We have a working Imperial Navy lance that we can put on a ship but the cost of that would push is above 40M on the Hawk Frigate adding a turn to its build time so it might be better to build a sable class ship with it.Yeah, really does suck that the Frigate AND Lance turned out so abysmal. A good high damage sniper ship would've been just the thing we need in our current lineup.
Hence why I put emphasis on the 'and'. Because the War Hawk was usable, if underwhelming, but when the Lances turned out so poorly, there wasn't much to it. They're not worth the effort to mount on anything in their current state.To be fair, the Frigate's perfectly workable. A speed debuff and one less utility slot (when we only have one non-cargo utility part anyway) would have done nothing to prevent packing it full of lances if the lances were worth using.
Can i convince you to build a Spatha class ships with 2x IN Macrocannons (Damage 3 with available shells, Medium Range)(4M,1A) instead of a Hawk class with 3x Standard Macrocannon Battery MkI: Damage 2, Short Ranged. 2MTo be fair, the Frigate's perfectly workable. A speed debuff and one less utility slot (when we only have one non-cargo utility part anyway) would have done nothing to prevent packing it full of lances if the lances were worth using.
It would do the same damage but at Medium instead of Short range and as the Sable hull cost 4M less so the design is 2M cheaper.
I could maybe be convinced to do this, though my inclination is to either split them up between two ships for spreading the range advantage around or waiting until we can do a, call it the Imperial Hawk model, of 2x IN Cannons and 1x IN Lance.Can i convince you to build a Spatha class ships with 2x IN Macrocannons (Damage 3 with available shells, Medium Range)(4M,1A) instead of a Hawk class with 3x Standard Macrocannon Battery MkI: Damage 2, Short Ranged. 2M
It would do the same damage but at Medium instead of Short range and as the Sable hull cost 4M less so the design is 2M cheaper.
I agree its to late for this vote, but the idea is now out there for the next vote.That being said extending the vote has historically done little to change the result so...
Are 3 guns doing 2 damage each better then 2 guns doing 3 damage each?Weapon mount ratings are tracked separately while Defenses are cumulative.
Depends, obviously. More guns will do more against unarmored targets, while heavier guns are better against those who have armor. On the flipside more guns also do more component damage from having more chances to hit something of worth on the hull of the target even when outmatched by the target's armor, as seen against the Carmine over Bailafax.Are 3 guns doing 2 damage each better then 2 guns doing 3 damage each?
Looking back at this result if my searches are right, we've unlocked the possibility for a couple of interesting weapons/tech-trees.[Opens research into primitive Disruptor weapons and thermal lances.]
This description plus the disruptor title makes me think Haywire weapons. AKA the 40k equivalent of the SW ion cannons. Hit something and the technology either shuts down, malfunctions or simply fries.When the stream impacted a bare hull there was a level of energy transfer that resulted in an electric charge building on the target. In the current amounts it amounted to very little as the charge evened out across the hull, but if the rate of energy transfer could be increased…
There are many ways to get "Melta" weapons. But yes, that when developed is basically a short range carver weapon that can really put the hurt on an enemy ship. Doubly because the plasma can "wash" over a hull and boil away protruding bits, or once it penetrates it does Bad Things to machinery spaces, ready ammunition on gun decks, and given a bit of time life support systems.Meanwhile the thermal lances are canon melta weapons. AKA less range then lascannons but a lot more damaging to whatever it shoots at (particularly vehicles).
It just occurred to me that if we can get Melta weapons, we could probably use that and some bigger engines and armour and maybe void shields to turn the Harbinger into a Shark Assault Boat-analogue.Meanwhile the thermal lances are canon melta weapons. AKA less range then lascannons but a lot more damaging to whatever it shoots at (particularly vehicles).
Carving into a hull with plasma cutters doesn't need Melta weapons, you could do it next turn. Granted, sometimes you want that "wall explodes, soldiers pour in" moment, but still.It just occurred to me that if we can get Melta weapons, we could probably use that and some bigger engines and armour and maybe void shields to turn the Harbinger into a Shark Assault Boat-analogue.
Sure, we don't necessarily need them, but they're the standard tool for Imperium boarding craft for a reason.Carving into a hull with plasma cutters doesn't need Melta weapons, you could do it next turn. Granted, sometimes you want that "wall explodes, soldiers pour in" moment, but still.
If I do give you a specific ground Design action, it's scope will be reduced slightly. Specific vehicle types/lines rather than entirely new Armies, for example.Honestly, it would be great if we could get separate design actions for ground forces, because ships are so much more important for the campaign that they really can't merit using them in place of new ship components.
Honestly I was more looking at the idea of a melta lance. Less range then normal lances but craves up ships like a hot knife through butter.It just occurred to me that if we can get Melta weapons, we could probably use that and some bigger engines and armour and maybe void shields to turn the Harbinger into a Shark Assault Boat-analogue.
That'd be perfect. Really, I'm happy with anything that helps our action economy. And it makes sense, we've been playing the Admiralty Board for now, it would be sensible to have a design board for the Armies.If I do give you a specific ground Design action, it's scope will be reduced slightly. Specific vehicle types/lines rather than entirely new Armies, for example.
That too... I just had the idea of a ship like the Dominator-class cruiser, with broadsides of the things to give it the firepower you'd expect from a Battleship if not the range of one.Honestly I was more looking at the idea of a melta lance. Less range then normal lances but craves up ships like a hot knife through butter.
I- Hrm. IF I do that, I'd probably rework Armies into Army Groups, where you buy the pieces rather than the overall whole.That'd be perfect. Really, I'm happy with anything that helps our action economy. And it makes sense, we've been playing the Admiralty Board for now, it would be sensible to have a design board for the Armies.
So how would creating armies work with this change? Like how we're making ships?I- Hrm. IF I do that, I'd probably rework Armies into Army Groups, where you buy the pieces rather than the overall whole.
Something like having ten slots to fill with a Base Type (Armor, Infantry, Artillery, etc) of unit that each have slots to fill with various types of equipment such as SPAAGs, SPGs, supporting armor, different types of artillery, etc.