Forge of Destiny(Xianxia Quest)

My preference would be sometime in year two of our education, if we decide we still want it. Ling Qi likes archery, and it gives us a long-range option, so there is still a niche for bow arts in our build - but I am highly skeptical of our ability to invest in range for the tourney, and would rather push our other arts instead.
Considering just learning the first first level of a Green+ FSA successor should yield great results, I don't buy this.

It's our nuke art. Debuff without damage is like having a knife without a cake.

It's a successor art of very high quality. I'd much rather pick that up than, say, AC or AS.
 
Considering just learning the first first level of a Green+ FSA successor should yield great results, I don't buy this.

It's our nuke art. Debuff without damage is like having a knife without a cake.

It's a successor art of very high quality. I'd much rather pick that up than, say, AC or AS.
Dude, @yrsillar flat out said FSS has damage arts, just that he'd hesitate to call it nuke level. So your comparison falls a little flat there.

But yeah, ranged arts of some flavor do still have a niche for our build, so we probably will pick up FSA+ eventually
 
It was more interesting than any conversation she's had with the other husband candidates. Unfortunately the thread decided that he wasn't rich enough to merit a second date.
I'd rate it as about the same as Gan's intro. But I love characters who are fully willing to put on a persona of complete over the topness for honest reasons, and he's really funny to me. So Gan I like more than Tai.
 
Considering just learning the first first level of a Green+ FSA successor should yield great results, I don't buy this.

It's our nuke art. Debuff without damage is like having a knife without a cake.

It's a successor art of very high quality. I'd much rather pick that up than, say, AC or AS.

And yet now that FSS has won, Ling Qi will be doing damage in melee range and AC is expected to buff that. I guess this is why Ling Qi's arts suite will never be optimized. Every player has their own idea of where to take the character and insists on sticking to it even if another build wins a temporary victory. No one faction can win all the time so it's compromises all the way.
 
And yet now that FSS has won, Ling Qi will be doing damage in melee range and AC is expected to buff that. I guess this is why Ling Qi's arts suite will never be optimized. Every player has their own idea of where to take the character and insists on sticking to it even if another build wins a temporary victory. No one faction can win all the time so it's compromises all the way.
Where exactly does it say in FSS's description that it's melee?
 
Where exactly does it say in FSS's description that it's melee?

It doesn't and I'm guessing. But FVM specifically unlocks melee range physical attacks and Yrs knows that we have been looking for an art that provides techs for just that. It would be rather weird if he suddenly offered a music based projectile attack art instead. But I guess we'll know for sure soon enough.
 
And yet now that FSS has won, Ling Qi will be doing damage in melee range and AC is expected to buff that. I guess this is why Ling Qi's arts suite will never be optimized. Every player has their own idea of where to take the character and insists on sticking to it even if another build wins a temporary victory. No one faction can win all the time so it's compromises all the way.
It's worse than that, FSS is as far as we know not melee.

This means we have a long range archery art (the boosts nothing), a melee art (that actually boost Dissonance and other things), and now a mid-range? spiritual? art for damage. None of the three probably boost each others or have any synergy whatsoever, and both FSA and FSS occupy the same headspace of anti-Qi armorbypassing techs.
It doesn't and I'm guessing. But FVM specifically unlocks melee range physical attacks and Yrs knows that we have been looking for an art that provides techs for just that. It would be rather weird if he suddenly offered a music based projectile attack art instead. But I guess we'll know for sure soon enough.
Frozen Soul implies spiritual, and we have AC for melee physical, so it's not like we were still looking for that in particular.
 
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Its Double Lung so expect a range in the FVM radius. Medium-Short.
Did anyone SERIOUSLY think a Lung/Lung/Arm art is going to match an Arm/Arm/Arm art for ranged damage?!

Lung arts are Elemental/Construct Manifestations. Even if it's single target it's doing to be more about generating exotic effects and hostile environmental damage than dealing shitloads of damage.

Use FSS to dispel their stuff, to freeze their qi and to hit them for damage over time.
Use FSA for One At Sufficient Velocity.
 
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And yet now that FSS has won, Ling Qi will be doing damage in melee range and AC is expected to buff that. I guess this is why Ling Qi's arts suite will never be optimized. Every player has their own idea of where to take the character and insists on sticking to it even if another build wins a temporary victory. No one faction can win all the time so it's compromises all the way.

Our music is short range right now. Having a long range option, for example picking apart packs of spirits, is great. It simply gives us options. We don't want to be stuck close range if it disadvantages.
 
It's worse than that, FSS is as far as we know not melee.

This means we have a long range archery art (the boosts nothing), a melee art (that actually boost Dissonance and other things), and now a mid-range? spiritual? art for damage. None of the three probably boost each others or have any synergy whatsoever, and both FSA and FSS occupy the same headspace of anti-Qi armorbypassing techs.

Frozen Soul implies spiritual, and we have AC for melee physical, so it's not like we were still looking for that in particular.
I would argue that FSS would boost other music arts, since I think we all agree music arts count as spiritual attacks, and I would be shocked if FSS didn't have +SA, if not an expression boost.
 
I would argue that FSS would boost other music arts, since I think we all agree music arts count as spiritual attacks, and I would be shocked if FSS didn't have +SA, if not an expression boost.

I'm pretty sure that Yrs thinks that anything that actually damages health counts as physical attacks. It seems he thinks that spiritual attacks are stuff like Meizhen's fear-based attacks.
 
It doesn't and I'm guessing. But FVM specifically unlocks melee range physical attacks and Yrs knows that we have been looking for an art that provides techs for just that. It would be rather weird if he suddenly offered a music based projectile attack art instead. But I guess we'll know for sure soon enough.
We aren't though.

We're looking for a damaging music art. We don't particularly want to be in melee. Melee is for brutes who get all hot and sweaty in each other's faces. We are an elegant and refined maiden who plays beautiful music for people.

I mean, heck, 10m is hardly melee range. It makes sense to limit our ability to project music blasts somewhat when we've only just unlocked the ability and don't actually have any real music blast arts. If we had an actual sound blast art (which I don't think FSS is anyway), I'd expect it to extend the range. I continue to believe that the only reason it has the "melee" classification on it is because we had AC and yrsillar wanted it to be useful to us.
 
I'm pretty sure that Yrs thinks that anything that actually damages health counts as physical attacks. It seems he thinks that spiritual attacks are stuff like Meizhen's fear-based attacks.
Well... Dissonance damages health boxes, but is part of a spiritual technique and hits based on spiritual defense. Argent Mirror's Tranquil Rebuke counter deals perfect lethal damage on successfully countering a spiritual attack.
 
I would argue that FSS would boost other music arts, since I think we all agree music arts count as spiritual attacks, and I would be shocked if FSS didn't have +SA, if not an expression boost.
We were explicitly told before not all music art give expression, and our big issue with FVM is that its expression doesn't apply to itself. It's very possible that, say, FSS gives +dice to cold damage attacks.

It seems the more exotic an art is, the less likely it is to give pure, easy to use dice in its passives. OTOH arm arts also are likely to give some, so it's a chance there, but nothing in FSS's description hints at it being about expression rather than Cold.
Well... Dissonance damages health boxes, but is part of a spiritual technique and hits based on spiritual defense. Argent Mirror's Tranquil Rebuke counter deals perfect lethal damage on successfully countering a spiritual attack.
Dissonance is a melee physical attack, and you defend against it using physical defence.
 
Well... Dissonance damages health boxes, but is part of a spiritual technique and hits based on spiritual defense. Argent Mirror's Tranquil Rebuke counter deals perfect lethal damage on successfully countering a spiritual attack.
Ah, that's not true. Dissonance is a physical attack (though yrsillar hasn't always applied this consistently).

I agree though that there's no reason to think spiritual attacks can't potentially damage health. E.g. a health drain attack.

It's about how it produces the effect. And most things that hurt people tend to be physical e.g. setting them on fire or stabbing them or something.
 
Dissonance is a melee physical attack, and you defend against it using physical defence.
Ah, that's not true. Dissonance is a physical attack (though yrsillar hasn't always applied this consistently).

I agree though that there's no reason to think spiritual attacks can't potentially damage health. E.g. a health drain attack.

It's about how it produces the effect. And most things that hurt people tend to be physical e.g. setting them on fire or stabbing them or something.
Oh. Huh cool.
 
And yet now that FSS has won, Ling Qi will be doing damage in melee range and AC is expected to buff that. I guess this is why Ling Qi's arts suite will never be optimized. Every player has their own idea of where to take the character and insists on sticking to it even if another build wins a temporary victory. No one faction can win all the time so it's compromises all the way.
As a debuffer, Ling Qi has been missing the ability to put a heavy whammy on a single target (other than Despair of the Lost, which is underwhelming). FSS fills in that gap while likely supplementing our other music/expression/spiritual attack type arts through passives.

I still maintain that an art that "freezes blood and qi" is obviously not focused on doing damage. It is a debuff that coincidentally hurts people. A damage based art would be an icicle-themed version of that musical bug attack we ran into back in the jungle trial.
 
Yeah, basically FSS seems to be about Freezing someone's soul, so it implies that it would be our first spiritual attack that actually does health damage beside Tranquil Rebuke by attacking their spiritual defence.

So what we can expect from it is, depending on whether it follows the usual music paradigm or not (playing a song repeat each techs each turn) in its first level would be a tech that's a spiritual attack with DV4 or something and +2 bonus aggravated damage or so (maybe not first level), and another tech that dispel a buff on target.

More or less what FSA gives, but calibrated with the Cold theme and Spiritual attack one (and really nasty as it repeats as long as we play).
 
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