Forge of Destiny(Xianxia Quest)

@vali "training resolve" doesn't mean doing an action doing only that, it means "training with han jian and co" when they would use techniques we need resolve to counter, so we'd say train physical/fvm/scs/whatever.

Anyway, Resolve seems to be paired to Resistance as the mastery, which... we don't have :( As I said earlier, I kind of want a water heart/head? technique that gives a AoE buff to ally and us against mental attacks (and maybe other types of attacks too).
 
Ling Qi Playing
Mmm, the Mist is rather randumb... Just consider this a before sleep sketch.


EDIT: Wait... Why did the dress get so light?
+compares scanned image and actual paper+
Uh. Whatever.

EDIT^2:
Ha! Doubled-down on the blue!

EDIT^3: . . . Wait, if the collar slant is on that side... Then the slit...

Augh... I hate fashion and late night muse.
 
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@vali "training resolve" doesn't mean doing an action doing only that, it means "training with han jian and co" when they would use techniques we need resolve to counter, so we'd say train physical/fvm/scs/whatever.

Anyway, Resolve seems to be paired to Resistance as the mastery, which... we don't have :( As I said earlier, I kind of want a water heart/head? technique that gives a AoE buff to ally and us against mental attacks (and maybe other types of attacks too).

I suspect we'll pick up a decent amount of resolve anyways just from being thrown into tough situations and surviving.

I was thinking that our next ability could be a healing skill. We're a support character, Han Jian and co have mentioned previously needing a healer, and healing is always useful especially given how rare it seems to be. It's true that Li Suyin will always be the better healer than us, but I kinda doubt she'll be going to the front-lines or fighting barbarians with us.
 
I suspect we'll pick up a decent amount of resolve anyways just from being thrown into tough situations and surviving.

I was thinking that our next ability could be a healing skill. We're a support character, Han Jian and co have mentioned previously needing a healer, and healing is always useful especially given how rare it seems to be. It's true that Li Suyin will always be the better healer than us, but I kinda doubt she'll be going to the front-lines or fighting barbarians with us.
Bloodbending
 
We'd still auto fail it actually. At yellow soul our cap was raised from 5 to 6 dice.
So even if we max it out, its our 6 dice vs her 15 dice +6 autosuccesses
Uh it'd be two autos. She no longer has that realm over us. It was 3 doubled to 6.
Although the point still stands our odds of winning would still be low.
 
Finding a healing Art with the same elemental meridian requirements as another of our Arts is a sensible goal. Ideally it would be something a bit more targeted than Crimson Flowing Art if the primary usage is intended to be post-battle care.
 
Finding a healing Art with the same elemental meridian requirements as another of our Arts is a sensible goal. Ideally it would be something a bit more targeted than Crimson Flowing Art if the primary usage is intended to be post-battle care.
Nothing about crimson water says its post battle care. and it has additional utility on top of the healing (buff, debuff, and sensory)
 
Nothing about crimson water says its post battle care. and it has additional utility on top of the healing (buff, debuff, and sensory)
Yes, which is why I would want a different, more focussed healing Art for post-battle care if we were selecting an elementally synergistic Art so that we wouldn't be required to open additional meridians to use it. We wouldn't be able to use it in battle, with that setup. It would still be useful strategically.
 
Dang! Really nice work, Grosstoad! Looking at it, I could almost be convinced that a kicking art would actually be awesome instead of the incredible goofiness I'm imagining in my head.
Blame Xiulan. She's the one who ordered the dress and then suggested about the practical wind art usage in keeping decency. :D
 
Yes, which is why I would want a different, more focussed healing Art for post-battle care if we were selecting an elementally synergistic Art so that we wouldn't be required to open additional meridians to use it. We wouldn't be able to use it in battle, with that setup. It would still be useful strategically.
We have to open meridians regardless. we can't have multiple arts sharing a meridian
 
We have to open meridians regardless. we can't have multiple arts sharing a meridian
If an Art uses a meridian/element combination that we already have open and attuned to, we don't have to open any additional meridians to train the new Art. We can also switch between the arts between fights/challenges. Switching the elemental affinity of a meridian requires a lot of time and meditation and can only be done between turns, but if the elements match up, it can be done "on the fly".

This is why having an appropriately themed healing art is suitable for post battle healing. We can't have the Art equipped during battle, but we can swap whatever we have using the meridians to the healing Art once we're somewhere secure. Production-themed Arts, which I have no doubt exist, would be the same way. You learn Arts that use the same elements and meridians so you can flexibly change your loadout as needed.

Edit: This is somewhat subject to the answer to the question of whether we lose exp when swapping Arts like we do with swapping Cultivation Arts.
 
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One thing I would like Ling Qi to get her hands on at this point is whatever makes Meizhen and others capable of knowing what cultivation level people are at. Actually knowing what we are fighting before the first clash would be really nice...
 
I'd prefer tossing a second action toward mastering Argent Soul sooner than learning a new art. Because EPC along with most other cultivation arts not designed to build a strong foundation should provide better bonuses to practical things like combat between disciples than Argent Soul.

This is presumably why Bai Meizhen spent the final week before the thunderdome started focused on making sure she could swap back to her family cultivation art without losing all of her progress.
 
After a while threads with an omake culture either stop picking up new readers because they're too obscure, and the QM gets left with a dedicated core who are invested and care enough to contribute (e.g. Marked with Death, which goes out of its way to make its playerbase insular, small, and hyperfocused...), or the omake culture hits critical mass and writers and artists start informing each other's works (e.g. We Stand in Awe and its associates, or maybe this one soon). After that new readers find it way easier to contribute themselves and they make it easier for others to jump in with the preliminary work done already. Either way whether or not your base has the necessary art talent or not is basically luck of the draw.
 
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