FATHER QUEST - A Cartoon Network: Villains Victorious CK2-Style Quest Cross Over

Hex tries to become better later on. By Omniverse he's more or less reformed. Or at least got out of the villain game in favor of being a college teacher. At that point he becomes aware that Charmcaster turning out the way she did was kinda his fault. Depending on where this Hex is, he's still a villain or on his way out of the bad guy biz.
He also seems to become genuinely loving, if strict, and, notably, for a guy who, early on, was known to be impatient and irritable (often SHOUTING at the drop of a hat), by Alien Force, he's calmed down a lot, even actually calling out his niece for being too hot-headed. It all depends on what point we're getting him. If this is later Hex, then, yeah, sure, perf. If early...Well, yeah, I prefer Orpheus. Overall, i'd probably go for Orpheus, both to not take the risk and because he's just a character I find more appealing, but we'll see.
 
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This is great but I feel the need to say I have never in my life heard an American call a TV a "telly". Is Father British in KND? I have never actually seen the show.
 
Hex tries to become better later on. By Omniverse he's more or less reformed. Or at least got out of the villain game in favor of being a college teacher. At that point he becomes aware that Charmcaster turning out the way she did was kinda his fault. Depending on where this Hex is, he's still a villain or on his way out of the bad guy biz.
Never watched Omniverse actually. With that in mind I consider him way more viable. Someone we can actively rehabilitate is always a fun plot point to work with too. I think Hex is a workable option then; worst case, we might get his niece out of the deal.
 
Hex is one of the stronger Ben 10 villains and would be a pretty great addition, especially in terms of magical ability/knowledge. Why we likely got him from that roll is... well, his personality definitely isn't the best. I remember him being nigh, if not outright abusive to Charmcaster.
It sounds like a perfect fit for our mission statement, fuck them kids. Plus he does sound stronger magically than the good (evil) doctor over there, I think we should pick Hex.
 
Never watched Omniverse actually. With that in mind I consider him way more viable. Someone we can actively rehabilitate is always a fun plot point to work with too. I think Hex is a workable option then; worst case, we might get his niece out of the deal.

We won't "get" Charmcaster because she's a Queen in her own right over in North Africa, but this could potentially be a big in with her, and she'd make a pretty good ally.
 
It sounds like a perfect fit for our mission statement, fuck them kids. Plus he does sound stronger magically than the good (evil) doctor over there, I think we should pick Hex.
Did I forget we're playing a literal childhating villain for a moment? Yeah, I did. In which case, since roleplaying is my M.O, my vote is Hex. Got room for character growth and he's also perfect for the current objective Father is aiming at.
 
This is great but I feel the need to say I have never in my life heard an American call a TV a "telly". Is Father British in KND? I have never actually seen the show.
He is, yes! He lacks an accent (and, to be fair, he has been living in America for years), but, yeah, he's a Brit by birth.
It sounds like a perfect fit for our mission statement, fuck them kids. Plus he does sound stronger magically than the good (evil) doctor over there, I think we should pick Hex.
OK, for one, Orpheus is not evil, he's actually one of the nicest guys in the series he's from (although, ya know, low bar, but still), along with being a loving if often absent father. He's a genuinely capable mage, and remarkably skilled at advice and helping people work through their issues...Ironically, his own issues seem fairly intractable though.
 
This is great but I feel the need to say I have never in my life heard an American call a TV a "telly". Is Father British in KND? I have never actually seen the show.
It isn't obvious from how he talks, but I believe he was raised in England along with his brother. They both grew up in a Victorian-esque dominion under Grandfather's rule. His brother (Numbuh One's dad) does have a British accent.
 
It isn't obvious from how he talks, but I believe he was raised in England along with his brother. They both grew up in a Victorian-esque dominion under Grandfather's rule. His brother (Numbuh One's dad) does have a British accent.
I never thought about it, but, now that I do, I just kinda assume years of living in America eroded any accent. Plus, ya know, we know the shadow suit changes his voice a lot ANYWAY, so...
 
Well well well... Let's see
KND Forces have been removed from your immediate territory!
Chance of KND raids has gone down!
Nightbrace (HERO) has become Hirable!
Nice! Raids would be rather annoying to deal with honestly. Knightbrace (Google gave me alot of trouble for not using that K) should be a half decent Intrigue unit since he's based on Batman iirc.
Gained opportunity for meeting & possible liaison with the US Government!
Opened diplomatic channels with the US Government!
Handy. Any good Adult should work for and with the Government after all :p.
Restructure Adult Co (Hank Hill)
DC 65 (CF 3% CS 7%)

1d100 = 4 + 19 + 22 + 4 = 49
Failure
Sucks but it happens. Good we missed the crit fail but also means we won't be getting the +10 for next try.
To be continued in "Hot off the Presses"…
Fun, not exactly sure what we could be getting from a Crit on information gathering specifically but I'm excited to find out.
Enemy attacks have been discouraged by the presence of a giant robot!
Giant Robot added to Stuff!
Giant Robot: Add +10 to Defense DC when defending the city Adult Co. is based in.
Mr. Wink and Mr. Fibb (HERO) are available for recruitment.
Ayyyy, giant robots (especially those that are more octopi/spider-like) are amazing. I vaguely remember those two aswell, should be learning focused?
Hex (HERO) is available for Recruitment!
Dr. Orpheus (HERO) is available for Recruitment!
Oh boy. Dr. Orpheus I do not know at all.
Hex I remember. He'll fit in with Father's ilk of 'adults abusing children' atleast. Also gives us an in to Charmcaster, even if not one that's quite so nice.
Leads on Monty and Nigel Uno gained!
She doesn't know anything about either? Worrisome honestly. They could be dead but I doubt it on some level.
Odd. Especially since we know the base fell down since it smacked right down on to Father. Maybe connected to Moltar or something? I don't know enough about that or the moon situation in general.
Go Through Rolodex (27)
Sad that absolutely nothing came out. Unfortunately I spent my 'it is what it is' for the turn on the restructuring failure so I feel petty and easily forgettable amounts of annoyance at this kekek.
Sir Toasty will protect your home! He will also not burn down your house while doing so!

Sir Toasty: 5+ to Martial defense while in your home. Sir Toasty will also be a butler! Nice!
...niche but nice? Perhaps we can keep working on him at some point or something.
The wonders of good barbeque. We'll have to see where this puts the Rage numbers at for next turn.
Tolienator has captured Numbuh 13! This cannot go wrong!
I think you mean "This will go wrong" kekekek. I have no idea what we're supposed to do with a child prisoner either. Much less this disaster of a child.

Probably good to just get him back home and grounded or maybe trade him back to KND if we decided to do negotiations with them next turn.
 
All in all, pretty good, but let's look at the heroes. Looking at the list of options available, they're pretty decent honestly. Mr. Wink and Mr. Fibb, Nightbrace, Dr. Orpheus, and Hex.

Mr. Wink and Mr. Fibb make super chairs that fight for them and don't have many major personality issues. Wouldn't be surprised by having decent Stewardship or Learning here, ideally the latter.

Nightbrace might be a problem if we look into doing candy or ice cream related actions actually? While he likes taffy despite himself he's opposed to candy and all sugary foods to a pretty major degree. Otherwise I wouldn't be surprised if he had some intrigue focus considering his initial bit was him disguising himself as Nightbrace.

While Hex and Dr. Orpheus are the occult options and its a bit weird. Hex depends largely on when in his general arc he is in. Later Hex is fine, earlier Hex probably is worse personality wise, but on the whole I wouldn't be surprised if he was a stronger unit. Orpheus is probably the better person with an easier personality to work with and is a necromancer which is something that could be very useful considering the Underworld being a thing.
 
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Well, the update was pretty interesting; a balance of failures and mostly successes, i'm looking forward to the full news chapter to see what's going on

Hex is actually one of my favourite Ben 10 villains with a good foundation so could be good... hopefully it won't anger Charmcaster


Also, I had random thought earlier that Blue Diamond might our greatest direct combat threat if her ability works properly
 
I wonder if Nightbrace is aware of the paradox that if kids stopped eating sugary food, he would have less clients. It's a good thing he picked a job that would never go away.
 
Nightbrace might be a problem if we look into doing candy or ice cream related actions actually? While he likes taffy despite himself he's opposed to candy and all sugary foods to a pretty major degree. Otherwise I wouldn't be surprised if he had some intrigue focus considering his initial bit was him disguising himself as Nightbrace.
Ruining the candy trade would reduce the amount of sweets in circulation, a treat commonly enjoyed by CHILDREN.

I like the cut of this man's jib, an intrigue hero can't hurt to have. Hex and Knightbrace are my current favourites.
 
Also, I had random thought earlier that Blue Diamond might our greatest direct combat threat if her ability works properly
The fact that Peridot + Jasper are the Kings of the Gem Empire (as far as the KLR document goes) implies that SU's timeline diverged fairly early. So no Diamonds should have visited Earth yet, and won't ever visit as long as Moltar is on the moon.
 
Hex depends largely on when in his general arc he is in. Later Hex is fine, earlier Hex probably is worse personality wise, but on the whole I wouldn't be surprised if he was a stronger unit.
Ehhhhhhh. Earlier Hex would fit in decently well with KND villains...and honestly he does most of the time anyway.
Certainly helps his personal relations with Father that Hex has almost no power over Father and physically cannot afford to piss him off. Weaponizing anger really does make targeted abuse tricky, just ask Grandfather.
Also, I had random thought earlier that Blue Diamond might our greatest direct combat threat if her ability works properly
She's tricky for Father in particular, luckily she's stuck out of Moltars range...probably?

Iirc Blue used to take visits to Earth to mourn Pink and she hasn't been able to rule thanks to depression for a while...hm.
 
The fact that Peridot + Jasper are the Kings of the Gem Empire (as far as the KLR document goes) implies that SU's timeline diverged fairly early. So no Diamonds should have visited Earth yet, and won't ever visit as long as Moltar is on the moon.
Its more that they're in charge of this colony. Jaspers and peridots are low on the gem totem pole compared to emeralds and garnets. They would send higher ranked gems to replace them, but its easier said than done.

I have an omake in my back pocket about the subject...
 
It does occur to me that getting into the Candy Business will almost 100% put us at odds with Eddy. Not only just being business rivals, he's also a child. And we don't like those, especially the one's as mischievous as Eddy.
 
It does occur to me that getting into the Candy Business will almost 100% put us at odds with Eddy. Not only just being business rivals, he's also a child. And we don't like those, especially the one's as mischievous as Eddy.

I think the Cruel Network background text implies the Eds have actually grown up, as Double D left for college (and then started working for Mandark) and part of the reason Eddy's as messed up as he is now is that he misses him.
 
I think, theoretically, we may be able to use 13 to our advantage. If we can overcome the potential malus he gives, we can use him like a tactical anti luck bomb on one of our rivals or targets, but that's risky cause it might hit us in the attempt.

Heck, theoretically sending 13 far, far away and offering morsels of the book of knd might be enough to get some Ex KND to contemplate working for us. They hate the guy that bloody much
 
Actually, that legitimately might help negotiations. If we ship 13 and his family off on an all expenses paid move to some other state, the KND diplomacy action might actually get a boost if we tell them we did it since they hate him and we did it in a way that doesn't hurt anybody. We can also use that as a preemptive strike on another king with no way of them connecting the sending to us because it was just an unlucky kid moving to their region.

Would sending 13 and his family to another state count as a intrigue action since its technically performing sabotage? That might be a funny write in that could help reinforce the KND diplomacy action, it would fit the tone of a cartoon as well.

Something like...

[]Write in: Wacky Packages - You've had it up to HERE with the SHENANIGANS the brat that Toiletnator captured has been causing! BUT it gave you an idea... Ship the MENACES family and him off to another state with an all expenses paid move, It'll GET that BRAT out of your hair, SCREW WITH a rival and MAYBE give those UNGRATEFUL BRATS you had the KINDESS to spare another reason to accept your PATERNAL INSTRUCTION.

(if double posts arent okay I'll delete this and place it after the answer to whether double posts are okay)
 
I think the Cruel Network background text implies the Eds have actually grown up, as Double D left for college (and then started working for Mandark) and part of the reason Eddy's as messed up as he is now is that he misses him.
All that does is make me sad. In that case there's no reason a sort of mutually beneficial business arangement isn't open in the future - Eddy is a very viable business partner with a likely high Intrigue and middling Stewardship.

Minding I imagine he's more antagonistic so debatable how open he'd be as a partner; something for later maybe though.
 
I thought I might as well offer my own meager thoughts on this turn. :)
[x] Smash KND Holdouts (Toilenator)
DC 60 (CF 0% CS 10%)

1d100 = 35 + 37 + 5 + 14 + 3 = 94
Success!

KND Forces have been removed from your immediate territory!
Chance of KND raids has gone down!
Nightbrace (HERO) has become Hirable!
Well, we are the ultimate KND villain I guess. As much as I would like to recruit some of their forces, I doubt that'll happen in the near or far future. Still, this does lessen the chance of raids from their faction. Knightbrace though... I kinda just don't like the cut of his jib, sorry.

[x] Restructure Adult Co (Hank Hill)
DC 65 (CF 3% CS 7%)

1d100 = 4 + 19 + 22 + 4 = 49
Failure

Despite Hank's best efforts, Adult Co. is not a propane company. In fact, it hardly even uses propane. This is… Not ideal for Hank. It is so out of his wheelhouse that he takes 'restructure Adult Co.' as 'restructure' Adult Co.'s energy supply to run purely on Propane. At first, you are quite angry about this, but as he explains the benefits of propane, you come to understand the value of a clean-burning fuel source. Not that it really helps your bottom line.
Pfffft... honestly, fairly in character for Hank from what I know. There's always next turn. At least it wasn't a critical failure.

[x] Catch up on the News
DC 20 (CF 0% CS 10%)

1d100= 93 + 27 = 120
Critical Success!

To be continued in "Hot off the Presses"…
Hell yeah, first critical success! Now, let's see what juicy news we manage to get. Hopefully a somewhat complete overview of wordly news, or the chance to recruit a high-end character.

Enemy attacks have been discouraged by the presence of a giant robot!
Giant Robot added to Stuff!
Giant Robot: Add +10 to Defense DC when defending the city Adult Co. is based in.
Mr. Wink and Mr. Fibb (HERO) are available for recruitment.
I honestly don't remember Wink and Fibb. It's been a long time since I watched that show. Would they be useful? Are we actually invested into recruiting and propping them up? Bonus to defense is a lovely thing of course.

[x] Find a Wizard
DC ??

1d100 = 27 + 15 = 42
Success(?)

To be honest, you're not quite sure how to attract the attention of a wizard, so really you just sorta have some office workers and Hank go around hanging up letters. Sending letters and emails, contacting strange hole-in-the-wall shops that you could have sworn weren't there the other day, that sort of stuff. But lo and behold, you get results! Not a lot of results to be honest, and to be entirely fair, a lot of them were just stage magicians. The place was lousy with the fakers! But eventually, your men find a genuine wizard! A tall and morbid fellow with a penchant for dark arts, and you send an invite immediately. But to your surprise, two men show up! You definitely see that these two mean business. Problem is, they don't seem willing to work with each other. Well, at least you got that impression from their small talk in the lobby.

"So, I see you enjoy more… morbid forms of adornment?" the man who insisted on being called Doctor Orpheus said.

"And it seems you enjoy wearing a bathrobe in public," the man with a tattooed skull-face snapped back.


They both looked weird. In the interviews, you determined that one seems to be "seeking" magic, and the other "protecting" it. You're not really sure what either of those goals even mean, but that's occultists for you. They're busy wizards, and if one isn't selected quickly, the two of them will pursue other ventures.

Hex (HERO) is available for Recruitment!
Dr. Orpheus (HERO) is available for Recruitment!
Now this is a choice that really gets me thinking! They're both fairly skilled masters of magic. One is definitely a villain with a fairly-well-known acclaim among those who watched Ben 10 (which is a lot), though depending on where he's at in the timeline, he could be an abusive ass OR a possible connection to Charmcaster. The other, from what I have read, is the more moral (and educated even) of the two with an actually good relationship with his daughter... but he can be a bit too casually callous with his magic, and he also wipes his daughter's memories a lot.

[x] Call The Moonbase (88)

Most adult villains would have a hard time getting into contact with the KND Moonbase, let alone attacking it, but you aren't most villains. In fact, as former Soopreme Leader of the KND, you just so happen to have their hailing frequency on dial, just in case. As you start the call on your telly-vision, you are surprised to find a KND snot-nosed brat on the other end. Thought most of them wouldn't stick around after a good chunk of their little treehouse crash landed on Earth. But something seems… Really, really off on the way the brat sounds. Almost sorta like your children… But quite disrespectful and rude. After badgering them a bit, the phone call keeps getting passed around, but you're certain with time you'll get to someone important.


Progress (88/100)
Right, Moltar has probably brainwashed the KND left on the moon at this point. Potentially even 362. So we might have to do something about that if we want to recruit 362.

Tolienator has captured Numbuh 13! This cannot go wrong!
Hahaha! No. I'm not as gung-ho about the whole 'Fuck Dem Kids', but this little snot can go take a dive in the garbage can. Even his own teammates don't want him. Either we send him off somewhere our enemies are at and never retrieve him, or use him as a tool to potentially lure Ex-KND to our side by getting rid of him for good.
 
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