Forge of Destiny(Xianxia Quest)

@yrsillar if we go into the infirmary I'm assuming we are going to talk to Xin. Will we have the chance to talk to Ji Rong or Shen Hu?


…also, can we comfort Xiulan?:cry:
 
@yrsillar if we go into the infirmary I'm assuming we are going to talk to Xin. Will we have the chance to talk to Ji Rong or Shen Hu?


…also, can we comfort Xiulan?:cry:


Ji rong- no. Why would ling qi WANT to talk to ji rong of all people at this moment when she just beat him and he pissed her off by breaking her bones chipping her teeth and calling her a street rat and being rude. Hes literrally the last of her worries right now and after were healed up and xin talk I fully expect her to at least try and see her friends fights, depending on their length .

Shen hu I can kind of justify if the fights are already over and gu is prob gonna be KoD and not really capable of any decent convo.
 
Yeeeeeah, I'm not getting into you on this particular topic. I just wanted to present an IC defense of Ling Qi's actions so that we don't get into another round of 'make yrsillar go back to editing what was in all honesty a really good fight,' and yrs already did that by revealing that he rolled things out and then rearranged them so that the fight could read better. Hence my edit which was a 'welp, this post was pretty useless'. :V
Man, no one wants Yrs to edit anything. The fight was great, and this has nothing to do with "complaining" or "he should edit it". It has to do with trying to guess how the narrative is going to impact the story. I really don't appreciate you making an argument that has nothing to do with your actual point designed to counter an argument that I never implied.

For example, it appears that we can't use SCS and TRF together, and if true it's important to know. Likewise, it appears that Encircling Wind is not meant to be "Instant K.O", which is also important to know because mechanically it's just stupidly OP. For example, here is what would have happened in Turn 3 had we used it:
At that time, Ji Rong already had -10/-13 defence or so from the fluff. PC+EW would give Zhengui/Worms +9. Baseline dice for Worm would be 38.
  1. Ling Qi (+0)
  2. Dissonance(+1 bonus damage capped at DV) (-1 multi for Ji Rong), effective 56 dice +1 auto
  3. Worm 1 (+2 bonus damage capped at DV, +1 semi perfect bonus damage from PC) (-2 multi for Ji Rong) effective 50 dice -2 auto
  4. Worm 2 (+3 bonus damage capped at DV, +1 semi perfect bonus damage from PC) (-3 multi for Ji Rong) effective 51 dice -2 auto
  5. Worm 3 (+4 bonus damage capped at DV, +1 semi perfect bonus damage from PC) (-4 multi for Ji Rong) effective 52 dice -2 auto
  6. Worm 4 (+5 bonus damage capped at DV, +1 semi perfect bonus damage from PC) (-5 multi for Ji Rong) effective 53 dice -2 auto
  7. Zhengui 1(+6 bonus damage capped at DV, +1 semi perfect bonus damage from PC) (-6 multi for Ji Rong) effective 62 dice -2 auto
  8. Zhengui 2 (+7 bonus damage capped at DV, +1 semi perfect bonus damage from PC) (-7 multi for Ji Rong) effective 64 dice -2 auto
  9. Zhengui 3 (+8 bonus damage capped at DV, +1 semi perfect bonus damage from PC) (-8 multi for Ji Rong) effective 61 dice -2 auto
This is obviously without counting the effect of their techs.

This is why I thought that Encircling Wind can't work with Pressure Crack, because if it did Ji Rong would have lost then.
 
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Ji rong- no. Why would ling qi WANT to talk to ji rong of all people at this moment when she just beat him and he pissed her off by breaking her bones chipping her teeth and calling her a street rat and being rude. Hes literrally the last of her worries right now and after were healed up and xin talk I fully expect her to at least try and see her friends fights, depending on their length .

Shen hu I can kind of justify if the fights are already over and gu is prob gonna be KoD and not really capable of any decent convo.
Personally I figure we'd be in there long enough for Xin to treat us, then go say hi to Xiulan before going back up. We only know Shen Hu as a passing acquaintance, and Ji Rong from an IC PoV can sit there spawning giant despair elementals if he likes.
 
Ji rong- no. Why would ling qi WANT to talk to ji rong of all people at this moment when she just beat him and he pissed her off by breaking her bones chipping her teeth and calling her a street rat and being rude. Hes literrally the last of her worries right now and after were healed up and xin talk I fully expect her to at least try and see her friends fights, depending on their length .
Because potentially poaching an Inner Sect Sun subordinate would be very useful, and we're not holding a grudge over what happened in a tournament fight? It really is all business to us. To put it in perspective, we feel the same way about him as we do about Suyin's mentor. We're just wary. And he pretty much gave us an invitation to talk:
"Guess I'm just curious what made you change."
He's quite curious about why we're not what he expected us to be. I want to explain it to him.

"I was what the streets made me. But now, I'm a cultivator so I am what I make of myself. And I wanted to be a better person, now that I can. Does the world really need more powerful assholes?" (paraphrased)

For Shen, I don't think we can do anymore diplomancy right now, but he might have some insights on how to hurt Sun.
 
For example, it appears that we can't use SCS and TRF together, and if true it's important to know.
I completely disagree with the assertion that it appears we can't use SCS and TRF together.

There is nothing in the arts to suggest that they are incompatible and unable to be used together, there is nothing in the known mechanics to suggest that any art is incompatible with other arts or that they can't be used together, and we used SCS and TRF in our last fight with Chu Song, so any supposed change in the mechanics would have had to occur after the last fight during the tournament run.

Narratively, it makes absolutely no sense for an Elder to give a promising student an art that they can not use if they choose to use their primary defensive art. It wouldn't be a reward for our hard work but a mockery of our chosen skill set and defensive tools.

All in all, the argument that SCS and TRF can't be used together has to stem from an argument that Yrs changed the mechanics drastically half-way through the final tournament and didn't tell us because... LOL's?

Yrs has given an explanation for why SCS didn't appear narratively in the fight, and that explanation is sound and allows for SCS to have been used in conjunction with TRF.
 
Man, no one wants Yrs to edit anything. The fight was great, and this has nothing to do with "complaining" or "he should edit it". It has to do with trying to guess how the narrative is going to impact the story. I really don't appreciate you making an argument that has nothing to do with your actual point designed to counter an argument that I never implied.

For example, it appears that we can't use SCS and TRF together, and if true it's important to know. Likewise, it appears that Encircling Wind is not meant to be "Instant K.O", which is also important to know because mechanically it's just stupidly OP. For example, here is what would have happened in Turn 3 had we used it:
At that time, Ji Rong already had -10/-13 defence or so from the fluff. PC+EW would give Zhengui/Worms +9. Baseline dice for Worm would be 38.
  1. Ling Qi (+0)
  2. Dissonance(+1 bonus damage capped at DV) (-1 multi for Ji Rong), effective 56 dice +1 auto
  3. Worm 1 (+2 bonus damage capped at DV) (-2 multi for Ji Rong) effective 50 dice -2 auto
  4. Worm 2 (+3 bonus damage capped at DV) (-3 multi for Ji Rong) effective 51 dice -2 auto
  5. Worm 3 (+4 bonus damage capped at DV) (-4 multi for Ji Rong) effective 52 dice -2 auto
  6. Worm 4 (+5 bonus damage capped at DV) (-5 multi for Ji Rong) effective 53 dice -2 auto
  7. Zhengui 1(+6 bonus damage capped at DV) (-6 multi for Ji Rong) effective 62 dice -2 auto
  8. Zhengui 2 (+7 bonus damage capped at DV) (-7 multi for Ji Rong) effective 64 dice -2 auto
  9. Zhengui 3 (+8 bonus damage capped at DV) (-8 multi for Ji Rong) effective 61 dice -2 auto
This is why I thought that Encircling Wind can't work with Pressure Crack, because if it did Ji Rong would have lost then.

I'm going to try to put this really gently: I'm not your substitute yrsillar.

Like, however subtle you think you are being, you are not. You have invented an entirely unforeseen, unhinted at and utterly without any sort of prior metaphysical or narrative basis limitation in order to justify an unoptimized combat turn order. Either you are being serious, and I have to assume that you are about to descend on Yrs with pitchforks and torches because wtf, that's not fair, or you are doing this to make a point about how unoptimized Ling Qi's combat decisions were.

There's a very remote possibility that you are doing this because you truly do believe that this is the case and that it is... somehow okay for Yrs to suddenly introduce this nerf to Ling Qi's build? I mean, I guess it's not impossible. But. I mean. It's pretty remote. I'd be pissed, and my eyes glazed over when you started spitting out numbers.

I, otoh, said that 'well, maybe Ling Qi hasn't tried to do what she just did and messed up.'

You then replied with a recap of every single major fight she's been in to say 'no, really, she's been training for this fight her entire time on the Outer Sect mountain, clearly she must have this down cold so let's look again at this possible inherent limitation of support arts.'

Like you pretty clearly want to say 'this shouldn't have been written like this' but when called on it your reply is 'no way, Jose, how dare you I implied nothing of the sort!!!!'

Um, okay, then.
 
I'm going to try to put this really gently: I'm not your substitute yrsillar.

Like, however subtle you think you are being, you are not. You have invented an entirely unforeseen, unhinted at and utterly without any sort of prior metaphysical or narrative basis limitation in order to justify an unoptimized combat turn order. Either you are being serious, and I have to assume that you are about to descend on Yrs with pitchforks and torches because wtf, that's not fair, or you are doing this to make a point about how unoptimized Ling Qi's combat decisions were.

There's a very remote possibility that you are doing this because you truly do believe that this is the case and that it is... somehow okay for Yrs to suddenly introduce this nerf to Ling Qi's build? I mean, I guess it's not impossible. But. I mean. It's pretty remote. I'd be pissed, and my eyes glazed over when you started spitting out numbers.

I, otoh, said that 'well, maybe Ling Qi hasn't tried to do what she just did and messed up.'

You then replied with a recap of every single major fight she's been in to say 'no, really, she's been training for this fight her entire time on the Outer Sect mountain, clearly she must have this down cold so let's look again at this possible inherent limitation of support arts.'

Like you pretty clearly want to say 'this shouldn't have been written like this' but when called on it your reply is 'no way, Jose, how dare you I implied nothing of the sort!!!!'

Um, okay, then.
That was not the impression I got at all. It seems to me that Arkeus just wants to know if there are any hidden limitations in the system that he doesn't know about, so he can take them into account for the next fight's plan, which he's probably already working on intensely.
 
So... Is jirong just knocked unconscious due to qi exhaustion? He should be out pretty of the infirmry pretty quick i guess.

Also we got a lot of moms

Do you think ji rong got a lot of dads?

LightningDad
YangDad
Went for a pack of smokes Dad
 
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I did roll things out, but when it came time to actually write the fight, I remixed and cut to make things actually flow well as a scene while maintaining the general outline of the outcomes. As I have said before, trying to write a scene that one for one includes every mechanical detail really just doesn;t work for me, it kills the flow of the scene and makes everything come across as clunky and stilted.
That's nice for you, but without the dice rolls and other relevant info we voters can't plan ahead.
If Ji Rong trips on a worm and we punch him in the face we need to know if it's because he rolled poorly on defense, because worms stacked multi attack debuff on him, the worms rolled high on attack, because we rolled high on attack, if it's the expected result due to both out attack/his defense dice, did the de/buffs we and he used were relevant, ect...
If you're going narrative you might as well scrap all the dice, armor, damage types and other mechanics. We'll just vote based on gut feelings, or whatever feels cool at the moment and be done with it...
 
Beside a dice log now is kinda not needed. We got one fight left with the current mechanics and it is one we cant win no matter what we do so there is little point to do any mechanic theory crafting for it.
 
Beside a dice log now is kinda not needed. We got one fight left with the current mechanics and it is one we cant win no matter what we do so there is little point to do any mechanic theory crafting for it.
How much we can pressure Liling into revealing before we lose can impact how much face we gain, as well as improving her opponent's chances in the finals. If we want Meizhen to beat her and leverage the goodwill gained thereby to become an ambassador to the Cai and stay near us, we should give this fight our all.
 
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We can see from the pre-fight banter that he actually looked back on his days leading a street gang with nostalgia. And well...by his background he did everything correct...for a street thug:
-Someone accuses you, you don't defend yourself, that looks weak! You accuse them back loudly and challenge them to a fight to prove you are strong! *smooshed by ducal scion*

-If you are humiliated, then you must take back your cred by force, or nobody will respect you. *nobody respects him anyway, not even his allies*

-You stick by your bros, no matter what. Someone screws them you cover for them, no matter whose fault it was. *your bros can afford the loss, you can't*

In the viper nest of nobility that went great! :D
All right, all right, we've had some ups and downs so far. But if we stick to the plan there are better days ahead. Surely our brash, confrontational style will pay off as we reveal ourselves to be the true xianxia protagonist in the Inner Sect!

/negaverse
 
How much we can pressure Liling into revealing before we lose can impact how much face we gain, as well as improving her opponents chances in the finals. If we want Meizhen to beat her and leverage the goodwill gained thereby to become an ambassador to the Cai and stay near us, we should give this fight our all.
But why pressure the GM into doing a bunch of paperwork? so that we can come up with a plan that yields an extra couple dice from optimization? It seems like those extra couple dice won't matter, as the GM will be writing the next fight semi-narratively anyway.
 
You know, I'm honestly tired of arguing this point.

@yrsillar can we or can we not possibly beat Sun?
Depends on your victory conditions

Ganking Dharitri and forcing Liling to dig into her bag of tricks to crack Ling Qis defenses properly is absolutely us beating her.

It's an abject humiliation and reveals her best cards so the noted counter attack specialist or flying tank can prepare against them.
 
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That's nice for you, but without the dice rolls and other relevant info we voters can't plan ahead.
If Ji Rong trips on a worm and we punch him in the face we need to know if it's because he rolled poorly on defense, because worms stacked multi attack debuff on him, the worms rolled high on attack, because we rolled high on attack, if it's the expected result due to both out attack/his defense dice, did the de/buffs we and he used were relevant, ect...
If you're going narrative you might as well scrap all the dice, armor, damage types and other mechanics. We'll just vote based on gut feelings, or whatever feels cool at the moment and be done with it...

My understanding is that this is what will be happening in the sequel quest, and indeed is why there is a 'sequel quest' in the first place - to give time to yrs to redesign the quest to fit a narrative system, rather than a dice-based system.
 
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