Like wow... apparently there is a fire in the newsroom and no one is understanding each other. So let's try to step back and see where crossed wires occurred.
Wait, did you switch your argument on how we can have time to reach our opponent? This is why I am comparing pre-fight buffs and why we want to have our buffs up before we engage the enemy. Like how you want to prepare the horror before the fight. So in your scenario, you prepare the horror before we fight. I am saying we should also buff us up. We can have the buffs for minutes before we engage the enemy without issues.
I was comparing the first turns of a fight where we don't lose first strike, as you don't want to lose first strike, with or without pre-buff. If you want to lose first strike, then things changes... but that is still not all our defensive suit. Our defensive suite currently is MotV (full action), TRU (full action), PLR (full action), SEA (instant), HRA (instant), FS (instant), OwS (Instant, maybe too expensive unless we want to go scouting for the enemy), TRD (response), GC (response), RS (response). It seems you also switched our your argument about prebuffing as suddenly first strike no longer matters when we aren't talking about PLR, only about PLR?
Obviously SEA and PLR are very specific prebuff that might not be wanted depending on the circumstances.
I have never switched my argument on how we have time to reach our opponent and how we can do pre-combat buffing. So let's go through why I did a combat buff analysis in response to your combat buff analysis.
Your analysis had MotV, Dissonance, and Elegy within the confines of the turns that Ling Qi was taking. If your turn sequence has MotV, Dissonance, and Elegy then I am going to assume that conflict has already begun because there is no reason to lose first strike because we decided to not start off with our opponent in FVM. So I assumed that your turn analysis was in fact an in-combat turn analysis of what is likely to occur.
I responded with my own in-combat turn analysis of how we could achieve the same defensive position within 2 turns by using an out of turn action setting up the Horror.
Your previous turn analysis seemed to have nothing to do with pre-conflict buffing because 1/3 of it was offensive based attacks (MotV, dissonance, Elegy). If we are going on the offensive, then I am assuming that conflict has already started.
Assuming conflict had already started, I responded to your turn analysis and achieved the same defensive options in 2 turns rather than 3. I can not stress this enough, my turn analysis was in-combat as was your turn analysis. So let's not use in-combat analysis and try and say it correlates at all to pre-combat turn analysis... because it doesn't.
If your in-combat analysis was meant to demonstrate the need, or value, of buffing outside of combat to save us those actions then that was not communicated clearly to me at all.
If you want a turn analysis that involves pre-combat buffing, then it would look something like this.
Turn 1: Build Horror; HRA; TRD
Horror: DWV
Turn 2: TRU; RS; CG
Except that doesn't really work because that requires response actions, something that can't be done unless we have an attack to respond to. So then it plods on to 3 turns or 4 turns of just buffing ourselves up.
Most notably in this situation, building the Horror does not actually slow down our self-buffing, as it then takes it turns and places a buff where we would have spent an action doing it. A beautiful system.
Now, moving on to why we rarely, if ever, want to pre-buff with PLR because I consider that an absolute waste of pre-buffing and may actively be determinantal.
I will preface this with an acknowledgment: Using PLR first does not inherently destroy our ability to achieve the first strike.
Now, what does PLR give us that we would want to deploy it before the combat begins
- A field that requires a person to pass a 7 success perception test in order to accurately target us
- Should the opponent accurately target us they do so with a -3 to dice
Now, what does PLR cost us
- 4 qi to deploy
- an action
Now, why is this bad to use as a pre-buff? First, it alerts the opponent to where we are, a huge dancing rave party is not going to remain hidden. Even to normal senses. Secondly, the 7 success need is irrelevant to our concerns. It doesn't matter if they hit us, what matters is that fired the first shot. The moment they attack first, we lose the first strike regardless of whether it hit or not. In conjunction with this the second benefit is pointless because it matters who fired the first shot, not whether it hit. Third, it completely removes the opportunity for us to stack the "first strike" bonus and the "unaware" bonus of SCS, because those are stackable now and it is impossible for the person to remain unaware of where we are if we are in the middle of a Rave.
So, if your argument is that after taking an action to loudly proclaim where we are and then we are able to strike first against an opponent, then there are a couple of hurdles in your path.
- The arena needs to be larger than 100 m across
- Irrespective of how large the area is that the locations of the combatants are further than 100m apart
- That the opponent would move into our qi sensing range (of 100m) and not have a plan to cross the rest of the distance to attack
We have two great advantages for achieving the first strike bonus. Our stealth and our initiative. If we want to forgo one of them for PLR then it must be in the most specific and narrowest of circumstances.
If we can assume we can take 1 turn to deploy the Horror and not lose us the first strike, I think we can assume we can take 1 turn to use Illustrious Phantasmal Festival and not lose us the first strike. In either case it seems the optimal place to do it would be just outside our range and the range of our enemy, since both compromise strategic level stealth over time. Neither compromises tactical level personal stealth for Ling Qi. The nature of PLR is that it disguises the user, so I think it would not automatically kick us out of stealth, so none of the SCS first strike or stealth bonuses are automatically imperiled.
Using a stealth turn 0 to drop some techs outside of engagement range, then moving in to engage in standard combat should be legal. This would be giving up first strike bonuses against an enemy with higher initiative, but there's what 1 person we're aware of who has that?
I completely disagree with your assumption. PLR and the Horror are completely different in terms of how the qi is used and the scale of what is going on. Using PLR to create sound, lights, and an 80m radius rave cannot be compared to creating a singular creature that may not even take up a cubic meter of space.
Another thing is that the Horror does not compromise our strategic stealth, it, in fact, adds additional options to it, if there is even a thing called strategic stealth when the opponent is fully aware that an individual is in the same arena as him. Having something that can be sensed, but is not attached to us gives us the option to direct the opponent in a direction that we want. To bait him towards something that is advantageous to us. Simply having nothing to sense gives very limited direction to the opponent on where to go and gives us very little means to control his behavior.
So no, I disagree with the assumption that PLR is best optimized to occur before the fight begins. It should be a tech we pull out on the 3rd or 4th turn, depending on the opponent.