Blood, Sweat, and Tears (WH40k Design Bureau)

Update should be going up tomorrow.

From the description of the Indignant, it's mostly a weird penetrator that relies on overpressure to kill crew and sensitive machinery.
More or less. Kind of like a HEAT/Casaba device that directs the majority of the thermal energy of the warhead into the target in a wave of overly excited plasma that then surges through what open spaces are available. Namely, crew access and corridors. Some amount of direct damage is done near the point of impact, like a normal torpedo, but it does a lot of "soft" damage in contrast to the localized damage of standard Imperial plasma weapons.
 
More or less. Kind of like a HEAT/Casaba device that directs the majority of the thermal energy of the warhead into the target in a wave of overly excited plasma that then surges through what open spaces are available. Namely, crew access and corridors. Some amount of direct damage is done near the point of impact, like a normal torpedo, but it does a lot of "soft" damage in contrast to the localized damage of standard Imperial plasma weapons.

So what you're really sayin is that the Indignant isnt a true "torpedo", but in Battlefleet Gothic terms, it behaves more like a low-strength boarding torpedo that happens to have nobody on it. Makes it useful for capture work and disabling smaller ships, but we're really gonna want an actual destructive torpedo once the actual capital ships start coming out in force.
 
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So what you're really sayin is that the Indignant isnt a true "torpedo", but in Battlefleet Gothic terms, it behaves more like a low-strength boarding torpedo that happens to have nobody on it. Makes it useful for capture work and disabling smaller ships, but we're really gonna want an actual destructive torpedo once the actual capital ships start coming out in force.
Yes...Ish. I'd probably label it closer to a BFGA melta torpedo in that it causes fires rather than dealing maximum direct damage. Though it also does nasty things to ammunition and exposed, non-structural features such as controls.
 
bagaLoging the Savior (Calms down the Eastern War in order to allow arbitration)
Here is another thing. The Savior changes yet another life!
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bagaLoging the Saviors.


The Administrative part of the Imperium took endless records with even the Navy beholden to bureaucracy. People have to be paid, parts acquired and munitions have to be tracked; A galactic fleet could not run on either an empty belly or tank. And even in these dim times, where the light of Imperium if not the Emperor had set if briefly, stock had to be accounted for.

Bagalog would not be able to stand up for itself otherwise.

This one Sir Forcorn, captain of The Denuvian believed most fervently.

"Log in the record," He announced as a man servant who had been raised for this exact purpose set parchment on a wizened machine that typed letters on it and moved it to the correct spaced margin. The machine was bound to this man with a shackle of bright steel and the key lay in Forcorn's hip, if only as a traditional way to levey the threat of giving it to somebody else. His family had served faithfully for generations, so there was obviously no need, "Captain's record. Lord Forcorn the fifth, 70 years since contact with the Imperium dissapeared and only a few less since hostilities with Gerhault began. I won't dignify those dogs by even calling them ex-Navy." His brow scrunched as he considered his words.

"We bleed a low ebb against these deserters that we cannot staunch, yet that is still preferable to what we all now will eventually come. It is fortunate that they are as lacking in courage as they are in competence, for we only grow stronger with time while they stay the same; Idle and stagnant." He said with the same disgust that anyone that had expectations of the cowards in Gerhault felt. But then, they had been saying this for decades at this point and was thus nothing worth logging on his personal records. Still, it was good to log the general state of things if only for reference. The Denuvian was now a Bagalog navy ship, the vaunted Techpriests in the Explorator fleet having long since turned his ancient family freighter into something...more worthy of war.

"Which is why none of us can afford to follow Gerhault's example. Why the Denuvian can't follow it's example. Why I can't follow it's example," The man in the colors of a Bagalogian Captain dictated with the somber tone of voice that proper Cartel civil servants were supposed to have, even though he knew that it would appear the same in the texts that was now being copied. He did it all the same because it helped him get his thoughts in order.

"Fighting against pirates and the odd Ork, the Denuvian performs more then well enough. The Explorators do good work, and it's weaponry, armor and shields are still as good now as they were when they were installed under my commission in the fleet. Unfortunately that means that the old girl no longer fills the role of a proper line ship, as a refitted freighter, no matter how good, cannot stand shoulder to shoulder with actual dedicated war ships." Forcorn grumbled as he walked through the bridge of his ship. None of his command personnel turned to look at their captain seeming to talk to himself, as they had learned through long history that this was his favorite way to meditate.

"The writing is on the wall, yet how can I disgrace my ancestors by letting our ancestral ship be pushed to the side or, worse, be used as canon fodder?" He asked the ceiling of his deck and the dark unknown beyond. Out there, somewhere, the Emperor heard his words he knew, but did his parents and his parent's parents and all the dead that came before him? Would it matter even if they did, to know that he was trying? He shook his head; Of course it didn't. Only results did.

"Thus to remain useful, I most change. The Denuvian most chan-" He continued to dictate only to be interrupted by the slush of one of the bridge doors being opened and a woman in an ornate vacuum suit step into the bridge.

"Major Dongrief seeking permission to enter the bridge!" She announced with a half way decent salute that Forcorn knew she was inexperienced at practicing. Still, she was observing the proper decorum, so all he did was nod approvingly, "Permission granted."

"Log stop. Retract the last two words and end the record for now." The captain told his man servant as he obediently shut off his writing machine and wheeled up the parchment so that he could scratch out the words with a small knife. The woman that had come into the bridge slowly walked to the captain, her gold plated helmet hanging off her back by a strap.

"Report," Forcorn ordered as the woman that he had managed to employee at great personal cost came to a stop a good distance before him, a faint if familiar smile in her face.

"They aren't Lightnings." She said with a shrug that send her braided golden hair streak with a few grey strands cascading down her shoulders. It was against Imperial Navy regulations, Forcorn suspected, but as Bagalog didn't use much in the way of fighters and bombers they hadn't yet adopted the same regulations for them that a proper Imperial Navy would probably have.

"No, no they aren't." He agreed and said no more as he expectantly looked at the woman.

"You really are no fun," She sighed as she reached for a pocket and pulled out a summary carefully prepared by one of the onboard cog boys, "We shot up Joonson's boys before they knew we were there. And then shot them some more when they did. They mostly fly armed yatchs and Arvuses, but even had we flown Lightnings we would be hard pressed to do better then we did,"

The Yacals was a pirate-turned-mercenary outfit named after a mythical terrestial canid that were supposedly famed for being scavengers. Having led them for close to 40 years, Basca Dongrief had ruthlessly snatched the first opportunity that came her way to sign up with Bagalog in as proper a way as she could. Not being people too enamored of proper fighters, this had proven significantly harder then she had anticipated. But, well, a woman had to settle down at some point, right?

"And the shipments?" Forcorn asked as he rubbed his chin in pleased contemplation. The report indicated no casualties in Dongrie's part but then that is what he expected of the self-proclaimed "most dangerous Flyers of Bagalog System". Not without good cause all evidence pointed to. But then, so did the evidence in favour of Joonson's crew.

"Goods for degenerate adminstrators. Literal shit from Yttreum and more birds for my boys," The all but confirmed leader of The Denuvian's Fighter Wing gloated as she summarized the "spoils" of her assault on one of the only other pirate outfits in the solar system that could have competed with hers. Before signing up with Forcorn, it would have been an too even a fight for either of them to risk it. Now? Now she had Saviors.

"Calavan made?" The Captain pointedly asked as he erased all the spoils except the space craft from his mind; He would have to use them to bribe the Cartel in charge of inter lane security to overlook his unapproved "assault" but then directly benefiting from it was never his goal. It had been a test.

As well as one more step in securing his family's future.

"Apparently, some world named Antrap." She denied with a shake of her head and Forcorn tilted his head in confusion before looking down at the summary again: Of Yttreum. Hah.

"Pity," The captain mentioned but then shook his shoulders; They were apparently no particularly hard to make, so there shouldn't be much difference in quality.

"Well, assign them to which ever of your boys you feel like and keep your ear to the void; I want to know if there are any more shipments coming through with Saviors that we can...requisition." He told the woman as he returned the report back to her with the kind of tone that indicated that they were done talking.

A smile sprouted on the Major's face as her gainful employment in Bagolog's fleet was finally confirmed.

"And my payment?" She dared to ask as Forcorn turned her back to her and started to walk away.

"Yes, yes. Go, pick a son. Any one of my sons. You get to marry the future captain, so go and choose him." He dismissed her with a bored wave of his hand, causing her to emit a high pitch noise at odds with her age.

"Oh, Desmond is usually studying swordsmanship about this time, right? Trobon is out planet side but Julen should be sleeping in his quarters around now. Maybe he needs a good wake up call more then Desmond needs an attentive audience..." Dongrief chuckled like the most slimy of Cartel old men, as she walked out of the bridge with a skip in her step. He only had three sons and none of them had been bethrothed yet, as matters these last few years had been to unstable to get anything from such an alliance. To be honest, at this point he didn't care if Dongrief married them all.

If the future of the Denovian laid in it's flyers then, well, it stood to reason that Forcorn had to do his out most to see to it that he would only fly the very best available to him. That meant flying the Yacals.

And that meant flying Saviors.

No, Bagalog barely flew fighters like the much vaunted Lightnings of old.

But Gerhault did.

And that was reason enough in his opinion for Bagalog to fly Saviors.

"Log in the record," The Captain called out to his man servant who had been patiently waiting on the side, "Resume."

"Where was I?" The last in a long line of Forcorns muttered to himself as he sought where he left off. Then he snapped his fingers as he got it.

"Yes," He confirmed to himself, hope shining anew in the future.

"To remain useful, The Denovian most change."
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Don't let anyone tell you otherwise: The Savior makes romance fly!
 
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Sneeky Beaky (Non-Canon, TBD)
Imma try my hand at omake

Sneaky Beaky

"Why's we attakkin 'ere Boss? I fot wez was gonna 'ave anuvver go at dem red spikey boys."

Legcutta looked over at the Nob and kicked him. "We IS gonna have anuvva go at da red spikey boys. But since you'z is such a fikk 'ead, I'z betta 'splain it in grot sized words so'z you can undastand." He turned back to the Git Finda, which was displaying a grainy and somewhat jagged image of the Incleon system. "Ya see, dere'z different kinds of 'umie. And since I'z a kunnin one, I gots ta mukk about so all da boyz can get stuck in right proppa without them mukkin about. Dere'z da regular kind. Dey'z got a lot of shootas and has really noice hats. Ya gots ta go fast so dey can't use their shootas too much and krump em and take dere hats. Da red spikey 'umies are always good for a larf cuz dey wants ta get stuck in almost as much as we does. Da kind we'z lookin at now are mekky 'umies. Deez ones make fings for da red spiky ones. So we'z gonna take dere stuff and make da spiky boyz come ta us. Dat way, we gets more ships and gubbinz fer da mekboyz AND we gets da spoikeez ta come and 'ave anuvva go at us, see?"

"I gets ya boss. But why's we gotta leg it instead of stikkin around and makin a scrap of it?"

"We isn't leggin it. We'z baitin a kunnin trap. Might seem like mukkin about to you lot, but I'z da Big Boss round 'ere so what I sez goes. Now someone press da Big Red Button and let's get stuck in boys! WAAAAAAGH!"
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From above the shipyards of Incleon, unreality flashed and disgorged a swarm of ramshackle ships. Most would consider a warp transition this close to a planet suicidal, but Orks were well known for suicidally effective tactics, this being no different. Several ships came apart as the stresses of transitioning back to reality proved too much for them, but it mattered little to the Orks, the hulks being grappled by the ships that had successfully emerged before going to full burn and "diving" at the shipyard. A cacophony of Orkish yelling filled the open vox channels as the ships screamed in and were met first by stunned silence, and then panicked gunfire as the defenders scrambled to bring the might of defense platforms and system defense boats to bear on the intruders. Uncaring of the damage inflicted, the ork ships closed the distance and executed their Boss's "Kunnin plan". Freighters and raiders sitting in their slips were grappled, rammed, and borne out into the open void of space; sometimes even in that order. Defense platforms found themselves the subject of two or three ships ramming them and overcoming their station keeping drives. And when it was judged they were far enough away from the planet, all the survivors screamed headfirst into the warp with their stricken prizes.

edit: made an attempt at better "proppa orky" pronunciation.
 
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@fu12 Nice work, but one thing to note is that Orks don't use the letter c, so it gets replaced with a k. So cunning becomes kunning, mucking is mukkin' and so on. Also, a great many s' get replaced with a z.
 
Before I seriously turn to grinding this mess out and updating all of the fiddly bits...

Interesting, though Legcutta is rekruitin' in the other direction this turn. Your bonus isn't enough to get him to change that, so... Hm. I don't have any definite suggestions for you to pick from.
Maybe to get me to write a scene of Legcutta Kommandos poking at Incleon and giving you an idea of what kind of defenses the place has.

Though, you better hope and pray that Legcutta doesn't get the ability to do orbital insertions like that, because it means things have gone very, very badly for you.

bagaLoging the Saviors.
For what they are, the Savior is a good fighter. Compared to most others it is barely acceptable, possessing limited armament in either of it's roles. What it does bring is nigh seamless transitioning from being a small void Multirole into being a large atmospheric fighter. Some would say that such a capability makes them very suited for pirates and raiders and condemn them and the process that saw them to come to be in the same breath. Not without cause, perhaps.

I can give you:
A boost to Bagalog raider effectiveness this turn. How useful is this? It will calm down the region enough for you to try and get everyone at least not actively fighting each other while you deal with the resurgence of the mess Gehault had been dealing with.
or
Access to hire the various mercenary and pirate vessels Bagalog and Yttreum have fielded, once their current war has ended. Veteran crews with ships patched together from battle and Hulk salvage.
 
I can give you:
A boost to Bagalog raider effectiveness this turn. How useful is this? It will calm down the region enough for you to try and get everyone at least not actively fighting each other while you deal with the resurgence of the mess Gehault had been dealing with.
or
Access to hire the various mercenary and pirate vessels Bagalog and Yttreum have fielded, once their current war has ended. Veteran crews with ships patched together from battle and Hulk salvage.

Tricky...

Input guys?
 
A "resurgence of the mess Gehault has been dealing with" sounds like a problem, so I say pick the one that gives a chance of things dying down enough to respond.
 
Turn Seven Construction Results, Strategic Phase Begins
The galaxy spun and worlds turned, uncaring of the lives or deaths of those who resided upon them. The efforts of mere mortals but barely touched upon their sheer scale for all that that had not always been the case.

Such was the case in the Lativa Subsector as the fearful and greedy industrial leaders pushed for the completion of the redesigned Industrial Platform. It was a reasonable request though the Crusade's High Command balked at over committing by actually completing it in the foreseeable future. The empty berths aided in this endeavor as the flow of construction and transport did not need to be maneuvered around and instead the problem could be tackled directly in the most efficient way possible.

It would be a magnificent structure when complete, stretching almost twelve kilometers across by this point. Attention was given over to the possibility of producing Cruiser vessels as a single project was started. The bones that had once been the proud ship In Wealth, Solace were being repurposed. Carefully reconstructed as decks were made airtight once more and guns carefully set into place atop structural members made whole through the careful work of the shipwrights.
Other parts were produced and shipped in specially laid out pieces: a gun platform to safeguard Uniary's orbit now that it's citizens were mostly safe. The beast-men brought by the Tzeentchian cult were going to be a problem for the foreseeable future, it seemed, but the survivors by necessity knew what fighting for one's life meant and most had little reason to walk into the wastes.

=====

Lord Admiral: The biggest battle to date and we acquitted ourselves well. Thanks to your efforts and lobbying, in part. Of course, as one problem is hammered down it causes another one to spring up. In this case it is lone or small groups of newly minted pirates and reavers. Our Chartist shipping is getting cold feet at the suddenly increased danger and so we will be converting them into proper auxiliaries soon enough. For now, it would be wise to increase our protection of our shipping lanes to cover until we can construct armed merchants for the movement of goods.

Legcutta seems to be miving East against one or both of the Jawbreaka remnants. Not an ideal outcome but it does let us have some more initiative on when to deal with the beast.

Our fellow Humans continue their spat. Rather than fighting warship to warship both sides attempt to avoid contact and engage fuel and supply depots instead, taking what they can for themselves. Hopefully they will get it out of their systems before things get truly dire...
Similarly but of more import are the probing raids of strange ships over Lativa. Our reports concur that they are likely of the Minor Xenos in that direction, having sated their bloodlust for Orks and unspeakable things and now wish to feast upon Human flesh.

And then there is... Oprechna. Traitorous scum trucking with fell powers. One of our scouts made the gutsy move to brave the Warp there after guessing the pattern in what was going on. The subsequent escape was a fair bit of ship handling but... The good news is that the world is not some tainted location we will just have to suffer the affects of for centuries to come like if it were a small Warp Rift.
The never sufficiently damned Traitors used the population of their world as building material for a pair of sorcerous structures above the poles of the world that are capable of changing the time needed to be spent in the Warp to get from one spot to another in the Materium. Some would likely say that it is good that it only works in such a "limited" area. Bah. Far as we can tell it can reach to most of the Subsector and a little beside. As well as an unknowable other set of blasphemous abilities should it come under direct attack.

...And there are the Space Hulks. They are mostly, mostly content to drift in the void. Sometimes one comes through with filthy greenskins aboard. At least here there is the prospect of useful salvage, given their natures.








Central: The immediate vicinity of Calavar.
-Calavar: Homeworld and critical production center. If this is lost, you lose. Even successful defenses can result in a loss of production and morale. Current Defenses are estimated as "Light". [Owned by Calavar]
-Surrounding Calavar: Similarly cast adrift but not as well blessed by their leadership these worlds needed an affirmation of order and hope so that we could profit from their manufacturing capacity. [Owned by Calavar, provides 60M] [Currently Assigned: 1st Patrol Squadron, 4th Calavar Infantry Army]

-Space Hulks: Present throughout the Subsector by now these masses represent threats and mild opportunity. [Requires the Void Army to be assigned here, as it represents going out of your way to hunt down the agglomerates in order to take their Stuff. Provides Loot rolls in proportion to the allocation of assets in order to determine gains. Armies other than the Void can be assigned though it is slightly riskier.]


North: The core of what was once and what may again be Lativa. Overrun by a myriad of small Ork forces in the wake of the final defeat after centuries of encroachment.
-Homna String Defense League (20LY): A defensive pact once stood among these worlds. Now it is somewhat pure once more as liberated slaves attempt to rebuild their lives in the shape of what is too often only stories to them. [Forces Present: 6th Crusade Infantry Army & 1st Calavar Infantry Army + 1st & 2nd Bridgehead Armies + 3rd Calavar Infantry Army + 1st Crusade Defense Army]
-Dark Star Alignment (20LY): Followers of a heretical version of the Imperial Cult based around the former Imperial Guard depot on the Feudal World of Calsum. Their ground forces and marines are well equipped, but they lack a true shipyard for the Adeptus Mechanicus in their territory refuse to aid them. Their military is recovering from the devastating war in defense of the Homnan worlds, building proper ships from the hulks taken en masse from the Orks. [Nominally Traitor]
-WAAAGH!! Gutrippa (40LY): A splinter of the destroyed WAAAGH!! Jawbreaka. Made up of the brutal enforcers left at "home" by the late Warboss. [Ork]
-WAAAGH!! Metalrenda (40LY): A splinter of the destroyed WAAAGH!! Jawbreaka. Lead and kept in line by the most promising Mekboy, now Mek Boss, of the horde. [Under attack from Legcutta and Minor Xenos]
-The Husk (40LY): A Hive World that had fallen to starvation and, subsequently, a Warp entity outside of the Four Powers. Now it has been consumed in turn by a race of psychically active predators, bodies and Warp taint alike. Refined raw materials are now pulled from it's surface as the Hives are dismantled, fueling the construction of new warships. [Minor Xenos]
-WAAAGH!! Legcutta (40LY): An Ork force that is said to use such "unOrky" tactics as ambushes, bombs, and regular Kommando forces and has been claiming poorly defended worlds among the southern portion of the core worlds from rivals and Humans alike. [Ork Held] [Under pressure by Minor Xenos]
-Minor Xenos (40LY): Heavily built ships with severe appearances have clawed out a few systems for their own purposes. [Minor Xenos]
-Shrine World Lativa (60LY): Remembered as the first world colonized by Imperial citizens in the region this is the center of worship for the southern half of the Subsector. It's Adeptus Sororitas have held back any Ork forces that made landfall but all worlds nearby have been overrun by leaderless Ork hordes. Now a handful of strange ships test the waters, landing small armies of constructs with which to terrorize the citizenry. [Crusade][Forces Present: 1st Auxiliary Squadron + 1st & 2nd Crusade Assault Armies + 7th & 8th Crusade Guard Infantry Armies + 1st Aerial Combat Army][Ongoing Campaign: Regional Pacification] [Under pressure from Minor Xenos]
-Hive World Octan (60LY): Notable for the manufacturing platforms in orbit, now turned to haphazardly producing guns for an endless stream of Orks. If even one could be taken and brought back to Calavar... [Ork]
-Forge World Laskin (80LY): The home Forge of Lexicalum and one of two "proper" Forge Worlds in the Subsector. The orbitals are lost to the Orks but the forge-cities still stand under cover of voids and arms. [Mechanicus]
-Forge World Grudan (80LY): The older of Lativa's Forge's, Grudan traces it's history back to the Long Night that sundered the galaxy before the Great Crusade reunited Humanity. The System Defense Force yet holds on, welcoming the sight of Calavan scouts as the rabble that surrounds them attempts to break their holy works. [Mechanicus]
-Hive World Narran (80LY): Once the capital of the Subsector. Now a cautionary tale. With the Defense Forces run ragged those with the most to lose paid all that they were in dark bargains and now pay the price in the flesh of their inferiors to hold back the occasional green tide. [Traitor]
-Core Worlds (80LY): A catch all term for those prosperous worlds that once were the pillars of Lativa and now are mostly ground under a green heel. Scrapships of the Orks are sometimes seen being destroyed by white, black, or yellow ships as some sort of campaign is being waged.


West: A string of fallen worlds shows the interest of the Ruinous Powers in the Subsector, surrounded by worlds they plunder for slaves and material as their corruption deepens.
-Civilized World Oprechna (20LY): Once a backwater off the shipping lanes and now a nearly uninhabited anchor for sorcerous rites to manipulate the Warp in the Subsector in what are hopefully limited ways. [Traitor]
-Khornate Cult (20LY): Only newly come into their madness these Traitors retain most of their discipline and technical skill even as they war against all near them. Defenses are judged to be "Light". Under pressure by fragments of WAAAGH!! Legcutta, which have largely secured the system and have made off with the industry that made the system worth something in the first place. [Mostly Ork, Some Traitor]
-Bailafax (20LY): Once conquered and once besieged, Bailafax resolutely stands in defiance of the tide of frothing madmen. With the addition of Calavan granted weapons and fortresses, may she never falter in her vigil. [Owned by Calavar, provides 15M] [Forces Present: The Ashen Legion]
-Uniary (40LY): Sprinkled with dead ships and with active Traitor leftovers rutting in the wastes between the Hives, Uniary turns to the task of reactivating the industry secreted into the bottoms of it's arcologies with the aid of the hardened survivors and new labor shipped in from elsewhere in the Crusade. [Forces Present: 1st Calavar Armored Army + 5th Bailafax Infantry Army + 2nd Calavar Infantry+ 1st & 2nd Crusade Siege Armies + Calavar Holy Shield Army + 2nd Crusade Defense Army ]
-Tzeentchian Cult (40LY): A rare example of the people in the Subsector who were most vulnerable to the temptations of Tzeentch. Defenses are judged to be "Moderate", mostly through the use of sorcery. It is believed to have been the first target of the remaining Khornate forces and likely subjugated by them. [Traitor]
-Nurglish Cult (60LY): Previously a Civilized World, this group has at least one Squadron of Imperial Navy classes in good repair and use them to aggressively patrol their territory, regularly clashing with their red neighbors. Defenses are judged to be "Light", but with quality mobile forces. [Traitor]
-Forge World Incleon (60LY): To call this a true Forge World does the Mechanicus a disservice, but it was one of their distribution and lesser production nodes in the Southwestern portion of the Subsector. Now it sees regular visits from the lesser cults in the vicinity in order to buy bulk produced small transports and bears defenses in excess of what it previously did under Imperial authority, estimated at at least "Moderate". [Traitor]
-Fleet Bastion Kandahar (60LY): Once supporting the actions of Navy vessels rooting out piracy this minor fortress has been overtaken by Nurglish cultists. Defenses and mobile forces are not well understood, though the former should be at least "Medium" from repurposing existing defenses. [Traitor]


South: This is the shortest route to Imperial territory from Calavar, in terms of objective distance.
-Bagalog (20LY): An opportunistic warlord has risen to power over the Civilized World of Bagalog. Nearby worlds have been yoked or willingly come to the banner of it's leader, the new leader of a middling merchant cartel by the name of Loree Mulyran. The central location and continued pleas for assistance have attracted an Explorator to the region, providing technology and manufacturing to the upcoming merchant lord for oaths of power and riches. Defenses are judged to be "Light" with a small number of newly built hulls coming from a recently operational construction dock in orbit. Under pressure by Gehault. [Independent]
-Outpost Station Lexicalum (20LY): An Adeptus Mechanicus outpost that is supplying and organizing a small stretch of Loyalist worlds against attack. Orkish raiders and Traitors threaten their shipping in hopes of acquiring war material for their own designs. [Allied with Calavar] [Currently Assigned: 2nd Patrol Squadron]
-Feral World Jurgenz (40LY): Taken by WAAAGH!! Gunbreaka this is now a fortress world. At least by Orkish standards. Current Defenses are judged to be "Moderate" (a double handful of small defense platforms anchoring a minefield and what are probably monitors of some description and overlooked by a single Light Cruiser scale defense platform in low orbit). [Held by WAAAGH!! Gunbreaka] [Sits on the Warp Current leading towards Imperial space and deeper into Gunbreaka territory]
-Minor Xenos (40LY): Smooth and flowing ships have emerged, wresting a handful of frontier worlds from Human and Ork alike. [Hashim]
-Civilized World Ungaunt (40LY): Once a lone beacon of civilization amidst a string of Feudal and Feral Worlds, Ungaunt is under siege as alien warships fly with impunity over the worlds of Humanity. The Hashim have clamped down on the region, fending off random Ork raiders and possessing control over at least a large portion of Ungaunt's surface. The fate of the Human inhabitants are as of now unknown. [Hashim]
-Civilized World Allient (40LY): Fallen to the perfidious greenskins Allient now provides for the raiding fleets sent out by it's barbarous overlords despite the outright destruction of it's maintenance platform at the hands of the Hashim. Defenses are judged to be "Light" and increasing slowly, but with mobile elements returning from attacks at unpredictable intervals. [Held by WAAAGH!! Gunbreaka]
-Agri World Blackim (60LY): Once feeding the Human residents of the Subsector this world now provides fodder for the biological monsters of the Orkish horde. [Held by WAAAGH!! Gunbreaka]

East: The least affected portion of the Subsector due to distance from the main threats.
-Civilized World Yttreum (20LY): Having taken the lead over several Agri and Mining Worlds Yttreum eyes the Imperial deserters at Gehault with increasing hostility and began a crash industrialization program on their allied worlds. Under attack by Gehault yet remains defiant despite a tactical Life Eater deployment and non-negligible damage from conventional bombardment. Engaged in a protracted raider battle with Gehault. [Independent]
-Stream Trade Triangle (20LY): A collection of worlds bound by trade ties and pacts into a rough oligarchy. Under increasing pressure from their militarized neighbors they have acquiesced to the demands, allowing the Navy deserters of Gehault access to their fueling and repair network and tactical command of what few combat ships they have. Both have taken damage from Bagalog and Yttreum raiders seeking to curtail the movement of their foes. [Gehault]
-Fleet Bastion Gehault (40LY): Several squadrons of the Imperial Navy continue their protection of their homeworlds where the Sector battlefleets do not out of the logistical base at Gehault. Several vicious punishments against rebellious worlds have been reported by local shipping, including at least one life eater bombardment, but they commonly range outside of their nominal territory in order to destroy Traitor raiders and collaborators. They have been stirred to action by the actions of their neighbors, seeing themselves as just in reestablishing the Pax Imperialis. Engaged in a protracted raider battle with it's enemies. [Gehault]
-Silent Stars (40LY): Rare is the Human ship, Loyalist, Secessionist, or Traitor, that returns from this region. Entry is unthinkable during these times.




[Six hour moratorium on votes to encourage discussion.]
[I swear I said I was going to do the other human factions' ship designs... I'll be sure to get those up tomorrow if I haven't already.]
 
The never sufficiently damned Traitors used the population of their world as building material for a pair of sorcerous structures above the poles of the world that are capable of changing the time needed to be spent in the Warp to get from one spot to another in the Materium. Some would likely say that it is good that it only works in such a "limited" area. Bah. Far as we can tell it can reach to most of the Subsector and a little beside. As well as an unknowable other set of blasphemous abilities should it come under direct attack.
Oh, what is that bullshit... and it's in the same bloody subsector with Bailafax, Uniary, and Incleon. Fuck.
 
What assignments are entailed by "protecting our shipping lanes"? A faster squadron to each section we control or something? That sounds difficult at best.
 
With the Homna String Defense League secure we can start moving troops from there to another front i would suggest Latvia.
Pirate hunters need to be fast and able to beat them once they find their targets, the 4th naval squadron perhaps?
Would like to send a squadron to trade with the forge world they might like our shields to get military warp drives and possibly other parts.
Oprechna needs to go down, shall we send the 2nd naval squadron with a torpedo squadron in support?
 
Should we have a dedicated Corvette class for Pirate hunting/Patrol/Scouting? Maybe a hull that can fit 2 engines, last generation shields, Farstrike Lances, upgraded sensors, and a maybe a Hangar if that can be squeezed in?
 
Interesting, though Legcutta is rekruitin' in the other direction this turn. Your bonus isn't enough to get him to change that, so... Hm. I don't have any definite suggestions for you to pick from.
Maybe to get me to write a scene of Legcutta Kommandos poking at Incleon and giving you an idea of what kind of defenses the place has.

Though, you better hope and pray that Legcutta doesn't get the ability to do orbital insertions like that, because it means things have gone very, very badly for you.

I wouldnt mind Legcutta poking Incleon a bit, if for no other reason than to buy us a turn of non-kommando breathing room.
 
Should we have a dedicated Corvette class for Pirate hunting/Patrol/Scouting? Maybe a hull that can fit 2 engines, last generation shields, Farstrike Lances, upgraded sensors, and a maybe a Hangar if that can be squeezed in?
maybe a mix with them operating in pairs with one armed with a lance + hangar and the other lance + cannons
 
I have a question, can we clear out a few Space Hulks and use them as bases? That is if there aren't to many enemies on it.
Space Hulks aren't what one would call structurally sound. They also tend to be chock full of environmental hazards and unsuitable for habitation even without all the various horrors that tend to have occupied them. Not even mentioning that they might end up going back in the Warp at any time.
 
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