Blood, Sweat, and Tears (WH40k Design Bureau)

According to the rules, a War Hawk could carry all those systems. As good as the Firestorm, which likely has a Specialization for Lances (turning it from a Turret to a near Spinal mount) and is a few generations ahead of you? No.

Mostly because your systems are primitive and small but still.
 
Though there is a possibility for a 'support' combatant if lance research pays off.

Strike craft hanger and a lance. While the Indomitables charge forward and hammer everything with macrocannons this guy hangs back, launching strike craft and takes potshots with it's lance against anybody with downed shields.
 
Though there is a possibility for a 'support' combatant if lance research pays off.

Strike craft hanger and a lance. While the Indomitables charge forward and hammer everything with macrocannons this guy hangs back, launching strike craft and takes potshots with it's lance against anybody with downed shields.
Wouldn't be the worst option, that's for sure.

I'm still hoping to do the 'Cobra Hull Redesign' though, as much from the desire to give the Harvest Day another chance to kill the heretic and alien as anything else.
 
According to the rules, a War Hawk could carry all those systems. As good as the Firestorm, which likely has a Specialization for Lances (turning it from a Turret to a near Spinal mount) and is a few generations ahead of you? No.
This actually highlights the reason the War Hawk was pegged as overloaded during it's Design. Escorts shouldn't get more and more slots to become "better" at something, because it means it is capable of pulling off an unholy mash of weaponry rarely seen in universe for one reason or another. Instead, Specialize.
 
This actually highlights the reason the War Hawk was pegged as overloaded during it's Design. Escorts shouldn't get more and more slots to become "better" at something, because it means it is capable of pulling off an unholy mash of weaponry rarely seen in universe for one reason or another. Instead, Specialize.
So just to have an idea of what we might get; say we did a redesign of the Indomitable so that all the weapon slots were set to macrocannons we might get a buff to them?
 
could we make a navel academy because at the moment it seams like most of our officers are just former merchant ship captains and well merchants are not exactly know for there understanding of military strategies and tactics.
You can't make a naval academy without experienced officers to teach. Our force is still kind of green. Let's wait for the first generation to mature, at least.
 
So just to have an idea of what we might get; say we did a redesign of the Indomitable so that all the weapon slots were set to macrocannons we might get a buff to them?
Yes, though it would be the Hull and not the ship itself. The simplest option is a simple +1 rating to each weapon, though you can also get lesser forms of Utility from this type of action such as being able to carry multiple types of ammunition or simply more shells.
Though, Specializing three Weapon slots at once might have difficulty modifiers attached. Easier because you are only doing one type of thing, harder because that is a lot of ship being modified.
 
You can't make a naval academy without experienced officers to teach. Our force is still kind of green. Let's wait for the first generation to mature, at least.
It is arguable that your ratings and crewmen are more in need of formal training than your captains and senior officers, as piracy and trade "wars" are and were a thing in Lativa.
 
I'm still hoping to do the 'Cobra Hull Redesign' though, as much from the desire to give the Harvest Day another chance to kill the heretic and alien as anything else.
We could use the Indomitable hull as a basis for all our specialized vessels. It has the slot space for various options and we probably want to shift away from corvettes over time (not as tough etc).

Cobra expy: specialized torpedo launcher, additional torpedo storage (convert weapon slot) and macrocannon.
Indomitable gunboat: two macrocannon mounts and one open.
Lance boat: Lance+extra equipment, one open.
 
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so basically we should set up a boot camp for our navy crew, like a physical examination, drills and a theory test that sort of thing.
Basic military things like discipline and familiarity with their jobs are covered. A Design action would be needed to augment your crews with overall traits, like how WWII America was particular about DamCon while the Imperial Japanese Navy was... Not.
 
[X] Plan local Starfuries and marcocannon frigates.
-[X]Cruiser Plasma Broadside available for trade with Lexicalum. Trade it for the ability to build the Fury Interceptor Squadron
-[X] Trade superheavy plasma weapons to Lexicalum in exchange for IG Standard equipment blueprints.
-[X](Do you allow the engineering information for strike craft to be released to the military-industrial complex, gaining an effective Design action that will only gain the salvage booster and not the omake bonus?) (No)
-[X] Sororitas deal: yes
-[X] Improved metalworking
Powerarmor and military hulls use Plasteel or Adamantium, create a forge capable to build a stronger metal then used for our current hulls that our tech priests think is within our abilities, look at the plassteel of our monitors and the salvaged Adamantium for inspiration. (tries to go for a new armor module and possible improvements to infantry armor/hulls from making them out of better metals)
-[X] lascannon defense batteries
With the increasing amount of fighters and torpedoes in use by our enemies its time to develop a defense system against them based on the lascannon. these guns serve as the final close range weapon and as point defense
-[X] Improved Frigate hull
Using the lessons learned during the design and testing of the War Hawk a improved design was made that sacrifices flexibility for increased abilities(two weapon slot locked to macrocannons) and fixes the engine troubles.
-[X] (Macrocannon Add-on) Plasma Bore Shells: While cheap to make and more than sufficient for battering down enemy Void Shields, the kinetic penetrators that are being used in our current Macrocannon Batteries are not sufficient for the armour plating that is present on proper warships. To that end, a new specialty munition has been designed to be used on vessels that have lost or never possessed shielding. A Macrocannon solid shell has been hollowed out, with a compact plasma generator stripped of its safety features and emergency shutoffs installed at the core. A proximity fuze at the shells tip will trigger at the point of imminent impact, activating a scaled-up version of the handheld plasma torches used by voidship technicians, to form a globe of plasma that acts as a thermic 'drill', driven by the shells momentum. Once the shell has penetrated into the hull, the plasma generator will eventually burn out its magnetic containment fields and unleash a blast of plasma within the target.

Returning to my old plan with a slightly less ambitious war hawk Mk2 that has two fixed macrocannon slots.
By trading for the ability to build furies we can build them cheaper and can build variants next turn using our strike craft bonuses.
The Hashim point defense guns are 1x Pulse Lasers (Damage 1, PD 3, VS Range) so adding one of those will help protect our frigates against the increasing amount of torpedo armed ships and the orcs have build their first fighter/bombers as well. Our only counter are fighters based on ships with merchant engines those might limit the ability of our squadrons to move tactically in battle.
The improved armor entry is a bit vague as i am not sure how hard working with Plasteel is but i think better metalworking is another step on the road to the next generation of ships.
 
The improved armor entry is a bit vague as i am not sure how hard working with Plasteel is but i think better metalworking is another step on the road to the next generation of ships.
I made a research entry on Plasteel Foam armor, which contain tiny airpockets that would provide better protection against thermal energy because the air pockets are excellent insulators. Pair it with Scaffold (Spaced armor) then it is gonna be pretty effective against the Hashin.
 
I made a research entry on Plasteel Foam armor, which contain tiny airpockets that would provide better protection against thermal energy because the air pockets are excellent insulators. Pair it with Scaffold (Spaced armor) then it is gonna be pretty effective against the Hashin.
One thing to consider for armor is the Customs Monitors we've got. Their Plasteel Composite gives them as much armor as the Scaffold Armor by default, and we've got examples to work with, so I'd advocate for combining those two.
 
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So, they are the ships we got when the quest started? Aren't we already using plasteel compostite for our armor?
 
So, they are the ships we got when the quest started? Aren't we already using plasteel compostite for our armor?
Eh... so-so, we've got hull plating with a thin plasteel facing on the exterior, which is technically composite, but not the stuff on the Customs monitors, seeing how they have the same level of protection with just one layer of the stuff.
 
Eh... so-so, we've got hull plating with a thin plasteel facing on the exterior, which is technically composite, but not the stuff on the Customs monitors, seeing how they have the same level of protection with just one layer of the stuff.
ok, how come no one noticed that our armor is worse than the starting ships we started with? We should correct that.
 
Someone in the Registry is gonna get fired. No one double checks these things and assume everything is normal.
 
They are historical ships, basically. You aren't really going to get away with peeling them apart, doubly so because they are protecting your people.

On that note. Plan: Blessed are the Gun Makers has won. Update upcoming.
 
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