FATHER QUEST - A Cartoon Network: Villains Victorious CK2-Style Quest Cross Over

So, not to plan too far ahead, but next turn, we have to take that Peril Partnership Martial action. The OSI asked us to help hunt down the Creep, and doing it will also probably help us normalize our Guild relations a bit. I also want to do 2X4 tech, but we really need to put XXXL on something ice cream related to keep his loyalty up...Hm...
 
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TURN 7: RESULTS
[x] Plan: Operation R.E.F.L.E.C.T. (Refurbish Essential Factories, Liberate Employee, Coffee Theory)

-[x] National Actions

--[x] Rescue The Toiletnator (Father & Hex)
DC 100 (CS 6% CF 4%)
SUCCESS
1d100 = 58 + 37 - 15 + 5 + 27 + 3

That was… different. It sure as HECK didn't look like any kind of sooper-villainy you're used to. You still aren't sure what to think about it. Just about the only thing you ARE sure of is that if Toiletnator keeps babbling about the eyes in the sewers coming to get you, you're gonna hand him right back over to Impossible.

To Be Continued In Interlude: Playing Against Type


--[x] Invite Candy Stock Market Investors (Father)
DC 40 (CS 8% CF 2%)
SUCCESS
1d100 = [30] + 21

You should've known better than to pit Hank against those sweet toothed savages. He's a nice guy. But nice doesn't get you far among cutthroats like them. What they really needed to get in line was a solid show of strength and stomach. And when you've got the rocky road blues, no pirate captain on the sea can out-eat you in an ice cream binge. Needless to say, they were dutifully impressed. Still doesn't make you feel any better about... Well nevermind. The candy stock market has investors now. You guess. Woop de doo.

Result: +1 Income. Bet On Candy Futures Stewardship Action unlocked.

--[x] Build Partnership with VenTech (Daphne + Izzy)
DC 90 (CS 5% CF 5%)
FAILURE
1d100 = [7] + 27 +3 + 1 + 20 + 2

You assigned Daphne the task of opening up formal talks with VenTech, and by all accounts, she prepared quite a thorough presentation to really wow their straight-laced CEO. Izzy was even going to co-present with product demonstrations to add some flair. And therein lay the rub. Izzy's untimely arrest forced Daphne to scramble over to Michigan in order to bail her out, and by the time she'd smoothed things over with the chief of police they were late for their flight to Paradigm, and their appointment with Jonas Venture. Needless to say he wasn't very impressed with their tardiness.

--[x] Refurbish Ice Cream Factories (Hank)
DC 80 (CS 9% CF 1%)
SUCCESS
1d100 = [78] + 21 + 22 + 33 + 3

Skips already handled the more involved repairs himself, and the team of local contractors and day labor from the community needed little supervision finishing the job. Still, ever one for good impressions, Hank rolled up his sleeves and pitched in personally. He might be just about the only CEO on the planet patching leaky roofs between boardroom meetings. At the end of the day, title or not, Hank's earned a pretty approachable reputation with the hard hats and hi vis crowd. Now that your long dormant freezers are finally back in action, you can treat your staff to free whippy cones for a job well done.

Result: +1 Income. Modular Dessert Ordinances Martial Action unlocked. The Perfect Flavor Learning Action unlocked. Ice Cream Factories FINALLY opened for business. Won't the Professor be pleased?

--[x] Implement Anti-Scrying Protocols (Father)
DC 65 (CS 7% CF 3%)
SUCCESS
1d100 = [69] + 27 + 10

Hex's step by step list of precautions left you little room for error. A combination of modern magical banes, extended runic barriers, and common sense infosec habits ensure AdultCo's secrets will be much safer from spying, scrying, and all seeing eye-ing any mystical ne'er do wells might get up to. You're sure your skull faced pal's concern is warranted, but man is it a pain in the keister memorising all these secret code-phrases. At least you've got a little practice with doublespeak from your life of sooper-villainy. Like how 'Parent Teacher Conference' is code for 'Enhanced Interrogation.'

Result: The Barrier of Char'Gar'Gothakon now imposes a contested Occult check to remotely spy on Father's mansion.

--[x] Advanced Theoretical Stimulants (Professor XXXL)
DC 90 (CS 7% CF 3%)
SUCCESS
1d100 = [41] + 19 +10 + 31 + 3

Coffee may not be ice cream, but Professor XXXL seemed pretty excited to finally be given something to do with his degree in culinary science. He babbled on and on about 'catecholamine release' and agoni-whatsits and a lot of other complicated brain chemistry stuff you didn't catch, but if you understood him right, he was able to refine samples of crude coffee from your pipelines into concentrated super-beans which proooobably won't kill people. Probably. Maybe you better test it on the Toiletnator first.

Result: Distribute Coffee Combat Stims Martial Action Unlocked. Delve Into The Dark Roast Arts Learning Action Unlocked. Crossbreed Vanilla-Coffee Bean Learning Action Unlocked.

--[x] Research the Book of K.N.D. (Skips)
DC 80 (CS 7% CF 3%)
SUCCESS
1d100 = [32] + 15 + 15 + 15 + 7

You and Skips shared a brief moment of panic when you went to retrieve the Book of KND and found it missing. You're a gajillion percent certain you've been using it as a doorstop to your office since the day you unwrapped the stupid thing, but when you stooped to dust away the months of caked dust, you discovered in its place Hex's Lesser Tome of Fyto-Necromancy: Black Thumb Tips for the Extinction Gardener. You and Skips scoured the office for it for the better part of a week before Toiletnator butted in and insisted he knew where to find it.

You only humored him because Skips, strangely enough, seemed to believe him. If he hadn't, you might've spent the whole month searching.

Toiletnator led you expectedly into the bathroom where the office janitors were still hard at work repairing the damage he'd done during his brawl with Aka Manto.

The Toiletnator led you to one stall, where a shattered toilet lay in pieces, and after a moment of reverent silence, plunged his hand into the still intact upper basin.

He came out with the Book of KND, sealed safe and dry inside a plastic sandwich bag. Skips seemed to flinch at the sight of it. Probably just a natural reaction to seeing an ancient tome submerged in toilet water. Not that it held any real value. The ratty old thing's binding was already held in place by chewing gum and boogers.

The way Skips kept eyeing it nervously got you nervous by proximity, so you dumped the thing still dripping in his lap and left him to sort things out.

His report revealed a lot of stuff that made some amount of sense and just as much that had you scratching your head. The book's contents were as disorganized, as you'd expect from a glorified diary continually added to by twenty something plus decades worth of KND Supreme Leadership. Whenever its pages ran out, the current owners would stick in new ones haphazardly with no real care for chronological order. It was, in every sense of the word, a living document kept constantly up to date with new protocols, blueprints, and operational guidelines as the group evolved with the years. Skips has compiled the most useful of these together by category, offering key insights into how you might reverse engineer the KND's technology and preempt their future strikes against you.

However, far more prominent than practical advice are the pages documenting hallowed lore: stories passed down throughout the years in Kid legend--some already familiar to you through oral retellings--all codified here in their definitive form.

The lengthiest single entry is an origin myth of sorts. In it, adults are created by children instead of the other way around, and enslaved as servants, only for one man to rise up and lead them in a brutal revolt that established the contemporary order of Adult Tyranny. Nothing but a bunch of KND flapdoodle. Even still..

Two details unnerve you. The Lucifer figure as described bears a striking resemblance to yourself, minus the doofy name. And the location of the ancestral Adult homeland is given as Cleveland, Ohio.

A part of you wishes it'd been a more recent entry. That, at least, would've been easy to dismiss. As it stands, Skips thinks it's one of the oldest. Older than you by a long shot.

Your mythological counterpart isn't an entirely unsympathetic figure. It puzzles you why on earth those kids would write themselves in as the initial oppressors in their foundational myth. Maybe somewhere in the uncharted journey of your hated nemeses they came to realize that Adults had valid grievances. Skips speculates the story was meant to be a morality tale to remind themselves there was a line they couldn't cross.

If that's true, then what does that mean for the remnants of the KND now operating sans book? It's a thought that turns your stomach as you remember all those empty tree forts and the abandoned experiments left behind.


Result: Investigate 2x4 Tech DC reduced by 10. L.U.N.C.H.B.O.C.K.S. Field Database Intrigue Action Unlocked. Study The Juvenile Mind Learning Action Unlocked. Investigate KND Mythology Occult Action Unlocked. Capture Decommissioning Chamber Martial Action Locked Behind Hunt down the K.N.D. Intrigue Action.

-[x] Personal Actions
--[x] Father

---[x] Sit in on OSI Meetings
1d100 = 72

Through dumb luck and tireless devotion to punching gems you have earned yourself a seat at the big boys' table. A general meeting of secret intelligence was convened in Pork Belly, Montana to discuss developments in the war against the aliens and other potential threats to internal stability. It feels good to be plotting against an enemy again. You think you've got a better sense of your rocky enemies and their PP allies, and more importantly, how best to begin dismantling them. Sure, it was weird that the Guild was there too. But for the first time in a while, you're finally starting to feel like you're on top of things.

----[x] Transfer Gem POWs to OSI Custody (Free Action)

Uh oh.

To Be Continued in Interlude: Rubies Aren't Forever


---[x] Hold a Funeral
1d100 = 90

It took a lot less time to arrange the details than you'd expected. Even after determining the ashes collected at the scene were inert, Providence refused to rescind them to a non-relative so the funeral is a symbolic memorial held in a tiny chapel on the outskirts of Youngstown. It's hardly a large gathering, but that's probably good considering McLean's vultures would've swooped in to turn it into some headline. 'Hero Patriarch Mourns Monster.' Even if they gave it a positive spin you don't want attention for this.

Aside from you, a very nervous XXXL, and the Toiletnator, Stickybeard and Nightbrace sitting as far away from each other as possible, old Cuppa Joe, and that one angry Soccer Mom.

Then come Mr. Wink and Mr. Fibb, pulling up in their sporty new Guild funded motorchair. A Katz Ventures chopper rustles the lawn as it touches down and out steps Mr. Fizz, decked out in a fancy new suit and tie the color of creme soda foam. They take their seats without acknowledging any of you.

Mr. Boss shuffles in halfway through the service and sits by himself at the back.

As for you, you sit in the front. Alone.

The funeral director says a few generic words about remembrance and stuff before she quietly shuffles off and leaves you by yourselves with a platter of soggy finger sandwiches and coffee. The latter of which Cuppa Joe keeps glancing at, sweat beading on his face from the effort of restraint.

The silence goes on for minutes interrupted only by mumbles greetings when two of you accidentally make eye contact.


"You know Mr. Wink, I always thought--"

"--that he'd be taken out by some enterprising child with a tent stake?" Mr. Fibb finishes.

"Oh, real respectful guys!" Toiletnator splutters. "And at the guy's funeral too!"

"Aw, shaddup Toiletnator." Mr. Boss shoves a cigar into the side of his mouth without lighting it. "Let the tweedle dunces chatter."

"Well.. um.." Toiletnator rubs the back of his neck. "That's not very nice! We're here to remember our friend Spankulot, right? He wouldn't want us to make fun of each other."

"Friend? Mr. Fibb was he our friend?"

"Mm. The bruises on my paddled bottom remember that traitor differently, Mr. Wink."

The urge to bury your face in your hands grows the longer you listen to them.

"Heh, big talk for the guys who joined the richer villain's club." Soccer Mom scoffs. "And Bossman over there, he answers to a kid now!"

Mr. Fizz clucks his tongue. "Tch. But if we are talking traitors, it does not do to ignore the murderer in the room."

Your heart sinks, brow furrowing as a spark of annoyance flares up in your eyes. The sudden rise in the room's temperature makes Mr. Fizz flinch. You don't hear much from him after that.

"The EVOlisation process was practically irreversible." XXXL offers timidly past his lisp, pulling at his now sweaty collar. "Father--"

"Did the only thing he could. Yeah, yeah. I'm sure the report he had you cook up says the same thing." Mr. Boss brushes him aside. "Look, it's not that shocking it was one of us who did him in. Let's be honest. None of us were ever really friends. Heck, we never even wanted the same thing."

"But that's not true!" Toiletnator cries. "We all wanted to DESTROY those ROTTEN KNDs!!"

"Not him." Mr. Fizz jerks at thumb at XXXL.

"I never wanted to deshtroy them." Nightbrace agrees. "I jusht wanted them to clean their teethsh! And he wanted to rot his gums on their candy!" He growls, indicating Stickybeard.

"Arr, all of ye, quit'cher bellyachin'!" Stickybeard shouts. "None of us are any blasted good! That's why we're th' BAD GUYS!! But would it do ye swabs in to keep a bit 'o decorum while we're honorin' a dead man half of ye were on a bowling team with!?"

The room falls silent again.

Joe finally snaps and grabs the coffee.

It occurs to you that everyone expects you to speak. You were always the one holding everything together when they used to fight like this. The big dog on the block. As you rise to the occasion, you wonder if you still are.


"I still don't get it all myself," you begin, clearing your throat.

"Mr. Boss has a point. We weren't always the BEST of pals. But we fought those brats for YEARS together, and we KNEW it was the most important thing in our lives. We were friends. Then, all of a sudden…" You look down to your hand- without knowing, you have summoned a small flame in your palm. Taking a deep breath, you close your hand, snuffing out the flame before watching as the smoke coils up into the air.

You struggle to come up with the words to describe your sense of loss for whatever you had before. You give up trying.


"EVERYTHING is different." You throw up your arms. "We thought we were the biggest SOOPER-villains around. But SOMEHOW the world got meaner than us. Even I'LL admit those aliens up North are bigger news than any trouble those brats ever got up to. I dunno why I'M supposed to be some kinda SOOPER-HERO just 'cause I don't want MY neighborhood to get abducted but it's not like I've got better things to do nowadays' than play ALONG. Spanky just did what he had ALWAYS done. It's NOT his fault the world decided it was wrong… If I hadn't lucked into this government thing, maybe I'd've gone off the deep end too. I'm…" It takes you a minute to bite back the gut revulsion at sentimentality building in the back of your throat. "GLAD you guys are doing alright for yourselves."

You force a smile.

Nobody can see it. You hope that they can tell.


"HECK! I heard STICKY-BUN even pulled one over on that awful Numbuh Five."

Stickybeard takes the bait, showing all of his rotten teeth in a big goofy grin as he launches into his tale. Everyone relaxes into light reminiscing about old times after that. You talk about flawed evil schemes. Near victories. Cook outs. Bowling. Nothing that matters now in this changed time, but it means the world to you. Memories of Spankulot float in here and there throughout the meandering episodes of your life. Cuppa Joe raises toast after toast to the old Vampire as an excuse to down more coffee.

You part amicably. Mr. Wink and Mr. Fibb even promise to put in a good word with the Guild for you. Though they caution that the Monarch really seems to hate your guts for some indefinable reason known only to himself. Something about a man in black and white stripes always stoking him up behind his wife's back. But that's a problem for another day.

For now you're glad to have laid a friend to rest.


---[x] Recruit a Hero: Alexis Warrington

"Well Ms. Warrington, your resumé speaks for itself considering the BIG whopping dent it made in my desk. Unfortunately I don't have time to read a novel, so I'll JUST leave it at one little question before I let you go for the day: how d'ya feel about kids?"

The face of the enormous lady sitting across from you twitches.

"Kids."

"Uhuh."

She reaches across the table so slowly that your mind never registers just how large her hands are compared to your face. You fool yourself for a quarter of a second that she's just casually reaching for your bowl of hard caramels. A quarter second later she's standing, your legs are dangling in the air, and she's got a pretty mean grip on the collar of your shadow suit.

"Let's get something straight Father." She says--not quite angrily, but with very little patience. "I know who you are. I know what you used to do. I don't care. Because I'm not applying to be your sidekick in your antinatalist baby-eating Kronos revenge fantasy."

You snap from incoherent shock and meekly lift a finger to object.

"And no, 'Patriarch', it doesn't change anything to me that now you're playing war hero instead."

You lower your finger.

"I'm here to read the news, because however gullible the cable-watching public may be, they deserve to have somebody tell them the truth. I'm giving you a chance because you gave that new girl a leg up the corporate ladder. I like that." She plops you back into your chair with a curt nod of approval. Her heavy hand remains planted on your shoulder. "It shows that unlike some people, you're open to new ideas. Doesn't hurt that you bought one of the largest news networks in the nation with none of the gossipy baggage of that creep McLean."

"For as long as I decide to work here, World Weekly News is my house. And where I'm from, the woman of the house calls the shots. I'll be watching that Blake girl's back to make sure you don't backslide into any Father Knows Best ideas about who's really in charge of that department. But so long as you can get through that thick male skull of yours that my job is my business, we won't have any problems." She smiles. "Will we have any problems?"

"Uh uh." You stammer.

Alexis claps your shoulder. A little too hard.


"Good boy."

She exits your office like she owns the place. Down the hall, you can hear her barking orders left and right to hapless worker drones.

"You! I'll need a cliff's notes on early polling for the party noms. Get me a line to an analyst for an on air interview while you're at it. Someone from Harvard. I feel like arguing today. You, the one overcompensating with that tie. Call ahead. Make sure the sound stage is prepped. And for gods' sakes, there'd better be a coffee waiting."

You feel more than a little intimidated. But in a good way?

Something tells you as long as you don't get in this woman's way things are going to run a lot more smoothly around here.


Alexis Warrington Recruited

ALEXIS WARRINGTON
Martial: 17 Alexis chalks her burly physique up to a childhood wrestling with her older sisters. Mental note: if you ever meet them, decline a handshake. One broken wrist is enough. 🔒

Diplomacy: 25 Say what you will about her methods. If she wants a quote from you, she gets a quote from you.

Stewardship: 17 Her leadership style can be… curt. But you can't argue with results. She could whip a gaggle of no-nothings into a well oiled news aggregating machine with military discipline.

Intrigue: 16 She prefers the direct approach, but sometimes it pays to be a little underhanded when you're digging up politicians' dirty laundry.

Learning: 15 A journalism degree doesn't quite explain how much Alexis knows about law, history, and miscellaneous antiquities. Maybe she took a few minors.

Occult: 🔒 Greek heritage or not, if you ask her about gods and monsters she'll pretend she didn't hear you.

TRAITS:
- Alter Ego: This unit has abilities which are locked behind a secret alter ego. Abilities and traits marked with a 🔒are diminished while using this persona, and they will not roll using the full version unless they or somebody they care about is in immediate critical danger. Note that certain traits may be entirely invisible.

- Woman of Mystery: You may not assign Personal Actions for Alexis Warrington to perform. She will independently decide what to do in her free time acting as her alter ego.

- Amazonian Physique: She regularly rearranges all the filing cabinets in her office. One handed. +3 Martial while performing feats of personal strength. 🔒

- Aletheian Lariat: As a crusading journalist, Alexis serves the ideal of truth above all else. Alexis gains +5 to Diplomacy rolls when interviewing, interrogating, or intimidating somebody to reveal their secrets. 🔒

- Lampedo's Scar: Alexis gains a +5 Martial bonus while using a bowstrung or javelin style ranged weapon.

- I Heed Not Your Bro Code: Alexis gains a flat +3 to rolls while working with women or subservient men. She gains a flat -3 while working with macho men or under any man's authority. Trait is assigned by majority in groups.

LOYALTY: 15%

-
Base 20%

- Matriarchal Sensibilities -5%

--[x] Hank Hill - (Familiarize Yourself With Guild Guidelines)
1d100 = 75

Hank went back to the books trying to make sense of Guild bureaucracy. He came to an astounding revelation: it's all just a manual. And if there's anything a lawnmower afficiando loves it's a manual. There might be a specific angle relating to conduct during wartime that could restrict the Guild from siccing arches on you, but Hank would need to do a little more reading to see if it would hold up to scrutiny.

Repeating this action successfully will reduce the difficulty of acquiring Monstroso's assistance, since you will already have a plausible case against the Guild. An especially high roll may net Hank a small Stewardship bonus as well.

--[x] Izzy - (Perform a Stunt: Drag race through the streets of Detroit)
1d100 = 14

Izzy violated her vehicle suspension to take an interstate joyride to Detroit in your company limo. Unsurprisingly, she was swiftly hunted down and arrested by the Motor City's mechanised police force. She might have had more luck if she hadn't kicked off her roadtrip by goading a motorcycle cop into a race down I-94. In her defence, she claims it couldn't have been a real cop because they phased out the bikes for automated drones years ago. Whether he believed her story or not, DPD's Chief Carmine Fanzone decided to let her go on bail after only a few minutes of red faced shouting. Seeing as crazed drivers are only a dime a dozen in Michigan the incident didn't really seem to add much to Izzy's notoriety, outside of a handful of disgruntled fast food workers who came out to applaud her on social media for ploughing a new drive through in a roadside BurgerBot franchise.

--[x] Hex - (Teach Father Discipline)
1d100 = 90

"The first step to true mastery of magic is mastery of the mind."

It's kinda cheesy, but you don't tell Hex that. He puts you on a schedule of supervised daily meditation exercises. You don't even get to do the cool levitating yogi trick. But as you get over your disappointment you're not learning how to channel lightning through your fingers, you kind of sort of almost come to enjoy Hex's training.

After so much happening so fast on Moltar's show and at the prison and now with all these responsibilities you'd never considered weighing over your head, taking a half an hour each day to parse through your emotions helps make the past two months feel real instead of just a blur of indistinct highs and lows.

Hex's instruction focuses on 'seeing from outside yourself.' Kind of a discount astral projection. You relive memories as disembodied third person. And you notice patterns. When you blew up at the escaping prisoners for their seeming ingratitude. That time you melted your ice cream satellite on top of yourself. Even your final encounter with Grandfather. Moments where you let your anger ride you. You'd thought it pretty straightforward getting angrier meant getting stronger. But there's a trade off in terms of fine control over your powers.

Or maybe just control of yourself.

You think you'd like to keep working at this with Hex. Just to humor him.


Repeating this action successfully will earn Father a new trait representing the start of his journey for self-control.

--[x] Professor XXXL - (Stabilize your mutations)
1d100 = 16

After making such a hasty decision last time and paying the price for it, Professor XXXL decided to take his genetic dabbling slow and steady. Maybe a little too slow and steady, because next thing you know it, he's sporting a snail shell and leaving big sticky trails all over your garage his lab. Oh well. No legs is better than no arms, you suppose.

Result: Snail's Pace: Professor XXXL will take things extra cautious next turn. He will reroll critical failures for any actions he is assigned to, but the mechanical results of his roll will not come into effect until the end of the following turn.

--[x] Skips - (Soothe your aching head)
1d100 = 58

The pulp from the bottom of an OJ carton. A teaspoon of oil from the grease traps at Wing Kingdom. The blue stripe from tricolour toothpaste. One part oyster brine, one part pickle juice. The strange concoction Skips brewed was absolutely foul, but the big gorilla swears by it. After downing the whole thing in one gulp, he seemed to snap to attention. His eyes flashed with a rapidly vanishing insight as though reliving part of a phantom memory. Ever since then, he's been acting all on edge. Asking fellow employees about his past behaviour, interrogating them about his whereabouts on particular days. When anybody asks him what's going on, he's quick to clam up and brushes it off as an old ape's nerves. Whatever's got him worried, it'll probably take more than a passing inquiry for him to share it.

--[x] Mr Black and Mr White - (T-REX ARMS: Professor XXXL)

Black & White didn't seem too bummed out about helping the Professor all month long. They're used to being used as grunt labour by the government, and XXXL was a lot less pushy about it than their old CO. By all accounts they got along pretty well. Turns out Black & White are as enthusiastic about cooking as the Professor is about his frozen treats. In another life, they could've gone into business together.
 
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Fantastic turn. Looks like Hex is really shining lately - Alexis is kinda caustic but still way more useful to us; we just gotta play ball and kinda let her do her own thing, try not to throw her any jobs she might find objectionable for whatever reason.

Father getting a grip on his own temperament via Hex training is pretty great to me, I say we keep on that. Having the KND book handy and studying it is also going to pay longterm dividends.

There's something fascinating to me that Father as 'Patriarch' really is a War Hero to the general public - I wonder what kind of effect that'll have on his internal perception and how he acts in the future; that our organization is a deal more legitimate because of how we acted is interesting to me.

Anyways, fun fact that if we can get Alexis loyal enough to provide access to her Alter Ego, we have a Wonder Woman Adjacent level fighter to utilize.

I'll be honest, I've been trying to figure out who we have to counter the real heavy hitters out there, people like the Lich, Rowdyruff Boys, and various other superpowered beings. Warriana is a decent answer for that, until we can flesh out our roster more consistently; especially important if we have any future engagements with the Gems.
 
I'm trying to figure out what to do for Learning next turn. ON the one hand, XXXL would appreciate being put on some ice cream studies...On the other, Mandark has 2X4 Tech, and I want to undercut him. Not to mention studying the Juvenile Mind, which sounds...Fascinating, and potentially useful.

Good results so far, now I feel like supporting any plans to develop The Swim and finally stake out flag towards Cleveland, Ohio

Also we have to deal with that spook roaming our city
True. As for next turn's Occult...KND Mythology? That story sounds...Intersting...


The lengthiest single entry is an origin myth of sorts. In it, adults are created by children instead of the other way around, and enslaved as servants, only for one man to rise up and lead them in a brutal revolt that established the contemporary order of Adult Tyranny. Nothing but a bunch of KND flapdoodle. Even still..

Two details unnerve you. The Lucifer figure as described bears a striking resemblance to yourself, minus the doofy name. And the location of the ancestral Adult homeland is given as Cleveland, Ohio.

A part of you wishes it'd been a more recent entry. That, at least, would've been easy to dismiss. As it stands, Skips thinks it's one of the oldest. Older than you by a long shot.
Hm...Speculation, but, if it is true...Perhaps a young GRANDfather was the rebellion's leader? Hm...
 
Bad turn for Izzy, too bad, but I'm glad so many actions pass(some barely)

I personally want to put Izzy on the Book of KND just to see what her crazy could do with a book full of kids imagination given life.

Also, think Father is going to develop a crush on Alexis?
 
Ok so, Alexis' main thing isn;t so much her stats as a Hero, but the fact every turn she will help fight crime, keeping the area under control And hopefully beating White Noises Face In Along with being added security if AdultCo is ever attacked.

We should probably keep her locked to Diplo-Actions, preferably with Daphne if she isn't doing an Intrigue.
 
Thank you for the update @HellaCooltricks!
--[x] Rescue The Toiletnator (Father & Hex)
DC 100 (CS 6% CF 4%)
SUCCESS
1d100 = 58 + 37 - 15 + 5 + 27 + 3
Different is good for Father, it will help him get used to the new world he's in.
--[x] Invite Candy Stock Market Investors (Father)
DC 40 (CS 8% CF 2%)
SUCCESS
1d100 = [30] + 21
--[x] Refurbish Ice Cream Factories (Hank)
DC 80 (CS 9% CF 1%)
SUCCESS
1d100 = [78] + 21 + 22 + 33 + 3
Glad we got these two done. Now we're actually making ice cream!
--[x] Research the Book of K.N.D. (Skips)
DC 80 (CS 7% CF 3%)
SUCCESS
1d100 = [32] + 15 + 15 + 15 + 7
Interesting stuff. I really need to get around to watching K.N.D.
Your mythological counterpart isn't an entirely unsympathetic figure. It puzzles you why on earth those kids would write themselves in as the initial oppressors in their foundational myth. Maybe somewhere in the uncharted journey of your hated nemeses they came to realize that Adults had valid grievances. Skips speculates the story was meant to be a morality tale to remind themselves there was a line they couldn't cross.

If that's true, then what does that mean for the remnants of the KND now operating sans book? It's a thought that turns your stomach as you remember all those empty tree forts and the abandoned experiments left behind.
This is really concerning. Desperate K.N.D Remnants with no Book of K.N.D. to keep them from crossing any lines is something we really should be concerned about.
---[x] Hold a Funeral
1d100 = 90
This was good.
Alexis Warrington Recruited
If we play our cards right, I think we can work well with Alexis.
--[x] Hex - (Teach Father Discipline)
1d100 = 90
Learning some Discipline is something Father really needs.

Other than the failed VenTech action and the bit concerning the Rubies (at least they're not our problem anymore, I hope), this was a pretty good turn.
 
Love it lot of stuff went great for us here.

Specially saving Toiletnator and the Funeral went good.

Hope Skips confides in us what happened to him.

Hank putting in work and XXXL as well with Black & Whites help.

Only bad thing was we didn't meet with Jonas sadly but can work on that next turn.

Looking forward to the LORE in the book of KND.
 
Skips speculates the story was meant to be a morality tale to remind themselves there was a line they couldn't cross.

If that's true, then what does that mean for the remnants of the KND now operating sans book?
a swarm of Rubies piled forth, their tiny implements of war flashing into their hands as they charged, giving time for the other, higher-ranking, gems to find cover or make a plan of attack. You weren't sure what was up with the little red runts, but something about them ticked you off. Maybe it was the fact that your fire had a harder time blasting them away. Maybe it was the way they looked at you.
[tl;dr Rubies are childlike]
To Be Continued in Interlude: Rubies Aren't Forever

OK, so...here me out on this theory. We all know the KND take intergalactic recruits from canon...

All the other Rubies are mean to me. I just want to be somewhere I can be myself, and fight that awful Patriarch guy...
 
Note to self, that i'm hoping is obvious but just wanted to say, if we do hire Johnny, which I still want to, make sure he and Alexis are never in the same room, probably never at work on the same day, and, in fact, if possible, avoid them being on the same plane of existence.
 
I wonder if Skips is flinching at the book because he can feel the screeching of contradictory timelines' origin stories arguing anywhere one of them pops up.

It could be his connection to the Gods of Youth and the fact that the Book is practically a shining beacon of Kid-dom potent enough Grandfather could tell it was nearby without, as far as I know, ever having once laid eyes on it.
 
Well we can still get Brovo working with us. Sure he flirts a bit but he does take no means no and he is a bit of mammas boy.
 
Huh, I guess there's momentum building for the Father Alexis ship.

Wonder if that means we might run into Brock. He might be an easier / less harmful nemesis to deal with compared to Professor Impossible!

Note to self, that i'm hoping is obvious but just wanted to say, if we do hire Johnny, which I still want to, make sure he and Alexis are never in the same room, probably never at work on the same day, and, in fact, if possible, avoid them being on the same plane of existence.
Actually based on the show,
she might be willing to date Johnny if he's willing to be devoted to her. Which he very likely would accept. So them meeting would probably actually turn out well.
 
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The lengthiest single entry is an origin myth of sorts. In it, adults are created by children instead of the other way around, and enslaved as servants, only for one man to rise up and lead them in a brutal revolt that established the contemporary order of Adult Tyranny. Nothing but a bunch of KND flapdoodle. Even still..

Two details unnerve you. The Lucifer figure as described bears a striking resemblance to yourself, minus the doofy name. And the location of the ancestral Adult homeland is given as Cleveland, Ohio.

A part of you wishes it'd been a more recent entry. That, at least, would've been easy to dismiss. As it stands, Skips thinks it's one of the oldest. Older than you by a long shot.

Your mythological counterpart isn't an entirely unsympathetic figure. It puzzles you why on earth those kids would write themselves in as the initial oppressors in their foundational myth. Maybe somewhere in the uncharted journey of your hated nemeses they came to realize that Adults had valid grievances. Skips speculates the story was meant to be a morality tale to remind themselves there was a line they couldn't cross.
Because you were never real, "Father". You slid out of someone's head and into this dimension, and that myth is the scar left by your passage, the shadow-truth cast by the lie that is you.
 
So, next turn...Look into the Cleveland Creep, Learning...It depends on the rewards, but I want that 2X4 tech, Diplo, try and get through to Venture again, and, for PAs, I for sure want Toiletnator draining the swim so we can repair it up the next turn.
 
More heroes, see if we can combine hard light with 2x4 just for shiggles, and start production of dark coffee ice cream as soon as those techs can combine. I demand a supercharged XXXL.
 
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