Forge of Destiny(Xianxia Quest)

Huh, the first mod post in my thread. Is that some kind of rite of passage?

@yrsillar, what is the meaning of the individual dots on the sections of the Forgotten Vale Melody? The one we just unlocked is already at two dots, so I don't think it's a matter how upgrade each particular section is. Does that have to do with the number of dice somewhere?

That indicates how many dice the technique adds to your pool when using it.
 
@Arkeus Considering how we "find" arts, that is, we ask yrsillar what we roughly want, and he generates options, going double spine would be interesting for getting a really good self buff.

However, Lung Meridian is used to shape Qi constructs, at least with FMV. Considering the latest upgrade, I suspect we will need another lung for the next Measure.
 
@Arkeus Considering how we "find" arts, that is, we ask yrsillar what we roughly want, and he generates options, going double spine would be interesting for getting a really good self buff.
Possibly, though my guess is that combinations of different meridians is how techniques begin, not doubling up on the same. So, say, Spine/Head, or Spine/Arms, or whatever. I would be rather tempted by Spine/Head in my plan :D
However, Lung Meridian is used to shape Qi constructs, at least with FMV. Considering the latest upgrade, I suspect we will need another lung for the next Measure.
I don't know how it works yet, but I still feel like it usually is '2 levels, one more meridian' for the most part, with SCS being an exception because a single meridian was barely enough to begin the first step. In that sense, I think FVM will get one more meridian at level 5, not 4 (beside the one at level 3).
 
Possibly, though my guess is that combinations of different meridians is how techniques begin, not doubling up on the same. So, say, Spine/Head, or Spine/Arms, or whatever. I would be rather tempted by Spine/Head in my plan :D

I don't know how it works yet, but I still feel like it usually is '2 levels, one more meridian' for the most part, with SCS being an exception because a single meridian was barely enough to begin the first step. In that sense, I think FVM will get one more meridian at level 5, not 4 (beside the one at level 3).

I really would like a spine/head technique.

This should combine some nice physical (reaction?) and mental buffs.
 
Hmm, shouldn't Zephyr correct the whole "Inform Xiulan/Han Jian that we're doing drugs /this/ week and to forgive us if we're a bit out of it?"
 
@yrsillar Thanks! So, any ideas where my +2 should be used? I was thinking Zephyr's breath if "Plan Zephyr" won, but if "Plan Plan" won I don't think it would be all that useful.

here is the advice I got and i'm probably going to take it.

I'm gonna suggest you split it between 'Presence' (1 dot 8/10 -> 9/10 & 'Expression' (2 dots 7/9 -> 8/9 one each. Or toss them both into 'Stealth' (3 dots 5/12 -> 7/12) or both into 'Persuasion' (2 dots 5/9 -> 7/9)

Presence sounds like a great idea and i'm definitely going for it but I might put the other point into strength just because of how it's lagging behind.

edit: Strength won't level up though so i'm not really sure; eh i'll give it another hour and then lock in.
 
Last edited:
Hmm, shouldn't Zephyr correct the whole "Inform Xiulan/Han Jian that we're doing drugs /this/ week and to forgive us if we're a bit out of it?"
Correct how? Take it out? I don't think we are going to be out of it, but it seems enough people did so I copied that part of the plan from the other plan. Is it a bad idea?

EDIT: for omake bonus, while Zephyr could be OK, statwise I'd suggest Manipulation or Expression, mainly as it is would be good to get them up as high as possible as fast as possible.
 
Last edited:
No, I mean correcting it so we're not telling them we're getting baked next week and not this week.
 
@kitsune9 Alright, if you put yours into presence, I'll refrain from doing so. Would there be any objections to me putting my bonuses into expression? That will level that up and make FVM even better.
 
Can somebody put a point in medicine? Just so it can finish? It's been on 2/3 due to somebodies omake, and it's rather annoying seeing it like that. And it seems like a useful thing to have in near future.

Edit: Apparently we can't add last point unless we practice medicine. My bad.
 
Last edited:
@Raron I wish we could, but until we actually work on getting medicine we can't use omake bonuses to boost it up. And once we start working on it, then it will boost itself anyway.
 
@TotallyNotEvil We did seem to get three points in expression in the last update. Any suggestions on where to put it so that the natural increases would also lead to a new dot gained?
 
@TotallyNotEvil We did seem to get three points in expression in the last update. Any suggestions on where to put it so that the natural increases would also lead to a new dot gained?
The more expression or Manipulation Qi Ling has the better!

More seriously, though, It don't think there is any. And while it won't get us to the next level we are going to pick up something like 3/4 points of Throwing Knives this turn (we are using Zephyr in Elder Zhou's class), so adding more in Throwing knives would make oooo faster.

Though I think if my plan win putting them in Zephyr might be a good 3rd best option, if only for the overflow. Not as good as Throwing Knives/Dodge/expression/Manipulation/Dex though.
 
Can someone do a summarry pro and con of two leading plans?
Sure.
"Plan Do what we Planned to do" assure more Overflow and gives one more meridian, so if we are looking to get a good number of new art quickly it's a bit better about that: It gets One Heart (needed for FVM3), 1 spine, 1 Leg, 1 arm.

"Plan The Zephyr Will Fly" makes it very likely to get the capstone of Zephyr's breath art, gives a bit less overflow and one less meridian: we only get 1 heart (needed for FVM), 1 spine, 1 head.

Apart from that they are more or less the same I think.
 
@angelofwhim
Currently to my understanding:
Plan "Plan" has us working 4 Meridians and three arts. One of the most notable things about this plan is that it works on getting an arm art in preparation for when we would like to have some extra punch to get through tougher opponents.

Plan "Zephyr" has us working on three Meridians and three arts, but one of those arts is double stacked with the tea. That art is Zephyr's Breath with the goal to reach the capstone of the art and get the next level of the technique for it. This plan does not have us working on an arm meridian though.


@TheLastOne I believe @kitsune9 is going to place some of his points into presence, which would boost that up and we should get manipulation from using FVM in class during spars, which would boost that one up.

Edited this post to be more in line with the actual plans.
 
Last edited:
@angelofwhim
Currently to my understanding:
Plan "Plan" has us working 5 Meridians and three arts. One of the most notable things about this plan is that it works on getting an arm art in preparation for when we would like to have some extra punch to get through tougher opponents.

Plan "Zephyr" has us working on three Meridians and three arts, but one of those arts is double stacked with the tea. That art is Zephyr's Breath with the goal to reach the capstone of the art and get the next level of the technique for it. This plan does not have us working on an arm meridian though.

The reason why Plan "Plan" is able to do an additional Meridian than Plan "Zephyr" is that it is combining two of them into one action. This will, unfortunately, have less overflow into other areas but will set us up later for additional arts.

@TheLastOne I believe @kitsune9 is going to place some of his points into presence, which would boost that up and we should get manipulation from using FVM in class during spars, which would boost that one up.

Plan Plan has four Meridians, not five. If I could make it five I would be yelling it loud.
 
The reason why Plan "Plan" is able to do an additional Meridian than Plan "Zephyr" is that it is combining two of them into one action. This will, unfortunately, have less overflow into other areas but will set us up later for additional arts.
I'm not seeing that at all in the plan. I'm only seeing 4 meridians, and no double meridian in one action.
Plan "Zephyr" has us working on three Meridians and three arts, but one of those arts is double stacked with the tea. That art is Zephyr's Breath with the goal to reach the capstone of the art and get the next level of the technique for it. This plan does not have us working on an arm meridian though.
It has us working on a Head meridian though! So we can find treasures and make sure Huang Da never stealth on us again. :V
 
Last edited:
Back
Top