- Location
- Malaysia
Like someone else said, it would also make it easier for Yrsillar to write. It's like a short time skip. The next time we see Ling Qi interacting with her friends again, she'd be significantly more powerful.
Blood of Father Sky: Allows the user to reduce all second, third and fourth breakthrough rolls by five
Milk of Mother Earth: Allows the reroll of a single breakthrough roll, and on failure prevents lost progress. Effective on second, third and fourth breakthroughs
ExaltedLight said:Calling it now, not taking down the Bai is going to bite us soooo hard. We already lost a ton of face when we couldn't take down LQ, now we are going to run back without even trying?
Edit: Oh, a @yearsillar ninja update.
Edit 2: Whelp. I'd like to say that I was wrong, but sadly...
Sloom said:Ouch, that smarts. Haven't checked the front page yet, but just the narrative sounds pretty bad.
Seriously though, fuck LQ.
Veeks said:Yeah, not our best showing here, though at least this seems like last vote was pretty much a lose-lose situation. Had we fought snake girl, unless we got pretty lucky and managed to thrash her, we wouldn't have recovered enough back to really matter. And the time spent fighting probably would have lost us even more followers and resources. By coming back, we saved a bit of resources and manpower, but lost the chance to get some of our rep back by fighting the snake.
Once we failed to beat LQ down, we had already pretty much lost. This was just a matter of how much we were going to through in the fire, so we did pretty good, all things considering.
Can't even really blame our choices, not when we had so much shit luck, and LQ had so much good luck with the dice.
Friendly_Whale said:I'm not even sure why we voted to chase down LQ in the first place? I mean, we had people saying that something like this was a distinct possibility, so why take the chance to hunt her down?
Odin's Uncle said:Well, as Sun said above, we had it all planned out, we had all the counters for her lined up, and there was no way she was beating us in a fight.
And then Murphy decided to peek in on what we were doing, and give us some 'help'.
Alextai said:^
Seriously, LQ's luck here was insane. Combine that with our complete certainty in being able to take her down quickly once we pinned her down making us overconfident, and some clever thinking and use of stealth on her part, and we found ourselves fumbling the hell out of what should have been an easy hit.
And then it just escalated from there. The only thing we could have done better after that first update was break off the minute she managed to slip the original trap. But of course, that would have required us to be insanely paranoid that she had somehow turned our trap against us.
And considering we had wounded her, and thus had tracking bonuses, it would be crazy to assume so with what we knew.
Ridiculously Photogenic Guy said:Did she counter-trap us?
I mean, this is pretty convenient for her. She gets 'caught' by Ji Rong, despite being a ninja-in-training, and the guy not exactly speccing in perception as far as I can tell, which is pretty much spitting in our face. We then spend some time prepping to counter her and take her off the board, cause fighting CRX with actual intrigue capabilities would be incredibly annoying, wait for her to drop her guard...
And then she slips the net? Not only that, she somehow has a bolthole ready fairly close, as well as some sort of allied spirit nearby willing to skirt the edges of the rules?
Combine that with some pretty quick reaction times, and I wonder if this was planned. If not by LQ, then by someone else?
BungleOni said:Eh, while that's possible, I'm pretty sure this was just bad luck. I mean, there were too many points of failure for LQ to reliably distract us for long enough to launch the assault the way she did. We know that she escaped because of shit luck, not because she's some master ninja.
She's skilled, and is someone we have to be more careful of from now on, but don't assume hyper-competence just because they managed to get lucky.
TotallyEvil said:Their timing was pretty impressive though, so it's possible that CRX might have suspected something like this was going to happen?
On the bright side, we did all but get confirmation that LQ didn't have enough time to thoroughly scout the fort before getting caught. The update mentioned that our defenses took some of their guys down, so we can assume that we weren't fully compromised.
So, silver linings?
Yin said:Uggh, there goes our chance at having a nice, simple all out war with CRX. Now we actually have to intrigue against her.
Dammit, shadow war stuff is just so annoying, and now we have a fairly talented enemy specced in it? Goodbye, fun times. It was nice while it lasted.
At least Sun is pretty chiper about all this. She's right that this setback is just going to make things more fun in the long term, so there is that.
Malaysia actually. And a native speaker of Chinese yes.Well, they could be speaking some archaic version of Chinese or a non-Mandarin dialect, but then all the terrible puns we've come up with won't work anymore.
It's interesting that you're the first one to notice this. I mean my Chinese is terrible and shouldn't count as a native speaker even if it's technically my first language, but I could swear there were people in this thread who could speak better than me.
I'm pretty sure @veekie's from Singapore, for example.
true, but don't Chinese puns sometimes ignore or transcend tones? like the infamous Grass Mud HorseMalaysia actually. And a native speaker of Chinese yes.
But due to the tones used you're almost never going to get the Traitor pun even accidentally unless transliterating and flattening 4 tones into one.
I mean you could take the (unlikely) possibility of Han(Sweat) and Jian(Minus) for the initial Slacker he started out![]()
Literally never heard it used that way except by non-native speakers. You get cross dialect puns/swears more often, where you expand the pun dimension by another axis by switching dialects.true, but don't Chinese puns sometimes ignore or transcend tones? like the infamous Grass Mud Horse![]()
Literally never heard it used that way except by non-native speakers. You get cross dialect puns/swears more often, where you expand the pun dimension by another axis by switching dialects.
E.g. Super White.
Intonation is pretty significant. But non native speakers have a weaker ear for tones. Some are physically incapable of distinguishing tones.
Yeah, if you don't grow up speaking a tonal language parts of your brain related to langauge won't develop to distinguish some of the sounds. You will never speak one with true fluency.
That's what @yrsillar answered when I asked why we weren't getting three progress per action on archery as usual.
I've been told (but can't confirm) that leaning music can negate this limitation somewhat.Yeah, if you don't grow up speaking a tonal language parts of your brain related to langauge won't develop to distinguish some of the sounds. You will never speak one with true fluency.
It doesn't follow that masteries are three times more difficult than other skills because Ling Qi got three times as much XP for archery. That would mean it's easier, not harder.
Can you run me through your argument from the start, because I am honestly really confused by what you're saying.
Yes, but the Four is Death meme is literally a cross-tone pun and Grass Mud Horse wasn't created by non-native speakers. Grass Mud Horse - WikipediaLiterally never heard it used that way except by non-native speakers. You get cross dialect puns/swears more often, where you expand the pun dimension by another axis by switching dialects.
E.g. Super White.
Intonation is pretty significant. But non native speakers have a weaker ear for tones. Some are physically incapable of distinguishing tones.
I definitely remember sword and spear taking 3 weeks for the initial dot of mastery each. We have exactly 1 dot with no additional exp, and there was multi-week debate over them at the time. We've never swapped weapon training focus in consecutive weeks.After re-reading what he's said I think it's that:
1. Because masteries are three times as difficult to raise as other skills, they're far more valuable to cap out. (I dispute this assumption, but it's what he believes)
2. Because archery improved so much faster than other masteries, it's three times the gain for the same amount of effort. (Again, I dispute this assumption; I recall there being no particular difference in gain, just in the goal per dot*)
3. Capped skills and attributes will give breakthrough bonuses. (While I'm open to the possibility, there's not really been much evidence for this either)
Ergo:
3. Archery is the most important skill to max out as it'll give the biggest breakthrough bonus and be the most impressive display.
* I definitely remember Sword and Spear each taking only a week of training with the Golden Fields group to go from 0/3 to 3/3, and I recall seeing Resilience getting 2 or maybe even 3 progress per training action with Meizhen.
I definitely remember sword and spear taking 3 weeks for the initial dot of mastery each. We have exactly 1 dot with no additional exp, and there was multi-week debate over them at the time. We've never swapped weapon training focus in subsequent weeks.
Anyway, maybe they felt that masteries are more difficult to raise because other skills more frequently (excluding archery) have multi-exp gains instead of just 1? The thing that that perspective misses is the types of activities that go into those relative gains. Activities centered around other skills tend to be more focused. If we're taking an action to do something, often an action that does not even involve cultivating an Art, getting more than 1 exp just makes sense. For masteries, we've either been cultivating an Art or Physical, and splitting exp between Dodge/unarmed/Throwing Knives/Archery/other most weeks.
Resilience has benefitted from a capable tutor (Meizhen) and the Black Pool later on as it rose, so even in the absence of truly dedicated focus, its relatively rapid improvement makes sense. Archery is unusual in its consistently rapid tutorless growth, but because it's unusual, it's a poor candidate to extrapolate from in making judgements on mastery vs skill exp gain.
* Week 16: Trained archery from 0/3 to 3/3 (+3)
** Also trained Heavy Polearm +1, Dodge +4, Unarmed +1
* Week 17: Trained archery from 0/5 to 2/5, then Moonfill brought it to 3/5 (+3)
** Also trained Heavy Polearm +1, Dodge +1, Unarmed +1
* Week 18: Trained archery from 3/5 to 6/5 (+3)
** Also trained Resilience +3, Heavy Polearm +1, Dodge +4, Knives +2
* Week 19 + Thunderdome: Trained archery from 1/8 to 6/8 (+5)
** Also trained Resilience +3, Spear +2, Dodge +6
* Week 20 + Disappearances: Trained archery from 6/8 to 3/11 (+5)
** Also trained Spear +1, Resilience +6, Dodge +5
* Week 21: Trained archery from 3/11 to 5/11 (+2)
** Also trained Dodge +1, Knives +1, Resilience +2, Swords +1
* Week 22: Trained archery from 5/11 to 7/11 (+2)
** Also trained Dodge +1, Knives +1, Swords +1
* Week 23: Trained archery from 7/11 to 10/11 (+3)
** Also trained Dodge +1, Knives +1, Resilience +5, Swords +1
* Week 24: Trained archery from 10/11 to 1/14 (+2)
** Also trained Dodge +2, Knives +1, Heavy Polearms +1
* Week 25 + Growing Pains: Trained archery from 1/14 to 4/14 (+3)
** Also trained Dodge +4, Knives +1, Unarmed +1, Polearms +1, Resilience +1
* Week 26 + Dark Dreams: Trained archery from 4/14 to 6/14 (+2)
** Also trained Dodge +5, Knives +2, Heavy Polearms +1, Resilience +5
* Week 27: Trained archery from 6/14 to 8/14 (+2)
** Also trained Dodge +2, Unarmed +1, Knives +1, Heavy Polearms +1, Resilience +2
* Week 28: Trained archery not at all.
** Also trained Dodge +2, Knives +5, Heavy Polearm +1, Resilience +1
* Week 29 + Renshu Raid: Trained archery from 8/14 to 10/14 (+2)
** Also trained Knives +1, Heavy Polearm +1, Resilience +3
* Week 30: Trained archery from 10/14 to 1/20 (+5)
** Also trained Knives +1, Resilience +3, Power +2
* Week 31: Trained archery from 1/20 to 2/20 (+1)
** Also trained Knives +2, Resilience +2, Power +2
* Week 32: Trained archery from 2/20 to 3/20 (+1)
** Also trained Resilience +2, Power +1
* Week 33: Trained archery from 3/20 to 8/20 (+5)
** Also trained Resilience +2, Power +1
* Week 34: Trained archery from 8/20 to 10/20 (+2)
** Also trained Unarmed +1, Resilience +2
* Week 35: Trained archery from 10/20 to 14/20 (+4)
** Also trained Resilience +2
Doesn't breakthrough increase the caps?If we're expecting a free dot on breakthrough the most efficient use of it would be on something capped. OTOH archery might not be the best investment since Ling Qi tends to progress in it without any particular effort.
Breakthroughs also reward reaching caps
Welll... that's actually not certain. There's definitely rewards for levels of arts (and possibly extra weight for reaching either mastery or the cultivation realm soft-cap), number of meridans and amount of qi. But Ling Qi hadn't hit a skill or attribute soft-cap before breaking through... and we only have that first pair of breakthroughs to get data from.
It's actually been vaguely frustrating that the sect doesn't seem to have lessons or texts or the like that outline what makes for a 'good' breakthrough. Oh, I wouldn't expect hard numbers, but guidelines on what to work on seems to be a bit of a no-brainer for a sect whose cultivation art is well-known for being excellent for establishing a cultivator's foundations. Rivalrous theories as to how many elements to pursue, how many arts to attempt to master, thoughts on focusing on arts vs. qi vs. raw cultivation, etc - those would be extremely handy bits of information for disciples and ones that would offer the sect higher-quality disciples in return.
But instead there's a bit of info about what the elements mean, some discussion of formations, some practical training and... that's about it. Ling Qi's got a bit of supplemental advice from a couple of her allies, but...
I think it's more in line with the Sect's general philosophy of not spoon feeding information. They hand out one month of lessons and if you want anything more you have to go earn it somehow. If it were a modern college type of setting you would see, for example, Elder Jiao giving seminars on formations. Instead students have to complete a difficult quest in order to earn a chance at a limited number of one on one tutoring sessions.So there's not really any need to talk about it in any real detail--anyone who's liable to achieve Green is either going to hit their limit there (In which case, a superior breakthrough is mostly redundant, because you're already not going to be terribly impressive), or already has a backer who can give them specific information.
I think it's more in line with the Sect's general philosophy of not spoon feeding information. They hand out one month of lessons and if you want anything more you have to go earn it somehow. If it were a modern college type of setting you would see, for example, Elder Jiao giving seminars on formations. Instead students have to complete a difficult quest in order to earn a chance at a limited number of one on one tutoring sessions.
That's what I was thinking you were referring to, but wasn't sure.
The thing is, that'd also apply to all the other skills (and probably attributes, but Ling Qi never had an attribute at 0 and I don't think she had a 1 beyond maybe the first month or two). And the advantage Archery and Throwing gets over other skills and masteries is -1 to total XP need... which would be the difference between 60 and 63, if exp was three times as hard to obtain, not 60 and 70 (Incidentally, that's not "enormous" talent; that's more or less like a caste ability in Exalted).
But... that makes putting omake points into non-"favored" skills and masteries more valuable, not less. Athletics, for example, would thus be:
1. Closer to advancing (4 instead of 6).
2. Going to be slower to advance "passively", so omake points go relatively further.
3. Is (I would argue) somewhat more broadly applicable than archery. It applies to non-stealth mobility and, together with that skill, means Ling Qi's mobility skills are capped.
Consider EPC bonus successes. If an action is spent on something sneaky, then Ling Qi has bonus successes (up to 25) that can be applied to recovering Spiritual cultivation progress. So how does the following then look:
0. Using breakthrough drugs
1. Breakthrough attempt
2. Breakthrough attempt
3. Breakthrough attempt
4. Stealthy job or self-appointed task (might be able to + minor action)
5. Conditional cultivation at the vent/elsewhere (Spirit if needed to recover to peak, AE/AC/AS* otherwise) + minor action
First failure is re-rolled. Second failure can be replenished by the EPC bonus (if 25 or under) or the cultivation action (if not). Third failure can be replenished by the other of the two unless second and third failure are significant. If there's no third failure, then Ling Qi cultivates an art. If there's no second failure, she cultivates an art (AE is likely) and gets EPC successes to AE. And if there's no first failure, the re-roll drug is "wasted"... but Ling Qi has her Green breakthrough. And this doesn't run into the problems with cultivating the same thing twice in the same week (and gets at least the fourth and maybe the fifth minor action, plus the benefits of the sneakery).
EPC effectively turns a non-cultivation action into a (weakish due to pills not applying) cultivation action; no reason not to leverage that for breakthroughs, no?