uh..when does voting closes? one more day?
We've been told we have until at least tomorrow morning. Our Grand and Glorious QM is trying to write a scene with Too Many People in it, and it's done when it's done. My guess is that he won't mind the excuse to slow down a bit on it. Delightfully, there's no need to lock this vote until the update hits, as it won't have any effects on the rest of the turn.
Why would we go for poison/wood? Way I see it, if we are grabbing a Hand art, we're better off going Darkness (boosted by EPC and whatever other Darkness-boosters we get) or Wind (if there are weapon-based Hand arts, there's guaranteed to be a wind art for boosting ranged attacks, and Wind gets advantages for attunement as well as the whole stacking thing).
Because poison plays to our speed and evasiveness. Attack once and move on and let the enemy fall without investment more time and Qi on them. You also often get poison arts the let you attack without the victim ever know he was hit - drop Forgotten Vale Melody, poison the targets and move on, and while they'll know something is wrong, they won't realize the nature of the attack until people start dropping, and by then it's too late.
Poison is great. Actually, let me rephrase that - DoT is great, exotic attacks is great, bad touch is great, and poison is our most natural window into all of them. Sure, there probably are darkness based poison techniques, but we then start going down the route where all of our techniques are vulnerable to getting hit by anti-yin measures. Wood is better here because it's yang - it diversifies us so that we can't ever be put in an absolute elemental disadvantage where we can do nothing but lose. Like, I'm totally up for buying a talismans, but I would be more interested in ones that boost expression and expression based arts over darkness - it will be cheaper and serve us just as well.
We have two darkness techniques, but Sable Crescent Step has no contested techniques, so only the Qi reduction helps there, and we'll get what... -1, maybe? We would clearly be better off buying tones of pills so that we can cultivate more Qi over a darkness talisman that reduces the qi cost of Darkness Arts. And so on.
The only reason I think the staff is a keeper is the spirit it's growing - that's going to be the local version of an evolving weapon that grows with us. Otherwise, I would avoid elemental gear because if you're using enough of an element to get full benefit people can shut you down by assuming the the correct place on the destructive cycle. I want to do that to other people, I don't want other people doing that to me.
Gear is great, but the boots and armor seem way more tempting to me then either the Sash, the bracers, or a custom darkness artifact.
Call me sentimental, but I want to get some minor, but useful, upgrade to our currently mundane bamboo flute. It's an antique, so it should be at least a handful of decades old. Maybe two, if'n you catch my impl'c't'n.
Sable Crescent Step absolutely has contested techniques.
- Trackless Escape modifies a contested roll to track
- Crescent Grace modifies our defense, and therefore applies it to all attacks against us
- Passive effects apply it to initiative, stealth, and first attacks. Not *sure* that this applies, but I wouldn't be surprised if it did.
I don't think anti-Yin measures are likely to be something we have to worry about all that often. First of all, we haven't heard of or seen such things at all yet. They're not *super*-common. Second, Yin specialists are relatively rare to begin with, so fewer people are likely to pack counters to them than will pack counters to Yang arts. On the flip side, elemental specialization gives us some *nice* efficiencies in things like pill use, gearing, and so forth. I think giving those up because we might run into a specific counter some day is a poor plan overall.
Also... Bai Meizhen has a fair bit of poison investment, and she seems very Yin to me. Her poison techniques seem likewise Yin. They're understated, and under precise control. If you really want poison, I suspect that there are some excellent sources of poison that are not Wood... and even if we did get a Hand/Wood/Poison attack, the staff would matter for... making that attack cheaper, and a bit more effective, when we choose to use that attack? Again, much less actual usefulness than even a mediocre darkness talisman.
There's a reason Wizards are Tier 1 and Sorcerers Tier 2. The sorcerer casts more spells per day, the wizard has more options and can tailor his spells per day to his situation. Let's be the wizard, not the sorcerer.
The flipside though is that anything that's going to target half of all techniques in existence (Neutrals don't count), is going to be comparably weak compared to a more focused bit of nonsense.
I'm pretty sure that elemental specialization offers greater moment-to-moment flexibility due to the way meridian mechanics work.
Also, we haven't really seen elemental weaknesses be a thing. I have no doubt they are a thing, but my guess is they're targeted techniques with effects that could be achieved via alternative design philosophies anyway. I have zero hesitation in declaring that there is definitely a fire-based anti-water Art, for example.
Okay, how about an anti-water wind art based on the dispersal of sea foam by a stiff ocean breeze? These things can get super niche and there's a lot of diversity out there, is my point.Sure, but that will only be appealing to people specialized in fire, because fire is at an absolute elemental disadvantage to water. That's the point of the destruction cycle, that each element is overcome in turn.