Forge of Destiny(Xianxia Quest)

Like someone else said, it would also make it easier for Yrsillar to write. It's like a short time skip. The next time we see Ling Qi interacting with her friends again, she'd be significantly more powerful.
 
Blood of Father Sky: Allows the user to reduce all second, third and fourth breakthrough rolls by five

Milk of Mother Earth: Allows the reroll of a single breakthrough roll, and on failure prevents lost progress. Effective on second, third and fourth breakthroughs

Did GM clarify that part? is it on single action or on all?

Breakthrough Action 1 (Spiritual) -> Failure -> Medicine Reroll -> Failure -> Medicine Negates Penalty
Breakthrough Action 2 (Spiritual) -> Failure -> Spiritual XP lost

or

Breakthrough Action 1 (Spiritual) -> Failure -> Medicine Reroll -> Failure -> Medicine Negates Penalty
Breakthrough Action 2 (Spiritual) -> Failure ->Medicine Negates Penalty
Breakthrough Action 3 (Spiritual) -> Failure ->Medicine Negates Penalty
Breakthrough Action 4 (Spiritual) -> Failure ->Medicine Negates Penalty
Breakthrough Action 5 (Spiritual) -> Failure ->Medicine Negates Penalty
Breakthrough Action 6 (Spiritual) -> Failure ->Medicine Negates Penalty
 
A Bitter Pill
A Bitter Pill

[X] Quickly return to your fort. It is likely that the Bai was being used to distract you from what was happening to your holdings. While you have some confidence in your followers and the defenses you have erected, you are certain that Cai Renxiang will bypass them quickly enough. It is likely too late already, but you must return to salvage what is left quickly.

Your return was a bitter one. After your clashes with the snake, you had returned to find your carefully built fort was all but broken, and your followers gravely demoralized. Cai Renxiang had acted quickly it seems, much to your dismay, and Bai Meizhen had played her part spectacularly. Her dogged persistence in attempting to continue her fight with you would normally have been welcome, but with time at a premium, you could only feel annoyance.

From what you could discover of what had transpired, Cai Renxiang had attacked shortly after you had sprung your trap on Ling Qi. Without your presence to counter her, she and her enforcers had quickly overrun your followers, though you were satisfied to learn that your defenses had managed to do a fair bit of damage to some of Cai's enforcers.

That satisfaction was minor though, compared to the unyielding rage that filled you now. You had known that what you were planning was risky, that leaving your fortifications would be dangerous. But the chance to take that increasingly annoying Li Qing off the board for a time had seemed to be worth it. Your preparation had been nearly flawless, and her own power was nowhere near great enough to oppose you for any real period of time.

Of course, that had been the problem, had it not? You had ignored what you had been taught, and had assumed that your enemy would be unable to react in a way that you could not predict. You had assumed that you knew all her options, that there was no way for her to escape or to defend herself, and worst of all, you had been too confident in yourself.

You threw yourself into salvaging what was left. While it initially appeared hopeless, you knew that there was still great potential left here. That Cai bitch might be overbearing, but even she knew her limits. As word of your crushing defeat spread, you knew that you would lose support, and that many others would assume this meant you had lost completely. Your followers and 'followers' would start to question your leadership, would wonder why you were the one they had to obey. The road ahead looked long, hard and bitter.

In the privacy of your home, you grinned at the thought of what lay ahead, your blood surging through your veins.

This. This was what you lived for. Strong enemies, so assured of their power, entrenched with allies and resources, while you had little of your own. Enemies that would grow stronger yet, that sought to crush you, to break you.

Enemies that you could fight with abandon, with only the fruit of your own labors to aid you.

This was a setback, you knew. But then again, that was truly the only way this game could be fun.

After all, a Cultivator could only be judged by the quality of their enemies, could they not?



[] Reorganize your forces
-[] Which?
[] Visit the Archive
-[] Search for a technique
-[] Study or improve formations
[] Cultivate on your own
-[] Physical
-[] Spiritual
-[] Qi
-[] Meridian (which one?)
-[] Art(Which one?)

[] Chu Song is furious after this debacle and has already taken her own people and left. You can work to try to bring her back into the fold, though you suspect doing so will be an uphill battle...
[] Spend some time with Ji Rong, he seems like a fun sort.
[] You have yet to go over that book you had found. It might not be what you'd like to spend your free time on, but you should get around to it sometime...
[] You might not be able to personally go after Ling Qi after what just happened, but you can work with Yan Renshu to keep track of her, and more importantly, keep her from further interfering.

A.N. Yeah, so shit kinda hit the fan while you were playing tag. Updated front page with the damages.



ExaltedLight said:
Calling it now, not taking down the Bai is going to bite us soooo hard. We already lost a ton of face when we couldn't take down LQ, now we are going to run back without even trying?

Edit: Oh, a @yearsillar ninja update.

Edit 2: Whelp. I'd like to say that I was wrong, but sadly...
Sloom said:
Ouch, that smarts. Haven't checked the front page yet, but just the narrative sounds pretty bad.

Seriously though, fuck LQ.
Veeks said:
Yeah, not our best showing here, though at least this seems like last vote was pretty much a lose-lose situation. Had we fought snake girl, unless we got pretty lucky and managed to thrash her, we wouldn't have recovered enough back to really matter. And the time spent fighting probably would have lost us even more followers and resources. By coming back, we saved a bit of resources and manpower, but lost the chance to get some of our rep back by fighting the snake.

Once we failed to beat LQ down, we had already pretty much lost. This was just a matter of how much we were going to through in the fire, so we did pretty good, all things considering.

Can't even really blame our choices, not when we had so much shit luck, and LQ had so much good luck with the dice.
Friendly_Whale said:
I'm not even sure why we voted to chase down LQ in the first place? I mean, we had people saying that something like this was a distinct possibility, so why take the chance to hunt her down?
Odin's Uncle said:
Well, as Sun said above, we had it all planned out, we had all the counters for her lined up, and there was no way she was beating us in a fight.

And then Murphy decided to peek in on what we were doing, and give us some 'help'.
Alextai said:
^

Seriously, LQ's luck here was insane. Combine that with our complete certainty in being able to take her down quickly once we pinned her down making us overconfident, and some clever thinking and use of stealth on her part, and we found ourselves fumbling the hell out of what should have been an easy hit.

And then it just escalated from there. The only thing we could have done better after that first update was break off the minute she managed to slip the original trap. But of course, that would have required us to be insanely paranoid that she had somehow turned our trap against us.

And considering we had wounded her, and thus had tracking bonuses, it would be crazy to assume so with what we knew.
Ridiculously Photogenic Guy said:
Did she counter-trap us?

I mean, this is pretty convenient for her. She gets 'caught' by Ji Rong, despite being a ninja-in-training, and the guy not exactly speccing in perception as far as I can tell, which is pretty much spitting in our face. We then spend some time prepping to counter her and take her off the board, cause fighting CRX with actual intrigue capabilities would be incredibly annoying, wait for her to drop her guard...

And then she slips the net? Not only that, she somehow has a bolthole ready fairly close, as well as some sort of allied spirit nearby willing to skirt the edges of the rules?

Combine that with some pretty quick reaction times, and I wonder if this was planned. If not by LQ, then by someone else?
BungleOni said:
Eh, while that's possible, I'm pretty sure this was just bad luck. I mean, there were too many points of failure for LQ to reliably distract us for long enough to launch the assault the way she did. We know that she escaped because of shit luck, not because she's some master ninja.

She's skilled, and is someone we have to be more careful of from now on, but don't assume hyper-competence just because they managed to get lucky.
TotallyEvil said:
Their timing was pretty impressive though, so it's possible that CRX might have suspected something like this was going to happen?

On the bright side, we did all but get confirmation that LQ didn't have enough time to thoroughly scout the fort before getting caught. The update mentioned that our defenses took some of their guys down, so we can assume that we weren't fully compromised.

So, silver linings?
Yin said:
Uggh, there goes our chance at having a nice, simple all out war with CRX. Now we actually have to intrigue against her.

Dammit, shadow war stuff is just so annoying, and now we have a fairly talented enemy specced in it? Goodbye, fun times. It was nice while it lasted.

At least Sun is pretty chiper about all this. She's right that this setback is just going to make things more fun in the long term, so there is that.



Note: So, haven't fully read the thread yet, only the updates and some of the omakes. But this is the first time I've actually had access to a computer in like a week and a half, and I really wanted to make an omake. Since I was catching up to this quest, this is the one I had an idea for. So please excuse any mishandled characterization, or failed understanding of the setting.

Edit: Was told to tag you, @yrsillar
 
Last edited:
Well, they could be speaking some archaic version of Chinese or a non-Mandarin dialect, but then all the terrible puns we've come up with won't work anymore.

It's interesting that you're the first one to notice this. I mean my Chinese is terrible and shouldn't count as a native speaker even if it's technically my first language, but I could swear there were people in this thread who could speak better than me.

I'm pretty sure @veekie's from Singapore, for example.
Malaysia actually. And a native speaker of Chinese yes.
But due to the tones used you're almost never going to get the Traitor pun even accidentally unless transliterating and flattening 4 tones into one.

I mean you could take the (unlikely) possibility of Han(Sweat) and Jian(Minus) for the initial Slacker he started out :p
 
Malaysia actually. And a native speaker of Chinese yes.
But due to the tones used you're almost never going to get the Traitor pun even accidentally unless transliterating and flattening 4 tones into one.

I mean you could take the (unlikely) possibility of Han(Sweat) and Jian(Minus) for the initial Slacker he started out :p
true, but don't Chinese puns sometimes ignore or transcend tones? like the infamous Grass Mud Horse :p
 
true, but don't Chinese puns sometimes ignore or transcend tones? like the infamous Grass Mud Horse :p
Literally never heard it used that way except by non-native speakers. You get cross dialect puns/swears more often, where you expand the pun dimension by another axis by switching dialects.

E.g. Super White.
Intonation is pretty significant. But non native speakers have a weaker ear for tones. Some are physically incapable of distinguishing tones.
 
Last edited:
Literally never heard it used that way except by non-native speakers. You get cross dialect puns/swears more often, where you expand the pun dimension by another axis by switching dialects.

E.g. Super White.
Intonation is pretty significant. But non native speakers have a weaker ear for tones. Some are physically incapable of distinguishing tones.

Yeah, if you don't grow up speaking a tonal language parts of your brain related to langauge won't develop to distinguish some of the sounds. You will never speak one with true fluency.
 
That's what @yrsillar answered when I asked why we weren't getting three progress per action on archery as usual.

It doesn't follow that masteries are three times more difficult than other skills because Ling Qi got three times as much XP for archery. That would mean it's easier, not harder.

Can you run me through your argument from the start, because I am honestly really confused by what you're saying.
 
Same way non bilingual Chinese and Japanese can't say R.

It's a step further going from non-tonal to tonal, from what I understand. There's sounds you aren't trained by your native language to hear, but you can learn as a adult. Going the other way though never perfectly works, and adults simply can't learn to hear some of the tonal differences.
 
It doesn't follow that masteries are three times more difficult than other skills because Ling Qi got three times as much XP for archery. That would mean it's easier, not harder.

Can you run me through your argument from the start, because I am honestly really confused by what you're saying.

After re-reading what he's said I think it's that:
1. Because masteries are three times as difficult to raise as other skills, they're far more valuable to cap out. (I dispute this assumption, but it's what he believes)
2. Because archery improved so much faster than other masteries, it's three times the gain for the same amount of effort. (Again, I dispute this assumption; I recall there being no particular difference in gain, just in the goal per dot*)
3. Capped skills and attributes will give breakthrough bonuses. (While I'm open to the possibility, there's not really been much evidence for this either)
Ergo:
3. Archery is the most important skill to max out as it'll give the biggest breakthrough bonus and be the most impressive display.

* I definitely remember Sword and Spear each taking only a week of training with the Golden Fields group to go from 0/3 to 3/3, and I recall seeing Resilience getting 2 or maybe even 3 progress per training action with Meizhen.

EDIT: Okay, I went back to the early days. First two masteries to show up in advancement were after Zhou's test.

* Dodge 1 was at 3/6 after week 5 + Zhou's Test.
* Throwing Knives 1 was at 3/6 after week 5 + Zhou's Test.

Then, week 6:
* Dodge went to 4/6 after Zhou's lessons

Then, week 7:
* Dodge went to 7/6 after Zhou's lessons + training with Han Jian
* Throwing Knives went to 6/6 after Zhou's lessons + training with Han Jian
* Unarmed went to 2/6 after Zhou's lessons

EDIT 2:
Ahah, I dug up archery.

* Week 16: Trained archery from 0/3 to 3/3
** Also trained Heavy Polearm +1, Dodge +4, Unarmed +1
* Week 17: Trained archery from 0/5 to 2/5, then Moonfill brought it to 3/5
** Also trained Heavy Polearm +1, Dodge +1, Unarmed +1
* Week 18: Trained archery from 3/5 to 6/5
** Also trained Resilience +3, Heavy Polearm +1, Dodge +4, Knives +2
* Week 19 + Thunderdome: Trained archery from 1/8 to 6/8 (+5)
** Also trained Resilience +3, Spear +2, Dodge +6
* Week 20 + Disappearances: Trained archery from 6/8 to 3/11 (+5)
** Also trained Spear +1, Resilience +6, Dodge +5
* Week 21: Trained archery from 3/11 to 5/11 (+2)
** Also trained Dodge +1, Knives +1, Resilience +2, Swords +1

So I think I see where he's getting "Archery advances faster than other masteries" - he's looking at when Ling Qi started training FSA (which only advances archery) and was used in events and taking that as a baseline... and ignoring how others were also improving rapidly (Dodge and Resilience in particular) with use.

Note that knives, which were being used less (arrows being preferred) and barely trained at all, only inches along during this period.
 
Last edited:
Literally never heard it used that way except by non-native speakers. You get cross dialect puns/swears more often, where you expand the pun dimension by another axis by switching dialects.

E.g. Super White.
Intonation is pretty significant. But non native speakers have a weaker ear for tones. Some are physically incapable of distinguishing tones.
Yes, but the Four is Death meme is literally a cross-tone pun and Grass Mud Horse wasn't created by non-native speakers. Grass Mud Horse - Wikipedia
 
After re-reading what he's said I think it's that:
1. Because masteries are three times as difficult to raise as other skills, they're far more valuable to cap out. (I dispute this assumption, but it's what he believes)
2. Because archery improved so much faster than other masteries, it's three times the gain for the same amount of effort. (Again, I dispute this assumption; I recall there being no particular difference in gain, just in the goal per dot*)
3. Capped skills and attributes will give breakthrough bonuses. (While I'm open to the possibility, there's not really been much evidence for this either)
Ergo:
3. Archery is the most important skill to max out as it'll give the biggest breakthrough bonus and be the most impressive display.

* I definitely remember Sword and Spear each taking only a week of training with the Golden Fields group to go from 0/3 to 3/3, and I recall seeing Resilience getting 2 or maybe even 3 progress per training action with Meizhen.
I definitely remember sword and spear taking 3 weeks for the initial dot of mastery each. We have exactly 1 dot with no additional exp, and there was multi-week debate over them at the time. We've never swapped weapon training focus in consecutive weeks.

Anyway, maybe they felt that masteries are more difficult to raise because other skills more frequently (excluding archery) have multi-exp gains instead of just 1? The thing that that perspective misses is the types of activities that go into those relative gains. Activities centered around other skills tend to be more focused. If we're taking an action to do something, often an action that does not even involve cultivating an Art, getting more than 1 exp just makes sense. For masteries, we've either been cultivating an Art or Physical, and splitting exp between Dodge/unarmed/Throwing Knives/Archery/other most weeks.

Resilience has benefitted from a capable tutor (Meizhen) and the Black Pool later on as it rose, so even in the absence of truly dedicated focus, its relatively rapid improvement makes sense. Archery is unusual in its consistently rapid tutorless growth, but because it's unusual, it's a poor candidate to extrapolate from in making judgements on mastery vs skill exp gain.
 
Last edited:
If we're expecting a free dot on breakthrough the most efficient use of it would be on something capped. OTOH archery might not be the best investment since Ling Qi tends to progress in it without any particular effort.
 
I definitely remember sword and spear taking 3 weeks for the initial dot of mastery each. We have exactly 1 dot with no additional exp, and there was multi-week debate over them at the time. We've never swapped weapon training focus in subsequent weeks.

Anyway, maybe they felt that masteries are more difficult to raise because other skills more frequently (excluding archery) have multi-exp gains instead of just 1? The thing that that perspective misses is the types of activities that go into those relative gains. Activities centered around other skills tend to be more focused. If we're taking an action to do something, often an action that does not even involve cultivating an Art, getting more than 1 exp just makes sense. For masteries, we've either been cultivating an Art or Physical, and splitting exp between Dodge/unarmed/Throwing Knives/Archery/other most weeks.

Resilience has benefitted from a capable tutor (Meizhen) and the Black Pool later on as it rose, so even in the absence of truly dedicated focus, its relatively rapid improvement makes sense. Archery is unusual in its consistently rapid tutorless growth, but because it's unusual, it's a poor candidate to extrapolate from in making judgements on mastery vs skill exp gain.

Yeah, I dug up the items. I was mistaken on spear (which took two weeks), and heavy polearms and swords (three weeks each) but I did remember resilience correctly. Here's the initial period of training archery. This is also when FSA was being trained and archery was being used in a series of events (Moonfill, Thunderdome Redux, Disappearance).

Sword, spear and heavy polearm were never serious weapons to be trained and have never been used in practice - they were, as I recall, a brief aside so Ling Qi has some understanding of some of the classic 'noble' weapons. The bulk of the weapons training (and usage) during this time was archery, and I suspect that's the major reason why it advanced so fast during these weeks.

Look particularly at dodge below - it advances in large leaps as it's used almost exclusively by Ling Qi as her defense. Resilience gets a large jump for Dark Dream and for Disappearances.

Meanwhile knives, which was just as much affected by the ??? trait and mostly abandoned in favor of archery for the offense... doesn't improve much at all.

Without training FSA and using it in missions, you see archery declining in improvement, as in weeks 28 and 31-32.

* Week 16: Trained archery from 0/3 to 3/3 (+3)
** Also trained Heavy Polearm +1, Dodge +4, Unarmed +1
* Week 17: Trained archery from 0/5 to 2/5, then Moonfill brought it to 3/5 (+3)
** Also trained Heavy Polearm +1, Dodge +1, Unarmed +1
* Week 18: Trained archery from 3/5 to 6/5 (+3)
** Also trained Resilience +3, Heavy Polearm +1, Dodge +4, Knives +2
* Week 19 + Thunderdome: Trained archery from 1/8 to 6/8 (+5)
** Also trained Resilience +3, Spear +2, Dodge +6
* Week 20 + Disappearances: Trained archery from 6/8 to 3/11 (+5)
** Also trained Spear +1, Resilience +6, Dodge +5
* Week 21: Trained archery from 3/11 to 5/11 (+2)
** Also trained Dodge +1, Knives +1, Resilience +2, Swords +1
* Week 22: Trained archery from 5/11 to 7/11 (+2)
** Also trained Dodge +1, Knives +1, Swords +1
* Week 23: Trained archery from 7/11 to 10/11 (+3)
** Also trained Dodge +1, Knives +1, Resilience +5, Swords +1
* Week 24: Trained archery from 10/11 to 1/14 (+2)
** Also trained Dodge +2, Knives +1, Heavy Polearms +1
* Week 25 + Growing Pains: Trained archery from 1/14 to 4/14 (+3)
** Also trained Dodge +4, Knives +1, Unarmed +1, Polearms +1, Resilience +1
* Week 26 + Dark Dreams: Trained archery from 4/14 to 6/14 (+2)
** Also trained Dodge +5, Knives +2, Heavy Polearms +1, Resilience +5
* Week 27: Trained archery from 6/14 to 8/14 (+2)
** Also trained Dodge +2, Unarmed +1, Knives +1, Heavy Polearms +1, Resilience +2
* Week 28: Trained archery not at all.
** Also trained Dodge +2, Knives +5, Heavy Polearm +1, Resilience +1
* Week 29 + Renshu Raid: Trained archery from 8/14 to 10/14 (+2)
** Also trained Knives +1, Heavy Polearm +1, Resilience +3
* Week 30: Trained archery from 10/14 to 1/20 (+5)
** Also trained Knives +1, Resilience +3, Power +2
* Week 31: Trained archery from 1/20 to 2/20 (+1)
** Also trained Knives +2, Resilience +2, Power +2
* Week 32: Trained archery from 2/20 to 3/20 (+1)
** Also trained Resilience +2, Power +1
* Week 33: Trained archery from 3/20 to 8/20 (+5)
** Also trained Resilience +2, Power +1
* Week 34: Trained archery from 8/20 to 10/20 (+2)
** Also trained Unarmed +1, Resilience +2
* Week 35: Trained archery from 10/20 to 14/20 (+4)
** Also trained Resilience +2

During this period Archery improved by 55 progress; Resilience improved by 43 progress and dodge by 38 progress (but capped at week 28; by then archery had only progressed 35 and resilience 27). In what is probably not a coincidence, these were the most used masteries, and all of them progressed at a similar pace (and in a similar pattern - steady progress with training, then spikes for intensive use). Unarmed and Knives were used a bit, and Polearms et al were trained a bit.

EDIT: On a whim, I started up a spreadsheet for this info and began with attributes. The number of progression points each attribute has gained between weeks 16-35 are:

Strength: 25
Dexterity: 24 (capped week 26)
Stamina: 38
Intelligence: 33
Wits: 39
Resolve: 45
Presence: 18
Manipulation: 47
Composure: 34

Now, there's a catch, omake points, which skews the "natural" progression somewhat. Still, I think it suggests where Ling Qi's attention and usage lies in regards to attributes.

Stamina, for example, has been surprisingly well-cultivated; Ling Qi endures remarkably well. Manipulation isn't a surprise, of course, as is Ling Qi's lack of Presence :p
 
Last edited:
Breakthroughs also reward reaching caps

Welll... that's actually not certain. There's definitely rewards for levels of arts (and possibly extra weight for reaching either mastery or the cultivation realm soft-cap), number of meridans and amount of qi. But Ling Qi hadn't hit a skill or attribute soft-cap before breaking through... and we only have that first pair of breakthroughs to get data from.

It's actually been vaguely frustrating that the sect doesn't seem to have lessons or texts or the like that outline what makes for a 'good' breakthrough. Oh, I wouldn't expect hard numbers, but guidelines on what to work on seems to be a bit of a no-brainer for a sect whose cultivation art is well-known for being excellent for establishing a cultivator's foundations. Rivalrous theories as to how many elements to pursue, how many arts to attempt to master, thoughts on focusing on arts vs. qi vs. raw cultivation, etc - those would be extremely handy bits of information for disciples and ones that would offer the sect higher-quality disciples in return.

But instead there's a bit of info about what the elements mean, some discussion of formations, some practical training and... that's about it. Ling Qi's got a bit of supplemental advice from a couple of her allies, but...
 
Welll... that's actually not certain. There's definitely rewards for levels of arts (and possibly extra weight for reaching either mastery or the cultivation realm soft-cap), number of meridans and amount of qi. But Ling Qi hadn't hit a skill or attribute soft-cap before breaking through... and we only have that first pair of breakthroughs to get data from.

It's actually been vaguely frustrating that the sect doesn't seem to have lessons or texts or the like that outline what makes for a 'good' breakthrough. Oh, I wouldn't expect hard numbers, but guidelines on what to work on seems to be a bit of a no-brainer for a sect whose cultivation art is well-known for being excellent for establishing a cultivator's foundations. Rivalrous theories as to how many elements to pursue, how many arts to attempt to master, thoughts on focusing on arts vs. qi vs. raw cultivation, etc - those would be extremely handy bits of information for disciples and ones that would offer the sect higher-quality disciples in return.

But instead there's a bit of info about what the elements mean, some discussion of formations, some practical training and... that's about it. Ling Qi's got a bit of supplemental advice from a couple of her allies, but...


The people that the Argent Sect are actually geared to develop are people who would already know this stuff from their superiors.

So there's not really any need to talk about it in any real detail--anyone who's liable to achieve Green is either going to hit their limit there (In which case, a superior breakthrough is mostly redundant, because you're already not going to be terribly impressive), or already has a backer who can give them specific information.

Like, I'm sure you can find out the general details if you're willing to shell out on the Sect Points to peruse the library, but what it boils down to is that the Argent Sect doesn't really make allowances for a super talent to rise up from nowhere and actually need to know this kind of thing to avoid getting pushed out by the other super talents. Again, it's chiefly the playground for the nobility--who would already know all of this business. Remember as well that the Tournament normally has it that a peak Second Realm has a good shot at getting into the top eight outside of a Monster Year like this--which means that anyone who lucks out to getting promoted is going to have time to get a crash course regarding a great breakthrough from the Inner Sect.

This year is an extreme outlier in how much talent is concentrated here after all--it's not surprising that it's not designed to function properly in light of that. After all, a normal first year hitting Green is going to curbstomp most of the opposition, and even second years aren't necessarily going to be strong Greens. But as it stands, we've got at least three Strong Greens coming up from the first years, and at least two more who have a good chance to also be Monster Tier. Then we've got Kang Zihao and Gan Guangli who are probably going to successfully breakthrough.

Like, seven fucking first year Greens? Minimum? (Gu Xiulan and Han Jian are also strong candidates to breakthrough I might add, and I doubt Han Fang will be far behind). That's obscene, I legitimately doubt that their system is designed to cope with that kind of perfect storm of Talent--and the fact they're still having to go "We'll only take the luckiest and strongest eight of these super talents, the others can get fucked" is probably something that's causing them something akin to physical pain.

But precedent is a hell of a thing in Fantasy China. Especially for groups with a long history.

That being said, I wouldn't be surprised as more of the Super Talents break through and start asserting dominance in the final months, if we won't see the Elders creating clues towards alternate graduation methods which they'd normally keep hidden as rewards for the super diligent and lucky. Because they probably just need an excuse to grab a bigger share of this super crop of rookies.
 
Last edited:
So there's not really any need to talk about it in any real detail--anyone who's liable to achieve Green is either going to hit their limit there (In which case, a superior breakthrough is mostly redundant, because you're already not going to be terribly impressive), or already has a backer who can give them specific information.
I think it's more in line with the Sect's general philosophy of not spoon feeding information. They hand out one month of lessons and if you want anything more you have to go earn it somehow. If it were a modern college type of setting you would see, for example, Elder Jiao giving seminars on formations. Instead students have to complete a difficult quest in order to earn a chance at a limited number of one on one tutoring sessions.

Also, it's hardly impossible for an upstart to acquire information via noble backing. Ling Qi has a backer in Bai Meizhen who has coached her up on what to expect when you're expecting (a breakthrough). Ji Rong has had the chance to dig for information from a couple people on going Green.

Information may also be available through non-noble channels if you're willing to put in the work to dig it up. If Ling Qi were more of an analytical person she could have had Suyin borrow her archive pass and compile a report on the leading theories re: breakthroughs to green. And who knows what kind of information Fu Xiang has for sale.
 
I think it's more in line with the Sect's general philosophy of not spoon feeding information. They hand out one month of lessons and if you want anything more you have to go earn it somehow. If it were a modern college type of setting you would see, for example, Elder Jiao giving seminars on formations. Instead students have to complete a difficult quest in order to earn a chance at a limited number of one on one tutoring sessions.

Well, the thing is I do sort of expect someone like Elder Jiao to be giving seminars on formations.

Just to the Inner Sect rather than the Outer.

The Outer Sect is a combination cheap labor force/talent sifter. The Inner Sect are who they're actually interested in teaching.

At least, that's how it usually shakes out in xianxia.
 
That's what I was thinking you were referring to, but wasn't sure.

The thing is, that'd also apply to all the other skills (and probably attributes, but Ling Qi never had an attribute at 0 and I don't think she had a 1 beyond maybe the first month or two). And the advantage Archery and Throwing gets over other skills and masteries is -1 to total XP need... which would be the difference between 60 and 63, if exp was three times as hard to obtain, not 60 and 70 (Incidentally, that's not "enormous" talent; that's more or less like a caste ability in Exalted).

But... that makes putting omake points into non-"favored" skills and masteries more valuable, not less. Athletics, for example, would thus be:
1. Closer to advancing (4 instead of 6).
2. Going to be slower to advance "passively", so omake points go relatively further.
3. Is (I would argue) somewhat more broadly applicable than archery. It applies to non-stealth mobility and, together with that skill, means Ling Qi's mobility skills are capped.



Consider EPC bonus successes. If an action is spent on something sneaky, then Ling Qi has bonus successes (up to 25) that can be applied to recovering Spiritual cultivation progress. So how does the following then look:
0. Using breakthrough drugs
1. Breakthrough attempt
2. Breakthrough attempt
3. Breakthrough attempt
4. Stealthy job or self-appointed task (might be able to + minor action)
5. Conditional cultivation at the vent/elsewhere (Spirit if needed to recover to peak, AE/AC/AS* otherwise) + minor action

First failure is re-rolled. Second failure can be replenished by the EPC bonus (if 25 or under) or the cultivation action (if not). Third failure can be replenished by the other of the two unless second and third failure are significant. If there's no third failure, then Ling Qi cultivates an art. If there's no second failure, she cultivates an art (AE is likely) and gets EPC successes to AE. And if there's no first failure, the re-roll drug is "wasted"... but Ling Qi has her Green breakthrough. And this doesn't run into the problems with cultivating the same thing twice in the same week (and gets at least the fourth and maybe the fifth minor action, plus the benefits of the sneakery).

EPC effectively turns a non-cultivation action into a (weakish due to pills not applying) cultivation action; no reason not to leverage that for breakthroughs, no?

I think you've seriously misunderstood something here? Because Athletics isn't very important, much less all that involved with speed.

Speed calculations are done in the following manner: Dex+ Str+ 5+ Physical cultivation level+ Misc

Athletics does not affect our speed in the slightest. What Athletics does do is affect Athletics tests, since there are certain situations in which we proc Stamina + Athletics to determine how tired we get after a strenous activity (Zhou's Test part 1), or we proc Dex+ Athletics and Str+Athletics when chasing someone around (Moonfill part 2). In fact, we haven't used Athletics since Moonfill. Whereas we do use our Archery quite often, as it's one of our main modes of attack. The benefit we'd get from maxing Archery is actually better than the one from Athletics, because believe me it's really not that amazing of a skill.
 
Back
Top