Passive Effects
-User and all allies within forty eighty meters gain +4 die to physical defense pools
-User and all allies within forty eighty meters gain +3 dice to stamina and resolve tests
-User gains a three four die bonus vs poison and disease effects
-User and all allies within forty eighty meters have their armor ratings improved by one two
Deepwood Vitality: oo
Cost 7 qi
Instant, response
The user channels their qi into the earth, spreading like a great tangle of roots to link with up to ten allies. On activation the user and each target are granted two temporary health boxes and a four die bonus to physical defense for three turns. On use the user may attempt to dispel an effect on themselves or an and each ally, with a three five die bonus. Temporary health boxes receive damage first, and disappear upon being used. Temporary Health boxes do not stack
Ten Ring Defense: oo
Cost: 4 Qi (initial)
Instant, response
This user fills themselves with the vital qi of the great forests to protect themselves and their allies from harm. Grants the user a three four die bonus to physical defense for five turns. In addition the first two points of damage the user suffers each round is downgraded one stage. Aggravated becomes lethal, lethal becomes nonlethal, nonlethal is negated. The user may expend three two qi to gain one point of semi perfect defense. This effect may be used on allies within range. If the user is not damaged in a turn in which this art is active, they recover two qi.
Hundred Ring Armament: ooo
Cost: 7 qi(initial)
Instant
The user armors themselves and their allies with the iron bark of primeval forests. The user gains two points of perfect defense. This effect may be extended to as many as five allies, for an additional three qi each time. In addition, the user and all allies affected have their armor increased by two. This effect lasts 3 turns.
Thousand Rings Unbreaking
Cost: 10 qi
The eldest trees of the Emerald Seas are mighty things, ancient and nigh invulnerable, akin to living mountains. By calling upon the image of their power, the user gains some measure of their resilience. On activation, the user and up to three allies becomes immune to effects which would move them involuntarily and cannot be grappled, unless the enemy's cultivation exceeds theirs by two levels or one realm. In addition, the user and allies gains a four die bonus to all defenses, and negates, for free, the first point of damage they would take each round, regardless of source or quality. While this technique is active damage to armor durability is reduced by two(Min 1)