FATHER QUEST - A Cartoon Network: Villains Victorious CK2-Style Quest Cross Over

Knightbrace is cool and all but really of the options we have now I just really want Izzy, Hex, and Fibb and Wink. About in that order.

As for dedicated actions after that...eh gotta see what comes up but really I'd just want get the business back to work and get to working with the government.
 
If we want to take advantage of that +5 Diplo roll well need to reach out to the KND this turn, so I propose instead of using our diplomacy action to reach out to the us gov, we put on a show of good faith by helping in Toronto, and then diplomacy them next turn. It will show we mean business against the gem menace
 
Izzy seems universally wanted, I'll be happy with either choice of wizard, and Fibb/Wink are a no brainer for learning.

Knightbrace I'm pretty indifferent about, specially with general opinion seeming to lean towards expanding on sugary ice cream economy. That leaves me wondering what about good prospects for martial and intrigue to fill the minimum number of heroes to boost nationals (Izzy and hank willl probably fill diplo and steward, and I refuse to acknowledge the existence of any other hero unit currently being under our employ).

A passing glance and the frachises involved and I can't think of any concrete candidates that fill the ideal requirements of being at least teenaged, decently agreeable and evil. Perhaps someone not guild affiliated in the large Venture Bros cast, or some other [AS] show for the extra brand synergy.


Unrelated, but I got a setting question. How does Cruel Network approach the coexistence of Grim Adventure's Boogie and this bad boy? Same as with the Santas?



I propose instead of using our diplomacy action to reach out to the us gov, we put on a show of good faith by helping in Toronto, and then diplomacy them next turn.
Reasonable.
 
Canon Omakes: Pining for Amazement

Pining for Amazement

Sarah G. Lato was not having a very fun year. Ever since Gumball's family left Elmore had gotten a lot more boring. Alan had seemed to take over the classroom, regularly droning on and on about a variety of subjects on being nice and... staying out of trouble. No ones really caught her attention like the Wattersons did, and it was making life almost unbearable.

Shrugging to herself, she opened her laptop during the fifth speech Alan gave on the importance of friendship and began transcribing her most recent real person ship fic to her Ramblr blog and a variety of fanfic sites. The more people who see it, the more likely she could find someone willing to ask her about her friends! While on the rather dead Fanficworld.net she discovered something interesting. In the past 8 months or so, the amount of Camp Pining Hearts fanfics on the website had almost tripled. While fanbases for old children's media was hardly anything new, Camp Pining Hearts wasn't a particularly popular show with the fanfic community. Checking it out Sarah wasn't surprised at all when it seemed the vast majority of these fics were made by one person.

ColRegPeri2F5L5XG seemed very, very committed to pushing her favorite ship; and wrote almost 30 different fics on Peirre/Percy alone. She also has half a dozen fics on Gemsonafying the caste (Sarah herself had a few Gemsona fics herself, until Carmen told her that was insensitive to both the people who lost their homes in the Gem Invasion, and probably the Gems themselves). The quality of the fics themselves were… less than good. While the author seemed to have a very good understanding of the show, she seemed to fall flat when it came to writing relationships. A bit too much focus on how they physically compliment each other in the challenges; regularly bashing and killing Paullette as much as possible, and a terrible misunderstanding of Canadian culture. She left a couple scathing comments and contact info in the writers DMs, since even an angry fic writer calling her names was more interesting then watching Banana Joe tell bad jokes for 2 hours. Maybe she can help this newbie writer and bond over their shared hobby!

Shortly after she got home her phone began to ring, with caller ID telling her it was from… East Canada?

"Hello, Sarah G Lato speaking"

"Ok I don't know who you are "Sarah" but I'll have you know that Peirre and Percy compliment each other perfe…"

"ColRegPeri? Uh yeah I guess I diiiiiiiiiid say that my preferred Peirre ship was with Polly… but that's not why I wanted to talk! See I figured that your fics could get a lot more people to read them if you did just a couple of things to improve them."

"Get… people to read my Camp Pining Heart stories?" it sounded a lot less aggressive, but still fairly dismissive of Sarah's opinion and that whoever this was would rather just get this over with.

"Yep, you see the first issue you seem to have is you only post on Fanficworld, most Fanfic writers have migrated to other websites like OurOwnArchive and…" You go on for around 5 minutes just listing the websites you regularly post by order of popularity.

After you finally finish after explaining the fall of Ramblr Peri interrupts.

"I don't really care if other people read it. I don't care whether a bunch of Rubies can see it or not"

"Well yeah, you should write for yourself and all but maybe if your fanfics are good enough it can get enough "rubes" to see it that the original caste and crew might want to make a new season"

"I can get… a new season of Camp Pining Hearts?"

The voice, previously annoyed and dismissive, immediately turned attentive and somewhat desperate.

"Yeah, just improve your fics quality, here are some starting points"

Sarah proceeded to spend the next 4 hours telling Peri about the ins and outs of fanficwriting, with her pupil taking notes all the while. They covered things like how to properly bash a character without getting a million DMs from said characters fan, the importance of tagging every little thing in the fic, how to interact with your fics fans; and of course shipping. Lots and lots of shipping.

"And so if you really wanted to ins and outs of writing a love triangle, my 45,000 word Real Person Dark/Comfort fic Paper and Spines has a good one between Alan, Teri, and Carmen with only a few hints of Lem…"

"Ok, I'll read it in a couple hours but I really got to go "Sarah". Before I do I want to ask 2 things. One, where are you and are you human, two why are you helping me?"

"That's 3 things, but I live in Elmore, I am an ice cream cone, and I'm helping you because…' Sarah paused for the briefest moment. The honest reason was she was bored, life seemed to have jumped the shark where she lived and she didn't know how to react. "...because I saw someone who needed help in showing the true greatness of her favorite show?"

"That's true. Every time I try to talk with Jasper or one of Blue's Court about this I get told "Get back to work" and "We're behind schedule stop watching those stupid cartoons." It's nice just to have someone I can talk about the show to. The only other person who seemed to like it was this weird fat guy named Control Freak."

"Ah yeah he's into a lot of obscure show's, he sometimes comments on my fics. But if you ever need more advice just call me!"

After hanging up the phone Sarah began looking up for a bit. Sure life in Elmore had gotten a bit stale, but there were plenty of people outside of Elmore she could stalk incessantly. Maybe a cross country trip is what she needs to find something fun. She might even find Gumball Again!
 
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So, here are some more serious advantages to getting the KND remnants on side

1. It cuts off one of the biggest information sources for other kings about us. It's highly likely that letting the KND disperse uncontrolled will result in its members throwing their lot in with other kings, and that is a big information leak about us, our capabilities, and weaknesses

2. Its a huge asset in information gathering on other kings. Every king in the world pretty much now has ex knd remnants living in their territories. If we can reconnect them under our banner, well have spies literally everywhere. Nobody expects the 10 year old eating candy to have a recording device in it

3. Clues to the possible whereabouts of 1-5, most importantly 1. Nigel might have disappeared, but the KND are the most likely organization to have leads

4. Access to 2x4 tech fast and easy. If we want to get into the 2x4 tech tree, a heavily underutilized tree by most tech kings, having access to the remaining KND R&D apparatus is invaluable.

5. A way for father to accept his childish tendencies and learn to manage them. The KND could be a good influence on father, letting him refocus on more serious real villainy and away from the petty adult villainy he mostly focused on in canon
 
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So, here are some more serious advantages to getting the KND remnants on side

1. It cuts off one of the biggest information sources for other kings about us. It's highly likely that letting the KND disperse uncontrolled will result in its members throwing their lot in with other kings, and that is a big information leak about us, our capabilities, and weaknesses

2. Its a huge asset in information gathering on other kings. Every king in the world pretty much now has ex knd remnants living in their territories. If we can reconnect them under our banner, well have spies literally everywhere

3. Clues to the possible whereabouts of 1-5, most importantly 1. Nigel might have disappeared, but the KND are the most likely organization to have leads

4. Access to 2x4 tech fast and easy. If we want to get into the 2x4 tech tree, a heavily underutilized tree by most tech kings, having access to the remaining KND R&D apparatus is invaluable.

5. A way for father to accept his childish tendencies and learn to manage them. The KND could be a good influence on father, letting him refocus on more serious real villainy and away from the petty adult villainy he mostly focused on in canon
I question if Father even can at this point. Making peace with the KND might happen, but we removed almost all their presence from our immediate area, they're super disorganised and would have to effectively do it sector by sector, and Father might just not be in the character state to do it.

Until Monty either unifies the splinter cells or we rescue 362, there just isn't anyone worth reaching out to.
 
I question if Father even can at this point. Making peace with the KND might happen, but we removed almost all their presence from our immediate area, they're super disorganised and would have to effectively do it sector by sector, and Father might just not be in the character state to do it.

Until Monty either unifies the splinter cells or we rescue 362, there just isn't anyone worth reaching out to.
We have the book. It has info on most of the KND bases in it. And the quality of the people we find on our reach out will likely be based on our roll. That's why doing it next turn, with the bonus, is vital. If we wait too long, the KND that do still exist will have been either dissolved by being destroyed by local problems, be subsumed into the employ of a king, or go underground.

We need to use the bonus we got from the martial now if we want the best chance to get the most bang for our buck reaching out to them
 
We have the book. It has info on most of the KND bases in it. And the quality of the people we find on our reach out will likely be based on our roll. That's why doing it next turn, with the bonus, is vital. If we wait too long, the KND that do still exist will have been either dissolved by being destroyed by local problems, be subsumed into the employ of a king, or go underground.

We need to use the bonus we got from the martial now if we want the best chance to get the most bang for our buck reaching out to them
I'll be honest, most of the agents worth getting to work for us aren't really avaliable.

Sector V have split up and work for different kings/are out adventuring, 86 and 362 are mind controlled by Moltar, and most minor KND agents aren't to good.

Unless we luck into 84 and 83 or somehow get to hawaii to nab 30c, I can't really see any being worth it as hero units. Also, even if we make peace with one sector, without a central force to enforce the peace between all other sectors we dont have a way to actually benefit from it. The other sectors would still be against us. We need to get a central authority figure the KND respects, so Monty, Nigel or Rachel. All of whom that action isn't useful for.
 
I would prefer not to try to recruit or work with our nemesis organization. The amount of effort involved in avoiding conflict with them is likely to be way too much effort, when there are other, more easily achievable alliances available to us.
 
I'll be honest, most of the agents worth getting to work for us aren't really avaliable.

Sector V have split up and work for different kings/are out adventuring, 86 and 362 are mind controlled by Moltar, and most minor KND agents aren't to good.

Unless we luck into 84 and 83 or somehow get to hawaii to nab 30c, I can't really see any being worth it as hero units. Also, even if we make peace with one sector, without a central force to enforce the peace between all other sectors we dont have a way to actually benefit from it. The other sectors would still be against us. We need to get a central authority figure the KND respects, so Monty, Nigel or Rachel. All of whom that action isn't useful for.
That's the worst case scenario. We have no clue as to the actual state of the KND in this timeline, as its immediately after the dimensional merge. We have the opportunity to wrangle them into our employ before the complete breakdown that occurs in the documents for cruel network

And hero units aren't the only thing we can get out of the KND, as I said. Info on Nigels location, 2x4 tech, spies worldwide with some work, Its an entire organization we would be aiming to take over, and that organization is a world wide spy agency basically. If we don't take them over now, they'll become more and more difficult to harness and get use out of until its not even worth the action cost.

If we strike now, while the chaos to come is only on the horizon, it will take less actions to make them useful than if we wait and have to completely rebuild them
 
I would prefer not to try to recruit or work with our nemesis organization. The amount of effort involved in avoiding conflict with them is likely to be way too much effort, when there are other, more easily achievable alliances available to us.
The KND isn't just our nemesis. Its the main line of defense for kids in the entire world. With the amount of threats now popping up, the KND would be much more likely to want to work with a old foe that they sometimes cooperated with in exchange for being able to stay an organization than fragmenting into desperate pieces and being unable to protect kids from say, the vampire Santa Claus, or the gems, or Chris McLain exploiting them and torturing them.

We have the opportunity to head off a huge number of future pains in our side right now. If we don't take it, the KND fracturing more will just lead to massive amounts of headaches in the future as other kings take advantage of the influx of people who know about us, our weaknesses, and our organization
 
Right o' back again, had a thonk. Maybe no on Knightbrace if he gets agitated if we start dealing in the sugar racket.
 
Imma be honest. I'm against recruiting the KND. They're both kids and our nemesis(es?), that's a double dip of bad. Getting non-aggression however would be great.
 
Imma be honest. I'm against recruiting the KND. They're both kids and our nemesis(es?), that's a double dip of bad. Getting non-aggression however would be great.
Either way, we'll need to go into it now so we can utilize our bonus. Waiting is a bad idea cause if we do well have less people we can grab under a non aggression pact cause the knd will have fractured too much
 
Either way, we'll need to go into it now so we can utilize our bonus. Waiting is a bad idea cause if we do well have less people we can grab under a non aggression pact cause the knd will have fractured too much
Doing it now just cause of the bonus feels like sunk cost logic.

We have bigger priorities and opportunities: Gems, Chris, even Mandark in long run.
 
The KND isn't just our nemesis. Its the main line of defense for kids in the entire world. With the amount of threats now popping up, the KND would be much more likely to want to work with a old foe that they sometimes cooperated with in exchange for being able to stay an organization than fragmenting into desperate pieces and being unable to protect kids from say, the vampire Santa Claus, or the gems, or Chris McLain exploiting them and torturing them.

We have the opportunity to head off a huge number of future pains in our side right now. If we don't take it, the KND fracturing more will just lead to massive amounts of headaches in the future as other kings take advantage of the influx of people who know about us, our weaknesses, and our organization
I fully expect that if recruited, the KND will be a bigger headache than their members would have been. Like LOVEMUFFIN in DoofQuest, if they were ideologically opposed to us, started at zero or negative loyalty, and were dangerous enough to do serious damage when they inevitably turn on us.

If we want to ensure they don't spread intel on us, let's put their own memory wiping technology to good use.
 
Doing it now just cause of the bonus feels like sunk cost logic.

We have bigger priorities and opportunities: Gems, Chris, even Mandark in long run.
Again, it's not just the bonus. The KND is actively hemorrhaging members of it isn't stopped. If we want an agreement with the maximum number of the members we'll need it done now, so that the majority of members aren't already ex knd and not under the agreement
 
If we want the KND to work for us, it's better to let it be like OWCA and just get 362 or Monty as a hero unit. It will be easier to manage their loyalty since we just need to reason with one, sane person then a bunch of immature little kids; and moreover likely be more effective since they will have firm leadership and not be trying to enact 50 odd plans.

It also means we wont have to reason with a hundred different sectors one by one.
 
If we want the KND to work for us, it's better to let it be like OWCA and just get 362 or Monty as a hero unit. It will be easier to manage their loyalty since we just need to reason with one, sane person then a bunch of immature little kids; and moreover likely be more effective since they will have firm leadership and not be trying to enact 50 odd plans.

It also means we wont have to reason with a hundred different sectors one by one.
If we can get in touch with 362 on the moon base and set up a 2 way communication somehow that might be pretty completable pretty fast. It would also let us get in touch with 86, which would help with Mr. Boss, an excellent money source, and it might be possible to negotiate for the kids to be allowed to operate the KND in addition to the moltar array with moltar if we get in touch with him, since I doubt he gives a shit about the KND beyond helpers for his talk show
 
I feel like planning what to do should wait until the next turn comes; while the bonus to KND diplomacy next turn might be helpful, we should also balance that against the fact that we only have one action in each category right now and that both the US government and potentially hiring more heroes might use Diplo too

And I certainly value the latter more than KND at this stage

Hopefully, we get a moratorium to discuss things next time
 
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If we can get in touch with 362 on the moon base and set up a 2 way communication somehow that might be pretty completable pretty fast. It would also let us get in touch with 86, which would help with Mr. Boss, an excellent money source, and it might be possible to negotiate for the kids to be allowed to operate the KND in addition to the moltar array with moltar if we get in touch with him
The main thing is actually probably gonna be smuggling em off the Moon. Once off we can use our brainwashin techniques to hopefully debrainwash em and 362 will be willing to listen to reason (86 less so but we should try to nab her as well, both because she will follow 362 and that she can help us with Mr.Boss)

Eitherway thats 2 turns minimum.
 
The main thing is actually probably gonna be smuggling em off the Moon. Once off we can use our brainwashin techniques to hopefully debrainwash em and 362 will be willing to listen to reason (86 less so but we should try to nab her as well, both because she will follow 362 and that she can help us with Mr.Boss)
We might not need to smuggle them off if we can get in touch with moltar as well. I imagine he might be amiable to deals where he gets to keep access to the KND for tech problems, but they aren't just slaves that do only that. He basically has no interest in them beyond that
 
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