Im trying to picture the type of whale bait adult co would produce. Lots of hot people in different job outfits is what I can picture. The 5 star of the week is a buff construction person with impractical work clothes, the main character is the new CEO of a massive business conglomerate that engages in corporate combat with them
Ah, I was on the wavelength of innocent/cute games to draw in children but you're right in that it doesn't fit the brand. Since those outside may see things differently if Adult Co made an cutesy video game.
Chad Dickson grimaced to himself as he looked over the reports that he had received. The words on the paper painted a grim picture. Things were not looking good for teens across the world. Or for the kids for that matter. Or really anyone outside of a few powerful individuals. Needless to say he was not a fan of what was happening.
He remembered all too well what had happened not that long ago. It had been arguably the worst experience of his life. Unless there was somehow something worse he had somehow forgotten about. Unlikely as that may be. He remembered the awful wheezing laughter of that old fart Grandfather perfectly. The awful glowing eyes of those who had been caught and transformed. The weathered corpse-like skin he had seen. The frantic beating of his heart as he fled their claw like fingers. Then hiding desperately hoping that they wouldn't find him. God it had been awful.
Now he found himself back where he usually was. He had only heard of how Grandfather had been defeated. All he knew was that Father had been the one to do the deed. Somehow vaporizing the old bastard in one hell of a fight. Where he got the power to do it Chad didn't know. He wasn't sure he wanted to know either.
Unfortunately things had taken a turn for the worst after the geezer was defeated. Even after the old man's magic had been undone things were still a mess. Whole new problems had cropped up out of nowhere. Or rather things had come to a head on various fronts and were now spilling out of control. How they had gone unnoticed until now was beyond him.
Things should have been looking up for the teens. The KND was gone for all intents and purposes. Only a few remnants lingering without the resources or man power to build back up. The thought still made his heart ache. The adult villains had fallen apart without Father to keep them together. Not to mention with their arch enemy gone they just sort of drifted off not knowing what to do anymore. It should have left the teens with the upper hand. It turned out to be anything, but that.
That weird old ice wizard freezing things that was just plain crazy. An insane tyrannical AI that could mess with time and make monsters. That admittedly terrifying blond girl who had literal demons working for her. What could only be described as a weird magic storm in other parts of the world. Giant monsters appearing out of nowhere. It was all just too much. The Teen Ninjas were tough, but they couldn't handle all this. This chaos was well outside of their area of expertise.
His eyes drifted back to another piece of paper to the side. One of their operatives had reported back an important bit of information. Father was back after his extended absence. Apparently having returned to his usual stomping ground and rebuilding his old mansion. The only question was what to do about it.
The idea of going to him had crossed Chads mind. The teens couldn't handle all this themselves. Father had worked with them in the past so it wasn't too far out there. The problem was were they willing to. He would never admit it aloud, but the adult villain terrified him. Even more so now after knowing he had destroyed Grandfather. The more rebellious part of him didn't care for the idea either.
That wasn't even taking into account the others. Steve and Cree were both swamped in their own work. Either going through reports like this or trying to help out in the field. There was no telling what they would say on the matter. He knew Cree was still shaken up by what had happened. He had no idea what was going on in Steves head.
Eh actually it could fit, but not the husbando or waifus, just plain rainbow monkeys, elemental rainbow monkeys, rare and super rare rainbow monkeys. We market it as for adults, without any adult content, maybe a plot to undo the world as it was before as the monkeys fight agains knock offs or expys of the world evils, trying to restore earth. (something cute like kirby series, that has a nightmare fuel stuff hidden)
We sell it as for adult, but make it easy for children to just play the game, and we ignore them if we discovered them playing. And then we create to ways to get source. 1. by the people buying the fake money of the games, and 2. making an option to let people see some ads so they can get game income, to keep rolling for better monkeys, even if they don't have money, but we make the whale path easier, and the ad path slightly more difficult.
-----------
Oh yeah a lot of people will really hates us if we do this, but eh, they already hate father so.....
I mean since we got confirmation the trait is beneficial, it will help next turn if we decide to reach out to em.
Ultimately though getting rid of the local cells is both pragmatic (With Monty running around and all) and helps show the Super-Villain Community Father is back.
Oh god, ScamCo slipped my mind. Eddy would absolutely feel challenged by Adult Co. Especially if Eddy sees how profitable the Gacha scheme is. Literal dollar signs would appear in his eyes.
Hank Hill hummed to himself as he sorted through his paperwork. Around him his new office was coming together quite well. A large floor to ceiling window to his back. A black spinning office chair to sit in. A large metal and glass desk before him. A new computer to help him keep track of things. Two more wooden chairs set up on the other side.
Yes things were looking up for him. He was still amazed that he had promoted to CEO of the corporation. He was a bit sad about the increase in demand for his time. Still this just gave new opportunities for him and the family. He wasn't complaining about the increase in pay. Peggy was certainly thrilled about it. Last he talked to her she was gushing about maybe getting a new purse. Why she needed a new one was beyond him, but he decided against arguing.
Still he wasn't sure what exactly to think about all of this. Or to be more accurate the man who had given him the position. Father was a truly strange individual. He understood that the wealthy could at times be rather eccentric. Still his new employer really took the cake. The name alone was deserving of a raised eyebrow. It felt bizarre to address the man as Father when he knew full well who his parent was. Even if his relationship with said old man was rather strained. It wasn't due to him either.
What kind of man was he anyway? The man seemed to be perpetually shrouded in shadow even in broad daylight out in the open. Only his pale yellow eyes being visible. It even extended to that pipe of his. Was he even using that thing for the usual stuff? He couldn't recall ever seeing any smoke. Then of course there was the emphasis on seemingly every other word and the constant low level aggression he seemed to give off. Not that he had spent a great deal of time with him.
Then there was the whole fire business. Which was rather off putting in its own right. Part of him wondered if the man was some kind of demon for a minute. Then the more logical portion of his mind kicked him in the head for thinking that. He would not have stepped in with the fish monster if that was the case.
Now Hank didn't claim to be the most perceptive person. All that subterfuge stuff and rumor mongering was beyond him. Still even he had to admit that something was going on with the world. You just had to pay attention to the news to see it. Too much stuff that didn't seem to match up with what was reported. Like blaming unusual explosions on gas leaks. Hank ran a propane store for years. He knew what those incidents looked like better than anyone. Something fishy was going on in the world. Things were changing and not necessarily for the better.
So something in him told him to stay close to the man called Father. His gut told him he and his family were safest if they stuck by the man and stayed on his good side.
He probably won't care but maybe a little scared but since the world is going to shit like one where evens Dale conspiracy would be right he would trust us on it
So from all of this discussion about gacha / lootbox games maybe our next Diplo action should be to recruit video game developers. I think Hank would know some from the Pro-Pain! game.
Turn 1 Results!
[X] Operation: D.E.A.T.H. and T.A.X.E.S. (Doing Everything Acceptable To Help Take An eXceptional Enterprise Skyward)
-[X] Smash KND Holdouts (DC 60)
--[X] Toilenator
-[X] Reach out to US Government (DC 60)
-[X] Restructure Adult Co. (DC 65)
--[X] Hank Hill
-[X] Catch up on the news (DC 20)
-[X] Build a giant robot (DC 60)
-[X] Find a wizard (DC ?)
--[X] Check in on your sister-in-law (Father)
--[X] Call the moonbase (Father)
--[X] Go through your rolodex (Father)
--[X] Work on Sir Toasty (Father)
--[X] Hold a barbeque (Hank)
--[X] DESTROY THE KND (Toilenator)
It feels pretty swell to go out there and get your hands dirty. Well, figuratively speaking. Fire often leaves little more than ash, and even that gets vaporized or dusted away. In either case, you scorch away what few little camps, tree forts and bases the KND had left over. The remaining forces who hadn't already run for the hills quickly get the memo, or wind up back with their parents, under permanent grounding (a few even take away the stairs.) Those that do escape spread the word of your return! For better or worse, the KND now knows that Father is back and means business!
To add a cherry on top, Tolienator bumped into… well, you wouldn't call him a friend, but you've learned that Nightbrace has lingered far behind the rest of the pack, fighting a long, long, long, long one-man war on bad teeth, one visit at a time. Perhaps a checkup is in order.
KND Forces have been removed from your immediate territory!
Chance of KND raids has gone down!
Nightbrace (HERO) has become Hirable!
[x] Reach Out to US Government
DC 60 (CF 4% CS 6%)
1d100 = 43 + 21 = 64
Success!
It takes a bit of waiting on the phone, and by the end of it, you are almost ready to explode on the first person who picks up. But when they finally do pick up, you are greeted with a government agent who seems to be well practiced in relation to super-villainy; after a brief de-escalation, you and the agent do reach some common threads. While he was surprised that the voting office you called knew to transfer the call to him, and that a supervillain would have the gall to straight up call the government, but seeing as you are also the owner of a semi-major megacorporation, he is willing to broker some sort of… liaison.
Gained opportunity for meeting & possible liaison with the US Government!
Opened diplomatic channels with the US Government!
Despite Hank's best efforts, Adult Co. is not a propane company. In fact, it hardly even uses propane. This is… Not ideal for Hank. It is so out of his wheelhouse that he takes 'restructure Adult Co.' as 'restructure' Adult Co.'s energy supply to run purely on Propane. At first, you are quite angry about this, but as he explains the benefits of propane, you come to understand the value of a clean-burning fuel source. Not that it really helps your bottom line.
[x] Catch up on the News
DC 20 (CF 0% CS 10%)
1d100= 93 + 27 = 120
Critical Success!
You settle into your extra-sized chair, with your big cup of hot chocolate, and a big newspaper, and flip on the telly-vision to the news network. Yep, you thought to yourself, it was news time. Oh, and boy howdy, was it a mess. Among other things, apparently there's a war against an invading species from the north, known as the Gem Empire. This race of… Well, you could only really call them rock women. Also Dethlokk bought Florida and a former reality television star was going to jail. Weird.
To be continued in "Hot off the Presses"…
[x] Build a Giant Robot
DC 60 (CF 4% CS 6%)
1d100 = 79 + 19 = 98
Success
Well, well, well. Looks like you've still got it! You can still throw together a half-decent giant robot, capable of sweeping away those little runts that the kids are callin' 'KAI-ju'. To you, they'll always be giant monsters. And boy, what a beaut! Styled after your Incredibly-deadly-killing machine, the thing is more of a metallic octopi dealy, with chainsaw arms and laser blasters, than a proper mech. But it'll do.
As you strut the giant robot down the streets in an impromptu-parade and menacing the local populace, you spotted a familiar pair of chairs and robot enthusiasts looking on.
"Is that a new Adult Co giant robot, Mr. Fibb?" asked Mr. Wink. He was a balding man with walrus tusks and flipper-like fingers.
"Indeed it is, Mr. Wink," replied Mr. Fibb. He was a man with the shaggy hair and horns of a buffalo. "It appears that Father has come out of retirement."
Enemy attacks have been discouraged by the presence of a giant robot!
Giant Robot added to Stuff!
Giant Robot: Add +10 to Defense DC when defending the city Adult Co. is based in.
Mr. Wink and Mr. Fibb (HERO) are available for recruitment.
[x] Find a Wizard
DC ??
1d100 = 27 + 15 = 42
Success(?)
To be honest, you're not quite sure how to attract the attention of a wizard, so really you just sorta have some office workers and Hank go around hanging up letters. Sending letters and emails, contacting strange hole-in-the-wall shops that you could have sworn weren't there the other day, that sort of stuff. But lo and behold, you get results! Not a lot of results to be honest, and to be entirely fair, a lot of them were just stage magicians. The place was lousy with the fakers! But eventually, your men find a genuine wizard! A tall and morbid fellow with a penchant for dark arts, and you send an invite immediately. But to your surprise, two men show up! You definitely see that these two mean business. Problem is, they don't seem willing to work with each other. Well, at least you got that impression from their small talk in the lobby.
"So, I see you enjoy more… morbid forms of adornment?" the man who insisted on being called Doctor Orpheus said.
"And it seems you enjoy wearing a bathrobe in public," the man with a tattooed skull-face snapped back.
They both looked weird. In the interviews, you determined that one seems to be "seeking" magic, and the other "protecting" it. You're not really sure what either of those goals even mean, but that's occultists for you. They're busy wizards, and if one isn't selected quickly, the two of them will pursue other ventures.
Hex (HERO) is available for Recruitment!
Dr. Orpheus (HERO) is available for Recruitment!
PERSONAL ACTIONS
Father
[x] Check in on your Sister-In-Law (63)
Visiting your Sister-In-Law was something you hardly ever did. Mostly because you hated your brother (for the most part), and you hated his son even more. Walking up to the house, the shadow of the abandoned tree fort loomed overhead, recently restored from your pappy's curse. You were going to have to do something about that eye-sore, but you weren't quite sure what yet. In either case, Loretta was at least semi-happy to see you. While she was surprised, she was in the same boat as you, but far worse, considering that they were her husband and son. She's a strong woman though and seems to be putting on a brave face, but her pointed remarks about when Monty and Nigel were getting home caused you to start sweating. But after making a few promises about finding them (though you left out the part about what you'd do to them), she gives you a few leads about where they might have gone.
Leads on Monty and Nigel Uno gained!
[x] Call The Moonbase (88)
Most adult villains would have a hard time getting into contact with the KND Moonbase, let alone attacking it, but you aren't most villains. In fact, as former Soopreme Leader of the KND, you just so happen to have their hailing frequency on dial, just in case. As you start the call on your telly-vision, you are surprised to find a KND snot-nosed brat on the other end. Thought most of them wouldn't stick around after a good chunk of their little treehouse crash landed on Earth. But something seems… Really, really off on the way the brat sounds. Almost sorta like your children… But quite disrespectful and rude. After badgering them a bit, the phone call keeps getting passed around, but you're certain with time you'll get to someone important.
Progress (88/100)
[x] Go Through Rolodex (27)
Sometime within these past few weeks you decided to give the ol' Rolodex a look through to find some help for Hank. Unfortunately, you haven't picked them up since the old mansion, and it shows. The cards were fine, thank goodness, but you can't quite make out the names and numbers through the soot covering the entire piece of plastic. You'll have to get these cleaned before trying again.
Nothing Gained
[x] Work on Sir Toasty (43)
Sir Toasty, named so by your wayward wards, is a stalwart defender of the insides of your home. Many a time he prowled the halls, giving off a comforting glow from the fire from the entirety of his plate armor. The only problem is now that you've filled the homestead with all these luxury items, Sir Toasty isn't that great for protecting your stuff if he also sets said stuff on fire every time he fights. However, adding a low-heat mode should help.
Sir Toasty will protect your home! He will also not burn down your house while doing so!
Sir Toasty: 5+ to Martial defense while in your home. Sir Toasty will also be a butler! Nice!
Hank
[x] Hold a Barbeque (26)
Hank has a barbeque… That's about it really. He invites a few of the people he met at work, and of course you, and you had to give it to him, Hank could cook a mean steak. You could really taste the meat, not the heat, which was odd, because you were like 70% heat by volume.
Father loses RAGE.
Tolienator
[x] DESTROY THE KND (13)
Toilenator decided to go above and beyond in chasing down those little troublemakers. He went out of the city for a while, bringing you brief respite from his endless platitudes and whinging. Unfortunately he came back, and the little cretins didn't break his jaw this time. Even worse, he brought one with him, and he was by far the most obnoxious KND member you had ever met. Tolienator claimed he was friends with Sector V, but this Numbuh 13 was intolerable! Just by bringing him, Toilenator has tripped and knocked over 5 separate fragile objects in your home! Normally, he only knocks over around 2 in a week! This better be worth it, or you'll tear their hair out.
Tolienator has captured Numbuh 13! This cannot go wrong!
We're all a bit tired from this post, but we have a few changes that will be implemented tomorrow based on Omakes. Your efforts on omake and art will be rewarded, but Hellatrix will update the rules and make an official post tomorrow. For now, I'll just say XP will not be applying to rolls, and will instead go into something else that we agreed on. Thank you for your efforts.
Hm...A few good successes, some painful failures, but that's the die for ya. We should probably find a way to get rid of that Numbuh 13 kid. I suggest shipping him to our enemies. But i'm glad Sir Toasty is in order, and that we have a lead or two on Nigel and what's happening. Overall, a good enough turn, even if having to restructure again, and deal with Numbuh 13 is...Annoying.
As for the hero...For those unfamiliar, Orpheus is a Doctor Strange expy from Venture Bros, a necromancer most well known for his tendency to speak in a ringing, melodramatic tone, often at inappropriate times and usually accompanied by dramatic music. Also, his Doctorate is in Communications with a minor in Women's Studies from a community college. He's a bit...absent-minded, and not great shakes as a father, but he means well.
Hex is an Evil Sorcerer extraordinaire who wishes to TAKE OVER THE WORLD with the power of the mystical Charms of Bezel. He's a Ben 10 antag, and he's Charmcaster's uncle and guardian. He's also a real dick to her, at least at first. By Alien Force, he's managed to both tame his previous fiery temper and seems to have gained a genuine love for Charmcaster, even if he's still pretty strict. Also, said abuse is a consequence, by the way, of his own trauma. Short version, he saw his entire species die and he takes out the rage on her...Do with that what you will. Also, later on, he becomes a professor, and a real chick magnet. He cleans up VERY nicely...
Personally...I like Orpheus a lot more as a character, but, in the context of this quest...Hex has some...Well, I trust you can see some parreals. If this is later Hex, well...He may be able to give Father some tips on how to deal with his...Baggage.
It feels pretty swell to go out there and get your hands dirty. Well, figuratively speaking. Fire often leaves little more than ash, and even that gets vaporized or dusted away. In either case, you scorch away what few little camps, tree forts and bases the KND had left over. The remaining forces who hadn't already run for the hills quickly get the memo, or wind up back with their parents, under permanent grounding (a few even take away the stairs.) Those that do escape spread the word of your return! For better or worse, the KND now knows that Father is back and means business!
To add a cherry on top, Tolienator bumped into… well, you wouldn't call him a friend, but you've learned that Nightbrace has lingered far behind the rest of the pack, fighting a long, long, long, long one-man war on bad teeth, one visit at a time. Perhaps a checkup is in order.
KND Forces have been removed from your immediate territory!
Chance of KND raids has gone down!
Nightbrace (HERO) has become Hirable!
Good, good, this was what I was hoping for. We nipped things in the bud before they could escalate, and while we probably want to keep an eye on things in the future, now we can devote our efforts to other important things.
[x] Reach Out to US Government
DC 60 (CF 4% CS 6%)
1d100 = 43 + 21 = 64
Success!
It takes a bit of waiting on the phone, and by the end of it, you are almost ready to explode on the first person who picks up. But when they finally do pick up, you are greeted with a government agent who seems to be well practiced in relation to super-villainy; after a brief de-escalation, you and the agent do reach some common threads. While he was surprised that the voting office you called knew to transfer the call to him, and that a supervillain would have the gall to straight up call the government, but seeing as you are also the owner of a semi-major megacorporation, he is willing to broker some sort of… liaison.
Gained opportunity for meeting & possible liaison with the US Government!
Opened diplomatic channels with the US Government!
Also good to hear, we should play nice with the government for as long as possible. There's no shortage of people out there that are going to be hostile to us, so having someone that isn't- and could potentially serve as a buffer or ally against more pressing threats- is good.
Despite Hank's best efforts, Adult Co. is not a propane company. In fact, it hardly even uses propane. This is… Not ideal for Hank. It is so out of his wheelhouse that he takes 'restructure Adult Co.' as 'restructure' Adult Co.'s energy supply to run purely on Propane. At first, you are quite angry about this, but as he explains the benefits of propane, you come to understand the value of a clean-burning fuel source. Not that it really helps your bottom line.
[x] Catch up on the News
DC 20 (CF 0% CS 10%)
1d100= 93 + 27 = 120
Critical Success!
You settle into your extra-sized chair, with your big cup of hot chocolate, and a big newspaper, and flip on the telly-vision to the news network. Yep, you thought to yourself, it was news time. Oh, and boy howdy, was it a mess. Among other things, apparently there's a war against an invading species from the north, known as the Gem Empire. This race of… Well, you could only really call them rock women. Also Dethlokk bought Florida and a former reality television star was going to jail. Weird.
[x] Build a Giant Robot
DC 60 (CF 4% CS 6%)
1d100 = 79 + 19 = 98
Success
Well, well, well. Looks like you've still got it! You can still throw together a half-decent giant robot, capable of sweeping away those little runts that the kids are callin' 'KAI-ju'. To you, they'll always be giant monsters. And boy, what a beaut! Styled after your Incredibly-deadly-killing machine, the thing is more of a metallic octopi dealy, with chainsaw arms and laser blasters, than a proper mech. But it'll do.
As you strut the giant robot down the streets in an impromptu-parade and menacing the local populace, you spotted a familiar pair of chairs and robot enthusiasts looking on.
"Is that a new Adult Co giant robot, Mr. Fibb?" asked Mr. Wink. He was a balding man with walrus tusks and flipper-like fingers.
"Indeed it is, Mr. Wink," replied Mr. Fibb. He was a man with the shaggy hair and horns of a buffalo. "It appears that Father has come out of retirement."
[x] Find a Wizard
DC ??
1d100 = 27 + 15 = 42
Success(?)
To be honest, you're not quite sure how to attract the attention of a wizard, so really you just sorta have some office workers and Hank go around hanging up letters. Sending letters and emails, contacting strange hole-in-the-wall shops that you could have sworn weren't there the other day, that sort of stuff. But lo and behold, you get results! Not a lot of results to be honest, and to be entirely fair, a lot of them were just stage magicians. The place was lousy with the fakers! But eventually, your men find a genuine wizard! A tall and morbid fellow with a penchant for dark arts, and you send an invite immediately. But to your surprise, two men show up! You definitely see that these two mean business. Problem is, they don't seem willing to work with each other. Well, at least you got that impression from their small talk in the lobby.
"So, I see you enjoy more… morbid forms of adornment?" the man who insisted on being called Doctor Orpheus said.
"And it seems you enjoy wearing a bathrobe in public," the man with a tattooed skull-face snapped back.
They both looked weird. In the interviews, you determined that one seems to be "seeking magic, and the other protecting it. You're not really sure what either of those goals even mean, but that's occultists for you. They're busy wizards, and if one isn't selected quickly, the two of them will pursue other ventures.
Hex (HERO) is available for Recruitment!
Dr. Orpheus (HERO) is available for Recruitment!
Hex is one of the stronger Ben 10 villains and would be a pretty great addition, especially in terms of magical ability/knowledge. Why we likely got him from that roll is... well, his personality definitely isn't the best. I remember him being nigh, if not outright abusive to Charmcaster.
Hex tries to become better later on. By Omniverse he's more or less reformed. Or at least got out of the villain game in favor of being a college teacher. At that point he becomes aware that Charmcaster turning out the way she did was kinda his fault. Depending on where this Hex is, he's still a villain or on his way out of the bad guy biz.