Forge of Destiny(Xianxia Quest)

She might spend the first turn on a self buff, but even if she doesn't Scarlet Thread should more then negate the blood tracking bonus. Assuming that still works if we get healed.

A kilometer isn't that far, not really*, even when you're a sbusy tracking with mystical superpowers. It wouldn't take Ling Qi ten rounds to do it, for instance, and we won't have mitigated any of the Aggravated Damage we'll be taking. TRD is less than optimal for dodging in round one, and since our Dodge is better round one than our facetanking, GCD is the superior reaction to use. It's part of why we've got that 'block 3 semi-perfect damage for 3 qi each' Insight, to make up for that lack of semi-perfect blocking.

Zhengui can't heal Aggravated damage, only Lethal and non-lethal, and she can put out quite a bit of Aggravated Damage.

*Edit: I can cover this distance with five minutes of jogging, out of shape as I am. Can't do a string of those anymore though.

The point of running is not to hide and strike from ambush. It is to set up all our buffs and all the advantages we can (buffs, turtle, crowtron, FVM + Traveler's End) in a static area while we aren't being stabbed and then dare her to come in after us.

Can she then stomp in and beat us? Yes.

Will she have to do more to beat us than she would if we stay in place and try to damage race her? Also yes.

I know that the point isn't to do those things, that the point is to do what you're saying.

And I disagree, because she's already shrugged FVM off before. At least twice, with Dhartiri supporting her, during Thunderdome 2 and the Surprise Interrupt. FVM won't help at all so long as Dhartiri is up. All of her buffs > all of our other buffs means she has no reason to reveal cards she hasn't already used.

Besides, she's probably expecting us to run. We've always ran from her before, after all, so she's probably side-boarded a relevant art or two. Timing our retreat is something we haven't done before, however.

Wheras if we start out with 10 ring defence instant and disappear our high initial defence can be used to ensure that the aggravated damage we take is downgraded to a type we can heal. That gives us a defence dice bonus and up to 4 points of semi-perfect blocking, and downgrading two (perfect) points of agg damage to lethal. On our move only Zhengui can then put up his ashfield in prep for healing us and the Horror can grant us our temp health boxes and attempt to dispel any techs Sun managed to put on us in turn 1.

She was capable of matching TRD in aggravated damage back in week 32, with just an instant up, at range. She's a facepuncher who's gone up a stage since then and has moved on to a successor Art, why do you think she can't do better now? Especially since she isn't holding back?

No, we need to do something she isn't expecting. Even with our showing against Ji Rong, she's probably confident we'll run again. Thousand Rings Unbreaking should come as an unpleasant surprise, better one where she thinks she's doing well than one where she's being cautious. More cautious.
 
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Ten Ring Defense: oo
Cost: 4 Qi (initial)
Instant, response
This user fills themselves with the vital qi of the great forests to protect themselves and their allies from harm. Grants the user a four die bonus to physical defense for five turns. In addition the first two points of damage the user suffers each round is downgraded one stage. Aggravated becomes lethal, lethal becomes nonlethal, nonlethal is negated. The user may expend two qi to gain one point of semi perfect defense. This effect may be used on allies within range. If the user is not damaged in a turn in which this art is active, they recover two qi.

Ashfield Flowering: ooo
cost 8 qi
Usable only while at least one instance of Ashfall is active, this technique consumes the ashfield to revitalize allies. On activation one instance of Ashfall is dispelled, allied targets within the ashfall zone receive a two die bonus to all defensive clashes, resolve, and stamina tests for three turns and have one point of lethal or nonlethal damage healed.

and we won't have mitigated any of the Aggravated Damage we'll be taking.
It would be downgraded to lethal which he can heal.
 
Xin looked sad, but not reproachful. "Hush, dear. You need not explain things to me," she sighed. "This has been a most unusual year, and not wholly in a good way. Our treatment of the Outer Sect has been more… hands off in recent years than we might like," Her silver eyes gleamed oddly in the dull light of the lantern. "In exchange for certain favours."

Her blurry thoughts couldn't help but turn to a certain terrifying woman. "Is that why Elder Jiao is so angry?"

"He has had his fill of scheming, that husband of mine," Xin replied with a musical laugh. "But no more of such things. You've done very well, you know."
Heh, if Xin knew, and I bet she did, she is a spirit of secrets married to the guy who made all of this, then no wonder she, and most likely Jiao didn't seem happy about this year, and especially this tournament : the Sun basically prepared the worst terrain possible for us so they could have a clean victory, Shenhua did nothing about it and probably laughed a good while, the Sect accepted in exchange for some favours (probably a good word in the ear of the Empress for additional funds) and the Moon couple had to accept and send the disciple they like the most by far to the slaughterhouse, for politics that are far above her head.
 
Well if we were not in the sect, her trash talk would make me think that she want to crippled Lin cultivation turning her a 'mortal' again (which is kind of weird to call one another immortals when they are not).

anyway crossing my fingers here to Lin success.
 
Do we expect Dhartiri to have a buff cycle that makes her harder to gank as time goes on?
 
Do we expect Dhartiri to have a buff cycle that makes her harder to gank as time goes on?
By what she's displayed, a qi drain field, and a attack power buffing song, and being a Wood spirit by nature? No I don't expect her to have significant defensive arts. She'll have some, all competent players on this level do, but it is reasonable to assume it is less than Sun.
 
By what she's displayed, a qi drain field, and a attack power buffing song, and being a Wood spirit by nature? No I don't expect her to have significant defensive arts. She'll have some, all competent players on this level do, but it is reasonable to assume it is less than Sun.
Zhengui doesn't. My point is many people are talking about ganking Dhartiri first, but shouldn't that because easier after we buff up? I don't expect Sun to have much in the way of group buffs.
 
Zhengui doesn't. My point is many people are talking about ganking Dhartiri first, but shouldn't that because easier after we buff up? I don't expect Sun to have much in the way of group buffs.

They're fighting in the actual, honest to goodness jungle. The heart of their power.

It's entirely possible that it means even if we run away, they can run and maintain their full buff cycle indefinitely by draining the lifeforce from the stuff lying around.
 
So what is the chance that Sun has spoken about taking us seriously from the start as a bait for us in some way?

I think she is thinking we would run away like we did against her at the ambush, and has appropriate counter measures readied once we activate the escape card.
 
As the formations mists rose, and and solidified, forming a maze of roots beneath her feet and a sweltering sun above her head, shining through the high tropical canopy of a thick jungle landscape, so overgrown that a man might hardly be able to pass through between any given pair of tree trunks, Ling Qi could only stare at her grinning opponent.

Is this at the very least the area Ling Qi and Xiulan were in during the trial? One last bit of help from Elder Jiao in a relatively innocuous way towards the Sun.
 
They're fighting in the actual, honest to goodness jungle. The heart of their power.

It's entirely possible that it means even if we run away, they can run and maintain their full buff cycle indefinitely by draining the lifeforce from the stuff lying around.
If that works then so can we. But we have no reason to think that they can. Also I to red string then summon up all the help we can buff it all up we can then have it all attack at once. If we are going to hit that gives the best chance whatever buffs they have. Not sure if the attack should be on Sun or Dhartiri.
 
Here's the thing. We can assume this. But the evidence for supporting that assumption is sparse on the ground. Like, how much tougher do you think we are than Shen Hu or Lanhua? It's probably less than ten dice given their defensive spec. Thus to beat us in the fortress mode you proclaim, she goes as far as Shen Hu and then stops.

This really just wraps back around to the same logical fallacy I already pointed out to you. If, Liling can beat us to unconsciousness in less than three turns and buffing all that time in a damage race, when we have our full buff stack going. Then, her buff stack at three turns is enough to overwhelm our buff stack at three turns.
MELEE RANGE. Melee range. M E L E E R A N G E. Melee. Range. Melee range.

I'm not sure what I have to do to get those words to show up in your posts.

If we stand in one place and let Sun Liling whale on us in melee range then we will certainly die before we do anything useful.

If we force her to close the distance through hostile fire then there's a chance we could do something useful.

I know that the point isn't to do those things, that the point is to do what you're saying.

And I disagree, because she's already shrugged FVM off before. At least twice, with Dhartiri supporting her, during Thunderdome 2 and the Surprise Interrupt. FVM won't help at all so long as Dhartiri is up. All of her buffs > all of our other buffs means she has no reason to reveal cards she hasn't already used.

Besides, she's probably expecting us to run. We've always ran from her before, after all, so she's probably side-boarded a relevant art or two. Timing our retreat is something we haven't done before, however.
We get the multi attack bonus from the FVM gribblies even if she shrugs off the save or suck.

In order to accomplish our goal we need to get lucky. The more rolls and more decisions Liling has to make the more likely it is that we spike one and make ourselves look good or learn something about Liling.

The gank D-ri plan, OTOH, does not make sense. We know that D-ri can appear or disappear almost at will, especially in a jungle. Every indication is that she won't appear until Liling is in our face dealing blender damage, and that if we did manage to harm D-ri she would just disappear for a while. What new information do we gather by lashing out at D-ri as we get blendered?
 
Zhengui doesn't. My point is many people are talking about ganking Dhartiri first, but shouldn't that because easier after we buff up? I don't expect Sun to have much in the way of group buffs.
it'll become easier because whether we try it at the start or after running first, Liling is going to be running interference

So it's better to do so when Lilings dice arent buffed up to their maximum while she's wailing on Ling Qi.
 
it'll become easier because whether we try it at the start or after running first, Liling is going to be running interference

So it's better to do so when Lilings dice arent buffed up to their maximum while she's wailing on Ling Qi.
If we run then loop back and attack we should be able to do an alpha strike on Dhartiri. Such a stike is far more likely to work when we are all buffed up and have a score of buffed allies.
 
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The gank D-ri plan, OTOH, does not make sense. We know that D-ri can appear or disappear almost at will, especially in a jungle. Every indication is that she won't appear until Liling is in our face dealing blender damage, and that if we did manage to harm D-ri she would just disappear for a while. What new information do we gather by lashing out at D-ri as we get blendered?
Plus it assumes that Dhartiri is going to be manifested right away for no reason when Sun hasn't done that ever. Sun uses Dhartiri as a ambusher or a tracker. Never just as a straight face puncher.
 
[X] Plan Bir/tch Bait
-[X] Buy the Scarlet Thread x2.
-[X] Explain plan to Zhengui before battle.
-[X] First turn use the thread to go the full kilometer straight backwards. Second turn use the move action to go even further. Then manifest Zhengui and set him to hiding and buffing himself. Only use Minds apart when Sun is close. Use FVM and other appropriate buffs. When Sun Liling gets close, begin luring her towards Zhengui's hiding spot. Make it look like we're trying to ambush her with him. The real plan is to lure Dhartiri into attacking Zhengui, which is when we use Starlight Elegy on Sun, then try to nuke Dhartiri. Assuming she goes down, use best judgement to fight Sun.
 
Plus it assumes that Dhartiri is going to be manifested right away for no reason when Sun hasn't done that ever. Sun uses Dhartiri as a ambusher or a tracker. Never just as a straight face puncher.
I like how the Gank Dharitri plan you and jacobk are arguing against is the one that the two of you had made up wholesale.

It's almost like you can't physically see the actual arguments for it, or something!
 
Ahhhhhhh. Panic. Panic. Liling *smiled* at us! ... ... Meizhen will be on the war path.


On a casual glance, Ling Qi got put into the most unfavourable circumstances imaginable. On a not so casual glance,
jungle terrain might actually be good for her with her phasing abilities/squeezing through small spaces. Liling and
especially Dharitri are of course at home in the jungle, so I'd still give the homefield advantage to them. Just not
a totally one-sided one.

Furthermore, Ling Qi has at least experienced the jungle in an earlier trial. And Jiao being Jiao might use a very
similar setup, something to keep an eye on.

With Liling's declaration, and the obvious homefield advantage, the win conditions just have changed I believe. While
we still should 'fight for a win', and the chances might not be absolute zero, they are pretty low. Instead, our 'strategic win condition' even more then before is to make a good showing, and maybe get Liling to show one of her big techniques or tricks. In fact, I'll go so far and say that Ling Qi lasting beyond turn 1 or 2 would actually be egg on Liling's face, no
damage taken to her own person or Dharitri even needed.

Contrary, Liling's win condition is to take out Ling Qi as fast and hard as possible. Likely, she will attempt to do so by
stabbing her. Lots. Dharitri will probably stealth, and either counter Zhengui if we deploy him like she has done with every other spirit so far, or try and get a sneak attack against Ling Qi in to overwhelm and blow her up.

Thus, I propose to open up with our best defensive setup in Turn 1, and deploy Zhengui to lure out Dharitri or guard against any sneak attacks from her if she refuses to engage. Assuming the Bone Construct is a free action to deploy, we should of course also use that. Liling will focus on us, not disposable minions. We'd try to keep our distance from Liling if possible (...yeah), hopefully by using our phasing abilities to bypass thick parts of the jungle that she will have to bulldoze through. (again, ... yeah)

Turn 2 should see us further reinforcing our defenses and preparing the battlefield to our preferences while still being fully on the defence. With Zhengui trying what he can to heal or support us while not getting eaten/infected by Dharitri.

Should we survive to Turn 3, we should begin to engage Dharitri and try to force her to retreat or even take her out if possible. It would be a great showing if we did, but I believe even lasting to Turn 3 or 4 would already be a good showing,
so I am not even all that keen on it. And if we manage to take out Dharitri, I would just fight a holding action against Liling. We aren't going to win against her even with using an escape talisman and 'resetting' the fight (With us being down like 10 Health and 60 Qi or so...), so just taking our lumps and making a honest stand looks best there I believe. But if people are really keen on burning the Talisman under these circumstances, I honestly don't care because our showing already would have been awesome...

So, to summarize:
--- Open with strong Defense and then reinforce it while trying to avoid Liling by using the terrain and our strengths. Zhengui tries to engage Dharitri. Use Bone Construct. Try everything to hold out and survive, extending the fight.
--- From Turn 3 on try to blow up Dharitri with using Cai's dispelling Art when we are setup for a big attack
--- Then, either lose to Dharitri and Liling, or blow up Dharitri and get shafted by enraged Liling (Literally...)
--- Profit

((I am not putting this as a full plan because it lacks the Arts, and quite frankly, I am not qualified to pick what Arts to use when))
 
[X] Plan Gank Dhartiri
-[x] use all tricks to Gank Dhartiri ASAP
-[x]then pop escape talisman, use recovery meds, and go at Liling as hard as we can
 
So, to summarize:
--- Open with strong Defense and then reinforce it while trying to avoid Liling by using the terrain and our strengths. Zhengui tries to engage Dharitri. Use Bone Construct. Try everything to hold out and survive, extending the fight.
--- From Turn 3 on try to blow up Dharitri with using Cai's dispelling Art when we are setup for a big attack
--- Then, either lose to Dharitri and Liling, or blow up Dharitri and get shafted by enraged Liling (Literally...)
--- Profit
That's basically "Plan Penultimate Boss Fight" in a nutshell :V
 
MELEE RANGE. Melee range. M E L E E R A N G E. Melee. Range. Melee range.

I'm not sure what I have to do to get those words to show up in your posts.

If we stand in one place and let Sun Liling whale on us in melee range then we will certainly die before we do anything useful.

If we force her to close the distance through hostile fire then there's a chance we could do something useful.
Yeah, and I've already addressed that, at least indirectly. You also could have just asked more simply.

But to address it more fully. We will be in melee range, but based on available evidence from our fight against Ji Rong, the Chase, Liling's fight with Shen Hu and what TRF does, I've made supported assumptions that we can last through the early exchanges with Liling. You obviously don't agree with them, so I can only say oh well.

As to the distance thing. Ling Qi can cross the distance provided by FVM in two rounds, without a melee gap closer that can cross 100 meters which Sun has demonstrated. Taking into account that Sun is fast in straight line movement like Ling Qi and that she has a 100 meter gap closer, she can take 1 turn to cross it. One turn to do something, wherein she has to get within 50 meters for us to attack with something powerful.

Distancing yourself from the melee specialist is the proper thing to do, when you can leverage that distance and maintain it. We can do neither, though maintaining it is harder than leveraging it. We simply cannot make something of it when I look at the system you push.


[X] Plan Penultimate Boss Fight
 
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