Happerry
Bat out of Hell
- Location
- Kanto
I'm willing to use them this turn, yah. I was thinking one of them and one normal Macrocannon, but putting a lance on could also work. I still doubt they'd be a match for a Claymore all by themselves, but we're building two of them if we do that, so...How do you feel about using the IN mactocannons we have in storage? Those have medium range. I think a Warrior with one of those, one lance, upgraded shields, and plasma shells would be a decent match for a Claymore all by itself - less durable, but much more capable of dealing with armor.
Also I've been mentally calling the Warrior Variant with one lance an Archer class, though I don't think I've called it that in thread yet.
The Naval Intelligence reports includes engine stats for enemy vessels. Most of the converted civilian ships, which is still the enemy majority, have acceleration 1, maneuvering 1, which we already outmatch (and though the bulk hauler turned carrier doesn't have engine stats, I doubt it's much faster). The raiders have Accel 4, while the Carmine Glory had Accel 3, but the Raiders can't really stand up to a proper gunfight and the, I'm just gonna call them the Longshoreman Class, would still be a Resolute with two weapon slots full of gun so if the raiders want to try their luck we can shoot at them a lot, while the enemy doesn't really have a lot of naval grade ships, and needs those ships fighting us instead of doing convoy raiding, so I'm less worried about them doing a raid. And even if they do, two Sabres can shoot at them decently enough to have good odds of making it through.I see some issues there. First, DaLintyGuy has implied that space on military hulls is at much more of a premium than on converted freighters, so cargo decks on Sabres probably can't hold nearly as much. Second, a decent blockade runner needs to be fast, so we'll want to double up on engines, and the Sabre can't do that.
I do acknowledge a specialized design would do better, but the Longshoreman Class could be built now, with what we have currently. Even the plasma pulse engine isn't a true requirement though it would be a bonus, but if it rolls badly it wouldn't stop us from making the Longshoreman.
And we do have some orbital control, if you look at the battle report. It's contested, but we have portions we are strong in, and we can keep supplying our armies through the siege as long as we can actually get a convoy to the planet through the enemy raiders. It's this 'get the convoy through' issue that the problem, and whether we solve it with a new patrol squadron to escort them or the Longshoreman class, it is possible to get stuff to the planet.
Actually, while we're talking about orbital control, @DaLintyGuy, if we build a space station/defense station, would it be possible to have some of our warships tow it to the planet, or is that not really possible?