...Ok fuck it, I am actually going to talk about why I did Yes for Commentary... I NEVER TALK ABOUT MY REASONS, I hate doing it, but fine, let's go, you over generalizing bastard.

I went Yes Commentary for three reasons, Reason 1, EVERY TRIGGER HAS HAD ANNA IN THE ACTION RIGHT THE FUCK NOW, commentating isn't that. Reason 2, a in-school tournament is probably the safest possible way to introduce Anna to Human on Human combat, which is important because if you think we will never see such I will laugh at you. Reason 3, My Experience with Travel, Travel is incredibly, ridiculously stressful for me, I have prescriptions for it, at one point I was taking those pills frequently, not just the day or days I spent traveling, I needed them every few hours, I NEEDED to be with my mom, holding the travel plan a week in advance, my most recent plane ride had the travel plan THAT DAY, my Mom was waiting for us on the other side of the Ocean, I nearly managed the whole trip without breaking down, when I did break down it was about five minutes from the last security checkpoint and was triggered by other people being silly.

Fundamentally I think the commenting will be good for Anna, entertaining, and I had honestly forgot there WAS a relevance rating at all about two story posts in.
 
'Look after Koji and Setsu' being outsourced to Sandra so we can focus on dakka does not seem in keeping with the spirit of our promise to, you know, look out for Koji and Setsu.
Except it is? It'd make no sense to trail after them 24/7 and make sure they never get hurt in the slightest. I'm inclined to consider that promise fulfilled for the time being, since at this point our interference will not let them improve any more than they will under Shuri and Yukari, and may even be detrimential. Since Anna sucks at teaching people incapable of parsing frame data feed and has minimal leadership ability, the only thing we could do was help them land on their feet at the beginning, and that's over now. We can revisit it once the two start making actual combat deployments or at least get advanced enough to comprehend Anna's digital explanations, but till then we can focus on our own issues.
Hmm... I wonder... with Yukari herself joining the Flight and Sandra in the position of Flight leader, are you really needed here...?
 

What do i think the character in question would do, in this situation, given what I know about them and how they have acted in the past? This is the question that I use when figuring my votes for any quest. Mostly because I prefer to have consistent characters in what I am reading.

It isn't always the best course of action, nor the worst all the time either, but it is the path that I like to follow. Who a person/character is and what their personality/convictions are is important. Acting like some kind of ideal outcome engine is unsettling to me and part of why I dislike quests in a general literary sense. This one is good, the longer story updates help, but I don't generally go looking for quests to read for those reasons.
 
Except it is? It'd make no sense to trail after them 24/7 and make sure they never get hurt in the slightest. I'm inclined to consider that promise fulfilled for the time being, since at this point our interference will not let them improve any more than they will under Shuri and Yukari, and may even be detrimential. Since Anna sucks at teaching people incapable of parsing frame data feed and has minimal leadership ability, the only thing we could do was help them land on their feet at the beginning, and that's over now. We can revisit it once the two start making actual combat deployments or at least get advanced enough to comprehend Anna's digital explanations, but till then we can focus on our own issues.
I'm not really comfortable with Anna deciding that school hijinks time is over and her best use is to go and personally kill all Antagonists, but I admit it's not really out of character for her. Particularly in the last update, where she was apparently chafing hard to go on missions again.

I just actually like the school hijinks stuff way more than the 'killing aliums' stuff.
 
Renu - Cult of the Crafter
Have you heard, brothers? Of the coming of the Great Crafter?

I was but a blind child once, but even so I heard of Her coming.

First, she came to the bakers. And in their arrogance, they challenged her.

"Oh, Great One, I can see your machines and your wonders, but can you feed your people with these hands?"

And they presented Her with grain, so that she may make it flour.

And she did. And by Her two hands, the grain was crushed.

So crushed was it that the bakers couldn't bear to desacrate it by putting it in their mouths, and so Her passage brought them closer to the truth.

Forsaking their bread, they crafted a set of knives from the divine flour and presented it to her so that they be spared Her disappointment.

And the Great Crafter was pleased and She said:

"Err... thanks?"

And so ended Her first Visit.

- Excerpt from The Book of the Engineering Club.


I blame the cultist talk for it.
 
...I don't get this. Do some people really think that shoving someone who has social issues or triggers into a situation to directly confront those issues is a good thing?

I mean it works that way on TV, so it could work here. But that doesn't work in real life, other than make things worse.

(in reaction to some of the postings from yesterday)
 
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I just actually like the school hijinks stuff way more than the 'killing aliums' stuff.
Eh, UN Air Force hijinks wouldn't be too bad either. Instructors has been fun so far, and that infantry team was pretty cool, too, so I bet there will be a fair share of interesting people. Not like we'll be spending all the time in the field, and even when we're out on a mission, most of them won't be solo.
 
If Anna watches the matches but isn't busy attempting to commentate, then she'd be free to watch the matches with the members of her flight who aren't participating.

A vote for "no commentary" is a vote for hanging out with Yukari.
 
If Anna watches the matches but isn't busy attempting to commentate, then she'd be free to watch the matches with the members of her flight who aren't participating.

A vote for "no commentary" is a vote for hanging out with Yukari.

But without Setsuna around to point out the romantic subtext, what's the point?
 
Considering they bring Anna "normalcy", they really are.
"Normalcy" is not a valid argument at all, because first, what exactly is "normalcy", and second, what makes it necessary for Anna to achieve full self-control as well as ability and desire to enjoy life?

Koji and Sandra are hit and miss (sometimes they do great, sometimes they just about give Anna heart attacks), Setsu's mostly been providing comic relief which went entirely over Anna's head, Shuri... no comment. Yukari's about the most helpful one of the flight, but she's also cautious and knows little.

Given that the happiest moment she's had since the beginning of the quest was successfully teaching waveforce to the awesome duo, I must question the all too common intention of forcing her into what's considered normal for an average recruit regardless of how much she'll actually benefit from it.
 
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That's a good point.

Guys the world has complexity changed from our 'normal'.

Like, they're at war for survival vs MYSTERIOUS FOES from ANOTHER DIMENSION. WITH SUPER FUTURE TECH?

What is normal!?
... Philosophy Class Elective OP?
 
"Normalcy" is not a valid argument at all, because first, what exactly is "normalcy", and second, what makes it necessary for Anna to achieve full self-control as well as ability and desire to enjoy life?

Koji and Sandra are hit and miss (sometimes they do great, sometimes they just about give Anna heart attacks), Setsu's mostly been providing comic relief which went entirely over Anna's head, Shuri... no comment. Yukari's about the most helpful one of the flight, but she's also cautious and knows little.

Given that about the happiest moment she's had since the beginning of the quest was successfully teaching waveforce to the awesome duo, I must question the all too common intention of forcing her into what's considered normal for an average recruit regardless of how much she'll actually benefit from it.
That's why I put "normalcy" in quotation marks.

The reason she's like that because she doesn't really understand human interactions. Of course she's happiest teaching waveforce, since it leads to dead antagonists.

Anna needs to learn that there's life outside of battlefield, outside of war and fighting, that there's more than just the next mission. Best way to do that is to let her interact with people who aren't strictly military.
 
Decide on a favourite food or favourite food type! Doesn't matter if you classify them by region, type or anything;
[X] Pancakes with maple syrup.

Which matches of the Squadron Vanguard tournament will you be going to see?
Accept Commentary request?

[X] No. You will watch all the matches involving your squadron. As the matches take place simultaneously, you will only be watching the matches from your own squadron.

Watching people fight each other at all is already outside her comfort zone. I really don't think she'd be up to playing commentator at the same time, and even if she were, she has repeatedly demonstrated a complete lack of talent at explaining things, making jokes or social interactions in general really. The role of commentator does not suit her at all.
 
... Philosophy Class Elective OP?
Once Anna's gone through all electives, I'm going to vote for her to take up PnP RPGs in board games club. Roleplaying different personalities and backgrounds in settings that do not include Antagonists hanging over everyone's collective head would help her mental flexibility without having to experiment on herself.
 
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[X] Pancakes with maple syrup.
[X] Yes. You will watch all the matches involving your squadron. As the matches take place simultaneously, you will only be watching the matches from your own squadron.
-- [X] Preferably paired with another commentator. Perhaps an instructor like Meyer or Leonhart.
 
Also well Anna as you'd give her basic description would be boring. She's this super ace combat monster. Who pretty much owns everything. What makes her interesting to me is that she failed. Taking her away from the team removes that narrative from her. She becomes a background super weapon.

But with the others there's a tension on her that they don't have save maybe the older sister. She feels responsible for them directly. And you don't need to worf her for that arc to be interesting. Because Anna will eat her own guts trying to save people.
 
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