Happerry
Bat out of Hell
- Location
- Kanto
True. And of course what we research will also depend on how many slots we get the coming turn which could result in prioritization.
Presuming that we have four slots, like normal, in the next design phase and nothing goes outrageously wrong in the strat results phase, I'm probably going to be supporting something along the lines of a second go at the lightning lance, the plasma macrocannon shells (Shells before a new cannon for ease of refit), the Logis Stacks bridge add on I've suggested before, and I'm kinda thinking it might be time to try for a new Warp drive.
Whether or not that wins, however, my goals for the construction phase will be to, beside starting the Drydocks, begin construction of enough dedicated combat craft as to be able to move the AMMs completely out, either for refit or for forming a new squadron. Probably another Indomitable for the 2nd Naval Squadron and then a pair of Spatha class ships with the Imperial Macrocannons (one each) for the 3rd Squadron if I write the plan. After that will depend on how much Industry we have left, as if possible I'd like to take the three AMMs from the two squadrons and convert them all to carriers which can then be used to form the First Escort Carrier Squadron, and we might well want to put a fixed defense or two on any new planet we now have to protect. Either way, any money left over would be used to refit ships with the Plasma shells.
I am aware that doesn't include any lance using craft, but at this point I really want to fill out our navy with proper ships, as in my opinion we're going past the point where an 'almost proper navy' made 50% of AMMs is going to be usable any more, very soon.