Blood, Sweat, and Tears (WH40k Design Bureau)

Inserted tally
Adhoc vote count started by Happerry on Apr 24, 2020 at 6:26 AM, finished with 33 posts and 7 votes.

  • [X] Plan: The Big Guns Never Tire
    -[X] West: 1st & 2nd Naval Squadron + 1st Support Squadron + 1st Auxiliary Squadron + 1st & 2nd Calavar Infantry Army + 6th Crusade Infantry Army
    -[X] West: 3rd Naval Squadron + 3rd Calavar Infantry Army
    -[X] Central: 1st Patrol Squadron + 4th Calavar Infantry Army
    -[X] South: 2nd Patrol Squadron
    [X] Plan: Bringing Down the Sky
 
Seeing as no one has put forward an alternate plan, or expressed interest in doing so...

Could you give the reasoning for your target selections for those who have not voted yet?
I felt like we couldn't put off dealing with the Orks any further than this, so I proposed plans that have us decisively stamping out one of their major sources of power projection. The reason I voted for the one with the asteroid base was that Jurgenz is mentioned to be deep in a WAAGH!!'s territory, and I wasn't sure I wanted to chance losing more ships while there's a staging ground for countless Ork raids just sitting there in the same region as our Admech allies, which would also theoretically lessen the need for heavily armed garrisons there.
 
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while there's a staging ground for countless Ork raids just sitting there in the same region as our Admech allies,
Outpost Lexicalum is in the South quarter and the Asteroid Base is in the West quarter, so it's mostly involved in competing with the Traitor realms in that region even if it is a "neutral" port. Jurgenz is on the outside of Gunbreaka territory, but is set on the route leading deeper and through to Imperial territory.
 
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Outpost Lexicalum is in the South quarter and the Asteroid Base is in the West quarter, so it's mostly involved in competing with the Traitor realms in that reagion. Jurgenz is on the outside of Gunbreaka territory, but is set on the route leading deeper and through to Imperial territory.
Ah, I misremembered then. My point about dealing with the Orks before they build up to unmanageable levels stands, though.
 
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Seven to one for Big Guns. I've called it for similar spreads but as the deployment is rather important to the turn I am hesitant to close right now as I think we have a few people that haven't voted and are fairly active.
@Warer, for one.

Although if I close it now I can post sidestories that might otherwise change your decisions due to out of universe knowledge...

Eh, we're never going to not regret any target we pick, I'd think. All of them need to be addressed post-haste, but we only have so many forces to send out.
EDIT: Don't know how to feel about this being rated as insightful by the QM.
That's because the world is at least partially dynamic, so changes you make to it will have affects elsewhere in various ways.
 
Eh, we're never going to not regret any target we pick, I'd think. All of them need to be addressed post-haste, but we only have so many forces to send out.
EDIT: Don't know how to feel about this being rated as insightful by the QM.
That is sorta the point of the quest I think.
As I've been proded to act I think Il vote for that other one JK Rowling told me seven is a magical number.😉

Ps had a test today so I didn't star on the Scorn yet.

[X] Plan: Bringing Down the Sky
 
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In the face of adversity the first thought is to improve your lot by Change. When that proves impossible, by Killing. Then you become resigned, but Afraid of passing on. Then you take what Pleasure you can before the end finds you.

Some, find solace in Faith that a higher power can make everything right. Others Betray, losing it all if only others lose more. A handful try to Create a legacy for others to find. There is a last chance at Unity in order to avert fate, and...

What is Real?
 
Fool! While you have wasted time thinking up diminutive insults, a squad of Arbites are closing on your location by following clues and evidence I manipulated the Governor to have arranged to be planted.
Wait I thought we were discussing the differences between Khorn Flakes and Nurgle Crispies? Not those weird cult things?

In the face of adversity the first thought is to improve your lot by Change. When that proves impossible, by Killing. Then you become resigned, but Afraid of passing on. Then you take what Pleasure you can before the end finds you.

Some, find solace in Faith that a higher power can make everything right. Others Betray, losing it all if only others lose more. A handful try to Create a legacy for others to find. There is a last chance at Unity in order to avert fate, and...

What is Real?
This seems very philosophical for a discussion on cereal. Would you happen to be lactose intolerant? Mom told those people have cooties.
----------
(In a bit of grandiose seriousness Change for personnel or in-group benefit led to this situation. So did the responding Killing, Fear then paralyzed those who saw this and could have done something to stop it. While others fleed to transient Pleasure in the face of their own inability to change anything. Despairing or deluded some put Faith in forces not deserving such while yet more cast aside all false chains of comradery and morality. Some excellent few made their own infinitesimally small mark upon an inconceivably vast universe as vanishingly few groped for the cooperation that might save us all.)

Just had weird feeling for a moment?*scratches head* Eh can't be that important if i can't remember it. Anybody here watch MLP?
 
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Eh, I say go for it. Doesn't seem like anyone else is going to vote.
Most people seem to come online by afternoon and stretch into the evening (where I am, at least) with us just hitting that period, but you do seem to be correct in that the majority of the voting base has done so.

I'll still give it four hours or until contention though.
 
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A Question of Faith (Set Beginning of Turn 2)
The gulf between stars was vast. Sending information across that distance happened the fastest when translated through idiom and personal experience by a member of the Adeptus Astra Telepathica though the simple fact that it was a psychic communication meant that there was some loss of information as the receiver parsed through what they had been sent. To do so safely, securely, and with no alteration of the message required a courier. But even in such a Subsector as Lativa where Navigators were not strictly needed for reasonably timely travel such transits were not rapid. A lucky vessel may make a leg of it's journey in less than a month's time, should they not be able to avail themselves of the Navis Nobilite, which makes for lengthy conversations indeed.
In light of this restriction it should be of no great surprise that the various worlds of the Imperium are not well connected on anything lower than a policy level.

The military aid between the Adeptus Mechanicus Outpost of Lexicalum and the Civilized World of Calavar pushed the two comfortably distanced branches together in a way that they had never had to before.
Calavan Adepts, living among the common citizenry and being recruited from such into the outermost mysteries of the Machine God, were best described as Humanists. They believed that the Human form was inherently desirable for it's ability to generate intelligence. It could be augmented by mechanical devices but it was not automatically the superior choice.
Lexicalum Adepts, almost universally coming from the regimented environment of their station home, were typically orthodox in their views of the Cult Mechanicus. Human life has no intrinsic value save for the knowledge it has accumulated and as such as their members increased in seniority they became correspondingly cyberized.

This sometimes lead to situations where a fully Human member of the Calavan order meets with their opposite and onlookers would be hard pressed to guess that they were of the same species. Such an event took place in the "defense" (necessity being a powerful motivator even to Orthodox members, and as the new ship class held no advanced technologies there were better things to be concerned about; namely, the Chaos influence in the Subsector) of the corvette hull the Calavan Adepts had designed and subsequently built on request of the Imperial leadership of the world. The Lexicalum order had sent one of their junior Magi and had been greeted by a senior Calavan Adept to show the alterations and additions to the maintenance platform that was now used to birth the new craft as well as the schematics for the Resolute.

Said alterations caused minor complaints from the five eyed, digitigrade Magus but were humbly retracted when the Calavan sharply asked where a real shipyard could have been found. The use of a number of weak shields for ship defense earned the equivalent of a raised eyebrow but nothing more for it was simply existing designs used in novel ways. That they worked as well as they did was a surprise and earned an approving nod from the Magus.
As it turned out, with the loss of reliable contact with their home Forge (although to the best of their knowledge it had not yet fallen to Xenos or Heretek forces, which came as a surprise to the Calavan Adept considering the situation to the North) their senior most Magus had declared a renewed expression of the Quest for Knowledge. In part it was forward-looking bureaucratic cover in order to turn to building and operating a naval force of their own due to past treaties with their home Forge with regards to limiting competition but there were other effects as well.
What this meant for Calavar was that the people of Lexicalum were undergoing their own turn to external affairs rather than continuing as they had. And should Calavar decide to turn over schematics or examples of advanced technology recovered from worlds overrun by Orks or taken from the cores of the plague of Space Hulks descending on the Subsector it would go a long way to smoothing the transfer of schematics that Calavar could potentially produce on it's own.
 
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