Dr. Orpheus is my second favorite VBs character, but Hex is actually a super villian, so this is a hard choice.
If we send him to another kings territory we can tell them we dealt with their problem in a non evil way, which they would prefer. As much as they dislike him they probably don't want him gone gone.Hahaha! No. I'm not as gung-ho about the whole 'Fuck Dem Kids', but this little snot can go take a dive in the garbage can. Even his own teammates don't want him. Either we send him off somewhere our enemies are at and never retrieve him, or use him as a tool to potentially lure Ex-KND to our side by getting rid of him for good.
Oh boy that guy... him. Nightbrace. KND attacks are lower now which is a good start. No clue if we should recruit Nightbrace; if we had hero cards it would be nice.[x] Smash KND Holdouts (Toilenator)
DC 60 (CF 0% CS 10%)
1d100 = 35 + 37 + 5 + 14 + 3 = 94
Success!
It feels pretty swell to go out there and get your hands dirty. Well, figuratively speaking. Fire often leaves little more than ash, and even that gets vaporized or dusted away. In either case, you scorch away what few little camps, tree forts and bases the KND had left over. The remaining forces who hadn't already run for the hills quickly get the memo, or wind up back with their parents, under permanent grounding (a few even take away the stairs.) Those that do escape spread the word of your return! For better or worse, the KND now knows that Father is back and means business!
To add a cherry on top, Tolienator bumped into… well, you wouldn't call him a friend, but you've learned that Nightbrace has lingered far behind the rest of the pack, fighting a long, long, long, long one-man war on bad teeth, one visit at a time. Perhaps a checkup is in order.
KND Forces have been removed from your immediate territory!
Chance of KND raids has gone down!
Nightbrace (HERO) has become Hirable!
WHOO, GOVERNMENT TALK TIME BABY![x] Reach Out to US Government
DC 60 (CF 4% CS 6%)
1d100 = 43 + 21 = 64
Success!
It takes a bit of waiting on the phone, and by the end of it, you are almost ready to explode on the first person who picks up. But when they finally do pick up, you are greeted with a government agent who seems to be well practiced in relation to super-villainy; after a brief de-escalation, you and the agent do reach some common threads. While he was surprised that the voting office you called knew to transfer the call to him, and that a supervillain would have the gall to straight up call the government, but seeing as you are also the owner of a semi-major megacorporation, he is willing to broker some sort of… liaison.
Gained opportunity for meeting & possible liaison with the US Government!
Opened diplomatic channels with the US Government!
That sucks but we were so painfully close to a critfail its unreal.[x] Restructure Adult Co (Hank Hill)
DC 65 (CF 3% CS 7%)
1d100 = 4 + 19 + 22 + 4 = 49
Failure
Despite Hank's best efforts, Adult Co. is not a propane company. In fact, it hardly even uses propane. This is… Not ideal for Hank. It is so out of his wheelhouse that he takes 'restructure Adult Co.' as 'restructure' Adult Co.'s energy supply to run purely on Propane. At first, you are quite angry about this, but as he explains the benefits of propane, you come to understand the value of a clean-burning fuel source. Not that it really helps your bottom line.
pleasebechrispleasebechrispleasebechrispleasebechrispleasebechris...[x] Catch up on the News
DC 20 (CF 0% CS 10%)
1d100= 93 + 27 = 120
Critical Success!
You settle into your extra-sized chair, with your big cup of hot chocolate, and a big newspaper, and flip on the telly-vision to the news network. Yep, you thought to yourself, it was news time. Oh, and boy howdy, was it a mess. Among other things, apparently there's a war against an invading species from the north, known as the Gem Empire. This race of… Well, you could only really call them rock women. Also Dethlokk bought Florida and a former reality television star was going to jail. Weird.
To be continued in "Hot off the Presses"…
Possible Learning Hero?[x] Build a Giant Robot
DC 60 (CF 4% CS 6%)
1d100 = 79 + 19 = 98
Success
Well, well, well. Looks like you've still got it! You can still throw together a half-decent giant robot, capable of sweeping away those little runts that the kids are callin' 'KAI-ju'. To you, they'll always be giant monsters. And boy, what a beaut! Styled after your Incredibly-deadly-killing machine, the thing is more of a metallic octopi dealy, with chainsaw arms and laser blasters, than a proper mech. But it'll do.
As you strut the giant robot down the streets in an impromptu-parade and menacing the local populace, you spotted a familiar pair of chairs and robot enthusiasts looking on.
"Is that a new Adult Co giant robot, Mr. Fibb?" asked Mr. Wink. He was a balding man with walrus tusks and flipper-like fingers.
"Indeed it is, Mr. Wink," replied Mr. Fibb. He was a man with the shaggy hair and horns of a buffalo. "It appears that Father has come out of retirement."
Enemy attacks have been discouraged by the presence of a giant robot!
Giant Robot added to Stuff!
Giant Robot: Add +10 to Defense DC when defending the city Adult Co. is based in.
Mr. Wink and Mr. Fibb (HERO) are available for recruitment.
Ok, so we got 2 choices.[x] Find a Wizard
DC ??
1d100 = 27 + 15 = 42
Success(?)
To be honest, you're not quite sure how to attract the attention of a wizard, so really you just sorta have some office workers and Hank go around hanging up letters. Sending letters and emails, contacting strange hole-in-the-wall shops that you could have sworn weren't there the other day, that sort of stuff. But lo and behold, you get results! Not a lot of results to be honest, and to be entirely fair, a lot of them were just stage magicians. The place was lousy with the fakers! But eventually, your men find a genuine wizard! A tall and morbid fellow with a penchant for dark arts, and you send an invite immediately. But to your surprise, two men show up! You definitely see that these two mean business. Problem is, they don't seem willing to work with each other. Well, at least you got that impression from their small talk in the lobby.
"So, I see you enjoy more… morbid forms of adornment?" the man who insisted on being called Doctor Orpheus said.
"And it seems you enjoy wearing a bathrobe in public," the man with a tattooed skull-face snapped back.
They both looked weird. In the interviews, you determined that one seems to be "seeking" magic, and the other "protecting" it. You're not really sure what either of those goals even mean, but that's occultists for you. They're busy wizards, and if one isn't selected quickly, the two of them will pursue other ventures.
Hex (HERO) is available for Recruitment!
Dr. Orpheus (HERO) is available for Recruitment!
Oof, man Loretta's got to be pretty beat up bought this.[x] Check in on your Sister-In-Law (63)
Visiting your Sister-In-Law was something you hardly ever did. Mostly because you hated your brother (for the most part), and you hated his son even more. Walking up to the house, the shadow of the abandoned tree fort loomed overhead, recently restored from your pappy's curse. You were going to have to do something about that eye-sore, but you weren't quite sure what yet. In either case, Loretta was at least semi-happy to see you. While she was surprised, she was in the same boat as you, but far worse, considering that they were her husband and son. She's a strong woman though and seems to be putting on a brave face, but her pointed remarks about when Monty and Nigel were getting home caused you to start sweating. But after making a few promises about finding them (though you left out the part about what you'd do to them), she gives you a few leads about where they might have gone.
Leads on Monty and Nigel Uno gained!
Oh boy Father is gonna realise Moltar is ripping off his thing of brainwashing Kids![x] Call The Moonbase (88)
Most adult villains would have a hard time getting into contact with the KND Moonbase, let alone attacking it, but you aren't most villains. In fact, as former Soopreme Leader of the KND, you just so happen to have their hailing frequency on dial, just in case. As you start the call on your telly-vision, you are surprised to find a KND snot-nosed brat on the other end. Thought most of them wouldn't stick around after a good chunk of their little treehouse crash landed on Earth. But something seems… Really, really off on the way the brat sounds. Almost sorta like your children… But quite disrespectful and rude. After badgering them a bit, the phone call keeps getting passed around, but you're certain with time you'll get to someone important.
Progress (88/100)
Ouch, but oh well we can try again.[x] Go Through Rolodex (27)
Sometime within these past few weeks you decided to give the ol' Rolodex a look through to find some help for Hank. Unfortunately, you haven't picked them up since the old mansion, and it shows. The cards were fine, thank goodness, but you can't quite make out the names and numbers through the soot covering the entire piece of plastic. You'll have to get these cleaned before trying again.
Nothing Gained
Based, Robot Butler with a Flamethrower!Nothing Gained
[x] Work on Sir Toasty (43)
Sir Toasty, named so by your wayward wards, is a stalwart defender of the insides of your home. Many a time he prowled the halls, giving off a comforting glow from the fire from the entirety of his plate armor. The only problem is now that you've filled the homestead with all these luxury items, Sir Toasty isn't that great for protecting your stuff if he also sets said stuff on fire every time he fights. However, adding a low-heat mode should help.
Sir Toasty will protect your home! He will also not burn down your house while doing so!
Sir Toasty: 5+ to Martial defense while in your home. Sir Toasty will also be a butler! Nice!
If we fail to gain any rage it might be good to attempt higher DC Intrigue and Learning, since I think that puts us at cold shoulder.Hank
[x] Hold a Barbeque (26)
Hank has a barbeque… That's about it really. He invites a few of the people he met at work, and of course you, and you had to give it to him, Hank could cook a mean steak. You could really taste the meat, not the heat, which was odd, because you were like 70% heat by volume.
Father loses RAGE.
oh god DAMN IT TOILENATOR!Tolienator
[x] DESTROY THE KND (13)
Toilenator decided to go above and beyond in chasing down those little troublemakers. He went out of the city for a while, bringing you brief respite from his endless platitudes and whinging. Unfortunately he came back, and the little cretins didn't break his jaw this time. Even worse, he brought one with him, and he was by far the most obnoxious KND member you had ever met. Tolienator claimed he was friends with Sector V, but this Numbuh 13 was intolerable! Just by bringing him, Toilenator has tripped and knocked over 5 separate fragile objects in your home! Normally, he only knocks over around 2 in a week! This better be worth it, or you'll tear their hair out.
Tolienator has captured Numbuh 13! This cannot go wrong!
As funny and beneficial as it would be, Chris is undoubtedly a King here. It will take more than one Critical Roll (one that isn't even aimed against him) from us to usurp him, especially since this is the first turn. The veteran contestants are all potentially up for grabs though.pleasebechrispleasebechrispleasebechrispleasebechrispleasebechris...
I mean I know its not chris, but I hope it is chris. Let me dream its himAs funny and beneficial as it would be, Chris is undoubtedly a King here. It will take more than one Critical Roll (one that isn't even aimed against him) from us to usurp him, especially since this is the first turn. The veteran contestants are all potentially up for grabs though.
Hmm...[x] Restructure Adult Co (Hank Hill)
DC 65 (CF 3% CS 7%)
1d100 = 4 + 19 + 22 + 4 = 49
Failure
You're tearing me apart Hella. I love Oprheus, but evil and roleplaying say that Hex is the better choice.
I see people are already talking about shipping the little menace away from us. What I'm wondering is which place would be best? Canada, to have him effectively sabotage the alien invasion? Endsville, to be yet another moron acting as a thorn in Mandy's side? Somewhere else?
...Mandark.Hmm...
Well meaning, down to earth, middle aged man with glasses and a 100% failure rate?
................Alan?
You're tearing me apart Hella. I love Oprheus, but evil and roleplaying say that Hex is the better choice.
I see people are already talking about shipping the little menace away from us. What I'm wondering is which place would be best? Canada, to have him effectively sabotage the alien invasion? Endsville, to be yet another moron acting as a thorn in Mandy's side? Somewhere else?
Also, I got offered some sweet XP for this.
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Mandy is probably perceptive enough to connect us to Numbuh 13's sudden appearance in her territory, and may or may not take offense. Peridot and Jasper, on the other hand, won't bother looking for a deeper meaning because 'humans are irrelevant'.I see people are already talking about shipping the little menace away from us. What I'm wondering is which place would be best? Canada, to have him effectively sabotage the alien invasion? Endsville, to be yet another moron acting as a thorn in Mandy's side? Somewhere else?
Id reccomend not trying to recruit the megalomaniac Alien king who wants to destroy earths Sun.Never watched Venture Bros, so I'm leaning more towards recruiting Hex.
…also, speaking of Ben 10, I wonder if we could find and recruit Zs'Skayr, or if he's serving a 'Prince' role at the moment.
B-but he's coooooooooooool-Id reccomend not trying to recruit the megalomaniac Alien king who wants to destroy earths Sun.
We need the sun. I checked.
That's just a lie perpetuated by the gubmint
Underappreciated Badass. Nightbrace rarely actually loses a direct confrontation, largely through intrigue.
I thought he was dead or something. On the one hand, a decent way to open relations with New Legerdomain, on the other hand, he wasn't a great uncle so she might actually be mad at us if that's what we go with.
My first thought here was that they might be the kids from the Negative world and members of DNK.Most adult villains would have a hard time getting into contact with the KND Moonbase, let alone attacking it, but you aren't most villains. In fact, as former Soopreme Leader of the KND, you just so happen to have their hailing frequency on dial, just in case. As you start the call on your telly-vision, you are surprised to find a KND snot-nosed brat on the other end. Thought most of them wouldn't stick around after a good chunk of their little treehouse crash landed on Earth. But something seems… Really, really off on the way the brat sounds. Almost sorta like your children… But quite disrespectful and rude. After badgering them a bit, the phone call keeps getting passed around, but you're certain with time you'll get to someone important.
God no, I would prefer delightfulization never be a thing we do. That's on a level of Evil that will actively make other villains disgusted by us.We could just incinerate 13. He's an active liability to have around, and as an actually evil supervillain we can just kill him to get rid of the problem. Alternatively, as has been discussed, if we put in the effort of getting his parent's jobs moved somewhere else, we can make him another faction's problem to deal with.
Or, there's a third option. Father made the Delightfulization machine, after all, and even if we won't be able to get anywhere near the fluke accident that was The Delightful Children, we could whip up a new one and use it on 13. If his bad luck and clumsiness persists after being zapped, then we proceed with one of the other options, but if Delightfulization proves enough to mitigate his drawbacks we could make use of him.
The good nes about delightfulization is the stuff that made it permanent was a glitch we cant replicate.God no, I would prefer delightfulization never be a thing we do. That's on a level of Evil that will actively make other villains disgusted by us.
And if we try and reconnect with Monty that's guaranteed to make him not like us
I believe that the QM said he didn't like the multiverse tropeIf we want someone more delightful, maybe we could find our alternate self in the Negaverse. /s
Eh, it's fun at first but it can rapidly get entirely out of hand. Not to mention it'd practically quintuple the amount of things the QMs would need to track. Just an entire pain in the ass.
I wonder if the Delightfulization machine would invert his clumsiness so he could actually start to prevent accidents as opposed to causing them. Either way, it could be interesting to try it out and see what happens.We could just incinerate 13. He's an active liability to have around, and as an actually evil supervillain we can just kill him to get rid of the problem. Alternatively, as has been discussed, if we put in the effort of getting his parent's jobs moved somewhere else, we can make him another faction's problem to deal with.
Or, there's a third option. Father made the Delightfulization machine, after all, and even if we won't be able to get anywhere near the fluke accident that was The Delightful Children, we could whip up a new one and use it on 13. If his bad luck and clumsiness persists after being zapped, then we proceed with one of the other options, but if Delightfulization proves enough to mitigate his drawbacks we could make use of him.
Oh that's why the strikethrough is there yeah. Im a big multiverse fan but it's the QM's prerogative not to include it.Eh, it's fun at first but it can rapidly get entirely out of hand. Not to mention it'd practically quintuple the amount of things the QMs would need to track. Just an entire pain in the ass.