a good reason. Maybe in the temple is an evil jackass doing something to provoke them. If that's right there could be a way to use them against whoever is here.

Like, driving them off is a thought but it'll also drain qi for sure.
 
Interesting!

So what im wondering now is if this spirit is something that actually needs to be defeated, or if its a misunderstanding.
If for example this is the protector of this place/spirit of vengeance for wrongs done and it mistook us for just a random intruder/another of the culprits then clearing it up could net us an ally for the actual problem.

Finding the other source of human qi is a top priority for me due to this, the only other question being what order do the events need to happen in.

Easiest option would just be to drop that consideration and just fight it, using the wards as support to gain an advantage. It has an auto success on us but it looks like we actually have a decent advantage when fighting it due to how our techniques match up.
Oh hey thanks for posting this ark I can just quote now
Mmh, this spirit has pretty bad defensive dice if we attack it from afar. Kiting it with archery is very doable, especally as we should have Dex 5 + Archery 3 + ZB 2 + FSA 2 + Pin 2 + Bow 1 + Luminescent 3, so 18 dice, against it's 12+1 success, so we can reliably do it one damage. Once that's done, the mass of spirits isn't that dangerous to us.



If we do decide to seek the route of peacefully resolving this issue and potentially gaining an ally, then the question is 'how long will the wards last and will that be enough time to actually get to the root of the problem'
 
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Hmm, we need to deal with this spirit now. We might be able to solve the issue taking one of the other options, but we might not and end up in a two way fight. I'm pretty sure we'll be able to kill it with the wards, even if it costs us a bit of Qi.

[X] Try to drive off the spirits with force, while the wards last
 
We'd have a much ch better idea of to do if we had, you know, done some investigations first. Maybe we would have some idea as to whether this has anything to do with our mission, for one.
 
Can someone explain to me how we lost 3 dice?

Here we had 18 defence dice:


And in the next clash we only have 15 despite the descriptions being exactly the same.


Something weird's going on here.
In the first turn we activate a technique that last multiple turn, we get technique dot dice as bonus. So for crescent grace it's 3 dot + 4 from the tech itself.

Second turn, we only get +4 from the tech.
 
We'd have a much ch better idea of to do if we had, you know, done some investigations first. Maybe we would have some idea as to whether this has anything to do with our mission, for one.

Yeah, I don't know what's up with the vote lately, be we did keep picking the choices that deny us information for this job.
 
We'd have a much ch better idea of to do if we had, you know, done some investigations first. Maybe we would have some idea as to whether this has anything to do with our mission, for one.
Well, yes that is true. However, that ship has sailed and so we make due with what we have. What we have right here is a mob of level 1 spirits with a high level 2 spirit to take care of. We have four options to proceed with so lets do the best we can!
 
I'm pretty sure this was mentioned the last time FVM leveled.
That was for Diapason. It's possible both Diapason and Dissonance turned instant at the time, but the wording didn't imply more than one technique turning instant and given only diapason got the instant tag we all though it was only diapason, and we would get Dissonance on a later level up.
 
The first turn that SCS is applied, we get another 3 dice to the defense roll. After that first turn, we lose those three dice.
n the first turn we activate a technique that last multiple turn, we get technique dot dice as bonus. So for crescent grace it's 3 dot + 4 from the tech itself.

Second turn, we only get +4 from the tech.
Any idea where that was stated? I can't find it on the front page.
 
[X] Focus on the trail of human qi Su Ling can sense. It seems suspicious that someone would be out here in this old ruin.
 
Luminescent Star: o
Cost: 4 qi
Gathers and infuses elemental power into an arrow to be fired,adding two dice to the offensive clash and adding two additional damage on a successful hit. This additional damage may not be blocked by basic qi absorption.

Dex+Archery+Bow+Tech+Passive. 18 dice
5 5 8 10 10 7 2 8 1 9 10 7 7 3 7 4 7 6. 11 successes

Boss Spirit
Dex+Dodge+Passives. 12 dice. +1 auto for cultivation
2 10 3 9 5 9 8 8 9 8 4 5. 7 successes +1 auto = 8 successes

4 damage dealt. 3 blocked by qi absorption
we should have dealt 5 damage here. 2 of which could not be blocked.

and if there is armor involved, please tell us.
 
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Any idea where that was stated? I can't find it on the front page.
It was discovered the first time we used Gale Shield, and after some argumentation it was added to Crescent Grace too as having only techniques that are either offensive or 'hard' getting their dots in dice create a systemic issue where a 5 dot soak technique gives better dodge than a 5dot dodge technique if both are one turn only.

EDIT: this is why AtW gives 2 dice, and so on. You get dot dice on the clash you use the technique on.
we should have dealt 5 damage here. 2 of which could not be blocked.

and if there is armor involved, please tell us.
There is nothing there, your eyes lied to you.
 
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[X] Focus on the trail of human qi Su Ling can sense. It seems suspicious that someone would be out here in this old ruin.

I have a feeling this intruder is the reason these spirits are so agitated.

Adhoc vote count started by Codex on Jul 6, 2017 at 6:03 PM, finished with 23872 posts and 10 votes.

Adhoc vote count started by Codex on Jul 6, 2017 at 6:12 PM, finished with 23875 posts and 13 votes.
 
[X] Focus on the trail of human qi Su Ling can sense. It seems suspicious that someone would be out here in this old ruin.

I have a feeling this intruder is the reason these spirits are so agitated.
Yeah, I'm thinking that someone in the village is doing something (Trespasser/murderer/thief) that riled up the spirits, and that someone might very well be behind the disappearances.

We'll see how it goes, but we might have done very well not to go to the village first, depending on what is going on.
 
[X] Focus on the trail of human qi Su Ling can sense. It seems suspicious that someone would be out here in this old ruin.
 
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